TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Scheduled Pinned Locked Moved Play By Forum
    837 Posts 8 Posters 482.5k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      Nothingtoseehere @Nothingtoseehere
      last edited by

      @ubernaut I'm away for a bit

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere i am up wenever u get back

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut I'm back. U there?

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere yeah i see u in lobby and have started the game

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere
              last edited by

              TripleA Turn Summary: Thailand round 5

              TripleA Turn Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 5
              
                  Training Troops - Manchuria
                      Manchuria collect 0 PUs; end with 10 PUs
              
                  Consolidating - Thailand
                      Thailand collect 0 PUs; end with 9 PUs
              
                  Research Technology - Japan
                          Japan roll 1,1,1,5,7,3,12,7,1,4,4,3 and gets 1 hit
                      Japan removing all Technology Tokens after successful research.
                      Japan discover ImprovedFighters
              
                  Combat Move - Japan
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                      1 unit repaired.
                          1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone
                          1 japaneseBattleship owned by the Japan added in 91 Sea Zone
                          Some non-combat units are destroyed: 
                          Some non-combat units are destroyed: 
                      Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                      Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                      1 japaneseInfantry moved from Northern Manchuria to Yakut
                            Manchuria take Yakut from Russia
                      1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                            Japan take Far Eastern Republic from Russia
                      1 japaneseTacticalBomber moved from Northern Manchuria to Northern China
                      2 japaneseFighters and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                      1 japaneseFighter moved from Shensi to Northern China
                      1 japaneseInfantry moved from Kwangsi to Kweichow
                            Japan take Kweichow from China
                      1 japaneseInfantry moved from French Indochina to Yunnan
                            Japan take Yunnan from China
                      2 japaneseInfantrys moved from Burma to Rangoon
                      1 japaneseNavalFighter moved from French Indochina to Rangoon
              
                  Combat - Japan
                      Battle in Northern China
                          Japan attack with 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                          China defend with 1 Flagpole, 1 Material and 1 chineseInfantry
                              Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Northern China, round 2 : 0/6 hits, 1,17 expected hits
                              China roll dice for 1 chineseInfantry in Northern China, round 2 : 0/1 hits, 0,33 expected hits
                              Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Northern China, round 3 : 1/6 hits, 1,17 expected hits
                              China roll dice for 1 chineseInfantry in Northern China, round 3 : 1/1 hits, 0,33 expected hits
                              1 japaneseInfantry owned by the Japan lost in Northern China
                              1 chineseInfantry owned by the China lost in Northern China
                          Japan win, taking Northern China from China with 3 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                          Casualties for Japan: 1 japaneseInfantry
                          Casualties for China: 1 chineseInfantry
                      Battle in Rangoon
                          Japan attack with 2 japaneseInfantrys and 1 japaneseNavalFighter
                          Britain defend with 1 Flagpole and 1 britishInfantry
                              Japan roll dice for 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 2 : 0/3 hits, 0,67 expected hits
                              Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0,42 expected hits
                              1 japaneseInfantry owned by the Japan lost in Rangoon
                              Japan roll dice for 1 japaneseInfantry and 1 japaneseNavalFighter in Rangoon, round 3 : 0/2 hits, 0,42 expected hits
                              Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 1/1 hits, 0,42 expected hits
                              1 japaneseInfantry owned by the Japan lost in Rangoon
                          1 japaneseNavalFighter owned by the Japan retreated
                          Britain win with 1 britishInfantry remaining. Battle score for attacker is -6
                          Casualties for Japan: 2 japaneseInfantrys
              
