#6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
-
Lol stupid me, no dice bot here. Going to do it in our old thread
-
OK here are the results:
4d6<=2: 3, 2, 4, 3; Hits: 1
6d6<=2: 5, 1, 2, 4, 6, 1; Hits: 3
3d6<=2: 1, 6, 1; Hits: 2All hits are applied to infantry
-
Made a mistake actually. The removed mines by engineers actually do not defend

This means EPOL should have only 4 rolls...
Are we OK if we just ignore the last two rolls, the 6 and the 1? That means you have one hit less in EPOL...
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 GermanUBoat, 2 Panzer_Grndrss, 2 Waffen_Obersts, 1 elite, 3 fighters, 2 german_paras, 5 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 3 infantry and 2 waffen_infantrys 2 Waffen_Obersts and 3 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany COMMENT: Going to apply the losses for the land mines Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Removing units owned by Changer from Belarus: 1 R_mine_Belarus_NOVGO EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_EPOLs EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_EPOLs EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_BALTs EDIT: Removing units owned by Germans from Baltic States: 2 infantry EDIT: Turning off Edit Mode 5 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 bombers and 1 fighter moved from Western Germany to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Romania to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from Poland to 97 Sea Zone 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Novgorod to Belarus 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 german_para and 3 infantry moved from Eastern Poland to Belarus 2 German_Engineers moved from Romania to Belarus Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Holland Belgium Germans attack with 6 infantry British defend with 1 UK_LCV, 1 elite and 1 infantry Germans roll dice for 6 infantry in Holland Belgium, round 2 : 1/6 hits, 1.00 expected hits British roll dice for 1 UK_LCV, 1 elite and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0.83 expected hits British roll dice for 1 UK_LCV and 1 elite in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 UK_LCV owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Battle in 97 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters; French defend with 1 destroyer Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 uk_fighters in 97 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 2 fighters owned by the Germans lost in 97 Sea Zone 1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 uk_fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits British roll dice for 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters Casualties for French: 1 destroyer Battle in Belarus Germans attack with 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys; Changer loiter and taunt Changer defend; Russians defend with 1 aaGun and 2 infantry Germans roll dice for 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys in Belarus, round 2 : 17/37 hits, 14.00 expected hits Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 6 infantry, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Baltic States Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 aaGun moved from Eastern Poland to Belarus 1 elite moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Poland to Eastern Poland 2 infantry moved from Southern France to Normandy Bordeaux 9 GermanUBoats and 2 Wolfpacks moved from 109 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 battleship and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery, 1 elite and 3 infantry moved from Karelia to Novgorod 1 Panzer_General and 1 armour moved from Germany to Eastern Poland 1 fighter moved from 97 Sea Zone to Eastern Poland 1 fighter moved from 97 Sea Zone to Romania 1 tactical_bomber moved from 97 Sea Zone to Romania 1 tactical_bomber moved from 97 Sea Zone to Romania 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 2 bombers moved from 97 Sea Zone to Western Germany 2 Panzer_Grndrss moved from Western Germany to Poland 1 Waffen_Oberst moved from Germany to Eastern Poland 1 Waffen_Oberst moved from Germany to Eastern Poland 2 german_paras moved from Germany to Romania 2 G_Rails moved from Germany to Western Germany 1 G_Rail and 1 infantry moved from Western Germany to Baltic States 1 G_Rail and 1 infantry moved from Western Germany to Normandy Bordeaux 3 infantry moved from Western Germany to France 2 waffen_infantrys moved from Germany to Eastern Poland 1 waffen_infantry moved from Germany to Eastern Poland 1 elite moved from Germany to Poland Place Units - Germans 2 infantry placed in Southern France 1 GermanUBoat placed in 93 Sea Zone 3 fighters placed in Western Germany 2 Panzer_Grndrss and 1 infantry placed in Romania 2 infantry placed in Western Germany 1 elite and 2 german_paras placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 6.50 British regular : -0.83 -
Btw an AG forms in Belarus but I didn't bother doing all the edit stuff with the armies
I find it a little time consuming lol. -
Yea that's cool. Just when they do battle is when it matters. The AGs

