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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Usa round 3

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 3
      
          Research Technology - Usa
              Usa spend 0 on tech rolls
                  Usa roll 2,8,1,4,2,9,2,3,1,2,10,3 and gets 0 hits
      
          Combat Move - Usa
              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
              1 americanStrategicBomber moved from Cameroon to 61 Sea Zone
              1 americanNavalFighter moved from Azores to 61 Sea Zone
              1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone
      
          Combat - Usa
              Battle in 24 Sea Zone
                  Usa attack with 1 americanDestroyer; Britain loiter and taunt
                  Germany defend with 1 germanSubmarine
                      Usa roll DepthChargeAttack dice in 24 Sea Zone : 0/1 hits, 0.08 expected hits
                  1 germanSubmarine owned by the Germany submerged
              Battle in 61 Sea Zone
                  Usa attack with 1 americanNavalFighter and 1 americanStrategicBomber
                  Germany defend with 1 germanSubmarine
                      Usa roll DepthChargeAttack dice in 61 Sea Zone : 0/1 hits, 0.08 expected hits
                  1 germanSubmarine owned by the Germany submerged
              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
              Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
              Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland
              Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland
              Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland
              Trigger americanProd1: Usa has 1 Material placed in Washington
              1 americanNavalFighter and 1 americanStrategicBomber moved from 61 Sea Zone to Gibraltar
              1 americanAirTransport and 1 americanParatrooper moved from Azores to Gibraltar
              1 americanFighter moved from Gilbert Islands to Dutch New Guinea
              1 americanFighter moved from Gilbert Islands to Queensland
              4 americanMarines moved from Washington to 30 Sea Zone
              2 americanInfantrys moved from Eastern US to 36 Sea Zone
              1 americanCruiser, 1 americanDestroyer, 4 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
              1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone
              2 americanInfantrys and 4 americanMarines moved from 39 Sea Zone to Azores
              1 americanInfantry and 1 americanMarine moved from Azores to 39 Sea Zone
              1 americanCombatEngineer moved from Azores to 39 Sea Zone
              1 americanCombatEngineer and 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
              1 americanCombatEngineer moved from 30 Sea Zone to Washington
              1 americanBattleship, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
              1 americanInfantry and 1 americanMarine moved from 41 Sea Zone to Gibraltar
              1 Material and 1 Truck moved from Central Norway to 12 Sea Zone
              1 Material, 1 Truck and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
              1 Material and 1 Truck moved from 14 Sea Zone to Archangel
              3 americanInfantrys and 1 americanMarine moved from French Guyana to 58 Sea Zone
              1 americanDestroyer, 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 58 Sea Zone to 62 Sea Zone
              3 americanInfantrys and 1 americanMarine moved from 62 Sea Zone to West Africa
              3 americanInfantrys and 1 americanMarine moved from Wake Island to 124 Sea Zone
              2 americanCarriers, 1 americanCruiser, 4 americanDestroyers, 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 2 americanTransports moved from 124 Sea Zone to 118 Sea Zone
              1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
              1 Truck and 1 americanArtillery moved from Hawaiian Islands to 115 Sea Zone
              1 Truck, 1 americanArtillery and 1 americanTransport moved from 115 Sea Zone to 105 Sea Zone
              1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 118 Sea Zone
              1 americanAntiTankGun and 1 americanArtillery moved from British Columbia to 104 Sea Zone
              2 americanSubmarines moved from 116 Sea Zone to 123 Sea Zone
              1 americanSubmarine moved from 132 Sea Zone to 130 Sea Zone
              1 Material and 1 Train moved from Washington to Los Angeles
              1 Train and 2 americanAntiAirGuns moved from Los Angeles to Southwestern US
              1 Train and 1 americanInfantry moved from British Columbia to Washington
              1 Truck moved from New York to Washington
              1 Truck and 1 americanAntiAirGun moved from Washington to New York
      
          Purchase Units - Usa
              Usa buy 2 americanInfantrys, 2 americanNavalFighters, 1 americanSubmarine and 5 americanTransports; Remaining resources: 0 PUs; 12 techTokens; 
              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
      
          Place Units - Usa
              2 americanNavalFighters placed in Hawaiian Islands
              4 americanTransports placed in 30 Sea Zone
              1 americanSubmarine and 1 americanTransport placed in 156 Sea Zone
              1 americanInfantry placed in Washington
              1 americanInfantry placed in San Francisco
      
          Turn Complete - Usa
              Trigger LLaMA: has removed 1 Material owned by Usa in Archangel
              Trigger LLaTRA: has removed 1 Truck owned by Usa in Archangel
              Trigger LLaMA: Russia has 1 Material placed in Archangel
              Trigger LLaTRA: Russia has 1 Truck placed in Archangel
              Usa collect 69 PUs; end with 69 PUs
              Units generate 6 techTokens; Usa end with 18 techTokens
      

      Combat Hit Differential Summary :

      Usa DepthChargeAttack : -0.17
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere go for 🇹🇷

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 2 Replies Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Manual Gamesave Post: Turkey round 3

          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

          Game History

          Round: 3
          
              Combat Move - Turkey
                  Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
                  Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
                  Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
                  Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
                  Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
                  Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
                  Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
                  1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
                  1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut Just a Depth Charge attack I'm going to assume submerge.