                  Non Combat Move - Japan
                      Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                      2 japaneseFighters moved from Northern China to Inner Mongolia
                      1 japaneseFighter moved from Northern China to Shensi
                      1 japaneseTacticalBomber moved from Northern China to Inner Mongolia
                      1 japaneseFighter moved from Eastern Manchuria to Shensi
                      1 japaneseFighter moved from Vladivostok to French Indochina
                      1 Train moved from Inner Mongolia to Manchuria
                      2 Trains, 2 Trucks, 3 japaneseArtillerys and 3 japaneseInfantrys moved from Manchuria to Inner Mongolia
                      1 Train moved from Inner Mongolia to Shantung
                      1 Truck moved from Inner Mongolia to Shantung
                      1 japaneseCarrier moved from 128 Sea Zone to 94 Sea Zone
                      1 japaneseTransport moved from 94 Sea Zone to 91 Sea Zone
                      1 japaneseDestroyer moved from 94 Sea Zone to 127 Sea Zone
                      1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone
                      1 japaneseCarrier and 2 japaneseNavalFighters moved from 98 Sea Zone to 128 Sea Zone
                      2 japaneseNavalFighters moved from 128 Sea Zone to 94 Sea Zone
                      2 japaneseNavalFighters moved from Tokyo to 128 Sea Zone
                      1 japaneseNavalFighter moved from Vladivostok to 128 Sea Zone
                      1 japaneseMech.Infantry moved from Khabarovskiy Kray to Northern Manchuria
                      1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Northern Manchuria to Yakut
                      1 Truck and 1 japaneseAntiAirGun moved from Vladivostok to Yakut
                      1 japaneseFighter moved from Eastern Manchuria to Northern Manchuria
                      1 japaneseArtillery and 2 japaneseInfantrys moved from Khabarovskiy Kray to Yakut
                      1 japaneseParatrooper moved from Khabarovskiy Kray to Northern Manchuria
                      1 Material and 1 japaneseAirTransport moved from Korea to Shansi
                      1 japaneseAirTransport moved from Shansi to Northern Manchuria
                      1 Material and 1 Truck moved from Shanghai to Shansi
                      1 Truck moved from Shansi to Shantung
                      1 japaneseCombatEngineer moved from Inner Mongolia to Shansi
                      1 japaneseInfantry moved from Hunan to Hupeh
                      1 japaneseInfantry moved from Hupeh to Inner Mongolia
                      1 japaneseMech.Infantry moved from Hunan to Shantung
                      3 japaneseMech.Infantrys moved from Inner Mongolia to Shantung
                      1 japaneseArtillery and 1 japaneseCombatEngineer moved from French Indochina to Burma
                      1 japaneseNavalFighter moved from Rangoon to French Indochina
                      1 Truck moved from Yakut to Northern Manchuria
                      2 japaneseAlpineInfantrys moved from Luzon to 128 Sea Zone
                      2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 94 Sea Zone
                      2 japaneseAlpineInfantrys moved from 94 Sea Zone to French Indochina
                      1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
                      1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone
                      1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
                      3 japaneseInfantrys moved from Thailand to Burma
                      2 japaneseMarines moved from Khabarovskiy Kray to 100 Sea Zone
                      2 japaneseMarines and 1 japaneseTransport moved from 100 Sea Zone to 96 Sea Zone
                      2 japaneseMarines moved from 96 Sea Zone to Luzon
                      2 japaneseAlpineInfantrys moved from Khabarovskiy Kray to 100 Sea Zone
                      1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                      1 japaneseAntiAirGun moved from Kyushu Shikoku to 98 Sea Zone
                      1 japaneseAntiAirGun moved from Japan to 98 Sea Zone
                      2 japaneseAntiAirGuns and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
                      4 japaneseInfantrys moved from Vladivostok to 100 Sea Zone
                      2 japaneseAlpineInfantrys, 4 japaneseInfantrys and 3 japaneseTransports moved from 100 Sea Zone to 97 Sea Zone
                      2 japaneseAlpineInfantrys, 2 japaneseAntiAirGuns and 4 japaneseInfantrys moved from 97 Sea Zone to Shantung
                      1 japaneseArtillery moved from Manchuria to Northern Manchuria
                      1 japaneseCombatEngineer moved from Vladivostok to Khabarovskiy Kray
                      1 japaneseBattleship, 1 japaneseCruiser and 3 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone
                      1 japaneseInfantry moved from Southern Thailand to Burma
                      1 japaneseNavalFighter moved from Japan to 128 Sea Zone
                      2 japaneseInfantrys moved from Luzon to 128 Sea Zone
                      2 japaneseInfantrys moved from 128 Sea Zone to Brunei
                      1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone
              
                  Purchase Units - Japan
                      Japan buy 2 Materials, 1 Truck, 1 japaneseAirTransport, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 2 japaneseDestroyers, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseParatrooper; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Japan
                      Units in Shansi being upgraded or consumed: 2 Materials
                      1 japaneseBarracks placed in Shansi
                      1 Material, 1 Truck and 1 japaneseArtillery placed in Korea
                      2 japaneseAlpineInfantrys placed in Kyushu Shikoku
                      2 japaneseDestroyers placed in 98 Sea Zone
                      Japan undo move 4.
                      1 Material, 1 japaneseAirTransport and 1 japaneseFighter placed in Japan
                      1 japaneseDestroyer placed in 98 Sea Zone
                      1 japaneseDestroyer placed in 98 Sea Zone
                      1 japaneseInfantry and 1 japaneseMarine placed in Luzon
                      1 japaneseParatrooper placed in Tokyo
              