Yea any extra rolls I would delete the last ones as needed. Same as if you need to count what hit's what. I think History does a good job of it though.
Edit
Hmm ... maybe one of the Devs will make us a dicebot lolActually, just need the dice roller to show up in history. Idk how much work that would take though. I did a feature request a couple years ago for it
https://forums.triplea-game.org/topic/2750/improving-the-roll-dice-button
-
Royal navy deserved to be sunk lol
-
Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 25 Army_Conscripts, 1 Russian_Rockets and 2 TankLLs; Remaining resources: 0 PUs; 0 AirLendLease; 1 TankLendLease; Place Units - Russians 2 TankLLs placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFeeTank: has removed 2 TankLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 2 uk_armours EDIT: Adding units owned by Russians to Caucasus: 2 armour EDIT: Turning off Edit Mode 3 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 artillery and 1 elite moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 armour and 1 infantry moved from Bryansk to Ukraine 1 guard_infantry moved from Russia to Ukraine 1 guard_infantry moved from Russia to Western Ukraine Combat - Russians Battle in Rostov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 italian_para and 1 italian_paraBoost Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov 1 italian_para owned by the Italians lost in Rostov 1 italian_paraBoost owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Western Ukraine Russians attack with 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 2.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 elite, 1 fighter, 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber Germans defend with 1 elite; Italians defend with 1 artillery Russians roll dice for 1 armour, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 elite in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 1 artillery owned by the Italians lost in Ukraine Russians roll dice for 1 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 elite in Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 guard_infantry owned by the Russians lost in Ukraine 1 elite owned by the Germans lost in Ukraine Russians win, taking Ukraine from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Russians: 1 fighter, 1 guard_infantry and 1 infantry Casualties for Italians: 1 artillery Casualties for Germans: 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 1 tactical_bomber moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 russian_para moved from Russia to Caucasus 1 1stTankArmy, 1 Soviet_Commisar and 2 aaGuns moved from Bryansk to Russia 1 infantry moved from Smolensk to Bryansk 1 artillery moved from Smolensk to Russia 1 guard_infantry moved from Russia to Bryansk 3 infantry moved from Smolensk to Russia 1 guard_infantry moved from Russia to Smolensk 2 Russian_Engineers moved from Archangel to Russia 1 infantry moved from Smolensk to Archangel 1 guard_infantry moved from Russia to Archangel 1 elite moved from Russia to Smolensk 1 armour moved from Urals to Russia 1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia 1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Buryatia to Caucasus 1 armour moved from Iraq to 80 Sea Zone 1 mech_infantry moved from Iraq to Caucasus Place Units - Russians 6 Army_Conscripts placed in Volgograd 19 Army_Conscripts and 1 Russian_Rockets placed in Russia Trigger RussiansReplaceConscripts19: has removed 19 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts19: Russians has 19 infantry placed in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians regular : 2.67 Russians regular : -1.33So I only placed 19 Conscripts in Moscow. I think that leaves a place for the Rocket ? That how you interpet it ?
Hey the conscript triggers work lol First time i've noticed it

-
@beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
So I only placed 19 Conscripts in Moscow. I think that leaves a place for the Rocket ? That how you interpet it ?
I don't think it works that way


-
If you place 9 conscripts you can place 1 rocket, but if place 10 or more conscripts you cannot place anything else.
-
Huh

All my transports moved out of SZ 36 yet my artillery and elite are still floating around there

-
Ah I see they are both loaded on the destroyer for some reason lol. Probably something went wrong with the trigger to make DD transports or something. They were loaded onto a transport at first and now they switched to the DD

-
Oh, now they are loaded onto the transport


I don't understand any of this

-
Not sure if I can end my non-combat movement in sea zones with enemy ships. If not this DD will go to 42 instead


