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    #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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    • B Offline
      beelee @VictoryFirst
      last edited by

      @victoryfirst

      Game History

      Round: 3
      
          Purchase Units - Russians
              Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
              Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
              Note to players Russians: Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Italy has Already Attacked
              Trigger TankGeneral: buyTank_General added to productionRussians
              Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
              Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
              Russians buy 1 Tank_General, 4 armour, 1 elite and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 1stCorps moved from Bryansk to 1st Corps
              EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 mech_infantry moved from 1st Corps to Bryansk
              EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Bryansk to Bessarabia
              2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
              1 armour moved from Bryansk to Bessarabia
              1 artillery and 5 infantry moved from Western Ukraine to Bessarabia
              2 russian_paras moved from Russia to Bessarabia
              EDIT: 2 russian_paras moved from Caucasus to Bessarabia
              1 submarine moved from 123 Sea Zone to 125 Sea Zone
              1 artillery and 4 infantry moved from Belarus to Eastern Poland
              1 elite and 1 infantry moved from Bryansk to Ukraine
              EDIT: 1 artillery moved from Bryansk to Ukraine
      
          Combat - Russians
              Battle in Eastern Poland
                  Russians attack with 1 artillery and 4 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 3/5 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Ukraine
                  Russians attack with 1 artillery, 1 elite and 1 infantry
                  Germans defend with 1 german_para and 1 german_paraBoost
                      Russians roll dice for 1 artillery, 1 elite and 1 infantry in Ukraine, round 2 : 0/4 hits, 1.17 expected hits
                      Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      1 german_paraBoost owned by the Germans lost in Ukraine
                      Russians roll dice for 1 artillery and 1 elite in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 1 german_para in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Ukraine
                      1 german_para owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 elite remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 artillery and 1 infantry
                  Casualties for Germans: 1 german_para and 1 german_paraBoost
              Battle in Bessarabia
                  Russians attack with 1 Soviet_Commisar_3, 3 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry, 4 russian_paras and 1 tactical_bomber
                  Germans defend with 3 armour, 2 artilleries and 11 infantry
                      Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry, 4 russian_paras and 1 tactical_bomber in Bessarabia, round 2 : 7/20 hits, 6.50 expected hits
                      Germans roll dice for 3 armour, 2 artilleries and 11 infantry in Bessarabia, round 2 : 9/16 hits, 5.83 expected hits
                      4 russian_paras owned by the Russians and 5 infantry owned by the Russians lost in Bessarabia
                      7 infantry owned by the Germans lost in Bessarabia
                      Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/11 hits, 5.00 expected hits
                      Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Bessarabia, round 3 : 4/9 hits, 3.50 expected hits
                      1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                      3 infantry owned by the Germans lost in Bessarabia
                  1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                  1 Soviet_Commisar_3 owned by the Russians and 1 armour owned by the Russians retreated to Western Ukraine
                  Germans win with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -19
                  Casualties for Russians: 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 russian_paras
                  Casualties for Germans: 10 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
      
          Non Combat Move - Russians
              Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
              Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Western Ukraine
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
              2 fighters moved from Bessarabia to Bryansk
              1 tactical_bomber moved from Bessarabia to Bryansk
              1 R_Europe_Rail moved from Russia to Buryatia
              1 R_Europe_Rail and 1 infantry moved from Buryatia to Western Ukraine
              1 Russian_Rail moved from Russia to Buryatia
              1 Russian_Rail and 1 infantry moved from Buryatia to Western Ukraine
              4 mine_unarmeds moved from Bryansk to Belarus
              2 Russian_Engineers, 1 aaGun and 5 infantry moved from Belarus to Bryansk
              1 artillery moved from Volgograd to Tambov
              1 Russian_Rail and 1 mech_infantry moved from Russia to Caucasus
              1 armour moved from Urals to Russia
              3 infantry moved from Archangel to Smolensk
              1 infantry moved from Novgorod to Karelia
              1 artillery moved from Novgorod to Archangel
              1 aaGun and 2 infantry moved from Novgorod to Belarus
              1 elite moved from Russia to Bryansk
              1 Soviet_Commisar moved from Russia to Bryansk
              10 mine_unarmeds moved from Russia to Bryansk
      
          Place Units - Russians
              1 Tank_General, 4 armour, 1 elite and 2 infantry placed in Russia
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds
              EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_BALTs
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Western Ukraine: 1 Soviet_Commisar_3, 1 armour and 2 infantry
              EDIT: Adding units owned by Russians to Western Ukraine: 1 1stCorps
              EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 1 armour and 2 infantry
              EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
              EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar and 2 infantry
              EDIT: Adding units owned by Russians to Bryansk: 1 2ndCorps
              EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
              EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_1 and 3 infantry
              EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
              EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
              EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
              EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 4.17
      Russians regular : -0.83
      

      EXP game 6 Victory R3.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @beelee
        last edited by

        @VictoryFirst

        Well that sucked lol Had 87% in Bess. Got my ass kicked lol

        1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @VictoryFirst
          last edited by

          @victoryfirst

          Hallo

          🙂

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @VictoryFirst
            last edited by

            @victoryfirst

            How's J3 coming ?