                  Activate Technology - Japan
                      Japan activating ImprovedFighters
                      Trigger japaneseImpFig1: Setting attack to 6 for unitAttachment attached to japaneseFighter
                      Trigger japaneseImpFig1: Setting airAttack to 6 for unitAttachment attached to japaneseFighter
                      Trigger japaneseImpFig1: Setting defense to 7 for unitAttachment attached to japaneseFighter
                      Trigger japaneseImpFig1: Setting airDefense to 7 for unitAttachment attached to japaneseFighter
                      Trigger japaneseImpFig2: Setting attack to 5 for unitAttachment attached to japaneseNavalFighter
                      Trigger japaneseImpFig2: Setting airAttack to 5 for unitAttachment attached to japaneseNavalFighter
                      Trigger japaneseImpFig2: Setting defense to 6 for unitAttachment attached to japaneseNavalFighter
                      Trigger japaneseImpFig2: Setting airDefense to 6 for unitAttachment attached to japaneseNavalFighter
              
                  Turn Complete - Japan
                      Japan collect 72 PUs; end with 72 PUs
                      Units generate 6 techTokens; Japan end with 6 techTokens
                      Units Change Ownership
                          Some Units in Burma change ownership: 1 japaneseCombatEngineer
                          Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                          Some Units in Northern Manchuria change ownership: 1 japaneseFortification
              
                  Purchase Units - Manchuria
                      Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; 
              
                  Place Units - Manchuria
                      3 japaneseInfantrys placed in Manchuria
              
                  Turn Complete - Manchuria
                      Manchuria collect 11 PUs; end with 12 PUs
                      Units Change Ownership
                          Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                          Some Units in Manchuria change ownership: 3 japaneseInfantrys
                          Some Units in Northern Manchuria change ownership: 1 japaneseFortification
              
                  Purchase Units - Thailand
                      Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - Thailand
                      3 japaneseInfantrys placed in Thailand
              
                  Turn Complete - Thailand
                      Thailand collect 9 PUs; end with 9 PUs
                      Units Change Ownership
                          Some Units in Burma change ownership: 1 japaneseCombatEngineer
                          Some Units in Thailand change ownership: 3 japaneseInfantrys
              

              Combat Hit Differential Summary :

              Japan regular : -2,42
              China regular : 0,33
              Britain regular : 1,17
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut :china: is up.

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Move Summary: China round 5

                  TripleA Move Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 5
                  
                      Research Technology - China
                          China spend 0 on tech rolls
                          China removing all Technology Tokens after successful research.
                          China discover ImprovedAntiTank
                  
                      Combat Move - China
                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                          1 chineseFighter moved from Eastern Szechwan to Northern China
                          2 chineseFighters and 3 chineseInfantrys moved from Kansu to Northern China
                          1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Chungking to Kweichow
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere quickie scramble 4 whenever

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut No scramble. You can roll it in PBF mode if you want to. Have you thought through the British cm yet?

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere cool still gotta look at uk little bit was pretty busy this last week. curious did u get my mart roll the same time as the notification from here or was there a delay compared to when you roll them yourself?

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut Hey, still up?

                          ubernautU 2 Replies Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere yeah hi going to lobby if u want to battle wont be up much longer tho

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere maybe we will have to do it tomorrow

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut Sorry didn't notice your first post. Going to lobby

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: China round 5

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 5
                                  
                                      Research Technology - China
                                          China spend 0 on tech rolls
                                              China roll 12,7,10,5,7,6,8,11,12 and gets 2 hits
                                          China removing all Technology Tokens after successful research.
                                          China discover ImprovedAntiTank
                                  
                                      Combat Move - China
                                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                          Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                          Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                          1 chineseFighter moved from Eastern Szechwan to Northern China
                                          2 chineseFighters and 3 chineseInfantrys moved from Kansu to Northern China
                                          1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Chungking to Kweichow
                                  
