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    #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      OK here are the results:
      4d6<=2: 3, 2, 4, 3; Hits: 1
      6d6<=2: 5, 1, 2, 4, 6, 1; Hits: 3
      3d6<=2: 1, 6, 1; Hits: 2

      All hits are applied to infantry

      1 Reply Last reply Reply Quote 1
      • VictoryFirstV Offline
        VictoryFirst
        last edited by

        Made a mistake actually. The removed mines by engineers actually do not defend
        68f20475-79eb-4eab-aa55-d14701101660-image.png

        This means EPOL should have only 4 rolls...

        Are we OK if we just ignore the last two rolls, the 6 and the 1? That means you have one hit less in EPOL...

        1 Reply Last reply Reply Quote 1
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          TripleA Turn Summary: Germans round 5

          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 5
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                  Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                  triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                  triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                  triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                  Germans buy 1 GermanUBoat, 2 Panzer_Grndrss, 2 Waffen_Obersts, 1 elite, 3 fighters, 2 german_paras, 5 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; 
          
              Place Units - Germans
                  Units in Germany being upgraded or consumed: 3 infantry and 2 waffen_infantrys
                  2 Waffen_Obersts and 3 waffen_infantrys placed in Germany
          
              Combat Move - Germans
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                  COMMENT: Going to apply the losses for the land mines
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                  EDIT: Removing units owned by Changer from Belarus: 1 R_mine_Belarus_NOVGO
                  EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_EPOLs
                  EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_EPOLs
                  EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
                  EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_BALTs
                  EDIT: Removing units owned by Germans from Baltic States: 2 infantry
                  EDIT: Turning off Edit Mode
                  5 infantry moved from Normandy Bordeaux to Holland Belgium
                  1 infantry moved from Western Germany to Holland Belgium
                  2 bombers and 1 fighter moved from Western Germany to 97 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Romania to 97 Sea Zone
                  1 fighter and 2 tactical_bombers moved from Poland to 97 Sea Zone
                  1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Novgorod to Belarus
                  2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 german_para and 3 infantry moved from Eastern Poland to Belarus
                  2 German_Engineers moved from Romania to Belarus
          
              Combat - Germans
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Battle in Holland Belgium
                      Germans attack with 6 infantry
                      British defend with 1 UK_LCV, 1 elite and 1 infantry
                          Germans roll dice for 6 infantry in Holland Belgium, round 2 : 1/6 hits, 1.00 expected hits
                          British roll dice for 1 UK_LCV, 1 elite and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                          1 infantry owned by the Germans lost in Holland Belgium
                          1 infantry owned by the British lost in Holland Belgium
                          Germans roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0.83 expected hits
                          British roll dice for 1 UK_LCV and 1 elite in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Germans lost in Holland Belgium
                          1 UK_LCV owned by the British and 1 elite owned by the British lost in Holland Belgium
                      Germans win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for British: 1 UK_LCV, 1 elite and 1 infantry
                  Battle in 97 Sea Zone
                      Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                      British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters; French defend with 1 destroyer
                          Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits
                          British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 uk_fighters in 97 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
                          2 fighters owned by the Germans lost in 97 Sea Zone
                          1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 uk_fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                          Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
                          British roll dice for 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                          1 transport owned by the British lost in 97 Sea Zone
                      Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 41
                      Casualties for Germans: 2 fighters
                      Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters
                      Casualties for French: 1 destroyer
                  Battle in Belarus
                      Germans attack with 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys; Changer loiter and taunt
                      Changer defend; Russians defend with 1 aaGun and 2 infantry
                          Germans roll dice for 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys in Belarus, round 2 : 17/37 hits, 14.00 expected hits
                          Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Germans lost in Belarus
                          2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
                      Germans win, taking Belarus from Russians with 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 6 infantry, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 aaGun and 2 infantry
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
          