            1 Reply Last reply Reply Quote 0
            • VictoryFirstV Offline
              VictoryFirst
              last edited by

              TripleA Turn Summary: Japanese round 3

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 3
              
                  Purchase Units - Japanese
                      Japanese buy 2 Japan_destroyers, 3 armour, 1 artillery, 1 elite and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      2 infantry moved from Chahar to Suiyuyan
                      1 bomber moved from Anhwe to Suiyuyan
                      2 infantry moved from Hopei to Shensi
                      1 bomber moved from Anhwe to Shensi
                      2 infantry moved from Anhwe to Kweichow
                      3 armour moved from Shantung to Kweichow
                      1 armour and 1 mech_infantry moved from Yunnan to Szechwan
                      1 artillery and 4 infantry moved from Yunnan to Szechwan
                      5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
                      1 tactical_bomber moved from Anhwe to Suiyuyan
                      1 fighter moved from Anhwe to Shensi
              
                  Combat - Japanese
                      Battle in Kweichow
                          Japanese attack with 3 armour, 5 fighters, 2 infantry and 4 tactical_bombers
                          Chinese defend with 3 infantry
                              Japanese roll dice for 3 armour, 5 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 6/14 hits, 7.00 expected hits
                              Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                              1 infantry owned by the Japanese lost in Kweichow
                              3 infantry owned by the Chinese lost in Kweichow
                          Japanese win, taking Kweichow from Chinese with 3 armour, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 infantry
                          Casualties for Chinese: 3 infantry
                      Battle in Suiyuyan
                          Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                          Chinese defend with 1 infantry
                              Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
                              Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Suiyuyan
                          Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for Chinese: 1 infantry
                      Battle in Szechwan
                          Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                          Chinese defend with 1 infantry
                              Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Szechwan, round 2 : 2/7 hits, 1.83 expected hits
                              Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Szechwan
                          Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                          Casualties for Chinese: 1 infantry
                      Battle in Shensi
                          Japanese attack with 1 bomber, 1 fighter and 2 infantry
                          Chinese defend with 1 infantry
                              Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits
                              Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Shensi
                          Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                          Casualties for Chinese: 1 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
              
                  Non Combat Move - Japanese
                      Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                      5 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi
                      1 tactical_bomber moved from Suiyuyan to Anhwe
                      1 fighter moved from Shensi to Anhwe
                      1 bomber moved from Shensi to Kwangsi
                      1 bomber moved from Suiyuyan to Kwangsi
                      1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                      1 artillery and 1 elite moved from Japan to 6 Sea Zone
                      2 infantry moved from Japan to 6 Sea Zone
                      1 elite moved from Kwangsi to Yunnan
                      4 infantry moved from Kwangsi to Yunnan
                      4 transports moved from 36 Sea Zone to 6 Sea Zone
                      1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                      1 artillery, 1 elite and 2 infantry moved from 36 Sea Zone to Kwangsi
                      1 Japan_destroyer moved from 19 Sea Zone to 34 Sea Zone
                      1 aaGun moved from Anhwe to Kweichow
                      1 infantry moved from Jehol to Chahar
                      1 J_Rail moved from Kiangsu to Korea
                      1 J_Rail and 1 infantry moved from Korea to Hopei
                      2 artilleries moved from Hopei to Suiyuyan
                      2 infantry moved from Japan to 6 Sea Zone
                      2 infantry moved from 6 Sea Zone to Korea
                      1 J_Rail moved from Kiangsu to Manchuria
                      1 J_Rail and 1 infantry moved from Manchuria to Yunnan
              
                  Place Units - Japanese
                      2 Japan_destroyers placed in 6 Sea Zone
                      1 artillery, 1 elite and 5 infantry placed in Japan
                      3 armour placed in Shantung
              
                  Turn Complete - Japanese
                      Japanese collect 35 PUs; end with 37 PUs
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs
                      Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : -1.00
              Japanese regular : 0.17
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • VictoryFirstV Offline
                VictoryFirst
                last edited by

