TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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@ubernaut No, I'm not seeing it as the same issue at all. I'm going to open an other one then, with the game-save you provided.
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@Cernel 🫡 thanks sorry i’m so slow abt git hub not even sure why lol
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@ubernaut Have you experienced this happening also in sea battles without scrambles or in sea battles with scrabled and non scrambled defending units or only in sea battles in which all defending units have been scrambled (against a sea-borne assault) (like in this case)?
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@malmessi this is the turn start i cant tell what is happening in your battle but it sounds like you figured out you accidentally did a bombing raid and not an attack is that right?
No, I used a naval fighter that is not able to bomb.
Simply moved my fig over berlin in CM and when I clicked DONE no combat triggered.
Propably due to air trasp being considered as as a sort of barrack/factoryIt is strange, air trasps have a sort of immunity and they cannot be hit, not even be target of an air attack with fighter...
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@Cernel yeah pretty sure i noticed it happening i regular sea battles and a few things seemed wrong but not enough for me to dig about i.
this particular event made me realize something was definitely up. lmk if there’s any kind of testing i can provide to halp sus things out
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@malmessi naval fighters can’t bomb air transports have special rules and cannot be part of regular combat it is explained in the rules pdf but there is a lot there

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@ubernaut Let's talk about this in
https://github.com/triplea-game/triplea/issues/14990 -
@Cernel roger that
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@Nothingtoseehere btw just the dice stats r fine wen u paste the entire history in here it does something weird to the emails that makes them look blank
I prefer having the history in the thread so I can look things up without going into the client for every little thing.
But if posting the history causes issues for you, I'll do it in separate posts in the future. -
@Nothingtoseehere got a big one here for wenever
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@Nothingtoseehere fyi i forgor one move and changed the save file incase you downloaded directly from email it might not include that
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@ubernaut I'm up. Let's do this.
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@ubernaut Would you mind if I changed the casualties in Voronezh? I want to change it from taking the Italian CE to a German art or CE as one of the casualties.
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@Nothingtoseehere u cant do that after knowing ur return fire sorry
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@Nothingtoseehere sorry just saw this btw
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@ubernaut Why? The Italian CE would have had the same combat value as the German one I want to replace it with. So even if the fight had continued, the rolls would have been the same. I really don't think this should be a problem for me, since I didn't mind all your takebacks from the last British turn. I think it's in the interest of speeding the game up, at least a little, if we grant each other small changes like that, instead of being forced to overthink everything.
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@Nothingtoseehere idk why you choose any particular unit but u absolutely cannot ask for a change after knowing return fire this is not like the other edits we’ve had.
if i was gonna allow that i’d ask for a better look at my russian construction since i didnt look hard enough at that last time. that would in fact be a less egregious ask since it would at least be completely before any decisions you made. my entire russian turn actually would have been different had i taken the proper amount of time to look at uk before making my russian move.
not only would changing the losses after knowing return fire improve ur attack advances in the next round it also could have potentially affected my loss decisions. if we start allowing after outcome decision changes this game will never end lol
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@ubernaut I would agree, if I was asking to keep units that behave differently in later rounds, like wanting to take back sacrificing Bombers or Tacs on defense and instead want to sacrifice inf or artillery, after you saw your return fire was brutal. But they would have literally fought the same, they cost the same, they do the same things, just for a different member of the axis.
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@ubernaut I probably would have done it like that, in the first place, if I had taken my sweet time, thinking it over, instead of trying to finish the combats nice and quickly.
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@Nothingtoseehere my return fire? i was attacking. and yeah it allows you to do way more can opener type stuff and again if had totally wiffed on your return fire and i had continued the attack then sacrificing those first would def be better for you.
im saying if you want that kind of edit im asking to redo my russian purchase and placement from last round as that would be less egregious an ask so we would need to restart the entire round
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