-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 1 armour, 1 artillery, 1 carrier, 1 elite, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese spend 6 PUs on Political Action: Political Action Japanese To War With RussiansTurn5 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 mech_infantry moved from Shensi to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 4 armour moved from Shensi to Timguska Japanese take Timguska from Russians 2 infantry moved from Shensi to Tsinghai 1 artillery moved from Sikang to Tsinghai 2 artilleries and 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Yunnan to Burma 2 infantry moved from Siam to French Indo China 3 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Siam to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 2 armour moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to Tsinghai 1 bomber moved from Kwangsi to Borneo 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 elite and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 elite moved from 43 Sea Zone to Borneo 3 artilleries, 1 elite and 6 infantry moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 43 Sea Zone 3 artilleries, 1 elite, 6 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone 3 artilleries, 1 elite and 6 infantry moved from 35 Sea Zone to Philippines 1 Heavy_BB, 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to Philippines 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 2.17 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 Japan_destroyer, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 Japan_destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 elite British defend with 1 Fortification and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 elite in Borneo, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Borneo Japanese roll dice for 1 artillery, 1 bomber and 1 elite in Borneo, round 3 : 3/4 hits, 1.67 expected hits British roll dice for 1 Fortification in Borneo, round 3 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery, 1 bomber and 1 elite remaining. Battle score for attacker is 4 Casualties for British: 1 Fortification and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 Japan_destroyer, 1 fighter, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 2 battleships, 3 carriers, 2 cruisers and 5 transports Americans defend with 1 destroyer Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 2 battleships, 3 carriers, 2 cruisers and 5 transports in 35 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Heavy_BB owned by the Japanese 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 Heavy_BB, 2 Japan_destroyers, 2 battleships, 3 carriers, 2 cruisers and 5 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Philippines Changer loiter and taunt; Japanese attack with 3 artilleries, 1 elite, 2 fighters and 6 infantry Changer defend; Americans defend with 4 Fortifications, 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 artilleries, 1 elite, 2 fighters and 6 infantry in Philippines, round 2 : 3/13 hits, 4.00 expected hits Americans roll dice for 4 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries, 1 elite, 2 fighters and 4 infantry in Philippines, round 3 : 4/11 hits, 3.67 expected hits Americans roll dice for 4 Fortifications and 2 infantry in Philippines, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Philippines 2 Fortifications owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries, 1 elite, 2 fighters and 2 infantry in Philippines, round 4 : 3/9 hits, 3.33 expected hits Americans roll dice for 2 Fortifications in Philippines, round 4 : 0/0 hits, 0.00 expected hits 2 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 1 elite, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 4 infantry Casualties for Americans: 4 Fortifications, 1 aaGun and 4 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 3 artilleries, 1 bomber and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in Tsinghai, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 artilleries, 1 bomber and 2 infantry in Tsinghai, round 3 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kansu 2 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 bomber moved from Borneo to Kwangsi 2 infantry moved from Kwangsi to Yunnan 1 armour moved from Hunan to Szechwan 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 55 Sea Zone 1 Escort and 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 3 armour moved from Shantung to Manchuria 2 J_Rails moved from Kiangsu to Yunnan 2 J_Rails and 2 infantry moved from Yunnan to Kansu 1 bomber moved from Tsinghai to Szechwan 1 fighter and 1 tactical_bomber moved from Shan State to Szechwan 1 fighter and 1 tactical_bomber moved from Burma to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi Place Units - Japanese 1 Escort, 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 elite placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.33 French regular : -0.33 Japanese regular : -1.33 Americans AA : -0.33 ANZAC regular : -0.50 British regular : -0.17 -
Heh heh I always love the turn that Japan attacks. 13 combats this time

-
Oh yeah don't forget your 6 bucks to place as the Russians

-
And just FYI the Malaya place is a bit weird

I can probably fix it too if you want.
-
@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Oh yeah don't forget your 6 bucks to place as the Russians

thought you might do that

-
@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
And just FYI the Malaya place is a bit weird
yea it was a hard to do. The Brits and JPN don't really place the same and I think i put the Harbor right to the edge to try and squeeze another place in.
So when it's gone, the dudes get their feet wet
You can mess with it if you want

Yea, I don't think the transports do anything or subs for that matter in ncm. Other ships would shut you down.
I'll remove the rocket, put one of the stalingrad Conscripts to Moscow and give SSR another buck.
Edit
Oh yea, so the DDs always load first over the Trprts. Kind of a pain and the Arty have to have same Trprt value to work for regular Trprts and Air.I think it can be changed in xml order, but then it just dicks a bunch of other shit up. I can't remember. I know I messed with it for a while.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login