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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Move Summary: Usa round 5

      TripleA Move Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 5
      
          Research Technology - Usa
              Usa spend 0 on tech rolls
              Usa removing all Technology Tokens after successful research.
              Usa discover AdvancedSubmarines
      
          Combat Move - Usa
              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
              1 americanNavalFighter and 1 americanStrategicBomber moved from Gibraltar to 43 Sea Zone
              1 americanBattleship and 1 americanCruiser moved from 61 Sea Zone to 43 Sea Zone
              3 americanDestroyers moved from 41 Sea Zone to 43 Sea Zone
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere battle on deck

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 1
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut heading to lobby

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Usa round 5

            TripleA Turn Summary for game: Total World War: December 1941 3.0

            Game History

            Round: 5
            
                Research Technology - Usa
                    Usa spend 0 on tech rolls
                        Usa roll 11,8,1,7,9,9,4,10,6,3,6,6,9,12,8,2,11,3,5,10,11,1,4,1 and gets 1 hit
                    Usa removing all Technology Tokens after successful research.
                    Usa discover AdvancedSubmarines
            
                Combat Move - Usa
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                    1 americanNavalFighter and 1 americanStrategicBomber moved from Gibraltar to 43 Sea Zone
                    1 americanBattleship and 1 americanCruiser moved from 61 Sea Zone to 43 Sea Zone
                    3 americanDestroyers moved from 41 Sea Zone to 43 Sea Zone
            
                Combat - Usa
                    Germany scrambles 2 units out of Morrocco to defend against the attack in 43 Sea Zone
                    Germany scrambles 2 units out of Southern Spain to defend against the attack in 43 Sea Zone
                    Germany scrambles 2 units out of Algeria to defend against the attack in 43 Sea Zone
                    Battle in 43 Sea Zone
                        Usa attack with 1 americanBattleship, 1 americanCruiser, 3 americanDestroyers, 1 americanNavalFighter and 1 americanStrategicBomber
                        Italy defend with 1 italianNavalFighter and 1 italianTacticalBomber; Germany defend with 3 germanFighters and 2 germanTransports; Spain defend with 1 spanishDestroyer, 1 spanishFighter and 1 spanishSubmarine
                            Usa roll DepthChargeAttack dice in 43 Sea Zone : 0/4 hits, 0.83 expected hits
                            Germany roll dice for 1 spanishSubmarine in 43 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                            Usa roll dice for 1 americanBattleship, 1 americanCruiser, 3 americanDestroyers, 1 americanNavalFighter and 1 americanStrategicBomber in 43 Sea Zone, round 2 : 2/8 hits, 2.92 expected hits
                            Germany roll dice for 3 germanFighters, 2 germanTransports, 1 italianNavalFighter, 1 italianTacticalBomber, 1 spanishDestroyer and 1 spanishFighter in 43 Sea Zone, round 2 : 4/9 hits, 2.83 expected hits
                        Units damaged: 1 americanBattleship owned by the Usa
                        1 americanBattleship owned by the Usa transformed into 1 americanBattleship-damaged owned by the Usa in 43 Sea Zone
                            2 americanDestroyers owned by the Usa and 1 americanStrategicBomber owned by the Usa lost in 43 Sea Zone
                            1 spanishSubmarine owned by the Spain and 1 germanTransport owned by the Germany lost in 43 Sea Zone
                        1 americanNavalFighter owned by the Usa retreated
                        1 americanDestroyer owned by the Usa, 1 americanBattleship-damaged owned by the Usa and 1 americanCruiser owned by the Usa retreated to 42 Sea Zone
                        Germany win with 3 germanFighters, 1 germanTransport, 1 italianNavalFighter, 1 italianTacticalBomber, 1 spanishDestroyer and 1 spanishFighter remaining. Battle score for attacker is -37
                        Casualties for Usa: 1 americanBattleship, 2 americanDestroyers and 1 americanStrategicBomber
                        Casualties for Germany: 1 germanTransport
                        Casualties for Spain: 1 spanishSubmarine
                    Moving scrambled unit from 43 Sea Zone  back to originating territory: Morrocco
                    Moving scrambled unit from 43 Sea Zone  back to originating territory: Morrocco
                    Moving scrambled unit from 43 Sea Zone  back to originating territory: Southern Spain
                    Moving scrambled unit from 43 Sea Zone  back to originating territory: Southern Spain
                    Moving scrambled unit from 43 Sea Zone  back to originating territory: Algeria
                    Moving scrambled unit from 43 Sea Zone  back to originating territory: Algeria
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                    Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    1 americanNavalFighter moved from 43 Sea Zone to Gibraltar
                    2 americanNavalFighters moved from Hawaiian Islands to Gilbert Islands
                    1 americanFighter moved from Java to Sumatra
                    2 americanMarines moved from Western Sahara to 61 Sea Zone
                    2 americanMarines and 2 americanTransports moved from 61 Sea Zone to 42 Sea Zone
                    2 americanMarines moved from 42 Sea Zone to Gibraltar
                    2 americanAntiAirGuns and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                    1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                    1 americanMarine moved from Azores to 40 Sea Zone
                    1 americanMarine and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
                    2 americanAntiAirGuns and 1 americanMarine moved from 41 Sea Zone to Gibraltar
                    1 americanArtillery, 1 americanMech.Infantry and 1 americanTank moved from Azores to 39 Sea Zone
                    1 americanArtillery, 1 americanMech.Infantry, 1 americanTank and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone
                    2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                    1 Truck, 1 americanAntiAirGun and 2 americanInfantrys moved from Azores to 40 Sea Zone
                    1 Truck, 1 americanAntiAirGun, 2 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                    1 Truck, 1 americanAntiAirGun, 1 americanArtillery, 2 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from 61 Sea Zone to Western Sahara
                    4 americanInfantrys moved from Washington to 30 Sea Zone
                    4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                    4 americanInfantrys moved from 39 Sea Zone to Azores
                    1 americanAntiAirGun moved from Florida Peninsula to 37 Sea Zone
                    1 americanAntiAirGun, 1 americanTransport and 1 britishInfantry moved from 37 Sea Zone to 39 Sea Zone
                    1 americanCombatEngineer and 3 americanInfantrys moved from Wake Island to 124 Sea Zone
                    1 americanInfantry and 1 americanMarine moved from Wake Island to 124 Sea Zone
                    1 americanCombatEngineer, 2 americanDestroyers, 3 americanInfantrys, 1 americanSubmarine and 2 americanTransports moved from 124 Sea Zone to 118 Sea Zone
                    1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 124 Sea Zone to 132 Sea Zone
                    2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
                    2 americanInfantrys and 1 americanTransport moved from 115 Sea Zone to 132 Sea Zone
                    3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Gilbert Islands
                    2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                    2 americanCarriers, 1 americanCruiser, 2 americanDestroyers, 4 americanNavalFighters and 2 americanSubmarines moved from 118 Sea Zone to 100 Sea Zone
                    1 americanTransport moved from 101 Sea Zone to 100 Sea Zone
                    1 americanSubmarine moved from 109 Sea Zone to 118 Sea Zone
                    1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 115 Sea Zone
                    1 americanDestroyer moved from 23 Sea Zone to 21 Sea Zone
                    1 Train moved from Eastern Central US to Washington
                    1 Material and 1 Train moved from Washington to Los Angeles
                    1 Train moved from Southwestern US to Detroit
                    1 Material and 1 Train moved from Detroit to Los Angeles
            
