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    TWW3 with zlefins debugged xml

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere yeah sorry meant to look at it last night but forgot lmk wen u r around

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut I'm back home now

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere going to lobby now

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • N Offline
            Nothingtoseehere
            last edited by

            TripleA Turn Summary: Italy round 1

            TripleA Turn Summary for game: Total World War: December 1941 3.0

            Game History

            Round: 1
            
                Research Technology - Italy
                    Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens
                    Trigger italianaTIC: Italy gains access to ImprovedCarriers
                    Trigger italianaTAH: Italy gains access to AdvancedHulls
                        Italy roll 4,12,5,12,2 and gets 2 hits
                    Italy removing all Technology Tokens after successful research.
                    Italy discover SpecialWarfare
            
                Combat Move - Italy
                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                    Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                    Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                    Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                    1 italianMarine moved from Southern Italy to 46 Sea Zone
                    1 italianInfantry moved from Rome to 46 Sea Zone
                    1 italianBattleship, 1 italianDestroyer, 1 italianInfantry, 1 italianMarine and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                    1 italianMarine moved from 48 Sea Zone to Malta
            
                Combat - Italy
                    Battle in Malta
                        Italy attack with 1 italianMarine
                        Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFortification and 1 britishNavalFighter
                            Italy roll dice for 1 italianBattleship in Malta, round 2 : 1/2 hits, 0,83 expected hits
                            Italy roll dice for 1 italianMarine in Malta, round 2 : 0/1 hits, 0,25 expected hits
                            Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFortification and 1 britishNavalFighter in Malta, round 2 : 2/4 hits, 2,50 expected hits
                            1 italianMarine owned by the Italy lost in Malta
                            1 britishAntiAirGun owned by the Britain lost in Malta
                        Britain win with 1 britishEntrenchment, 1 britishFortification and 1 britishNavalFighter remaining. Battle score for attacker is 0
                        Casualties for Italy: 1 italianMarine
                        Casualties for Britain: 1 britishAntiAirGun
            
                Non Combat Move - Italy
                    Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                    Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                    Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                    2 italianArtillerys moved from Rome to 49 Sea Zone
                    2 italianArtillerys, 1 italianDestroyer and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone
                    1 italianTank moved from Northern Italy to Romania
                    1 italianMech.Infantry moved from Northern Yugoslavia to Western Ukraine
                    1 italianArtillery and 1 italianInfantry moved from Romania to Western Ukraine
                    2 italianArtillerys moved from 51 Sea Zone to Tobruk
                    1 italianNavalFighter moved from Greece to Tripolitania
                    1 italianTacticalBomber moved from Rome to Cyrenaica
                    1 italianArtillery moved from Greece to 50 Sea Zone
                    1 italianInfantry moved from Sicily to 50 Sea Zone
                    1 italianArtillery, 1 italianCruiser, 1 italianDestroyer, 1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                    1 italianArtillery and 1 italianInfantry moved from 51 Sea Zone to Tobruk
                    1 italianInfantry and 1 italianMech.Infantry moved from Northern Italy to Romania
                    1 Material and 1 Truck moved from Northern Italy to Southern Italy
                    1 italianAlpineInfantry moved from Southern Yugoslavia to Greece
                    1 italianSubmarine moved from 39 Sea Zone to 61 Sea Zone
                    1 italianSubmarine moved from 59 Sea Zone to 42 Sea Zone
                    1 italianInfantry moved from Western Ukraine to Kharkov
                    1 italianInfantry and 1 italianMarine moved from Cyrenaica to Al Kufrah
                    1 italianFighter moved from Southern Italy to Greece
                    1 italianSubmarine moved from 47 Sea Zone to 48 Sea Zone
                    1 Truck and 1 italianAntiAirGun moved from Tripolitania to Al Kufrah
                    1 italianInfantry moved from Tripolitania to Algeria
                    1 italianAntiTankGun, 1 italianArtillery and 1 italianCombatEngineer moved from Tripolitania to Cyrenaica
                    1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Crete
                    1 italianTank moved from Rome to Northern Yugoslavia
                    1 italianStrategicBomber moved from Sicily to Cyrenaica
                    1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy
                    1 Train and 2 italianAntiAirGuns moved from Rome to Western Ukraine
                    1 Train moved from Western Ukraine to Romania
                    1 italianInfantry moved from Southern Yugoslavia to Romania
                    2 italianInfantrys moved from Rome to Southern Italy
                    1 Truck and 1 italianAntiAirGun moved from Western Ukraine to Orel Kursk
                    1 italianInfantry and 1 italianMech.Infantry moved from Kharkov to Orel Kursk
            