                So sorry for the long delay, I was too caught up with some other stuff 😞

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @VictoryFirst
                  last edited by

                  @victoryfirst

                  no worries

                  hope i didn't come off too strong. I enjoy gaming with you

                  1 Reply Last reply Reply Quote 1
                  • VictoryFirstV Offline
                    VictoryFirst
                    last edited by

                    I am a king of procrastination so I need a kick in my ass from time to time 🙂

                    B 3 Replies Last reply Reply Quote 1
                    • B Offline
                      beelee @VictoryFirst
                      last edited by

                      @victoryfirst

                      heh heh

                      U got 15 games going 🙂

                      1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @VictoryFirst
                        last edited by beelee

                        @victoryfirst

                        Hallo

                        Game History

                        Round: 3
                        
                            Purchase Units - Americans
                                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 elite, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
                        
                            Place Units - Americans
                                Units in Western United States being upgraded or consumed: 1 infantry
                                1 marine placed in Western United States
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        
                            Combat - Americans
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                1 artillery and 1 marine moved from Western United States to 10 Sea Zone
                                1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                                1 artillery moved from 25 Sea Zone to Midway
                                1 marine moved from 25 Sea Zone to Midway
                                2 usa_fighters moved from Hawaiian Islands to Midway
                                1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
                                2 Heavy_BBs, 1 artillery, 1 cruiser, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                                1 Rail and 1 elite moved from Eastern United States to Western United States
                        
                            Place Units - Americans
                                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                                1 submarine placed in 101 Sea Zone
                                1 elite placed in Eastern United States
                                Americans undo move 1.
                                1 carrier placed in 101 Sea Zone
                                1 destroyer and 1 transport placed in 101 Sea Zone
                                1 artillery placed in Central United States
                                1 destroyer and 1 submarine placed in 10 Sea Zone
                        
                            Turn Complete - Americans
                                Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                Americans collect 52 PUs; end with 52 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                1 fighter moved from Tsinghai to Shensi
                                1 infantry moved from Kansu to Shensi
                                3 infantry moved from Tsinghai to Shensi
                        
                            Combat - Chinese
                                Battle in Shensi
                                    Chinese attack with 1 fighter and 4 infantry
                                    Japanese defend with 2 infantry
                                        Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                                        Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                                        2 infantry owned by the Japanese lost in Shensi
                                    Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                                    Casualties for Japanese: 2 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                1 fighter moved from Shensi to Tsinghai
                        
                            Place Units - Chinese
                                1 infantry placed in Sikang
                                2 infantry placed in Tsinghai
                        
                            Turn Complete - Chinese
                                Chinese collect 4 PUs; end with 5 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                        
                            Purchase Units - British
                                British buy 1 UK_LCV, 1 carrier, 7 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                1 bomber and 1 uk_fighter moved from United Kingdom to Holland Belgium
                                EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium
                                1 artillery moved from British Somaliland to 76 Sea Zone
                                1 artillery, 1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                                1 artillery moved from 80 Sea Zone to Iraq
                                1 infantry moved from Northwest Persia to Iraq
                        
                            Combat - British
                                Battle in Iraq
                                    British attack with 1 artillery and 1 infantry
                                    Neutral_Axis defend with 3 infantry
                                        British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                                        British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                                        1 artillery owned by the British lost in Iraq
                                        2 infantry owned by the Neutral_Axis lost in Iraq
                                    1 infantry owned by the British retreated to Northwest Persia
                                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 2
                                    Casualties for British: 1 artillery
                                    Casualties for Neutral_Axis: 2 infantry
                                Battle in Holland Belgium
                                    British attack with 1 bomber, 1 uk_fighter and 3 uk_paras
                                    Germans defend with 2 infantry
                                        British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                                        Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                                        1 infantry owned by the Germans lost in Holland Belgium
                                        British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
                                        Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Germans lost in Holland Belgium
                                    British win, taking Holland Belgium from Germans with 1 bomber, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 6
                                    Casualties for Germans: 2 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                        
                            Non Combat Move - British
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan
                                1 bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom
                                1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus
                                1 infantry moved from British Somaliland to 76 Sea Zone
                                1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                                1 infantry moved from 98 Sea Zone to Trans-Jordan
                                1 uk_armour moved from Belgian Congo to Egypt
                                1 mech_infantry and 1 uk_armour moved from Kenya to Egypt
                                1 infantry moved from Kenya to Anglo Egyptian Sudan
                                1 uk_armour moved from Union of South Africa to Belgian Congo
                                2 Rails and 2 infantry moved from Union of South Africa to Trans-Jordan
                                1 artillery moved from Egypt to Trans-Jordan
                                1 infantry moved from Egypt to Trans-Jordan
                                1 infantry moved from Shan State to French Indo China
                                1 infantry moved from Burma to Shan State
                                1 infantry moved from India to Burma
                                1 uk_tactical_bomber moved from India to Caucasus
                        
