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    TWW3 with zlefins debugged xml

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut I'm back home now

      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere going to lobby now

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Turn Summary: Italy round 1

          TripleA Turn Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 1
          
              Research Technology - Italy
                  Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens
                  Trigger italianaTIC: Italy gains access to ImprovedCarriers
                  Trigger italianaTAH: Italy gains access to AdvancedHulls
                      Italy roll 4,12,5,12,2 and gets 2 hits
                  Italy removing all Technology Tokens after successful research.
                  Italy discover SpecialWarfare
          
              Combat Move - Italy
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  1 italianMarine moved from Southern Italy to 46 Sea Zone
                  1 italianInfantry moved from Rome to 46 Sea Zone
                  1 italianBattleship, 1 italianDestroyer, 1 italianInfantry, 1 italianMarine and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                  1 italianMarine moved from 48 Sea Zone to Malta
          
              Combat - Italy
                  Battle in Malta
                      Italy attack with 1 italianMarine
                      Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFortification and 1 britishNavalFighter
                          Italy roll dice for 1 italianBattleship in Malta, round 2 : 1/2 hits, 0,83 expected hits
                          Italy roll dice for 1 italianMarine in Malta, round 2 : 0/1 hits, 0,25 expected hits
                          Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFortification and 1 britishNavalFighter in Malta, round 2 : 2/4 hits, 2,50 expected hits
                          1 italianMarine owned by the Italy lost in Malta
                          1 britishAntiAirGun owned by the Britain lost in Malta
                      Britain win with 1 britishEntrenchment, 1 britishFortification and 1 britishNavalFighter remaining. Battle score for attacker is 0
                      Casualties for Italy: 1 italianMarine
                      Casualties for Britain: 1 britishAntiAirGun
          
              Non Combat Move - Italy
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  2 italianArtillerys moved from Rome to 49 Sea Zone
                  2 italianArtillerys, 1 italianDestroyer and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone
                  1 italianTank moved from Northern Italy to Romania
                  1 italianMech.Infantry moved from Northern Yugoslavia to Western Ukraine
                  1 italianArtillery and 1 italianInfantry moved from Romania to Western Ukraine
                  2 italianArtillerys moved from 51 Sea Zone to Tobruk
                  1 italianNavalFighter moved from Greece to Tripolitania
                  1 italianTacticalBomber moved from Rome to Cyrenaica
                  1 italianArtillery moved from Greece to 50 Sea Zone
                  1 italianInfantry moved from Sicily to 50 Sea Zone
                  1 italianArtillery, 1 italianCruiser, 1 italianDestroyer, 1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                  1 italianArtillery and 1 italianInfantry moved from 51 Sea Zone to Tobruk
                  1 italianInfantry and 1 italianMech.Infantry moved from Northern Italy to Romania
                  1 Material and 1 Truck moved from Northern Italy to Southern Italy
                  1 italianAlpineInfantry moved from Southern Yugoslavia to Greece
                  1 italianSubmarine moved from 39 Sea Zone to 61 Sea Zone
                  1 italianSubmarine moved from 59 Sea Zone to 42 Sea Zone
                  1 italianInfantry moved from Western Ukraine to Kharkov
                  1 italianInfantry and 1 italianMarine moved from Cyrenaica to Al Kufrah
                  1 italianFighter moved from Southern Italy to Greece
                  1 italianSubmarine moved from 47 Sea Zone to 48 Sea Zone
                  1 Truck and 1 italianAntiAirGun moved from Tripolitania to Al Kufrah
                  1 italianInfantry moved from Tripolitania to Algeria
                  1 italianAntiTankGun, 1 italianArtillery and 1 italianCombatEngineer moved from Tripolitania to Cyrenaica
                  1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Crete
                  1 italianTank moved from Rome to Northern Yugoslavia
                  1 italianStrategicBomber moved from Sicily to Cyrenaica
                  1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy
                  1 Train and 2 italianAntiAirGuns moved from Rome to Western Ukraine
                  1 Train moved from Western Ukraine to Romania
                  1 italianInfantry moved from Southern Yugoslavia to Romania
                  2 italianInfantrys moved from Rome to Southern Italy
                  1 Truck and 1 italianAntiAirGun moved from Western Ukraine to Orel Kursk
                  1 italianInfantry and 1 italianMech.Infantry moved from Kharkov to Orel Kursk
          
              Purchase Units - Italy
                  Italy buy 1 ResearchCenter, 1 italianMarine, 1 italianTacticalBomber and 1 italianTransport; Remaining resources: 1 PUs; 0 techTokens; 
          
              Place Units - Italy
                  Units in Southern Italy being upgraded or consumed: 2 Materials
                  1 ResearchCenter placed in Southern Italy
                  1 italianMarine placed in Rome
                  1 italianTransport placed in 49 Sea Zone
                  1 italianTacticalBomber placed in Northern Italy
          
              Activate Technology - Italy
                  Italy activating SpecialWarfare
                  Trigger italianIH1: Setting isAAforBombingThisUnitOnly to false for unitAttachment attached to italianCruiser
                  Trigger italianIH1: Setting isAAforFlyOverOnly to false for unitAttachment attached to italianCruiser
                  Trigger italianIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to italianCruiser
                  Trigger italianSW1: Setting isMarine to true for unitAttachment attached to italianMarine
                  Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianInfantry
                  Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAlpineInfantry
                  Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianParatrooper
                  Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianCombatEngineer
                  Trigger italianSW3: Italy is added to UnitSupportAttachment attached to: UnitType{name=italianAirTransport} with name: supportAttachmentAirtranitalian
                  Italy giving technology to Germany: SpecialWarfare and ImprovedHulls
          
              Turn Complete - Italy
                  Italy collect 26 PUs; end with 27 PUs
                  Units generate 6 techTokens; Italy end with 6 techTokens
          

          Combat Hit Differential Summary :

          Italy regular : -0,08
          Britain regular : -0,50
          

          Savegame

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @Nothingtoseehere
            last edited by Nothingtoseehere

            @nothingtoseehere :united_states: is up

            N 1 Reply Last reply Reply Quote 1
            • N Offline
              Nothingtoseehere @Nothingtoseehere
              last edited by

              @ubernaut Do you have some time this weekend?

              ubernautU 5 Replies Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere prolly tomorrow haven't had a chance to look at it yet

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere had a chance to look at it today i think i know what im doing but didnt have time to look at nc at all yet hopefully tomorrow

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere still working on it i think should be good by tomorrow

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere hey sorry thought i would have some time to look at it again today but the debate kinda torpedoed my plan 😉 anywho i expect i will have a no real decision combat move but will prolly still ask to do it live because i would like to chat with u abt something anyway will let u know prolly tomorrow 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere yeah ok let me know when u r around should go quick 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut I'm up.

                          ubernautU 2 Replies Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere cool heading got lobby now

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere ug we ggotta problem somehow this game still has the carrier bug in it

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut Hmm strange. I didn't realize at the time.

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere not sure how this happened i thought u restarted with the new file

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by Nothingtoseehere

                                    @ubernaut That's really weird. When I test it with edited units in G1 in a local game I don't see the bug.
                                    Maybe we should test it in a Play online game.

                                    ubernautU 2 Replies Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere sure going to lobby now

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere i guess u left lol i def got it wen i tested ur german turn

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut Sorry didn't expect you to react so quickly.

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere Screenshot 2024-09-13 at 11.26.37 AM.png

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 2 Replies Last reply Reply Quote 0

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