              Non Combat Move - Germans
                  Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Baltic States
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Normandy Bordeaux
                  Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                  1 aaGun moved from Eastern Poland to Belarus
                  1 elite moved from Bessarabia to Ukraine
                  1 infantry moved from Bessarabia to Eastern Poland
                  3 infantry moved from Poland to Eastern Poland
                  2 infantry moved from Southern France to Normandy Bordeaux
                  9 GermanUBoats and 2 Wolfpacks moved from 109 Sea Zone to 112 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                  1 battleship and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                  1 transport moved from 115 Sea Zone to 114 Sea Zone
                  2 infantry moved from Germany to 114 Sea Zone
                  2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                  2 infantry moved from 115 Sea Zone to Novgorod
                  1 artillery, 1 elite and 3 infantry moved from Karelia to Novgorod
                  1 Panzer_General and 1 armour moved from Germany to Eastern Poland
                  1 fighter moved from 97 Sea Zone to Eastern Poland
                  1 fighter moved from 97 Sea Zone to Romania
                  1 tactical_bomber moved from 97 Sea Zone to Romania
                  1 tactical_bomber moved from 97 Sea Zone to Romania
                  1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                  1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                  2 bombers moved from 97 Sea Zone to Western Germany
                  2 Panzer_Grndrss moved from Western Germany to Poland
                  1 Waffen_Oberst moved from Germany to Eastern Poland
                  1 Waffen_Oberst moved from Germany to Eastern Poland
                  2 german_paras moved from Germany to Romania
                  2 G_Rails moved from Germany to Western Germany
                  1 G_Rail and 1 infantry moved from Western Germany to Baltic States
                  1 G_Rail and 1 infantry moved from Western Germany to Normandy Bordeaux
                  3 infantry moved from Western Germany to France
                  2 waffen_infantrys moved from Germany to Eastern Poland
                  1 waffen_infantry moved from Germany to Eastern Poland
                  1 elite moved from Germany to Poland
          
              Place Units - Germans
                  2 infantry placed in Southern France
                  1 GermanUBoat placed in 93 Sea Zone
                  3 fighters placed in Western Germany
                  2 Panzer_Grndrss and 1 infantry placed in Romania
                  2 infantry placed in Western Germany
                  1 elite and 2 german_paras placed in Germany
          
              Turn Complete - Germans
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                  Germans collect 50 PUs; end with 50 PUs
                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
          

          Combat Hit Differential Summary :

          Russians regular : 0.33
          Germans regular : 6.50
          British regular : -0.83
          

          Savegame

          1 Reply Last reply Reply Quote 1
          • VictoryFirstV Offline
            VictoryFirst
            last edited by

            Btw an AG forms in Belarus but I didn't bother doing all the edit stuff with the armies 🙂 I find it a little time consuming lol.

            B 2 Replies Last reply Reply Quote 1
            • B Offline
              beelee @VictoryFirst
              last edited by beelee

              @victoryfirst

              Yea that's cool. Just when they do battle is when it matters. The AGs 🙂

              Yea any extra rolls I would delete the last ones as needed. Same as if you need to count what hit's what. I think History does a good job of it though.

              Edit
              Hmm ... maybe one of the Devs will make us a dicebot lol

              Actually, just need the dice roller to show up in history. Idk how much work that would take though. I did a feature request a couple years ago for it

              https://forums.triplea-game.org/topic/2750/improving-the-roll-dice-button

              1 Reply Last reply Reply Quote 0
              • B Offline
                beelee
                last edited by

                @VictoryFirst

                Royal navy deserved to be sunk lol

                1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @VictoryFirst
                  last edited by beelee

                  @victoryfirst

                  Game History

                  Round: 5
                  
                      Purchase Units - Russians
                          Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                          Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                          Russians buy 25 Army_Conscripts, 1 Russian_Rockets and 2 TankLLs; Remaining resources: 0 PUs; 0 AirLendLease; 1 TankLendLease; 
                  