                            Place Units - British
                                Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                5 infantry and 1 uk_armour placed in India
                                2 infantry placed in Union of South Africa
                                1 uk_armour placed in Egypt
                                1 carrier placed in 98 Sea Zone
                                1 uk_fighter placed in 98 Sea Zone
                                1 UK_LCV placed in United Kingdom
                        
                            Turn Complete - British
                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                Total Cost from Convoy Blockades: 6
                                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,1,1,4,6,1
                                British collect 44 PUs (6 lost to blockades); end with 44 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : 0.83
                        Japanese regular : -0.67
                        Germans regular : -1.00
                        Neutral_Axis regular : 0.00
                        British regular : 0.33
                        

                        EXP Game 6 Victory UK3edit.tsvg

                        Hey we can edit here lol

                        Forgot UK Air is LL

                        Edit
                        Hmm ... wonder if the powers that be should change that. Most people are honest. Not any fun to win by cheating 🙂

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @VictoryFirst
                          last edited by beelee

                          @victoryfirst

                          hmm place got fckd up.

                          Screenshot from 2024-10-03 08-41-03.png

                          Screenshot from 2024-10-03 08-41-39.png

                          Screenshot from 2024-10-03 08-42-28.png

                          Egypt too. Everything else seems ok. GD it. Spent a lot of time trying to make those as geographically correct as I could 😞

                          Guess I'll have to manually move them. How's it look for you ?

                          Edit
                          That doesn't really make any sense. I haven't updated triplea. I did add Elks fix but that doesn't affect place. Tweaked S Italy a CH because it's PU number was covered up.

                          Don't recall that till recently either.

                          Well, I'll fix for next update. I'm gonna shit can the LM box and move the soviet AGs over. Guess we'll just leave that space blank for now

                          Edit2
                          I guess I should remove the Victory Cities too, since EXP doesn't use them. Make some more room

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                          • B Offline
                            beelee @VictoryFirst
                            last edited by beelee

                            @victoryfirst

                            I think I found what happened. When you added the varaibles for take over of Italy, you have minor Fctry listed first. I will change the order and see if it fixes itself 🙂

                            Pretty sure unitList is the order they show up for place. I think some of it is hardwired. Goes AB, NB, Fctry, Inf, Arty, Mech, Armor, Ftr, Tac, Bmbr

                            Trprt, SS, DD, CA, BB, CV

                            Edit
                            Well that didn't work. Idk wtf is going on. I'll just fix it manually, but not knowing what caused it, means it might happen again.

                            W/e F it

                            Edit2
                            Minor Factories have nutted up somehow. Screwing everything up. Trying to track it down.

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                            • VictoryFirstV Offline
                              VictoryFirst
                              last edited by

                              Oh, I don't understand why that happened. I accidentally did the Japanese turn on 2.6 version thought, might that have caused problems?

                              Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities. I am not sure if that already was like that or if something fckd up.

                              B 1 Reply Last reply Reply Quote 1
                              • VictoryFirstV Offline
                                VictoryFirst
                                last edited by

                                TripleA Turn Summary: Italians round 3

                                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 3
                                
                                    Purchase Units - Italians
                                        Italians buy 1 armour, 4 infantry and 1 italian_para; Remaining resources: 1 PUs; 
                                
                                    Combat Move - Italians
                                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                        1 artillery and 3 infantry moved from Tobruk to Alexandria
                                        1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
                                        1 bomber moved from Southern Italy to Alexandria
                                
                                    Combat - Italians
                                        Battle in Morocco
                                            Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                                            French defend with 1 infantry
                                                Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits
                                                French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                                                1 mech_infantry owned by the Italians lost in Morocco
                                                1 infantry owned by the French lost in Morocco
                                            Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                                            Casualties for Italians: 1 mech_infantry
                                            Casualties for French: 1 infantry
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by Italians from Morocco: 1 artillery
                                            EDIT: Adding units owned by Italians to Morocco: 1 mech_infantry
                                            EDIT: Turning off Edit Mode
                                        Battle in Alexandria
                                            Italians attack with 1 artillery, 1 bomber and 3 infantry
                                            British defend with 1 infantry
                                                Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                                                British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the British lost in Alexandria
                                            Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                                            Casualties for British: 1 infantry
                                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                                
                                    Non Combat Move - Italians
                                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                        Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia
                                        1 bomber moved from Alexandria to Greece
                                        2 armour moved from Greece to Romania
                                        4 infantry moved from Greece to Bulgaria
                                        1 Rail moved from Southern Italy to Northern Italy
                                        1 Rail and 1 infantry moved from Northern Italy to Bessarabia
                                        2 artilleries and 3 infantry moved from Romania to Bessarabia
                                        1 infantry moved from Northern Italy to 97 Sea Zone
                                        1 infantry moved from 97 Sea Zone to Greece
                                        EDIT: 3 italian_paras moved from Southern Italy to Greece
                                