                Purchase Units - Italy
                    Italy buy 1 ResearchCenter, 1 italianMarine, 1 italianTacticalBomber and 1 italianTransport; Remaining resources: 1 PUs; 0 techTokens; 
            
                Place Units - Italy
                    Units in Southern Italy being upgraded or consumed: 2 Materials
                    1 ResearchCenter placed in Southern Italy
                    1 italianMarine placed in Rome
                    1 italianTransport placed in 49 Sea Zone
                    1 italianTacticalBomber placed in Northern Italy
            
                Activate Technology - Italy
                    Italy activating SpecialWarfare
                    Trigger italianIH1: Setting isAAforBombingThisUnitOnly to false for unitAttachment attached to italianCruiser
                    Trigger italianIH1: Setting isAAforFlyOverOnly to false for unitAttachment attached to italianCruiser
                    Trigger italianIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to italianCruiser
                    Trigger italianSW1: Setting isMarine to true for unitAttachment attached to italianMarine
                    Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianInfantry
                    Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAlpineInfantry
                    Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianParatrooper
                    Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianCombatEngineer
                    Trigger italianSW3: Italy is added to UnitSupportAttachment attached to: UnitType{name=italianAirTransport} with name: supportAttachmentAirtranitalian
                    Italy giving technology to Germany: SpecialWarfare and ImprovedHulls
            
                Turn Complete - Italy
                    Italy collect 26 PUs; end with 27 PUs
                    Units generate 6 techTokens; Italy end with 6 techTokens
            

            Combat Hit Differential Summary :

            Italy regular : -0,08
            Britain regular : -0,50
            

            Savegame

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @Nothingtoseehere
              last edited by Nothingtoseehere

              @nothingtoseehere :united_states: is up

              N 1 Reply Last reply Reply Quote 1
              • N Offline
                Nothingtoseehere @Nothingtoseehere
                last edited by

                @ubernaut Do you have some time this weekend?

                ubernautU 5 Replies Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere prolly tomorrow haven't had a chance to look at it yet

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere had a chance to look at it today i think i know what im doing but didnt have time to look at nc at all yet hopefully tomorrow

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere still working on it i think should be good by tomorrow

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere hey sorry thought i would have some time to look at it again today but the debate kinda torpedoed my plan 😉 anywho i expect i will have a no real decision combat move but will prolly still ask to do it live because i would like to chat with u abt something anyway will let u know prolly tomorrow 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere yeah ok let me know when u r around should go quick 🙂

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut I'm up.

                            ubernautU 2 Replies Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere cool heading got lobby now

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere ug we ggotta problem somehow this game still has the carrier bug in it

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut Hmm strange. I didn't realize at the time.

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere not sure how this happened i thought u restarted with the new file

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by Nothingtoseehere

                                      @ubernaut That's really weird. When I test it with edited units in G1 in a local game I don't see the bug.
                                      Maybe we should test it in a Play online game.

                                      ubernautU 2 Replies Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere sure going to lobby now

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere i guess u left lol i def got it wen i tested ur german turn

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut Sorry didn't expect you to react so quickly.

                                            ubernautU 1 Reply Last reply Reply Quote 0

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