units with multiple HP (Hit Points) heal fully
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can we please get an option that makes units with multiple HP (Hit Points) heal fully instead of 1 HP at a time?
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I think there already is. Here is a 3 HP BB with 2 Damage. I place a repair BB unit and it replaces all damage. It's only supposed to repair 1, so it is player enforced to buy the right amount.

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not that kind of repair. the free healing that happens at the end of the Turn Complete phase or at the start of the Combat Move phase:
<property name="Units Repair Hits Start Turn" value="false" editable="false"> <boolean/> </property> <property name="Units Repair Hits End Turn" value="true" editable="false"> <boolean/> </property> -
@beelee almost has it right. Just for a quick understanding:
"Units Repair Hits Start Turn" will only repair the owning players units, while "Units Repair Hits End Turn" will repair all damaged units. Both default to 1 hp repaired.
"Two HitPoint Units Require Repair Facilities" mean that a unit must be present to repair, but it can be the same unit.A 3hp battleship with <option name="repairsUnits" value="battleship" count="2"/> as part of its unitAttachment will self-repair up to 2 hp.
Cheers...
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from: https://forums.triplea-game.org/post/63505
actually, that makes them heal less...
when i tried:
<property name="Units Repair Hits Start Turn" value="true" editable="false"> <boolean/> </property> <property name="Units Repair Hits End Turn" value="false" editable="false"> <boolean/> </property>then:
- units healed 0 HP at end of their Turn Complete phase
- units healed 0 HP at end of other players Turn Complete phase
- units healed 1 HP at start of their Combat Move phase
when i tried:
<property name="Units Repair Hits Start Turn" value="true" editable="false"> <boolean/> </property> <property name="Units Repair Hits End Turn" value="true" editable="false"> <boolean/> </property>then:
- units healed 1 HP at end of their Turn Complete phase
- units healed 0 HP at end of other players Turn Complete phase
- units healed 1 HP at start of their Combat Move phase
when i tried:
<property name="Units Repair Hits Start Turn" value="false" editable="false"> <boolean/> </property> <property name="Units Repair Hits End Turn" value="true" editable="false"> <boolean/> </property>then:
- units healed 1 HP at end of their Turn Complete phase
- units healed 1 HP at end of other players Turn Complete phase
- units healed ? HP at start of their Combat Move phase [always fully healed before this point but one assumes 0]
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@wc_sumpton said in units with multiple HP (Hit Points) heal fully:
A 3hp battleship with <option name="repairsUnits" value="battleship" count="2"/> as part of its unitAttachment will self-repair up to 2 hp.
huh. that looks interesting... i'll give it a try. and then i'll probably have a big internal debate about whether slowly healing is better or not afterall...
i'd still like a global option but those seem to be avoided here...thanks!

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@cameron said in units with multiple HP (Hit Points) heal fully:
... whether slowly healing is better or not ...
Personally, I like to take a bunch of roids and heal as fast as I can

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