                      Place Units - Russians
                          2 TankLLs placed in Caucasus
                  
                      Combat Move - Russians
                          Trigger Russians RemoveLendLeaseFeeTank: has removed 2 TankLLs owned by Russians in Caucasus
                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                          Turning on Edit Mode
                          EDIT: Removing units owned by British from Caucasus: 2 uk_armours
                          EDIT: Adding units owned by Russians to Caucasus: 2 armour
                          EDIT: Turning off Edit Mode
                          3 infantry moved from Caucasus to Rostov
                          1 fighter and 1 tactical_bomber moved from Russia to Rostov
                          1 tactical_bomber moved from Bryansk to Western Ukraine
                          1 fighter moved from Russia to Western Ukraine
                          1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                          1 artillery and 1 elite moved from Bryansk to Western Ukraine
                          1 infantry moved from Bryansk to Western Ukraine
                          1 armour and 1 infantry moved from Bryansk to Ukraine
                          1 guard_infantry moved from Russia to Ukraine
                          1 guard_infantry moved from Russia to Western Ukraine
                  
                      Combat - Russians
                          Battle in Rostov
                              Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                              Italians defend with 1 italian_para and 1 italian_paraBoost
                                  Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.67 expected hits
                                  Italians roll dice for 1 italian_para and 1 italian_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                                  1 infantry owned by the Russians lost in Rostov
                                  1 italian_para owned by the Italians lost in Rostov
                                  1 italian_paraBoost owned by the Italians lost in Rostov
                              Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                              Casualties for Russians: 1 infantry
                              Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                          Battle in Western Ukraine
                              Russians attack with 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber
                              Italians defend with 1 armour, 1 artillery and 1 infantry
                                  Russians roll dice for 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 2.50 expected hits
                                  Italians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                                  1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
                                  1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine
                              Russians win, taking Western Ukraine from Italians with 1 elite, 1 fighter, 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                              Casualties for Russians: 1 artillery and 1 infantry
                              Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                          Battle in Ukraine
                              Russians attack with 1 armour, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber
                              Germans defend with 1 elite; Italians defend with 1 artillery
                                  Russians roll dice for 1 armour, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.17 expected hits
                                  Italians roll dice for 1 artillery and 1 elite in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                                  1 infantry owned by the Russians lost in Ukraine
                                  1 artillery owned by the Italians lost in Ukraine
                                  Russians roll dice for 1 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 2.00 expected hits
                                  Italians roll dice for 1 elite in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                                  1 fighter owned by the Russians and 1 guard_infantry owned by the Russians lost in Ukraine
                                  1 elite owned by the Germans lost in Ukraine
                              Russians win, taking Ukraine from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -9
                              Casualties for Russians: 1 fighter, 1 guard_infantry and 1 infantry
                              Casualties for Italians: 1 artillery
                              Casualties for Germans: 1 elite
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Russians
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus
                          1 tactical_bomber moved from Ukraine to Russia
                          1 fighter and 1 tactical_bomber moved from Rostov to Russia
                          1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                          1 russian_para moved from Russia to Caucasus
                          1 1stTankArmy, 1 Soviet_Commisar and 2 aaGuns moved from Bryansk to Russia
                          1 infantry moved from Smolensk to Bryansk
                          1 artillery moved from Smolensk to Russia
                          1 guard_infantry moved from Russia to Bryansk
                          3 infantry moved from Smolensk to Russia
                          1 guard_infantry moved from Russia to Smolensk
                          2 Russian_Engineers moved from Archangel to Russia
                          1 infantry moved from Smolensk to Archangel
                          1 guard_infantry moved from Russia to Archangel
                          1 elite moved from Russia to Smolensk
                          1 armour moved from Urals to Russia
                          1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia
                          1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Buryatia to Caucasus
                          1 armour moved from Iraq to 80 Sea Zone
                          1 mech_infantry moved from Iraq to Caucasus
                  
                      Place Units - Russians
                          6 Army_Conscripts placed in Volgograd
                          19 Army_Conscripts and 1 Russian_Rockets placed in Russia
                          Trigger RussiansReplaceConscripts19: has removed 19 Army_Conscripts owned by Russians in Russia
                          Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
                          Trigger RussiansReplaceConscripts19: Russians has 19 infantry placed in Russia
                          Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
                  
                      Turn Complete - Russians
                          Russians collect 33 PUs; end with 33 PUs
                          Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : 2.67
                  Russians regular : -1.33
                  

                  EXP game 6 Victory R5.tsvg

                  So I only placed 19 Conscripts in Moscow. I think that leaves a place for the Rocket ? That how you interpet it ?

