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    #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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    • B Offline
      beelee @VictoryFirst
      last edited by

      @victoryfirst

      Hallo

      🙂

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @VictoryFirst
        last edited by

        @victoryfirst

        How's J3 coming ?

        1 Reply Last reply Reply Quote 0
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          TripleA Turn Summary: Japanese round 3

          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 3
          
              Purchase Units - Japanese
                  Japanese buy 2 Japan_destroyers, 3 armour, 1 artillery, 1 elite and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  2 infantry moved from Chahar to Suiyuyan
                  1 bomber moved from Anhwe to Suiyuyan
                  2 infantry moved from Hopei to Shensi
                  1 bomber moved from Anhwe to Shensi
                  2 infantry moved from Anhwe to Kweichow
                  3 armour moved from Shantung to Kweichow
                  1 armour and 1 mech_infantry moved from Yunnan to Szechwan
                  1 artillery and 4 infantry moved from Yunnan to Szechwan
                  5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
                  1 tactical_bomber moved from Anhwe to Suiyuyan
                  1 fighter moved from Anhwe to Shensi
          
              Combat - Japanese
                  Battle in Kweichow
                      Japanese attack with 3 armour, 5 fighters, 2 infantry and 4 tactical_bombers
                      Chinese defend with 3 infantry
                          Japanese roll dice for 3 armour, 5 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 6/14 hits, 7.00 expected hits
                          Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                          1 infantry owned by the Japanese lost in Kweichow
                          3 infantry owned by the Chinese lost in Kweichow
                      Japanese win, taking Kweichow from Chinese with 3 armour, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 3 infantry
                  Battle in Suiyuyan
                      Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
                          Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Suiyuyan
                      Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Szechwan
                      Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Szechwan, round 2 : 2/7 hits, 1.83 expected hits
                          Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Shensi
                      Japanese attack with 1 bomber, 1 fighter and 2 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits
                          Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Shensi
                      Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
          
              Non Combat Move - Japanese
                  Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                  5 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi
                  1 tactical_bomber moved from Suiyuyan to Anhwe
                  1 fighter moved from Shensi to Anhwe
                  1 bomber moved from Shensi to Kwangsi
                  1 bomber moved from Suiyuyan to Kwangsi
                  1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                  1 artillery and 1 elite moved from Japan to 6 Sea Zone
                  2 infantry moved from Japan to 6 Sea Zone
                  1 elite moved from Kwangsi to Yunnan
                  4 infantry moved from Kwangsi to Yunnan
                  4 transports moved from 36 Sea Zone to 6 Sea Zone
                  1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                  1 artillery, 1 elite and 2 infantry moved from 36 Sea Zone to Kwangsi
                  1 Japan_destroyer moved from 19 Sea Zone to 34 Sea Zone
                  1 aaGun moved from Anhwe to Kweichow
                  1 infantry moved from Jehol to Chahar
                  1 J_Rail moved from Kiangsu to Korea
                  1 J_Rail and 1 infantry moved from Korea to Hopei
                  2 artilleries moved from Hopei to Suiyuyan
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry moved from 6 Sea Zone to Korea
                  1 J_Rail moved from Kiangsu to Manchuria
                  1 J_Rail and 1 infantry moved from Manchuria to Yunnan
          
              Place Units - Japanese
                  2 Japan_destroyers placed in 6 Sea Zone
                  1 artillery, 1 elite and 5 infantry placed in Japan
                  3 armour placed in Shantung
          
              Turn Complete - Japanese
                  Japanese collect 35 PUs; end with 37 PUs
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : -1.00
          Japanese regular : 0.17
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • VictoryFirstV Offline
            VictoryFirst
            last edited by

            So sorry for the long delay, I was too caught up with some other stuff 😞

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @VictoryFirst
              last edited by

              @victoryfirst

              no worries

              hope i didn't come off too strong. I enjoy gaming with you

              1 Reply Last reply Reply Quote 1
              • VictoryFirstV Offline
                VictoryFirst
                last edited by

                I am a king of procrastination so I need a kick in my ass from time to time 🙂

                B 3 Replies Last reply Reply Quote 1
                • B Offline
                  beelee @VictoryFirst
                  last edited by

                  @victoryfirst

                  heh heh

                  U got 15 games going 🙂

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @VictoryFirst
                    last edited by beelee

                    @victoryfirst

                    Hallo

                    Game History

                    Round: 3
                    
                        Purchase Units - Americans
                            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 elite, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
                    