            1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere
              last edited by

              TripleA Turn Summary: Turkey round 3

              TripleA Turn Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 3
              
                  Combat Move - Turkey
                      Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
                      Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
                      Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
                      Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
                      Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
                      Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
                      Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
                      1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
                      1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
              
                  Combat - Turkey
                      Battle in 52 Sea Zone
                          Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine
                          Britain defend with 1 britishSubmarine
                              Turkey roll DepthChargeAttack dice in 52 Sea Zone : 1/1 hits, 0,08 expected hits
                              1 britishSubmarine owned by the Britain lost in 52 Sea Zone
                          Turkey win, taking 52 Sea Zone from Neutral with 1 turkishDestroyer and 1 turkishSubmarine remaining. Battle score for attacker is 7
                          Casualties for Britain: 1 britishSubmarine
              
                  Non Combat Move - Turkey
                      1 turkishArtillery moved from Western Turkey to Turkey
                      1 turkishAntiTankGun moved from Eastern Turkey to Turkey
                      1 turkishInfantry moved from Turkey to Eastern Turkey
              
                  Purchase Units - Turkey
                      Trigger TurkeyAllied2: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishCombatEngineer
                      Trigger TurkeyAllied1: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishInfantry
                      Trigger TurkeyAllied4: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishArtillery
                      Trigger TurkeyAllied3: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishTank
                      Trigger TurkeyAllied6: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishSubmarine
                      Trigger TurkeyAllied5: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishTransport
                      Trigger TurkeyAllied8: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishAntiAirGun
                      Trigger TurkeyAllied7: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishDestroyer
                      Trigger TurkeyAllied9: Setting requiresUnits to turkishAircraftPlant for unitAttachment attached to turkishFighter
              
                  Turn Complete - Turkey
                      Turkey collect 7 PUs; end with 7 PUs
              

              Combat Hit Differential Summary :

              Turkey DepthChargeAttack : 0,92
              

              Savegame

              1 Reply Last reply Reply Quote 1
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut I'm still figuring out what to do with Germany.

                ubernautU 1 Reply Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere dam lol

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut I get notified for the fix tww threat anyways. You don't need to mention me.

                    ubernautU 2 Replies Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere cool

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere should we replace the file or just leave as is for this game? it's just a display issue doesn't effect gameplay

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut I don't mind. Honestly, I don't pay much attention to the little tech icons.

                          ubernautU 1 Reply Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere still might be good to test it at least for the next game

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut At our current speed that might be quite a while.

                              ubernautU 2 Replies Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere had a few moments today to test the bombing raid die throw i was talking abt it turns out it those battles sort of go automatically and the miss throw only really stays visible if it happens on the last throw they flash if you see them before and just show up as rolls a 0 in history so sorry for any confusion abt that.

                                Screenshot 2025-02-14 at 9.40.25 PM.png

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere still working on it?

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut yeah sometimes. Currently I'm on a short vacation over the weekend. I was also kind of distracted from looking more than a few minutes at a time. I only found out about a few places whether they are easy, hard or impossible to hold and that all the bigger attacks are probably a bad idea.

                                    ubernautU 1 Reply Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere no worries and no rush gonna be busy this week and travelling the week after so i wouldnt be able to do much on my end anyway

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      N 2 Replies Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut: I noticed that transports don't seem to be giving negative support to subs. At least when I look at the power in the Battle Calculator and add subs above 2 times non-transport-surface ships, defense power goes up regardless of transports.
                                        I looked into the section of the XML dealing with the Mixed fleet penalty and can't see a difference between transports and non-transports

                                        1 Reply Last reply Reply Quote 1
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut It looks even weirder when I also look at improved subs tech. Just looked at American and German fleets and added and removed subs, non-transport-ships, and transports, and after a bit of fiddling, it looks like every surface ship can reduce only the combat value of a sub by up to 2 but if you have more subs than surface ships even nonimproved subs add 1 defense for every sub exceeding the number of surface ships. same happens with improved subs but you get 2 defense for every surplus sub.
                                          What confused me about transports nontransports is that it looks especially weird in the battle calc when you have more nonimproved subs than surface ships and then add transports because until you surpass surface ships defense power stays the same because transports add 1 defense but the negative support reduces the defense of 1 sub by one.
                                          As I understand the 3.x descriptions this isn't how it's supossed to work. surface ships should reduce up to 2 times their number of nonimproved subs. I know at the start there was a bug that made subs hit even if they are accompanied by surface ships in defense. But that's been taken care of. I didn't test if it's just a battle calc display problem or if subs actually would shoot if they are more numerous than surface ships in an actuall battle.

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere yeah that bug was fixed i noticed it like a game or two ago figured you already knew abt it

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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