                  Hey the conscript triggers work lol First time i've noticed it 🙂

                  VictoryFirstV 1 Reply Last reply Reply Quote 0
                  • VictoryFirstV Offline
                    VictoryFirst @beelee
                    last edited by

                    @beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                    So I only placed 19 Conscripts in Moscow. I think that leaves a place for the Rocket ? That how you interpet it ?

                    I don't think it works that way 🙂
                    defd4242-f438-486a-827f-d8157b04f436-image.png

                    1 Reply Last reply Reply Quote 1
                    • VictoryFirstV Offline
                      VictoryFirst
                      last edited by

                      If you place 9 conscripts you can place 1 rocket, but if place 10 or more conscripts you cannot place anything else.

                      1 Reply Last reply Reply Quote 1
                      • VictoryFirstV Offline
                        VictoryFirst
                        last edited by

                        Huh

                        5edfaee2-d452-482e-9b61-4f2443d3a408-image.png

                        All my transports moved out of SZ 36 yet my artillery and elite are still floating around there 😂

                        1 Reply Last reply Reply Quote 1
                        • VictoryFirstV Offline
                          VictoryFirst
                          last edited by

                          Ah I see they are both loaded on the destroyer for some reason lol. Probably something went wrong with the trigger to make DD transports or something. They were loaded onto a transport at first and now they switched to the DD 🤣

                          1 Reply Last reply Reply Quote 1
                          • VictoryFirstV Offline
                            VictoryFirst
                            last edited by

                            Oh, now they are loaded onto the transport 😂

                            a54fce35-fb40-4bd1-b126-8b40501acac6-image.png

                            I don't understand any of this 🙂

                            1 Reply Last reply Reply Quote 1
                            • VictoryFirstV Offline
                              VictoryFirst
                              last edited by

                              Not sure if I can end my non-combat movement in sea zones with enemy ships. If not this DD will go to 42 instead 🙂

                              48d1a3d8-424f-4e02-a87f-461a24398c84-image.png

                              1 Reply Last reply Reply Quote 1
                              • VictoryFirstV Offline
                                VictoryFirst
                                last edited by

                                TripleA Turn Summary: Japanese round 5

                                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 5
                                
                                    Purchase Units - Japanese
                                        Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
                                        Japanese buy 1 Escort, 1 armour, 1 artillery, 1 carrier, 1 elite, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
                                