                        Place Units - Americans
                            Units in Western United States being upgraded or consumed: 1 infantry
                            1 marine placed in Western United States
                    
                        Combat Move - Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    
                        Combat - Americans
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                            1 artillery and 1 marine moved from Western United States to 10 Sea Zone
                            1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                            1 artillery moved from 25 Sea Zone to Midway
                            1 marine moved from 25 Sea Zone to Midway
                            2 usa_fighters moved from Hawaiian Islands to Midway
                            1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
                            2 Heavy_BBs, 1 artillery, 1 cruiser, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                            1 Rail and 1 elite moved from Eastern United States to Western United States
                    
                        Place Units - Americans
                            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                            1 submarine placed in 101 Sea Zone
                            1 elite placed in Eastern United States
                            Americans undo move 1.
                            1 carrier placed in 101 Sea Zone
                            1 destroyer and 1 transport placed in 101 Sea Zone
                            1 artillery placed in Central United States
                            1 destroyer and 1 submarine placed in 10 Sea Zone
                    
                        Turn Complete - Americans
                            Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                            Americans collect 52 PUs; end with 52 PUs
                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
                    
                        Purchase Units - Chinese
                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                    
                        Combat Move - Chinese
                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                            1 fighter moved from Tsinghai to Shensi
                            1 infantry moved from Kansu to Shensi
                            3 infantry moved from Tsinghai to Shensi
                    
                        Combat - Chinese
                            Battle in Shensi
                                Chinese attack with 1 fighter and 4 infantry
                                Japanese defend with 2 infantry
                                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                                    2 infantry owned by the Japanese lost in Shensi
                                Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                                Casualties for Japanese: 2 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                    
                        Non Combat Move - Chinese
                            Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                            1 fighter moved from Shensi to Tsinghai
                    
                        Place Units - Chinese
                            1 infantry placed in Sikang
                            2 infantry placed in Tsinghai
                    
                        Turn Complete - Chinese
                            Chinese collect 4 PUs; end with 5 PUs
                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                    
                        Purchase Units - British
                            British buy 1 UK_LCV, 1 carrier, 7 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    
                        Combat Move - British
                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            1 bomber and 1 uk_fighter moved from United Kingdom to Holland Belgium
                            EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium
                            1 artillery moved from British Somaliland to 76 Sea Zone
                            1 artillery, 1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                            1 artillery moved from 80 Sea Zone to Iraq
                            1 infantry moved from Northwest Persia to Iraq
                    
                        Combat - British
                            Battle in Iraq
                                British attack with 1 artillery and 1 infantry
                                Neutral_Axis defend with 3 infantry
                                    British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                                    British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                                    1 artillery owned by the British lost in Iraq
                                    2 infantry owned by the Neutral_Axis lost in Iraq
                                1 infantry owned by the British retreated to Northwest Persia
                                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 2
                                Casualties for British: 1 artillery
                                Casualties for Neutral_Axis: 2 infantry
                            Battle in Holland Belgium
                                British attack with 1 bomber, 1 uk_fighter and 3 uk_paras
                                Germans defend with 2 infantry
                                    British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                                    1 infantry owned by the Germans lost in Holland Belgium
                                    British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
                                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Germans lost in Holland Belgium
                                British win, taking Holland Belgium from Germans with 1 bomber, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 6
                                Casualties for Germans: 2 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                    
                        Non Combat Move - British
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan
                            1 bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom
                            1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus
                            1 infantry moved from British Somaliland to 76 Sea Zone
                            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                            1 infantry moved from 98 Sea Zone to Trans-Jordan
                            1 uk_armour moved from Belgian Congo to Egypt
                            1 mech_infantry and 1 uk_armour moved from Kenya to Egypt
                            1 infantry moved from Kenya to Anglo Egyptian Sudan
                            1 uk_armour moved from Union of South Africa to Belgian Congo
                            2 Rails and 2 infantry moved from Union of South Africa to Trans-Jordan
                            1 artillery moved from Egypt to Trans-Jordan
                            1 infantry moved from Egypt to Trans-Jordan
                            1 infantry moved from Shan State to French Indo China
                            1 infantry moved from Burma to Shan State
                            1 infantry moved from India to Burma
                            1 uk_tactical_bomber moved from India to Caucasus
                    
                        Place Units - British
                            Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            5 infantry and 1 uk_armour placed in India
                            2 infantry placed in Union of South Africa
                            1 uk_armour placed in Egypt
                            1 carrier placed in 98 Sea Zone
                            1 uk_fighter placed in 98 Sea Zone
                            1 UK_LCV placed in United Kingdom
                    
