TWW3 with zlefins debugged xml
-
@nothingtoseehere headed to lobby
-
TripleA Turn Summary: Thailand round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 8 PUs Research Technology - Japan Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger japaneseaTAD: Japan gains access to AdvancedDestroyers Japan roll 9,3,7,4,1 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia 1 japaneseSubmarine moved from 117 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 125 Sea Zone to 115 Sea Zone 4 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone 2 japaneseNavalFighters moved from 126 Sea Zone to 115 Sea Zone 1 japaneseMarine moved from Marianas Island to 123 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone 1 japaneseMarine moved from Iwo Jima to 121 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone 2 japaneseMarines moved from 120 Sea Zone to Wake Island 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone 1 japaneseMarine moved from 120 Sea Zone to Wake Island 1 japaneseDestroyer moved from 128 Sea Zone to 148 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 91 Sea Zone to 148 Sea Zone 1 japaneseMarine moved from Caroline Islands to 131 Sea Zone 1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone 1 japaneseMarine moved from Palau Island to 130 Sea Zone 1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Luzon 1 japaneseMarine moved from Japan to 98 Sea Zone 1 japaneseMarine moved from Korea to 98 Sea Zone 1 japaneseBattleship, 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Luzon 2 japaneseMarines moved from Hainan to 95 Sea Zone 1 japaneseCruiser, 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone 1 japaneseMarine moved from French Indochina to 94 Sea Zone 1 japaneseMarine moved from Saigon to 94 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseCruiser moved from 99 Sea Zone to 127 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Suiyuan to Inner Mongolia 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shansi to Inner Mongolia 1 japaneseArtillery and 2 japaneseInfantrys moved from Shanghai to Fo Kien 1 japaneseMech.Infantry and 1 japaneseTank moved from French Indochina to Kwangtung 1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Vladivostok 1 japaneseFighter and 1 japaneseStrategicBomber moved from Japan to Vladivostok 1 japaneseTacticalBomber moved from Shansi to Vladivostok 1 japaneseTank moved from Korea to Vladivostok 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Vladivostok 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from French Indochina to Burma 1 japaneseAntiTankGun and 1 japaneseInfantry moved from French Indochina to Kwangtung 1 japaneseTank moved from Shanghai to Fo Kien 2 japaneseInfantrys moved from Shantung to Anhwei 1 japaneseArtillery moved from Shantung to Shensi 1 japaneseMech.Infantry moved from Shantung to Shensi 1 japaneseAntiTankGun, 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Shensi 1 japaneseFighter moved from Shansi to Anhwei 1 japaneseNavalFighter moved from Saigon to Burma 1 japaneseFighter moved from French Indochina to Burma 1 japaneseFighter moved from Shanghai to Anhwei 1 japaneseDestroyer moved from 123 Sea Zone to 115 Sea Zone Combat - Japan Usa scrambles 1 units out of Luzon to defend against the attack in 127 Sea Zone Battle in 148 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters Britain defend with 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 2 : 3/7 hits, 2,58 expected hits Britain roll dice for 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport in 148 Sea Zone, round 2 : 0/4 hits, 1,08 expected hits 1 britishCarrier owned by the Britain transformed into 1 britishCarrier-damaged owned by the Britain in 148 Sea Zone 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 148 Sea Zone Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 3 : 5/7 hits, 2,58 expected hits Britain roll dice for 1 britishCarrier-damaged and 1 britishCruiser in 148 Sea Zone, round 3 : 0/2 hits, 0,58 expected hits 1 britishCruiser owned by the Britain and 1 britishCarrier-damaged owned by the Britain lost in 148 Sea Zone Japan win, taking 148 Sea Zone from Neutral with 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters remaining. Battle score for attacker is 63 Casualties for Britain: 1 britishCarrier, 1 britishCarrier-damaged, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport Battle in 127 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseTransports Usa defend with 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport Japan roll dice for 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseTransports in 127 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits Usa roll dice for 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport in 127 Sea Zone, round 2 : 1/3 hits, 0,92 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 127 Sea Zone 1 americanTacticalBomber owned by the Usa, 1 americanCruiser owned by the Usa and 1 americanTransport owned by the Usa lost in 127 Sea Zone Japan win, taking 127 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseTransports remaining. Battle score for attacker is 9 Casualties for Japan: 1 japaneseBattleship Casualties for Usa: 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport Battle in 115 Sea Zone Japan attack with 1 japaneseDestroyer, 6 japaneseNavalFighters and 2 japaneseSubmarines Usa defend with 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits Japan roll dice for 1 japaneseDestroyer and 6 japaneseNavalFighters in 115 Sea Zone, round 2 : 4/7 hits, 3,25 expected hits Usa roll dice for 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer in 115 Sea Zone, round 2 : 3/5 hits, 2,08 expected hits 2 japaneseSubmarines owned by the Japan and 1 japaneseDestroyer owned by the Japan lost in 115 Sea Zone 1 americanDestroyer owned by the Usa, 1 americanCruiser owned by the Usa and 1 americanBattleship owned by the Usa lost in 115 Sea Zone Japan roll dice for 6 japaneseNavalFighters in 115 Sea Zone, round 3 : 1/6 hits, 3,00 expected hits Usa roll dice for 1 americanCruiser in 115 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 japaneseNavalFighter owned by the Japan lost in 115 Sea Zone 1 americanCruiser owned by the Usa lost in 115 Sea Zone Japan win with 5 japaneseNavalFighters remaining. Battle score for attacker is 21 Casualties for Japan: 1 japaneseDestroyer, 1 japaneseNavalFighter and 2 japaneseSubmarines Casualties for Usa: 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer Battle in Borneo Japan attack with 4 japaneseMarines ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry Japan roll dice for 1 japaneseCruiser in Borneo, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 4 japaneseMarines in Borneo, round 2 : 0/4 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/2 hits, 0,50 expected hits 1 japaneseMarine owned by the Japan lost in Borneo Japan roll dice for 3 japaneseMarines in Borneo, round 3 : 0/3 hits, 0,50 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 3 : 0/2 hits, 0,50 expected hits Japan roll dice for 3 japaneseMarines in Borneo, round 4 : 1/3 hits, 0,50 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 4 : 0/2 hits, 0,50 expected hits 1 britishAntiAirGun owned by the Britain lost in Borneo Japan roll dice for 3 japaneseMarines in Borneo, round 5 : 0/3 hits, 0,50 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits Japan roll dice for 3 japaneseMarines in Borneo, round 6 : 0/3 hits, 0,50 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 6 : 0/1 hits, 0,33 expected hits Japan roll dice for 3 japaneseMarines in Borneo, round 7 : 1/3 hits, 0,50 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 7 : 1/1 hits, 0,33 expected hits 1 japaneseMarine owned by the Japan lost in Borneo 1 britishInfantry owned by the Britain lost in Borneo Some non-combat units are destroyed: Japan win, taking Borneo from ExiledAllies with 2 japaneseMarines remaining. Battle score for attacker is -1 Casualties for Japan: 2 japaneseMarines Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Battle in Luzon Japan attack with 4 japaneseMarines Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks and 1 americanInfantry Japan roll dice for 4 japaneseMarines in Luzon, round 2 : 0/4 hits, 1,00 expected hits Usa roll dice for 1 americanInfantry in Luzon, round 2 : 1/1 hits, 0,50 expected hits 1 japaneseMarine owned by the Japan lost in Luzon Japan roll dice for 3 japaneseMarines in Luzon, round 3 : 1/3 hits, 0,75 expected hits Usa roll dice for 1 americanInfantry in Luzon, round 3 : 0/1 hits, 0,50 expected hits 1 americanInfantry owned by the Usa lost in Luzon Some non-combat units are destroyed: Japan converts americanBarracks into different units Japan win, taking Luzon from Usa with 3 japaneseMarines remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanInfantry Battle in Burma Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter in Burma, round 2 : 0/8 hits, 1,00 expected hits Britain roll dice for 2 britishInfantrys in Burma, round 2 : 1/2 hits, 0,83 expected hits 1 japaneseInfantry owned by the Japan lost in Burma Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter in Burma, round 3 : 1/7 hits, 0,92 expected hits Britain roll dice for 2 britishInfantrys in Burma, round 3 : 1/2 hits, 0,83 expected hits 1 japaneseInfantry owned by the Japan lost in Burma 1 britishInfantry owned by the Britain lost in Burma Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter and 1 japaneseNavalFighter in Burma, round 4 : 0/6 hits, 0,83 expected hits Britain roll dice for 1 britishInfantry in Burma, round 4 : 0/1 hits, 0,42 expected hits Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter and 1 japaneseNavalFighter in Burma, round 5 : 2/6 hits, 0,83 expected hits Britain roll dice for 1 britishInfantry in Burma, round 5 : 1/1 hits, 0,42 expected hits 1 japaneseCombatEngineer owned by the Japan lost in Burma 1 britishInfantry owned by the Britain lost in Burma Japan win, taking Burma from Britain with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseFighter and 1 japaneseNavalFighter remaining. Battle score for attacker is -4 Casualties for Japan: 1 japaneseCombatEngineer and 2 japaneseInfantrys Casualties for Britain: 2 britishInfantrys Battle in Vladivostok Japan attack with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianAntiTankGun, 1 russianBarracks, 1 russianEntrenchment and 4 russianInfantrys Russia roll AntiTankGun dice in Vladivostok : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Vladivostok, round 2 : 6/12 hits, 3,00 expected hits Russia roll dice for 1 russianAntiTankGun, 1 russianEntrenchment and 4 russianInfantrys in Vladivostok, round 2 : 3/6 hits, 2,75 expected hits 1 japaneseParatrooper owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Vladivostok 4 russianInfantrys owned by the Russia, 1 russianAntiTankGun owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Vladivostok Some non-combat units are destroyed: Japan win, taking Vladivostok from Russia with 1 japaneseAirTransport, 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 11 Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseParatrooper Casualties for Russia: 1 russianAntiTankGun, 1 russianEntrenchment and 4 russianInfantrys Battle in Shensi Japan attack with 1 japaneseAntiTankGun, 2 japaneseArtillerys, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 1 japaneseTank China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry China roll AntiTankGun dice in Shensi : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseAntiTankGun, 2 japaneseArtillerys, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 1 japaneseTank in Shensi, round 2 : 4/8 hits, 2,08 expected hits China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 2 : 2/4 hits, 0,67 expected hits 1 japaneseAntiTankGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Shensi 1 chineseArtillery owned by the China, 1 chineseInfantry owned by the China, 1 chineseAntiAirGun owned by the China and 1 chineseAntiTankGun owned by the China lost in Shensi Some non-combat units are destroyed: Japan win, taking Shensi from China with 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMech.Infantrys and 1 japaneseTank remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseAntiTankGun and 1 japaneseInfantry Casualties for China: 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry Battle in Fo Kien Japan attack with 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseTank China defend with 1 Flagpole, 1 chineseAirfield and 2 chineseInfantrys Japan roll dice for 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseTank in Fo Kien, round 2 : 2/4 hits, 1,17 expected hits China roll dice for 2 chineseInfantrys in Fo Kien, round 2 : 2/2 hits, 0,50 expected hits 2 japaneseInfantrys owned by the Japan lost in Fo Kien 2 chineseInfantrys owned by the China lost in Fo Kien Some non-combat units are destroyed: Japan win, taking Fo Kien from China with 1 japaneseArtillery and 1 japaneseTank remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 2 chineseInfantrys Battle in Kwangtung Japan attack with 1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole, 1 Rail, 1 chineseArtillery and 1 chineseInfantry Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank in Kwangtung, round 2 : 1/4 hits, 1,00 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 2 : 2/2 hits, 0,58 expected hits 1 japaneseAntiTankGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Kwangtung 1 chineseInfantry owned by the China lost in Kwangtung Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Kwangtung, round 3 : 1/2 hits, 0,75 expected hits China roll dice for 1 chineseArtillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 japaneseMech.Infantry owned by the Japan lost in Kwangtung 1 chineseArtillery owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 1 japaneseTank remaining. Battle score for attacker is -5 Casualties for Japan: 1 japaneseAntiTankGun, 1 japaneseInfantry and 1 japaneseMech.Infantry Casualties for China: 1 chineseArtillery and 1 chineseInfantry Battle in Anhwei Japan attack with 2 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Anhwei, round 2 : 2/4 hits, 1,17 expected hits