                Purchase Units - Usa
                    Usa buy 1 ResearchCenter, 2 americanHulls, 5 americanInfantrys, 2 americanNavalFighters and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; 
                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Usa
                    Units in Los Angeles being upgraded or consumed: 2 Materials
                    1 ResearchCenter placed in Los Angeles
                    1 americanNavalFighter placed in Chicago
                    1 americanNavalFighter placed in Hawaiian Islands
                    2 americanHulls and 1 americanTransport placed in 156 Sea Zone
                    4 americanInfantrys placed in Washington
                    1 americanInfantry placed in San Francisco
            
                Activate Technology - Usa
                    Usa activating AdvancedSubmarines
            
                Turn Complete - Usa
                    Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                    Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                    Usa collect 69 PUs; end with 69 PUs
                    Units generate 9 techTokens; Usa end with 9 techTokens
            

            Combat Hit Differential Summary :

            Usa DepthChargeAttack : -0.83
            Germany regular : 1.08
            Usa regular : -0.92
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by ubernaut

              @nothingtoseehere 🇹🇷 time

              hey i forgot to mention wen we battled, i signed up for proton mail (supposedly the best one) in an attempt to resolve the marti issue on my end but they charge u to use an email client so it’s kinda bogus.

              for the time being if you wouldn’t mind forwarding the marti emails for your rolls i’d appreciate it, idk y but i get my own rolls just fine, urs r sort of a crap shoot haven't gotten any recently 😕

              also i noticed that the engine seems to be granting ur germnan fighters in spain and turkey 5 moves. just thought i’d give heads up on that since they should not have the extended range until the next turn.

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @ubernaut
                last edited by

                @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                i signed up for proton mail (supposedly the best one) in an attempt to resolve the marti issue on my end but they charge u to use an email client so it’s kinda bogus.

                I have a proton mail that's free but I got it 3-4 years ago. You could try gmx.com. I use that one as my main one

                ubernautU 1 Reply Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators @beelee
                  last edited by ubernaut

                  @beelee that’s wat NTSH uses din’t realize it was open thanks ! 🙂 …

                  tried to sign up but got an error:

                  Screenshot 2025-07-17 at 10.35.16 PM.png

                  seems like have my address locked in but it’s not usable yet

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @ubernaut
                    last edited by

                    @ubernaut

                    oh yea Idk a whole about them. I think Panther does.

