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    units with multiple HP (Hit Points) heal fully

    Feature Requests & Ideas
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    • cameron
      cameron last edited by

      can we please get an option that makes units with multiple HP (Hit Points) heal fully instead of 1 HP at a time?

      B 1 Reply Last reply Reply Quote 1
      • B
        beelee @cameron last edited by

        @cameron

        I think there already is. Here is a 3 HP BB with 2 Damage. I place a repair BB unit and it replaces all damage. It's only supposed to repair 1, so it is player enforced to buy the right amount.

        Screenshot from 2024-07-28 09-34-42.png Screenshot from 2024-07-28 09-35-27.png

        cameron 1 Reply Last reply Reply Quote 2
        • cameron
          cameron @beelee last edited by

          @beelee

          not that kind of repair. the free healing that happens at the end of the Turn Complete phase or at the start of the Combat Move phase:

          <property name="Units Repair Hits Start Turn" value="false" editable="false">
          	<boolean/>
          </property>
          <property name="Units Repair Hits End Turn" value="true" editable="false">
          	<boolean/>
          </property>
          
          W 1 Reply Last reply Reply Quote 2
          • W
            wc_sumpton @cameron last edited by

            @cameron

            @beelee almost has it right. Just for a quick understanding:
            "Units Repair Hits Start Turn" will only repair the owning players units, while "Units Repair Hits End Turn" will repair all damaged units. Both default to 1 hp repaired.
            "Two HitPoint Units Require Repair Facilities" mean that a unit must be present to repair, but it can be the same unit.

            A 3hp battleship with <option name="repairsUnits" value="battleship" count="2"/> as part of its unitAttachment will self-repair up to 2 hp.

            Cheers...

            cameron 1 Reply Last reply Reply Quote 1
            • cameron
              cameron last edited by

              from: https://forums.triplea-game.org/post/63505

              actually, that makes them heal less...

              when i tried:

              <property name="Units Repair Hits Start Turn" value="true" editable="false">
              	<boolean/>
              </property>
              <property name="Units Repair Hits End Turn" value="false" editable="false">
              	<boolean/>
              </property>
              

              then:

              • units healed 0 HP at end of their Turn Complete phase
              • units healed 0 HP at end of other players Turn Complete phase
              • units healed 1 HP at start of their Combat Move phase

              when i tried:

              <property name="Units Repair Hits Start Turn" value="true" editable="false">
              	<boolean/>
              </property>
              <property name="Units Repair Hits End Turn" value="true" editable="false">
              	<boolean/>
              </property>
              

              then:

              • units healed 1 HP at end of their Turn Complete phase
              • units healed 0 HP at end of other players Turn Complete phase
              • units healed 1 HP at start of their Combat Move phase

              when i tried:

              <property name="Units Repair Hits Start Turn" value="false" editable="false">
              	<boolean/>
              </property>
              <property name="Units Repair Hits End Turn" value="true" editable="false">
              	<boolean/>
              </property>
              

              then:

              • units healed 1 HP at end of their Turn Complete phase
              • units healed 1 HP at end of other players Turn Complete phase
              • units healed ? HP at start of their Combat Move phase [always fully healed before this point but one assumes 0]
              1 Reply Last reply Reply Quote 0
              • cameron
                cameron @wc_sumpton last edited by

                @wc_sumpton said in units with multiple HP (Hit Points) heal fully:

                A 3hp battleship with <option name="repairsUnits" value="battleship" count="2"/> as part of its unitAttachment will self-repair up to 2 hp.

                huh. that looks interesting... i'll give it a try. and then i'll probably have a big internal debate about whether slowly healing is better or not afterall...
                i'd still like a global option but those seem to be avoided here...

                thanks! 🙂

                B 1 Reply Last reply Reply Quote 1
                • B
                  beelee @cameron last edited by

                  @cameron said in units with multiple HP (Hit Points) heal fully:

                  ... whether slowly healing is better or not ...

                  Personally, I like to take a bunch of roids and heal as fast as I can 🙂

                  1 Reply Last reply Reply Quote 2
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