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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernaut
      ubernaut Moderators @Nothingtoseehere last edited by

      @nothingtoseehere actually should be able to go ahead do do my combat move right away want to do it live?

      N 1 Reply Last reply Reply Quote 0
      • N
        Nothingtoseehere @ubernaut last edited by

        @ubernaut Yes

        ubernaut 2 Replies Last reply Reply Quote 0
        • ubernaut
          ubernaut Moderators @Nothingtoseehere last edited by

          @nothingtoseehere sorry wasn’t able to wrap it up today. hopefully tomorrow 🙂

          1 Reply Last reply Reply Quote 0
          • ubernaut
            ubernaut Moderators last edited by

            TripleA Turn Summary: Usa round 7

            TripleA Turn Summary for game: Total World War: December 1941 3.0

            Game History

            Round: 7
            
                Research Technology - Usa
                    Usa spend 0 on tech rolls
                        Usa roll 1,11,1,3,12,8,12,11,5,7,7,2,9,8,11,12,1,2 and gets 3 hits
                    Usa removing all Technology Tokens after successful research.
                    Usa discover ImprovedGunLaying
            
                Combat Move - Usa
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                    1 americanInfantry moved from Western Sahara to 61 Sea Zone
                    1 americanBattleship, 1 americanCruiser and 1 americanDestroyer moved from 61 Sea Zone to 42 Sea Zone
                    1 americanInfantry and 1 americanTransport moved from 61 Sea Zone to 42 Sea Zone
                    1 americanDestroyer moved from 41 Sea Zone to 42 Sea Zone
                    2 americanNavalFighters and 1 americanSubmarine moved from 108 Sea Zone to 102 Sea Zone
                    2 americanNavalFighters and 1 americanSubmarine moved from 108 Sea Zone to 107 Sea Zone
                    1 americanInfantry moved from Johnston Island to 116 Sea Zone
                    1 americanInfantry and 1 americanTransport moved from 116 Sea Zone to 132 Sea Zone
                    1 americanInfantry moved from Gilbert Islands to 132 Sea Zone
                    1 americanNavalFighter moved from Johnston Island to 132 Sea Zone
                    3 americanInfantrys and 1 americanMarine moved from Dutch New Guinea to 145 Sea Zone
                    3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 145 Sea Zone to 132 Sea Zone
                    5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter moved from 132 Sea Zone to Marshall Islands
                    1 americanInfantry moved from 42 Sea Zone to Morrocco
            