                                    Politics - Japanese
                                        Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
                                        Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
                                        Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
                                        Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
                                        Japanese takes Political Action: Political Action Japanese To War With Allies
                                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied
                                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                                        Japanese spend 6 PUs on Political Action: Political Action Japanese To War With RussiansTurn5
                                            Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Japanese and Russians from Neutrality to War
                                            Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                            Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                                
                                    Combat Move - Japanese
                                        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
                                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
                                        1 mech_infantry moved from Shensi to Kazakhstan
                                              Japanese take Kazakhstan from Russians
                                        1 infantry moved from Kansu to Novosibirsk
                                              Japanese take Novosibirsk from Russians
                                        4 armour moved from Shensi to Timguska
                                              Japanese take Timguska from Russians
                                        2 infantry moved from Shensi to Tsinghai
                                        1 artillery moved from Sikang to Tsinghai
                                        2 artilleries and 1 infantry moved from Kansu to Tsinghai
                                        2 infantry moved from Yunnan to Burma
                                        2 infantry moved from Siam to French Indo China
                                        3 infantry moved from Yunnan to Shan State
                                        1 fighter and 1 tactical_bomber moved from Siam to Malaya
                                        1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                                        1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                                        1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                                        1 infantry moved from Kwangsi to Kwangtung
                                        2 armour moved from Hunan to Kwangtung
                                        1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                                        1 bomber moved from Kwangsi to Tsinghai
                                        1 bomber moved from Kwangsi to Borneo
                                        2 infantry moved from Kwangsi to 36 Sea Zone
                                        2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                                        2 infantry moved from 37 Sea Zone to Malaya
                                        1 artillery, 1 elite and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                                        1 artillery and 1 elite moved from 43 Sea Zone to Borneo
                                        3 artilleries, 1 elite and 6 infantry moved from Kwangsi to 36 Sea Zone
                                        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                                        1 submarine moved from 36 Sea Zone to 37 Sea Zone
                                        1 submarine moved from 36 Sea Zone to 43 Sea Zone
                                        1 fighter moved from 36 Sea Zone to 37 Sea Zone
                                        1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                                        1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                                        1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone
                                        1 Japan_destroyer moved from 36 Sea Zone to 43 Sea Zone
                                        3 artilleries, 1 elite, 6 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone
                                        3 artilleries, 1 elite and 6 infantry moved from 35 Sea Zone to Philippines
                                        1 Heavy_BB, 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                                        1 carrier moved from 6 Sea Zone to 35 Sea Zone
                                        2 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone
                                        2 fighters moved from Caroline Islands to Philippines
                                        1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                                        2 fighters moved from Japan to 16 Sea Zone
                                        2 carriers moved from 36 Sea Zone to 35 Sea Zone
                                        1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                                
                                    Combat - Japanese
                                        Battle in Kwangtung
                                            Japanese attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                                            British defend with 1 harbour and 2 infantry
                                                Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
                                                British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                                                1 infantry owned by the Japanese lost in Kwangtung
                                                1 infantry owned by the British lost in Kwangtung
                                                Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 2.17 expected hits
                                                British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the British lost in Kwangtung
                                            Japanese win, taking Kwangtung from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                                            Casualties for Japanese: 1 infantry
                                            Casualties for British: 2 infantry
                                        Battle in 43 Sea Zone
                                            Japanese attack with 1 Japan_destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                                            ANZAC defend with 1 destroyer
                                                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                Japanese roll dice for 1 Japan_destroyer, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                                ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                1 destroyer owned by the ANZAC lost in 43 Sea Zone
                                            Japanese win, taking 43 Sea Zone from Neutral with 1 Japan_destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                                            Casualties for ANZAC: 1 destroyer
                                        Battle in Borneo
                                            Japanese attack with 1 artillery, 1 bomber and 1 elite
                                            British defend with 1 Fortification and 1 infantry
                                                Japanese roll dice for 1 artillery, 1 bomber and 1 elite in Borneo, round 2 : 1/4 hits, 1.67 expected hits
                                                British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                                                1 infantry owned by the British lost in Borneo
                                                Japanese roll dice for 1 artillery, 1 bomber and 1 elite in Borneo, round 3 : 3/4 hits, 1.67 expected hits
                                                British roll dice for 1 Fortification in Borneo, round 3 : 0/0 hits, 0.00 expected hits
                                                1 Fortification owned by the British lost in Borneo
                                            Japanese win, taking Borneo from British with 1 artillery, 1 bomber and 1 elite remaining. Battle score for attacker is 4
                                            Casualties for British: 1 Fortification and 1 infantry
                                        Battle in 16 Sea Zone
                                            Japanese attack with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber
                                            Americans defend with 1 destroyer
                                                Japanese roll dice for 1 Japan_destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                                                Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                1 destroyer owned by the Americans lost in 16 Sea Zone
                                            Japanese win with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                                            Casualties for Americans: 1 destroyer
                                        Battle in 37 Sea Zone
                                            Japanese attack with 1 Japan_destroyer, 1 fighter, 1 submarine and 1 transport
                                            British defend with 1 destroyer
                                                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                1 submarine owned by the Japanese lost in 37 Sea Zone
                                                1 destroyer owned by the British lost in 37 Sea Zone
                                            Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 1
                                            Casualties for Japanese: 1 submarine
                                            Casualties for British: 1 destroyer
                                        Battle in 35 Sea Zone
                                            Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 2 battleships, 3 carriers, 2 cruisers and 5 transports