                    Almost all new emails want more personal information than I care to share. These were the last two I could find that would work

                    ubernautU 1 Reply Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Moderators @beelee
                      last edited by

                      @beelee lol yeah gave them everything they asked for idgaf but we’ll idk wat their problem was

                      anywae thanks agn for the suggestion i was abt ready to ask NTSH if he could get me an account there lol

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N B 2 Replies Last reply Reply Quote 1
                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut I can try.

                        ubernautU 3 Replies Last reply Reply Quote 2
                        • B Offline
                          beelee @ubernaut
                          last edited by

                          @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                          lol yeah gave them everything they asked for idgaf

                          heh heh it's all that clean living you've had 🙂

                          Me, not so much 🙂

                          ubernautU 1 Reply Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @beelee
                            last edited by

                            @beelee moar of a bet that im not that important lol

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere thanks dude sorry to be such a pain in the butt hopefully i can get that gmx email set up soon 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere hey there i think i got the dmx addy working but i havent had time to set it up or register it with Martin yet will try to do that later today not sure if u rolled already or not but if u see test emails dont worry it’s just me making sure it works

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by ubernaut

                                  @nothingtoseehere i think i got it pls use from the one from the tests 🙂 thanks @beelee 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 2 Replies Last reply Reply Quote 1
                                  • N Offline
                                    Nothingtoseehere
                                    last edited by

                                    TripleA Turn Summary: Turkey round 5

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Turkey
                                    
                                        Combat - Turkey
                                    
                                        Non Combat Move - Turkey
                                            1 turkishInfantry moved from Turkey to Western Turkey
                                            1 turkishFighter moved from Turkey to Kharkov
                                            1 turkishSubmarine moved from 50 Sea Zone to 51 Sea Zone
                                            2 turkishInfantrys moved from Greece to Istanbul
                                    
                                        Purchase Units - Turkey
                                            Turkey buy 2 turkishInfantrys; Remaining resources: 1 PUs; 
                                    
                                        Place Units - Turkey
                                            2 turkishInfantrys placed in Turkey
                                    
                                        Turn Complete - Turkey
                                            Turkey collect 6 PUs; end with 7 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut finally got around to taking more than a casual look at Germany's turn. I hope to decide on a good combat move later today.

                                      1 Reply Last reply Reply Quote 1
                                      • N Offline
                                        Nothingtoseehere
                                        last edited by

                                        TripleA Manual Gamesave Post: Germany round 6

                                        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 6
                                        
                                            Research Technology - Germany
                                                    Germany roll 6,11,7,2,9,11,10,12,6,1,8,10,5,9,8,12,11,11,6,9,5,5,11,12 and gets 3 hits
                                                Germany removing all Technology Tokens after successful research.
                                                Germany discover ImprovedTacticalBombers
                                        
                                            Politics - Germany
                                                Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden
                                                    Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 10 = Failure!
                                                    Germany fails on action: Political Action AxisProposeAlliancewithSweden
                                        
                                            Combat Move - Germany
                                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
                                                Trigger germanIFR7: Setting givesMovement to 3:germanFighter for unitAttachment attached to brazilianAirfield
                                                Trigger germanIFR7: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to brazilianAirfield
                                                Trigger germanIFR8: Setting givesMovement to 3:germanFighter for unitAttachment attached to spanishAirfield
                                                Trigger germanIFR8: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to spanishAirfield
                                                Trigger germanIFR9: Setting givesMovement to 3:germanFighter for unitAttachment attached to swedishAirfield
                                                Trigger germanIFR9: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to swedishAirfield
                                                Trigger germanIFR10: Setting givesMovement to 3:germanFighter for unitAttachment attached to turkishAirfield
                                                Trigger germanIFR10: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to turkishAirfield
                                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                2 germanInfantrys moved from Low Countries to Northern France
                                                1 germanNavalFighter moved from Low Countries to Northern France
                                                2 germanNavalFighters moved from Northern Germany to Northern France
                                                1 germanTacticalBomber moved from Norway to Western Karelia
                                                1 germanInfantry moved from Eastern Finland to Western Karelia
                                                1 germanInfantry moved from Leningrad to Western Karelia
                                                1 germanInfantry moved from Leningrad to Novgorod
                                                      Germany take Novgorod from Russia
                                                1 germanTank moved from Kharkov to Voronezh
                                                1 germanAlpineInfantry, 4 germanAntiTankGuns, 9 germanArtillerys, 3 germanCombatEngineers, 1 germanFighter, 15 germanInfantrys, 5 germanMech.Infantrys and 4 germanTanks moved from Kharkov to Voronezh
                                                1 germanFighter and 1 germanTacticalBomber moved from Turkey to Voronezh
                                                2 germanStrategicBombers moved from Eastern Poland to Voronezh
                                                3 germanInfantrys moved from Eastern Ukraine to Voronezh
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut: Ok, got a big one here. It could go either way, but if the Russian defender's bad luck holds, it could be a big win.

                                          ubernautU 2 Replies Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere in the lobby

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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