                Combat - Usa
                    Battle in Morrocco
                        Usa attack with 1 americanInfantry
                        VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 1 italianAlpineInfantry and 1 italianNavalFighter; Germany defend with 1 UnitsForExiledAllies, 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys and 2 germanTanks
                            Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 0/2 hits, 0.83 expected hits
                            Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                            VichyFrance roll dice for 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys, 2 germanTanks, 1 italianAlpineInfantry and 1 italianNavalFighter in Morrocco, round 2 : 3/13 hits, 5.58 expected hits
                            1 americanInfantry owned by the Usa lost in Morrocco
                        VichyFrance win with 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys, 2 germanTanks, 1 italianAlpineInfantry and 1 italianNavalFighter remaining. Battle score for attacker is -3
                        Casualties for Usa: 1 americanInfantry
                    Battle in 107 Sea Zone
                        Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                        Japan defend with 1 japaneseDestroyer
                            Usa roll dice for 1 americanSubmarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 japaneseDestroyer owned by the Japan lost in 107 Sea Zone
                        Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                        Casualties for Japan: 1 japaneseDestroyer
                    Battle in Marshall Islands
                        Usa attack with 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter
                        Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                            Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
                            Usa roll dice for 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 2 : 1/7 hits, 1.33 expected hits
                            Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/3 hits, 1.17 expected hits
                            1 americanInfantry owned by the Usa lost in Marshall Islands
                            1 japaneseCombatEngineer owned by the Japan lost in Marshall Islands
                            Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
                            Usa roll dice for 4 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 3 : 1/6 hits, 1.25 expected hits
                            Japan roll dice for 1 japaneseAntiAirGun and 1 japaneseEntrenchment in Marshall Islands, round 3 : 1/2 hits, 0.75 expected hits
                            1 americanInfantry owned by the Usa lost in Marshall Islands
                            1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands
                            Usa roll dice for 3 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 4 : 1/5 hits, 1.17 expected hits
                            Japan roll dice for 1 japaneseEntrenchment in Marshall Islands, round 4 : 1/1 hits, 0.58 expected hits
                            1 americanInfantry owned by the Usa lost in Marshall Islands
                            1 japaneseEntrenchment owned by the Japan lost in Marshall Islands
                        Some non-combat units are destroyed: 
                        Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine and 1 americanNavalFighter remaining. Battle score for attacker is 5
                        Casualties for Usa: 3 americanInfantrys
                        Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                    Battle in 102 Sea Zone
                        Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                        Japan defend with 1 japaneseDestroyer
                            Usa roll dice for 1 americanSubmarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            Usa roll dice for 2 americanNavalFighters in 102 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                            Japan roll dice for 1 japaneseDestroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                            1 japaneseDestroyer owned by the Japan lost in 102 Sea Zone
                        Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                        Casualties for Japan: 1 japaneseDestroyer
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    2 americanNavalFighters moved from 102 Sea Zone to 120 Sea Zone
                    2 americanNavalFighters moved from 107 Sea Zone to 120 Sea Zone
                    1 americanNavalFighter moved from Marshall Islands to Gilbert Islands
                    1 americanAirTransport and 1 americanNavalFighter moved from Gibraltar to Western Sahara
                    2 americanNavalFighters moved from Hawaiian Islands to 115 Sea Zone
                    1 americanNavalFighter moved from Dutch New Guinea to Java
                    1 americanAntiAirGun and 1 americanMech.Infantry moved from New York to 30 Sea Zone
                    2 americanMarines moved from Washington to 30 Sea Zone
                    1 americanAntiAirGun, 2 americanMarines, 1 americanMech.Infantry and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                    1 americanAntiAirGun, 2 americanMarines and 1 americanMech.Infantry moved from 39 Sea Zone to Azores
                    2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                    4 americanInfantrys moved from Azores to 40 Sea Zone
                    4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                    4 americanInfantrys moved from 61 Sea Zone to Western Sahara
                    1 americanTransport moved from 108 Sea Zone to 109 Sea Zone
                    1 americanInfantry moved from Midway to 109 Sea Zone
                    1 americanInfantry and 1 americanTransport moved from 109 Sea Zone to 115 Sea Zone
                    1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands
                    2 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 3 americanInfantrys, 3 americanSubmarines and 2 americanTransports moved from 108 Sea Zone to 120 Sea Zone
                    1 americanCombatEngineer and 3 americanInfantrys moved from 120 Sea Zone to Wake Island
                    2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                    1 americanTransport moved from 39 Sea Zone to 37 Sea Zone
                    2 americanTransports moved from 61 Sea Zone to 39 Sea Zone
                    3 americanTransports moved from 61 Sea Zone to 41 Sea Zone
                    2 americanAdvancedSubmarines and 2 americanCarriers moved from 156 Sea Zone to 115 Sea Zone
                    1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Northeastern US
                    1 Material and 1 Train moved from New York to Northeastern US
                    1 Train moved from Northeastern US to Southern Central US
                    1 Train moved from Northeastern US to New York
            
                Purchase Units - Usa
                    Usa buy 1 americanAdvancedSubmarine, 1 americanArtillery, 1 americanBarracks, 1 americanDestroyer, 6 americanInfantrys, 2 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Usa
                    Units in Northeastern US being upgraded or consumed: 2 Materials
                    1 americanBarracks placed in Northeastern US
                    2 americanNavalFighters placed in 115 Sea Zone
                    1 americanAdvancedSubmarine, 1 americanDestroyer and 1 americanSubmarine placed in 156 Sea Zone
                    1 americanArtillery placed in New York
                    4 americanInfantrys placed in Washington
                    2 americanInfantrys placed in San Francisco
            
                Activate Technology - Usa
                    Usa activating ImprovedGunLaying
                    Trigger americanIGL3: Setting bombard to 6 for unitAttachment attached to americanBattleship-damaged
                    Trigger americanIGL1: Setting bombard to 4 for unitAttachment attached to americanCruiser
                    Trigger americanIGL2: Setting bombard to 6 for unitAttachment attached to americanBattleship
            
                Turn Complete - Usa
                    Usa collect 70 PUs; end with 70 PUs
                    Units generate 9 techTokens; Usa end with 9 techTokens
            

            Combat Hit Differential Summary :

            Japan regular : 0.25
            VichyFrance regular : -2.58
            Usa regular : -0.58
            Japan AntiAircraftGun : -0.17
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • ubernaut
              ubernaut Moderators @Nothingtoseehere last edited by

              @nothingtoseehere 🇹🇷 time

              N 1 Reply Last reply Reply Quote 0
              • M
                malmessi last edited by

                Hi, sorry for the intrusion but me and my friends are trying to learn 3.0.0.6 after months playing 2.8 and you seem to play that version

                Subs were completely different...

                Now sub attack with 3 and not 4 (subs are weaker)
                Now sub defend with zero if joined with surface naval units (subs are weaker)
                Now subs can be hit by any air units EVEN WITHOUT A SUPPORTING DES (subs are weaker)
                Maybe the only good news is that sub movement cannot be blocked by any opponent's unit but being a sub so weak, why sould I be worried about blocking it ?