China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 2 : 1/2 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Anhwei 1 chineseInfantry owned by the China and 1 chineseAntiTankGun owned by the China lost in Anhwei Japan win, taking Anhwei from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry Battle in Inner Mongolia Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 2 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAlpineInfantry and 1 chineseInfantry Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 2 japaneseInfantrys in Inner Mongolia, round 2 : 1/6 hits, 1,17 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 2 : 0/2 hits, 0,75 expected hits 1 chineseInfantry owned by the China lost in Inner Mongolia Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 2 japaneseInfantrys in Inner Mongolia, round 3 : 0/6 hits, 1,17 expected hits China roll dice for 1 chineseAlpineInfantry in Inner Mongolia, round 3 : 0/1 hits, 0,42 expected hits Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 2 japaneseInfantrys in Inner Mongolia, round 4 : 3/6 hits, 1,17 expected hits China roll dice for 1 chineseAlpineInfantry in Inner Mongolia, round 4 : 1/1 hits, 0,42 expected hits 1 japaneseInfantry owned by the Japan lost in Inner Mongolia 1 chineseAlpineInfantry owned by the China lost in Inner Mongolia Japan win, taking Inner Mongolia from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Wake Island Japan attack with 3 japaneseMarines Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanMarine Japan roll dice for 3 japaneseMarines in Wake Island, round 2 : 2/3 hits, 0,75 expected hits Usa roll dice for 1 americanMarine in Wake Island, round 2 : 0/1 hits, 0,42 expected hits 1 americanMarine owned by the Usa lost in Wake Island Some non-combat units are destroyed: Japan win, taking Wake Island from Usa with 3 japaneseMarines remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanMarine Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseFighter and 1 japaneseNavalFighter moved from Burma to French Indochina 1 japaneseInfantry moved from Saigon to French Indochina 1 japaneseAirTransport moved from Vladivostok to Eastern Manchuria 1 japaneseTacticalBomber moved from Vladivostok to Eastern Manchuria 2 japaneseFighters moved from Vladivostok to Northern Manchuria 1 japaneseStrategicBomber moved from Vladivostok to Shanghai 1 japaneseCarrier moved from 120 Sea Zone to 126 Sea Zone 2 japaneseNavalFighters moved from 115 Sea Zone to 120 Sea Zone 3 japaneseNavalFighters moved from 115 Sea Zone to 126 Sea Zone 2 japaneseFighters moved from Anhwei to Shansi 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Chahar to Shansi 1 japaneseArtillery and 1 japaneseInfantry moved from Peking to Shansi 2 japaneseInfantrys moved from Formosa to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from 93 Sea Zone to Borneo 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 96 Sea Zone to Fo Kien 1 Train, 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan 1 Material and 1 Truck moved from Korea to Peking 1 Material and 1 Truck moved from Shanghai to Shansi 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseArtillery and 1 japaneseInfantry moved from Korea to Manchuria 1 Truck moved from Shansi to Manchuria 1 Truck moved from Saigon to French Indochina 1 Truck and 1 japaneseAntiAirGun moved from French Indochina to Burma 1 Train moved from Saigon to French Indochina Purchase Units - Japan Japan buy 2 Materials, 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports; Remaining resources: 0 PUs; 5 techTokens; Place Units - Japan 2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku 2 Materials placed in Japan 2 japaneseTransports placed in 98 Sea Zone Activate Technology - Japan Trigger japaneseImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to japaneseDestroyer Turn Complete - Japan Japan collect 55 PUs; end with 55 PUs Units generate 3 techTokens; Japan end with 8 techTokens Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 Material and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 Material and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 Material and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 9 PUs Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrysCombat Hit Differential Summary :
China AntiTankGun : -0,17 Japan regular : 8,25 China regular : 5,00 ExiledAllies regular : -0,50 Russia AntiTankGun : -0,17 Russia regular : 0,25 Usa regular : 1,08 Britain regular : -1,17 -
@ubernaut :china: : is up
-
@nothingtoseehere gd those japan battle stats
-
@nothingtoseehere only had abt 5 minutes to look at this so far things could have more time this weekend but not sure yet
-
@ubernaut looks like another busy weekend.