                                            Americans defend with 1 destroyer
                                                Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 2 battleships, 3 carriers, 2 cruisers and 5 transports in 35 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits
                                                Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                            Units damaged: 1 Heavy_BB owned by the Japanese
                                                1 destroyer owned by the Americans lost in 35 Sea Zone
                                            Japanese win with 1 Heavy_BB, 2 Japan_destroyers, 2 battleships, 3 carriers, 2 cruisers and 5 transports remaining. Battle score for attacker is 7
                                            Casualties for Americans: 1 destroyer
                                        Battle in Philippines
                                            Changer loiter and taunt; Japanese attack with 3 artilleries, 1 elite, 2 fighters and 6 infantry
                                            Changer defend; Americans defend with 4 Fortifications, 1 aaGun and 4 infantry
                                                Americans roll AA dice in Philippines : 0/2 hits, 0.33 expected hits
                                                Japanese roll dice for 3 artilleries, 1 elite, 2 fighters and 6 infantry in Philippines, round 2 : 3/13 hits, 4.00 expected hits
                                                Americans roll dice for 4 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits
                                                2 infantry owned by the Japanese lost in Philippines
                                                1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Philippines
                                                Japanese roll dice for 3 artilleries, 1 elite, 2 fighters and 4 infantry in Philippines, round 3 : 4/11 hits, 3.67 expected hits
                                                Americans roll dice for 4 Fortifications and 2 infantry in Philippines, round 3 : 2/2 hits, 1.00 expected hits
                                                2 infantry owned by the Japanese lost in Philippines
                                                2 Fortifications owned by the Americans and 2 infantry owned by the Americans lost in Philippines
                                                Japanese roll dice for 3 artilleries, 1 elite, 2 fighters and 2 infantry in Philippines, round 4 : 3/9 hits, 3.33 expected hits
                                                Americans roll dice for 2 Fortifications in Philippines, round 4 : 0/0 hits, 0.00 expected hits
                                                2 Fortifications owned by the Americans lost in Philippines
                                            Japanese win, taking Philippines from Americans with 3 artilleries, 1 elite, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                                            Casualties for Japanese: 4 infantry
                                            Casualties for Americans: 4 Fortifications, 1 aaGun and 4 infantry
                                        Battle in Burma
                                            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                                            British defend with 1 infantry
                                                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                                                British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the British lost in Burma
                                            Japanese win, taking Burma from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                            Casualties for British: 1 infantry
                                        Battle in 42 Sea Zone
                                            Japanese attack with 1 fighter and 1 tactical_bomber
                                            ANZAC defend with 1 transport
                                                Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                                                ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                1 transport owned by the ANZAC lost in 42 Sea Zone
                                            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                                            Casualties for ANZAC: 1 transport
                                        Battle in Shan State
                                            Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                                            British defend with 1 infantry; ANZAC defend with 1 infantry
                                                Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                                                British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                                                1 infantry owned by the Japanese lost in Shan State
                                                1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
                                            Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                            Casualties for Japanese: 1 infantry
                                            Casualties for British: 1 infantry
                                            Casualties for ANZAC: 1 infantry
                                        Battle in French Indo China
                                            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                                            British defend with 1 infantry
                                                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                                                French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the British lost in French Indo China
                                            Japanese win, taking French Indo China from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                            Casualties for British: 1 infantry
                                        Battle in Malaya
                                            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                                            British defend with 1 infantry
                                                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits
                                                British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the British lost in Malaya
                                            Japanese win, taking Malaya from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                            Casualties for British: 1 infantry
                                        Battle in Tsinghai
                                            Japanese attack with 3 artilleries, 1 bomber and 3 infantry
                                            Chinese defend with 1 fighter and 2 infantry
                                                Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in Tsinghai, round 2 : 2/7 hits, 2.67 expected hits
                                                Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
                                                1 infantry owned by the Japanese lost in Tsinghai
                                                2 infantry owned by the Chinese lost in Tsinghai
                                                Japanese roll dice for 3 artilleries, 1 bomber and 2 infantry in Tsinghai, round 3 : 2/6 hits, 2.33 expected hits
                                                Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits
                                                1 infantry owned by the Japanese lost in Tsinghai
                                                1 fighter owned by the Chinese lost in Tsinghai
                                            Japanese win, taking Tsinghai from Chinese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                                            Casualties for Japanese: 2 infantry
                                            Casualties for Chinese: 1 fighter and 2 infantry
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - Japanese
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kansu
                                        2 fighters moved from Philippines to 35 Sea Zone
                                        1 fighter moved from 6 Sea Zone to Caroline Islands
                                        1 fighter moved from Japan to Caroline Islands
                                        1 fighter moved from 16 Sea Zone to 6 Sea Zone
                                        1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                                        1 fighter moved from 16 Sea Zone to Japan
                                        1 bomber moved from Borneo to Kwangsi
                                        2 infantry moved from Kwangsi to Yunnan
                                        1 armour moved from Hunan to Szechwan
                                        1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                                        1 fighter moved from 37 Sea Zone to 35 Sea Zone
                                        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                                        1 Japan_destroyer moved from 36 Sea Zone to 45 Sea Zone
                                        1 Japan_destroyer moved from 36 Sea Zone to 55 Sea Zone
                                        1 Escort and 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone
                                        1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                                        3 armour moved from Shantung to Manchuria
                                        2 J_Rails moved from Kiangsu to Yunnan
                                        2 J_Rails and 2 infantry moved from Yunnan to Kansu
                                        1 bomber moved from Tsinghai to Szechwan
                                        1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
                                        1 fighter and 1 tactical_bomber moved from Burma to Szechwan
                                        1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                                        1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
                                
