TWW3 with zlefins debugged xml
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@ubernaut :china: : is up
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@nothingtoseehere gd those japan battle stats
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@nothingtoseehere only had abt 5 minutes to look at this so far things could have more time this weekend but not sure yet
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@ubernaut looks like another busy weekend.
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@nothingtoseehere yeah sorry still haven't had another chance to look at it yet
next 3 weeks still likely to be bad but may have some time at some poiint -
@nothingtoseehere had a little more time to look at it today hopefully will be able to come up with some battles next time i look at it
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@ubernaut I'm looking forward to it.
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@nothingtoseehere should get better next week sometime going out of town this weekend
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TripleA Turn Summary: China round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseFighter moved from Chungking to Kansu 1 Material, 1 Train and 1 chineseAntiAirGun moved from Altay to Northern China 1 Train moved from Northern China to Singkiang 1 Material, 1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia 1 Truck and 1 chineseArtillery moved from Altay to Northern China 1 Truck and 1 chineseCombatEngineer moved from Singkiang to Northern China 1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan 1 Truck moved from Eastern Szechwan to Chungking 1 Truck and 1 chineseArtillery moved from Eastern Szechwan to Kansu 1 chineseTank moved from Singkiang to Kansu 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Kansu 1 chineseMech.Infantry moved from Kansu to Hupeh 1 chineseTank moved from Hupeh to Kansu 1 chineseAntiTankGun moved from Altay to Ningsia 2 chineseInfantrys moved from Ningsia to Kansu 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseAlpineInfantry, 1 chineseAntiTankGun and 1 chineseArtillery moved from Northern China to Kansu 1 chineseInfantry moved from Kansu to Hupeh 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Hupeh 1 chineseInfantry moved from Western Szechwan to Eastern Szechwan 2 chineseInfantrys moved from Hunan to Hupeh 2 chineseInfantrys moved from Kweichow to Hupeh 1 chineseInfantry moved from Yunnan to Eastern Szechwan 1 chineseInfantry moved from Kwangsi to Kweichow Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseAlpineInfantrys, 1 chineseEntrenchment and 2 chineseInfantrys; Remaining resources: 0 PUs; Place Units - China Units in Northern China being upgraded or consumed: 1 Material 2 chineseAlpineInfantrys and 1 chineseEntrenchment placed in Northern China 1 chineseAlpineInfantry and 2 chineseInfantrys placed in Chungking Turn Complete - China China collect 25 PUs; end with 25 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
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TripleA Move Summary: Britain round 1
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Britain Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft Britain spend 0 on tech rolls Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishStrategicBomber moved from London to 21 Sea Zone 1 britishDestroyer moved from 7 Sea Zone to 24 Sea Zone 1 britishDestroyer moved from 10 Sea Zone to 24 Sea Zone 1 britishFighter moved from Malta to Al Kufrah 1 britishNavalFighter and 1 britishTank moved from Cairo to Al Kufrah 1 britishAntiTankGun, 1 britishArtillery and 2 britishInfantrys moved from Western Egypt to Al Kufrah 1 britishInfantry moved from Nigeria to French Central Africa Britain take French Central Africa from VichyFrance -
@nothingtoseehere quick battle on deck
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@ubernaut still up
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@nothingtoseehere yeah gotta go fast though
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@nothingtoseehere lol i guess u weren't
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@ubernaut sorry I'm having a few holdups.
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@ubernaut Now I'm there. Had to take care of a bit of family support as well as some difficulties with my computer.
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@ubernaut Do you also get disconnected from the lobby?
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@nothingtoseehere Guess I'll see you later.
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@ubernaut
@nothingtoseehere said in 2.6 Testing (Report 2.6 problems here):Lately I get the error:
Connection Lobby Closed:
!Connection closed: Connection Idle timeoutIs this newly implemented intended behaviour or is it a bug?
If intended it seems to come pretty fast. Not even after 1 minute or so.@panther said in 2.6 Testing (Report 2.6 problems here):
@nothingtoseehere
IIRC the 2.6 lobby is deprecated and shut down.
Use a current 2.7 prerelease instead.So I guess we better upgrade in ordeer to be able to do live games.
In fact I already did -
@nothingtoseehere odd there is no stable lobby what version did u upgrade to?
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