                        Turn Complete - British
                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                            Total Cost from Convoy Blockades: 6
                                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,1,1,4,6,1
                            British collect 44 PUs (6 lost to blockades); end with 44 PUs
                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs
                    

                    Combat Hit Differential Summary :

                    Chinese regular : 0.83
                    Japanese regular : -0.67
                    Germans regular : -1.00
                    Neutral_Axis regular : 0.00
                    British regular : 0.33
                    

                    EXP Game 6 Victory UK3edit.tsvg

                    Hey we can edit here lol

                    Forgot UK Air is LL

                    Edit
                    Hmm ... wonder if the powers that be should change that. Most people are honest. Not any fun to win by cheating 🙂

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @VictoryFirst
                      last edited by beelee

                      @victoryfirst

                      hmm place got fckd up.

                      Screenshot from 2024-10-03 08-41-03.png

                      Screenshot from 2024-10-03 08-41-39.png

                      Screenshot from 2024-10-03 08-42-28.png

                      Egypt too. Everything else seems ok. GD it. Spent a lot of time trying to make those as geographically correct as I could 😞

                      Guess I'll have to manually move them. How's it look for you ?

                      Edit
                      That doesn't really make any sense. I haven't updated triplea. I did add Elks fix but that doesn't affect place. Tweaked S Italy a CH because it's PU number was covered up.

                      Don't recall that till recently either.

                      Well, I'll fix for next update. I'm gonna shit can the LM box and move the soviet AGs over. Guess we'll just leave that space blank for now

                      Edit2
                      I guess I should remove the Victory Cities too, since EXP doesn't use them. Make some more room

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @VictoryFirst
                        last edited by beelee

                        @victoryfirst

                        I think I found what happened. When you added the varaibles for take over of Italy, you have minor Fctry listed first. I will change the order and see if it fixes itself 🙂

                        Pretty sure unitList is the order they show up for place. I think some of it is hardwired. Goes AB, NB, Fctry, Inf, Arty, Mech, Armor, Ftr, Tac, Bmbr

                        Trprt, SS, DD, CA, BB, CV

                        Edit
                        Well that didn't work. Idk wtf is going on. I'll just fix it manually, but not knowing what caused it, means it might happen again.

                        W/e F it

                        Edit2
                        Minor Factories have nutted up somehow. Screwing everything up. Trying to track it down.

                        1 Reply Last reply Reply Quote 0
                        • VictoryFirstV Offline
                          VictoryFirst
                          last edited by

                          Oh, I don't understand why that happened. I accidentally did the Japanese turn on 2.6 version thought, might that have caused problems?

                          Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities. I am not sure if that already was like that or if something fckd up.

                          B 1 Reply Last reply Reply Quote 1
                          • VictoryFirstV Offline
                            VictoryFirst
                            last edited by

                            TripleA Turn Summary: Italians round 3

                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 3
                            
                                Purchase Units - Italians
                                    Italians buy 1 armour, 4 infantry and 1 italian_para; Remaining resources: 1 PUs; 
                            
                                Combat Move - Italians
                                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                    1 artillery and 3 infantry moved from Tobruk to Alexandria
                                    1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
                                    1 bomber moved from Southern Italy to Alexandria
                            
                                Combat - Italians
                                    Battle in Morocco
                                        Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                                        French defend with 1 infantry
                                            Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits
                                            French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                                            1 mech_infantry owned by the Italians lost in Morocco
                                            1 infantry owned by the French lost in Morocco
                                        Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                                        Casualties for Italians: 1 mech_infantry
                                        Casualties for French: 1 infantry
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Italians from Morocco: 1 artillery
                                        EDIT: Adding units owned by Italians to Morocco: 1 mech_infantry
                                        EDIT: Turning off Edit Mode
                                    Battle in Alexandria
                                        Italians attack with 1 artillery, 1 bomber and 3 infantry
                                        British defend with 1 infantry
                                            Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                                            British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the British lost in Alexandria
                                        Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                                        Casualties for British: 1 infantry
                                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                            
                                Non Combat Move - Italians
                                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                    Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia
                                    1 bomber moved from Alexandria to Greece
                                    2 armour moved from Greece to Romania
                                    4 infantry moved from Greece to Bulgaria
                                    1 Rail moved from Southern Italy to Northern Italy
                                    1 Rail and 1 infantry moved from Northern Italy to Bessarabia
                                    2 artilleries and 3 infantry moved from Romania to Bessarabia
                                    1 infantry moved from Northern Italy to 97 Sea Zone
                                    1 infantry moved from 97 Sea Zone to Greece
                                    EDIT: 3 italian_paras moved from Southern Italy to Greece
                            