                N 1 Reply Last reply Reply Quote 0
                • M
                  malmessi last edited by

                  Wanted to see your game and

                  This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA

                  But I downloaded tha last aveilable version of TripleA ans still get thuis message !!

                  N 1 Reply Last reply Reply Quote 0
                  • M
                    malmessi last edited by

                    Do you use a pre release ?
                    Wich one ? Is it stable ?

                    1 Reply Last reply Reply Quote 0
                    • N
                      Nothingtoseehere @malmessi last edited by

                      @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                      Wanted to see your game and

                      This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA

                      But I downloaded tha last aveilable version of TripleA ans still get thuis message !!

                      @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                      Do you use a pre release ?
                      Wich one ? Is it stable ?

                      We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
                      So far, we have had no issues with its stability.

                      1 Reply Last reply Reply Quote 1
                      • N
                        Nothingtoseehere @malmessi last edited by

                        @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                        Hi, sorry for the intrusion but me and my friends are trying to learn 3.0.0.6 after months playing 2.8 and you seem to play that version

                        Subs were completely different...

                        Now sub attack with 3 and not 4 (subs are weaker)
                        Now sub defend with zero if joined with surface naval units (subs are weaker)
                        Now subs can be hit by any air units EVEN WITHOUT A SUPPORTING DES (subs are weaker)
                        Maybe the only good news is that sub movement cannot be blocked by any opponent's unit but being a sub so weak, why sould I be worried about blocking it ?

                        The version 3 changes to sub and destroyer mechanics were intended to make spamming subs less optimal and way less of a no-brainer. They are no longer the best cheap ship compared to destroyers, they are still cheaper for attacking and they are actually harder to get rid of on their own after improved destroyers than they were in versions 2.8 and earlier, and keep their first strike (at least on offense) past improved destroyers. But they no longer have attack 4, they simply suck for defense when they are part of a fleet. It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

                        M 1 Reply Last reply Reply Quote 1
                        • M
                          malmessi @Nothingtoseehere last edited by

                          @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                          . It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

                          That's why I wanted to see your game, to see the use of subs

                          N 1 Reply Last reply Reply Quote 1
                          • N
                            Nothingtoseehere @malmessi last edited by

                            @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                            @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                            . It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

                            That's why I wanted to see your game, to see the use of subs

                            Like I wrote here:

                            We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
                            So far, we have had no issues with its stability.

                            You can download the triplea and tww XML versions, if you follow the links and then take a look.

                            1 Reply Last reply Reply Quote 1
                            • N
                              Nothingtoseehere last edited by

                              TripleA Move Summary: Turkey round 7

                              TripleA Move Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 7
                              
                                  Combat Move - Turkey
                                          Some non-combat units are destroyed: 
                                      1 turkishInfantry moved from Eastern Turkey to Northern Iran
                                            Turkey take Northern Iran from Russia
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • N
                                Nothingtoseehere @ubernaut last edited by

                                @ubernaut 🦃 cm just fyi.

                                1 Reply Last reply Reply Quote 0
                                • N
                                  Nothingtoseehere last edited by

                                  TripleA Turn Summary: Turkey round 7

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 7
                                  
                                      Combat Move - Turkey
                                              Some non-combat units are destroyed: 
                                          1 turkishInfantry moved from Eastern Turkey to Northern Iran
                                                Turkey take Northern Iran from Russia
                                  
                                      Combat - Turkey
                                  
                                      Non Combat Move - Turkey
                                          1 turkishSubmarine moved from 48 Sea Zone to 43 Sea Zone
                                          1 turkishAntiTankGun, 2 turkishArtillerys, 1 turkishCombatEngineer and 2 turkishInfantrys moved from Eastern Turkey to Turkey
                                          1 turkishInfantry moved from Western Turkey to Turkey
                                          1 turkishInfantry moved from Greece to Bulgaria
                                          2 turkishInfantrys moved from Istanbul to Bulgaria
                                  
                                      Purchase Units - Turkey
                                          Turkey buy 1 turkishArtillery and 1 turkishInfantry; Remaining resources: 1 PUs; 
                                  
                                      Place Units - Turkey
                                          1 turkishArtillery and 1 turkishInfantry placed in Turkey
                                  
                                      Turn Complete - Turkey
                                          Turkey collect 8 PUs; end with 9 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • N
                                    Nothingtoseehere last edited by

                                    @ubernaut Germany is probably going to take a while yet.

                                    ubernaut 1 Reply Last reply Reply Quote 1
                                    • ubernaut
                                      ubernaut Moderators @Nothingtoseehere last edited by

                                      @nothingtoseehere no worries 🙂

                                      1 Reply Last reply Reply Quote 0
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