                                    Place Units - Japanese
                                        1 Escort, 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
                                        1 artillery and 1 elite placed in Japan
                                        1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                                
                                    Turn Complete - Japanese
                                        Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
                                        Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                                        Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone
                                        Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                                        Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone
                                        Japanese collect 57 PUs; end with 57 PUs
                                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
                                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs
                                        Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : 0.00
                                Americans regular : 1.33
                                French regular : -0.33
                                Japanese regular : -1.33
                                Americans AA : -0.33
                                ANZAC regular : -0.50
                                British regular : -0.17
                                

                                Savegame

                                1 Reply Last reply Reply Quote 1
                                • VictoryFirstV Offline
                                  VictoryFirst
                                  last edited by

                                  Heh heh I always love the turn that Japan attacks. 13 combats this time 🙂

                                  1 Reply Last reply Reply Quote 1
                                  • VictoryFirstV Offline
                                    VictoryFirst
                                    last edited by

                                    @beelee

                                    Oh yeah don't forget your 6 bucks to place as the Russians 🙂

                                    B 1 Reply Last reply Reply Quote 1
                                    • VictoryFirstV Offline
                                      VictoryFirst
                                      last edited by

                                      And just FYI the Malaya place is a bit weird

                                      871550be-2608-4c2a-9e20-130989de0d4b-image.png

                                      I can probably fix it too if you want.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @VictoryFirst
                                        last edited by

                                        @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                        @beelee

                                        Oh yeah don't forget your 6 bucks to place as the Russians 🙂

                                        thought you might do that 🙂

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @VictoryFirst
                                          last edited by beelee

                                          @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                          And just FYI the Malaya place is a bit weird

                                          yea it was a hard to do. The Brits and JPN don't really place the same and I think i put the Harbor right to the edge to try and squeeze another place in.
                                          So when it's gone, the dudes get their feet wet 🙂

                                          You can mess with it if you want 🙂

                                          Yea, I don't think the transports do anything or subs for that matter in ncm. Other ships would shut you down.

                                          I'll remove the rocket, put one of the stalingrad Conscripts to Moscow and give SSR another buck.

                                          Edit
                                          Oh yea, so the DDs always load first over the Trprts. Kind of a pain and the Arty have to have same Trprt value to work for regular Trprts and Air.

                                          I think it can be changed in xml order, but then it just dicks a bunch of other shit up. I can't remember. I know I messed with it for a while.

                                          1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee
                                            last edited by

                                            @VictoryFirst

                                            that USA turn made my brain hurt lol. China will be easy 🙂

                                            UK test and I'll pump it out

                                            1 Reply Last reply Reply Quote 0

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