                                Place Units - Italians
                                    2 infantry and 1 italian_para placed in Southern Italy
                                    1 armour and 2 infantry placed in Northern Italy
                            
                                Turn Complete - Italians
                                    Italians collect 15 PUs; end with 16 PUs
                                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                                    Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                            

                            Combat Hit Differential Summary :

                            French regular : 0.67
                            Italians regular : 0.17
                            British regular : -0.33
                            

                            Savegame

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                            • VictoryFirstV Offline
                              VictoryFirst
                              last edited by

                              hehe that was Italy in 5, never did a turn so fast 😂

                              B 2 Replies Last reply Reply Quote 1
                              • B Offline
                                beelee @VictoryFirst
                                last edited by beelee

                                @victoryfirst

                                Yea I haven't tracked it down yet. Panzer and my game is correct. I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.

                                Idky it would though. Anyway, it doesn't affect gameplay. I just like the look better. 🙂 We'll get it sorted 🙂

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @VictoryFirst
                                  last edited by

                                  @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                  Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities.

                                  yea,if you control the TTy your dudes will place first. Some SZs can be controlled, but most can't

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @VictoryFirst
                                    last edited by

                                    @victoryfirst

                                    Game History

                                    Round: 3
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 air_transport, 1 artillery and 1 fighter; Remaining resources: 3 PUs; 
                                    
                                        Combat Move - ANZAC
                                    
                                        Combat - ANZAC
                                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                                    
                                        Non Combat Move - ANZAC
                                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                            Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            1 infantry moved from Sumatra to 41 Sea Zone
                                            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                                            1 infantry moved from 44 Sea Zone to Celebes
                                                  ANZAC take Celebes from Dutch
                                            1 transport moved from 42 Sea Zone to 41 Sea Zone
                                            1 aaGun moved from Sumatra to 41 Sea Zone
                                            1 aaGun and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                                            1 aaGun moved from 42 Sea Zone to Java
                                            1 fighter moved from Java to India
                                            1 fighter moved from Queensland to Java
                                            1 fighter and 2 infantry moved from New South Wales to Queensland
                                            2 infantry moved from Queensland to Northern Territory
                                    
                                        Place Units - ANZAC
                                            1 air_transport, 1 artillery and 1 fighter placed in New South Wales
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 21 PUs; end with 24 PUs
                                            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
                                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
                                    
                                        Combat Move - French
                                    
                                        Combat - French
                                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                                    
                                        Non Combat Move - French
                                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                            Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                                    
                                        Turn Complete - French
                                    

                                    Combat Hit Differential Summary :

                                    EXP Game 6 Victory F3.tsvg

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                                    • B Offline
                                      beelee @beelee
                                      last edited by

                                      @beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                      I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.
                                      Idky it would though.

                                      @VictoryFirst

                                      wow who woulda thunk it ? lol That's what screwed everything up.

                                      Anyway, I reverted it, so will have to use edit, delete and place, when moving with Engnrs. Russia's still move.

                                      I'll try and fix in the future, but I dislike place being messed up more than not being able to move the Fctrys

                                      Also, if you need to recover something on git, hit commits, select the one you want and hit the commit # and you can restore branch.

                                      Then switch to that branch and DL zip and you get the full package.

                                      Took a while to figure that out. :angry_face: lol

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                                      • B Offline
                                        beelee
                                        last edited by beelee

                                        @VictoryFirst

                                        Hmm ... maybe I'll try and make them Nation specific like russia. It's kinda nice not needing edit to move them but having a Naval Base in the middle of land is kinda fckd

                                        well, I'll dick with it some more

                                        Edit
                                        I can tweak place but then it screws up when they change to majors or undg, hvy. Probably just do the update and continue to work on it

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                                        • VictoryFirstV Offline
                                          VictoryFirst
                                          last edited by

                                          I am playing too many games lol. I am ping-ponging between threads. Need to get my head wrapped around the german turn here 😀

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                                          • VictoryFirstV Offline
                                            VictoryFirst
                                            last edited by

                                            Lol that's new 😀

                                            8049a839-c4a2-47dc-99df-26fb267a1a68-image.png

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