                                    Place Units - Italians
                                        2 infantry and 1 italian_para placed in Southern Italy
                                        1 armour and 2 infantry placed in Northern Italy
                                
                                    Turn Complete - Italians
                                        Italians collect 15 PUs; end with 16 PUs
                                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                                        Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                                

                                Combat Hit Differential Summary :

                                French regular : 0.67
                                Italians regular : 0.17
                                British regular : -0.33
                                

                                Savegame

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                                • VictoryFirstV Offline
                                  VictoryFirst
                                  last edited by

                                  hehe that was Italy in 5, never did a turn so fast 😂

                                  B 2 Replies Last reply Reply Quote 1
                                  • B Offline
                                    beelee @VictoryFirst
                                    last edited by beelee

                                    @victoryfirst

                                    Yea I haven't tracked it down yet. Panzer and my game is correct. I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.

                                    Idky it would though. Anyway, it doesn't affect gameplay. I just like the look better. 🙂 We'll get it sorted 🙂

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @VictoryFirst
                                      last edited by

                                      @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                      Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities.

                                      yea,if you control the TTy your dudes will place first. Some SZs can be controlled, but most can't

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                                      • B Offline
                                        beelee @VictoryFirst
                                        last edited by

                                        @victoryfirst

                                        Game History

                                        Round: 3
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 air_transport, 1 artillery and 1 fighter; Remaining resources: 3 PUs; 
                                        
                                            Combat Move - ANZAC
                                        
                                            Combat - ANZAC
                                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                                        
                                            Non Combat Move - ANZAC
                                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                1 infantry moved from Sumatra to 41 Sea Zone
                                                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                                                1 infantry moved from 44 Sea Zone to Celebes
                                                      ANZAC take Celebes from Dutch
                                                1 transport moved from 42 Sea Zone to 41 Sea Zone
                                                1 aaGun moved from Sumatra to 41 Sea Zone
                                                1 aaGun and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                                                1 aaGun moved from 42 Sea Zone to Java
                                                1 fighter moved from Java to India
                                                1 fighter moved from Queensland to Java
                                                1 fighter and 2 infantry moved from New South Wales to Queensland
                                                2 infantry moved from Queensland to Northern Territory
                                        
                                            Place Units - ANZAC
                                                1 air_transport, 1 artillery and 1 fighter placed in New South Wales
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 21 PUs; end with 24 PUs
                                                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
                                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
                                        
                                            Combat Move - French
                                        
                                            Combat - French
                                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                                        
                                            Non Combat Move - French
                                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                                        
                                            Turn Complete - French
                                        

                                        Combat Hit Differential Summary :

                                        EXP Game 6 Victory F3.tsvg

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                                        • B Offline
                                          beelee @beelee
                                          last edited by

                                          @beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                          I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.
                                          Idky it would though.

                                          @VictoryFirst

                                          wow who woulda thunk it ? lol That's what screwed everything up.

                                          Anyway, I reverted it, so will have to use edit, delete and place, when moving with Engnrs. Russia's still move.

                                          I'll try and fix in the future, but I dislike place being messed up more than not being able to move the Fctrys

                                          Also, if you need to recover something on git, hit commits, select the one you want and hit the commit # and you can restore branch.

                                          Then switch to that branch and DL zip and you get the full package.

                                          Took a while to figure that out. :angry_face: lol

                                          B 1 Reply Last reply Reply Quote 2
                                          • B Offline
                                            beelee
                                            last edited by beelee

                                            @VictoryFirst

                                            Hmm ... maybe I'll try and make them Nation specific like russia. It's kinda nice not needing edit to move them but having a Naval Base in the middle of land is kinda fckd

                                            well, I'll dick with it some more

                                            Edit
                                            I can tweak place but then it screws up when they change to majors or undg, hvy. Probably just do the update and continue to work on it

                                            1 Reply Last reply Reply Quote 2

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