                                      Combat - China
                                          Battle in Kweichow
                                              China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry
                                              Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                  China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry in Kweichow, round 2 : 1/3 hits, 0.75 expected hits
                                                  Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 japaneseInfantry owned by the Japan lost in Kweichow
                                              China win, taking Kweichow from Japan with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is 3
                                              Casualties for Japan: 1 japaneseInfantry
                                          Battle in Northern China
                                              China attack with 3 chineseFighters and 3 chineseInfantrys
                                              Japan defend with 1 Flagpole, 1 Material and 1 japaneseInfantry
                                                  China roll dice for 3 chineseFighters and 3 chineseInfantrys in Northern China, round 2 : 1/6 hits, 1.00 expected hits
                                                  Japan roll dice for 1 japaneseInfantry in Northern China, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 chineseInfantry owned by the China lost in Northern China
                                                  1 japaneseInfantry owned by the Japan lost in Northern China
                                              China win, taking Northern China from Japan with 3 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 0
                                              Casualties for China: 1 chineseInfantry
                                              Casualties for Japan: 1 japaneseInfantry
                                          Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                          2 chineseFighters moved from Northern China to Chungking
                                          1 chineseFighter moved from Northern China to Kansu
                                          1 Train moved from Ningsia to Singkiang
                                          1 Train and 2 chineseInfantrys moved from Singkiang to Kansu
                                          1 Train moved from Kansu to Singkiang
                                          1 Truck and 1 chineseInfantry moved from Singkiang to Kansu
                                          1 Truck moved from Kansu to Singkiang
                                          1 Truck and 1 chineseMech.Infantry moved from Chungking to Eastern Szechwan
                                          1 Truck, 2 chineseAntiAirGuns, 2 chineseInfantrys and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking
                                          1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Kansu
                                  
                                      Purchase Units - China
                                          Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                          China buy 1 chineseAlpineInfantry, 1 chineseArtillery and 4 chineseInfantrys; Remaining resources: 5 PUs; 0 techTokens; 
                                  
                                      Place Units - China
                                          1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry placed in Chungking
                                          3 chineseInfantrys placed in Singkiang
                                  
                                      Activate Technology - China
                                          China activating ImprovedAntiTank
                                          Trigger chineseImpAT: Setting defense to 2 for unitAttachment attached to chineseAntiTankGun
                                          Trigger chineseImpAT: Setting attackAA to 3 for unitAttachment attached to chineseAntiTankGun
                                  
                                      Turn Complete - China
                                          China collect 20 PUs; end with 25 PUs
                                          Units generate 3 techTokens; China end with 3 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Japan regular : 0.33
                                  China regular : 0.25
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere :spain: is up

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere
                                      last edited by

                                      TripleA Turn Summary: Spain round 5

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Spain
                                      
                                          Non Combat Move - Spain
                                              1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain
                                              2 spanishInfantrys moved from Madrid to Southern Spain
                                              1 Material and 1 Truck moved from Madrid to Southern Spain
                                      
                                          Purchase Units - Spain
                                              Spain buy 1 spanishEntrenchment and 2 spanishInfantrys; Remaining resources: 1 PUs; 
                                      
                                          Place Units - Spain
                                              2 spanishInfantrys placed in Madrid
                                              Units in Southern Spain being upgraded or consumed: 1 Material
                                              1 spanishEntrenchment placed in Southern Spain
                                      
                                          Turn Complete - Spain
                                              Spain collect 7 PUs; end with 8 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut go for 🇬🇧

                                        ubernautU 1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Move Summary: Britain round 5

                                          TripleA Move Summary for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 5
                                          
                                              Research Technology - Britain
                                                  Trigger britishaTAD: Britain gains access to AdvancedDestroyers
                                                  Britain spend 0 on tech rolls
                                          
                                              Politics - Britain
                                          
                                              Combat Move - Britain
                                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                  4 britishNavalFighters moved from Central Britain to Northern France
                                                  3 britishNavalFighters moved from Cairo to Crete
                                                  1 britishFighter and 1 britishStrategicBomber moved from Cairo to Tobruk
                                                  1 britishInfantry and 2 britishTacticalBombers moved from Western Egypt to Tobruk
                                                  1 britishInfantry moved from London to 23 Sea Zone
                                                  1 britishInfantry moved from London to 23 Sea Zone
                                                  1 britishInfantry and 4 britishNavalFighters moved from 23 Sea Zone to Northern France
                                                  1 britishInfantry moved from 23 Sea Zone to Low Countries
                                                  2 britishInfantrys moved from Syria to 53 Sea Zone
                                                  2 britishInfantrys moved from 53 Sea Zone to Crete
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere quickie scramble/ool for wenever

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 27
                                            • 28
                                            • 29
                                            • 30
                                            • 31
                                            • 41
                                            • 42
                                            • 29 / 42
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums