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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Lobby Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere i just checked the save it looks fine

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut Yeah me too

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Lobby Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere btw gonna assume the same attack for us at this point if u want i can just marti roll those assuming u wouldn't do that scramble

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 2 Replies Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut tech and diplomacy same as here?

            ubernautU 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere
              last edited by

              TripleA Turn Summary: Italy round 3

              TripleA Turn Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 3
              
                  Research Technology - Italy
                      Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                          Italy roll 4,3,8,11,11,10 and gets 0 hits
              
                  Combat Move - Italy
                      Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                      Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                      Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                      Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                      Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                      Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                      1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone
                      1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus
                      1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                      1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
                      1 italianInfantry moved from Sicily to 46 Sea Zone
                      1 italianInfantry moved from Southern Italy to 46 Sea Zone
                      2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                      2 italianInfantrys moved from 48 Sea Zone to Malta
                      2 italianInfantrys moved from Sicily to 48 Sea Zone
                      1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone
                      2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone
                      1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone
                      1 italianNavalFighter moved from Algeria to 43 Sea Zone
                      1 italianFighter moved from Southern Spain to 43 Sea Zone
                      2 italianInfantrys moved from 43 Sea Zone to Gibraltar
              
                  Combat - Italy
                      Strategic bombing raid in Southern Caucasus
                              Russia roll AntiAircraftGun dice in Southern Caucasus : 0/1 hits, 0,08 expected hits
                          Bombing raid in Southern Caucasus rolls: 1 and causes: 1 damage to unit: Rail
                          Bombing raid in Southern Caucasus causes 1 damage total. 
                      Battle in Malta
                          Italy attack with 2 italianInfantrys
                          Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber
                              Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits
                              Italy roll dice for 2 italianInfantrys in Malta, round 2 : 0/2 hits, 0,17 expected hits
                              Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber in Malta, round 2 : 4/8 hits, 4,42 expected hits
                              2 italianInfantrys owned by the Italy lost in Malta
                              1 britishAntiAirGun owned by the Britain lost in Malta
                          Britain win with 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber remaining. Battle score for attacker is -2
                          Casualties for Italy: 2 italianInfantrys
                          Casualties for Britain: 1 britishAntiAirGun
                      Battle in Gibraltar
                          Italy attack with 2 italianInfantrys
                          Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishArtillery, 1 britishDocks, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers
                              Italy roll dice for 1 italianBattleship in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits
                              Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits
                              Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers in Gibraltar, round 2 : 3/9 hits, 3,75 expected hits
                              2 italianInfantrys owned by the Italy lost in Gibraltar
                          Britain win with 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers remaining. Battle score for attacker is -6
                          Casualties for Italy: 2 italianInfantrys
              
                  Non Combat Move - Italy
                      Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                      Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                      Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                      Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                      1 italianStrategicBomber moved from Southern Caucasus to Romania
                      1 italianFighter moved from Cyrenaica to Sicily
                      1 italianNavalFighter moved from 43 Sea Zone to Sicily
                      1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy
                      1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain
                      1 Truck, 1 italianAntiAirGun, 1 italianInfantry and 1 italianTank moved from Vichy France to Northern Spain
                      1 italianAirTransport moved from Cyrenaica to Sicily
                      1 Material and 1 Truck moved from Tripolitania to Cyrenaica
                      1 italianCombatEngineer moved from Al Kufrah to Cyrenaica
                      1 italianMarine moved from Al Kufrah to Cyrenaica
                      1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Cyrenaica to Al Kufrah
                      1 italianFighter moved from 43 Sea Zone to Cyrenaica
                      1 italianAntiAirGun, 1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank moved from Southern Ukraine to Kharkov
                      1 italianInfantry moved from Kharkov to Orel Kursk
                      1 italianInfantry moved from Orel Kursk to Pskov
                      1 italianSubmarine moved from 48 Sea Zone to 43 Sea Zone
                      1 Train moved from Northern Italy to Rome
                      1 Train, 1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Southern Spain
                      1 Truck moved from Northern Spain to Vichy France
                      1 italianInfantry moved from Rome to Northern Italy
              
                  Purchase Units - Italy
                      Italy buy 1 italianAirfield, 1 italianAlpineInfantry, 2 italianInfantrys, 1 italianParatrooper, 1 italianSubmarine and 1 italianTransport; Remaining resources: 0 PUs; 6 techTokens; 
              
                  Place Units - Italy
                      1 italianTransport placed in 47 Sea Zone
                      1 italianSubmarine placed in 50 Sea Zone
                      Units in Cyrenaica being upgraded or consumed: 1 Material
                      1 italianAirfield placed in Cyrenaica
                      1 italianInfantry placed in Rome
                      1 italianAlpineInfantry, 1 italianInfantry and 1 italianParatrooper placed in Sicily
              
                  Turn Complete - Italy
                      Italy collect 26 PUs; end with 26 PUs
                      Units generate 6 techTokens; Italy end with 12 techTokens
              

              Combat Hit Differential Summary :

              Italy regular : -1,25
              Russia AntiAircraftGun : -0,08
              Britain regular : -1,17
              

              Savegame

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              • N Offline
                Nothingtoseehere @ubernaut
                last edited by Nothingtoseehere

                @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                @nothingtoseehere btw gonna assume the same attack for us at this point if u want i can just marti roll those assuming u wouldn't do that scramble

                @ubernaut Just do it yourself. I won't scramble this time either.

                ubernautU 2 Replies Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Lobby Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere not sure wat u r asking but yeah i will attempt same tech and pass on politics

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere cool hopefully will have time to finish it today was done yesterday 😛

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Lobby Moderators
                      last edited by

                      TripleA Turn Summary: Usa round 3

                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 3
                      
                          Research Technology - Usa
                              Usa spend 0 on tech rolls
                                  Usa roll 2,8,1,4,2,9,2,3,1,2,10,3 and gets 0 hits
                      
                          Combat Move - Usa
                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                              1 americanStrategicBomber moved from Cameroon to 61 Sea Zone
                              1 americanNavalFighter moved from Azores to 61 Sea Zone
                              1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone
                      
                          Combat - Usa
                              Battle in 24 Sea Zone
                                  Usa attack with 1 americanDestroyer; Britain loiter and taunt
                                  Germany defend with 1 germanSubmarine
                                      Usa roll DepthChargeAttack dice in 24 Sea Zone : 0/1 hits, 0.08 expected hits
                                  1 germanSubmarine owned by the Germany submerged
                              Battle in 61 Sea Zone
                                  Usa attack with 1 americanNavalFighter and 1 americanStrategicBomber
                                  Germany defend with 1 germanSubmarine
                                      Usa roll DepthChargeAttack dice in 61 Sea Zone : 0/1 hits, 0.08 expected hits
                                  1 germanSubmarine owned by the Germany submerged
                              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                              Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                              Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland
                              Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland
                              Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland
                              Trigger americanProd1: Usa has 1 Material placed in Washington
                              1 americanNavalFighter and 1 americanStrategicBomber moved from 61 Sea Zone to Gibraltar
                              1 americanAirTransport and 1 americanParatrooper moved from Azores to Gibraltar
                              1 americanFighter moved from Gilbert Islands to Dutch New Guinea
                              1 americanFighter moved from Gilbert Islands to Queensland
                              4 americanMarines moved from Washington to 30 Sea Zone
                              2 americanInfantrys moved from Eastern US to 36 Sea Zone
                              1 americanCruiser, 1 americanDestroyer, 4 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                              1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone
                              2 americanInfantrys and 4 americanMarines moved from 39 Sea Zone to Azores
                              1 americanInfantry and 1 americanMarine moved from Azores to 39 Sea Zone
                              1 americanCombatEngineer moved from Azores to 39 Sea Zone
                              1 americanCombatEngineer and 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
                              1 americanCombatEngineer moved from 30 Sea Zone to Washington
                              1 americanBattleship, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                              1 americanInfantry and 1 americanMarine moved from 41 Sea Zone to Gibraltar
                              1 Material and 1 Truck moved from Central Norway to 12 Sea Zone
                              1 Material, 1 Truck and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                              1 Material and 1 Truck moved from 14 Sea Zone to Archangel
                              3 americanInfantrys and 1 americanMarine moved from French Guyana to 58 Sea Zone
                              1 americanDestroyer, 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 58 Sea Zone to 62 Sea Zone
                              3 americanInfantrys and 1 americanMarine moved from 62 Sea Zone to West Africa
                              3 americanInfantrys and 1 americanMarine moved from Wake Island to 124 Sea Zone
                              2 americanCarriers, 1 americanCruiser, 4 americanDestroyers, 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 2 americanTransports moved from 124 Sea Zone to 118 Sea Zone
                              1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
                              1 Truck and 1 americanArtillery moved from Hawaiian Islands to 115 Sea Zone
                              1 Truck, 1 americanArtillery and 1 americanTransport moved from 115 Sea Zone to 105 Sea Zone
                              1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 118 Sea Zone
                              1 americanAntiTankGun and 1 americanArtillery moved from British Columbia to 104 Sea Zone
                              2 americanSubmarines moved from 116 Sea Zone to 123 Sea Zone
                              1 americanSubmarine moved from 132 Sea Zone to 130 Sea Zone
                              1 Material and 1 Train moved from Washington to Los Angeles
                              1 Train and 2 americanAntiAirGuns moved from Los Angeles to Southwestern US
                              1 Train and 1 americanInfantry moved from British Columbia to Washington
                              1 Truck moved from New York to Washington
                              1 Truck and 1 americanAntiAirGun moved from Washington to New York
                      
                          Purchase Units - Usa
                              Usa buy 2 americanInfantrys, 2 americanNavalFighters, 1 americanSubmarine and 5 americanTransports; Remaining resources: 0 PUs; 12 techTokens; 
                              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                      
                          Place Units - Usa
                              2 americanNavalFighters placed in Hawaiian Islands
                              4 americanTransports placed in 30 Sea Zone
                              1 americanSubmarine and 1 americanTransport placed in 156 Sea Zone
                              1 americanInfantry placed in Washington
                              1 americanInfantry placed in San Francisco
                      
                          Turn Complete - Usa
                              Trigger LLaMA: has removed 1 Material owned by Usa in Archangel
                              Trigger LLaTRA: has removed 1 Truck owned by Usa in Archangel
                              Trigger LLaMA: Russia has 1 Material placed in Archangel
                              Trigger LLaTRA: Russia has 1 Truck placed in Archangel
                              Usa collect 69 PUs; end with 69 PUs
                              Units generate 6 techTokens; Usa end with 18 techTokens
                      

                      Combat Hit Differential Summary :

                      Usa DepthChargeAttack : -0.17
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere go for 🇹🇷

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 2 Replies Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere
                          last edited by

                          TripleA Manual Gamesave Post: Turkey round 3

                          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                          Game History

                          Round: 3
                          
                              Combat Move - Turkey
                                  Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
                                  Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
                                  Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
                                  Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
                                  Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
                                  Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
                                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
                                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
                                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
                                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
                                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
                                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
                                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
                                  1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
                                  1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut Just a Depth Charge attack I'm going to assume submerge.

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere
                              last edited by

                              TripleA Turn Summary: Turkey round 3

                              TripleA Turn Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 3
                              
                                  Combat Move - Turkey
                                      Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
                                      Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
                                      Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
                                      Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
                                      Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
                                      Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
                                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
                                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
                                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
                                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
                                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
                                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
                                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
                                      1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
                                      1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
                              
                                  Combat - Turkey
                                      Battle in 52 Sea Zone
                                          Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine
                                          Britain defend with 1 britishSubmarine
                                              Turkey roll DepthChargeAttack dice in 52 Sea Zone : 1/1 hits, 0,08 expected hits
                                              1 britishSubmarine owned by the Britain lost in 52 Sea Zone
                                          Turkey win, taking 52 Sea Zone from Neutral with 1 turkishDestroyer and 1 turkishSubmarine remaining. Battle score for attacker is 7
                                          Casualties for Britain: 1 britishSubmarine
                              
                                  Non Combat Move - Turkey
                                      1 turkishArtillery moved from Western Turkey to Turkey
                                      1 turkishAntiTankGun moved from Eastern Turkey to Turkey
                                      1 turkishInfantry moved from Turkey to Eastern Turkey
                              
                                  Purchase Units - Turkey
                                      Trigger TurkeyAllied2: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishCombatEngineer
                                      Trigger TurkeyAllied1: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishInfantry
                                      Trigger TurkeyAllied4: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishArtillery
                                      Trigger TurkeyAllied3: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishTank
                                      Trigger TurkeyAllied6: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishSubmarine
                                      Trigger TurkeyAllied5: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishTransport
                                      Trigger TurkeyAllied8: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishAntiAirGun
                                      Trigger TurkeyAllied7: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishDestroyer
                                      Trigger TurkeyAllied9: Setting requiresUnits to turkishAircraftPlant for unitAttachment attached to turkishFighter
                              
                                  Turn Complete - Turkey
                                      Turkey collect 7 PUs; end with 7 PUs
                              

                              Combat Hit Differential Summary :

                              Turkey DepthChargeAttack : 0,92
                              

                              Savegame

                              1 Reply Last reply Reply Quote 1
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut I'm still figuring out what to do with Germany.

                                ubernautU 1 Reply Last reply Reply Quote 1
                                • ubernautU Offline
                                  ubernaut Lobby Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere dam lol

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut I get notified for the fix tww threat anyways. You don't need to mention me.

                                    ubernautU 2 Replies Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere cool

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere should we replace the file or just leave as is for this game? it's just a display issue doesn't effect gameplay

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut I don't mind. Honestly, I don't pay much attention to the little tech icons.

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere still might be good to test it at least for the next game

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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