-
@nothingtoseehere yeah sorry still haven't had another chance to look at it yet
next 3 weeks still likely to be bad but may have some time at some poiint -
@nothingtoseehere had a little more time to look at it today hopefully will be able to come up with some battles next time i look at it
-
@ubernaut I'm looking forward to it.
-
@nothingtoseehere should get better next week sometime going out of town this weekend
-
TripleA Turn Summary: China round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseFighter moved from Chungking to Kansu 1 Material, 1 Train and 1 chineseAntiAirGun moved from Altay to Northern China 1 Train moved from Northern China to Singkiang 1 Material, 1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia 1 Truck and 1 chineseArtillery moved from Altay to Northern China 1 Truck and 1 chineseCombatEngineer moved from Singkiang to Northern China 1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan 1 Truck moved from Eastern Szechwan to Chungking 1 Truck and 1 chineseArtillery moved from Eastern Szechwan to Kansu 1 chineseTank moved from Singkiang to Kansu 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Kansu 1 chineseMech.Infantry moved from Kansu to Hupeh 1 chineseTank moved from Hupeh to Kansu 1 chineseAntiTankGun moved from Altay to Ningsia 2 chineseInfantrys moved from Ningsia to Kansu 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseAlpineInfantry, 1 chineseAntiTankGun and 1 chineseArtillery moved from Northern China to Kansu 1 chineseInfantry moved from Kansu to Hupeh 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Hupeh 1 chineseInfantry moved from Western Szechwan to Eastern Szechwan 2 chineseInfantrys moved from Hunan to Hupeh 2 chineseInfantrys moved from Kweichow to Hupeh 1 chineseInfantry moved from Yunnan to Eastern Szechwan 1 chineseInfantry moved from Kwangsi to Kweichow Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseAlpineInfantrys, 1 chineseEntrenchment and 2 chineseInfantrys; Remaining resources: 0 PUs; Place Units - China Units in Northern China being upgraded or consumed: 1 Material 2 chineseAlpineInfantrys and 1 chineseEntrenchment placed in Northern China 1 chineseAlpineInfantry and 2 chineseInfantrys placed in Chungking Turn Complete - China China collect 25 PUs; end with 25 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
-
TripleA Move Summary: Britain round 1
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Britain Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft Britain spend 0 on tech rolls Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishStrategicBomber moved from London to 21 Sea Zone 1 britishDestroyer moved from 7 Sea Zone to 24 Sea Zone 1 britishDestroyer moved from 10 Sea Zone to 24 Sea Zone 1 britishFighter moved from Malta to Al Kufrah 1 britishNavalFighter and 1 britishTank moved from Cairo to Al Kufrah 1 britishAntiTankGun, 1 britishArtillery and 2 britishInfantrys moved from Western Egypt to Al Kufrah 1 britishInfantry moved from Nigeria to French Central Africa Britain take French Central Africa from VichyFrance -
@nothingtoseehere quick battle on deck
-
@ubernaut still up
-
@nothingtoseehere yeah gotta go fast though
-
@nothingtoseehere lol i guess u weren't
-
@ubernaut sorry I'm having a few holdups.
-
@ubernaut Now I'm there. Had to take care of a bit of family support as well as some difficulties with my computer.
-
@ubernaut Do you also get disconnected from the lobby?
-
@nothingtoseehere Guess I'll see you later.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login