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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • B Offline
      beelee @Nothingtoseehere
      last edited by

      @nothingtoseehere

      That's what i call 8 hours of sleep πŸ™‚

      Screenshot from 2025-08-11 00-37-43.png

      Sorry 😊

      1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere yooo!

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 1
        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Turn Summary: Thailand round 6

          TripleA Turn Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 6
          
              Training Troops - Manchuria
                  Manchuria collect 0 PUs; end with 12 PUs
          
              Consolidating - Thailand
                  Thailand collect 0 PUs; end with 9 PUs
          
              Research Technology - Japan
                  Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers
                  Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange
                      Japan roll 3,1,2,6,9,9 and gets 0 hits
          
              Combat Move - Japan
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                  1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                  1 japaneseInfantry moved from Hupeh to Kweichow
                  1 japaneseInfantry moved from Yunnan to Kweichow
                  2 japaneseFighters and 2 japaneseTanks moved from Shensi to Kweichow
                  1 japaneseFighter and 1 japaneseTacticalBomber moved from Inner Mongolia to Kweichow
                  2 japaneseInfantrys moved from Burma to Rangoon
                  1 japaneseFighter and 1 japaneseNavalFighter moved from French Indochina to Rangoon
                  1 japaneseArtillery, 1 japaneseCombatEngineer and 5 japaneseInfantrys moved from Burma to Bengal
                  1 japaneseAirTransport and 1 japaneseParatrooper moved from Northern Manchuria to Soviet Far East
          
              Combat - Japan
                  Japan lands units in Soviet Far East
                  Japan creates battle in territory Soviet Far East
                  Battle in Rangoon
                      Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter
                      Britain defend with 1 Flagpole and 1 britishInfantry
                          Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 2 : 0/4 hits, 1,00 expected hits
                          Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0,42 expected hits
                          Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 3 : 1/4 hits, 1,00 expected hits
                          Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 1/1 hits, 0,42 expected hits
                          1 japaneseInfantry owned by the Japan lost in Rangoon
                          1 britishInfantry owned by the Britain lost in Rangoon
                      Japan win, taking Soviet Far East from Russia, taking Rangoon from Britain with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 0
                      Casualties for Japan: 1 japaneseInfantry
                      Casualties for Britain: 1 britishInfantry
                  Battle in Bengal
                      Japan attack with 1 japaneseArtillery, 1 japaneseCombatEngineer and 5 japaneseInfantrys
                      Britain defend with 1 Flagpole, 1 Rail, 1 britishAntiAirGun and 2 britishInfantrys
                          Japan roll dice for 1 japaneseArtillery, 1 japaneseCombatEngineer and 5 japaneseInfantrys in Bengal, round 2 : 1/7 hits, 1,25 expected hits
                          Britain roll dice for 1 britishAntiAirGun and 2 britishInfantrys in Bengal, round 2 : 0/3 hits, 0,83 expected hits
                          1 britishAntiAirGun owned by the Britain lost in Bengal
                      1 japaneseArtillery owned by the Japan, 1 japaneseCombatEngineer owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Burma
                      Britain win with 2 britishInfantrys remaining. Battle score for attacker is 4
                      Casualties for Britain: 1 britishAntiAirGun
                  Battle in Northern China
                      Japan attack with 1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys
                      China defend with 1 Flagpole, 1 Material and 2 chineseInfantrys
                          Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys in Northern China, round 2 : 0/4 hits, 0,75 expected hits
                          China roll dice for 2 chineseInfantrys in Northern China, round 2 : 0/2 hits, 0,67 expected hits
                          Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys in Northern China, round 3 : 0/4 hits, 0,75 expected hits
                          China roll dice for 2 chineseInfantrys in Northern China, round 3 : 1/2 hits, 0,67 expected hits
                          1 japaneseInfantry owned by the Japan lost in Northern China
                          Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseInfantry in Northern China, round 4 : 1/3 hits, 0,67 expected hits
                          China roll dice for 2 chineseInfantrys in Northern China, round 4 : 1/2 hits, 0,67 expected hits
                          1 japaneseInfantry owned by the Japan lost in Northern China
                          1 chineseInfantry owned by the China lost in Northern China
                          Japan roll dice for 1 japaneseArtillery and 1 japaneseFighter in Northern China, round 5 : 1/2 hits, 0,50 expected hits
                          China roll dice for 1 chineseInfantry in Northern China, round 5 : 0/1 hits, 0,33 expected hits
                          1 chineseInfantry owned by the China lost in Northern China
                      Japan win, taking Northern China from China with 1 japaneseArtillery and 1 japaneseFighter remaining. Battle score for attacker is 0
                      Casualties for Japan: 2 japaneseInfantrys
                      Casualties for China: 2 chineseInfantrys
                  Battle in Kweichow
                      Japan attack with 3 japaneseFighters, 2 japaneseInfantrys, 1 japaneseTacticalBomber and 2 japaneseTanks
                      China defend with 1 Flagpole, 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry
                          Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys, 1 japaneseTacticalBomber and 2 japaneseTanks in Kweichow, round 2 : 3/8 hits, 2,75 expected hits
                          China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
                          1 chineseArtillery owned by the China, 1 chineseInfantry owned by the China and 1 chineseAlpineInfantry owned by the China lost in Kweichow
                      Japan win, taking Kweichow from China with 3 japaneseFighters, 2 japaneseInfantrys, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 11
                      Casualties for China: 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry
          
              Non Combat Move - Japan
                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                  1 japaneseAirTransport moved from Soviet Far East to Vladivostok
                  1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Yakut to Vladivostok
                  1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                  1 japaneseParatrooper moved from Tokyo to 99 Sea Zone
                  1 japaneseAlpineInfantry moved from Kyushu Shikoku to 99 Sea Zone
                  1 japaneseAlpineInfantry, 1 japaneseParatrooper and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
                  1 japaneseAlpineInfantry and 1 japaneseParatrooper moved from 98 Sea Zone to Vladivostok
                  1 japaneseCombatEngineer moved from Khabarovskiy Kray to Vladivostok
                  1 japaneseInfantry moved from Yakut to Khabarovskiy Kray
                  1 japaneseCarrier and 2 japaneseNavalFighters moved from 128 Sea Zone to 98 Sea Zone
                  1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Inner Mongolia
                  1 japaneseCombatEngineer moved from Shansi to Inner Mongolia
                  1 japaneseAlpineInfantry, 12 japaneseArtillerys, 1 japaneseCombatEngineer and 9 japaneseInfantrys moved from Inner Mongolia to Hupeh
                  1 japaneseTacticalBomber moved from Kweichow to Inner Mongolia
                  1 japaneseFighter moved from Northern China to Inner Mongolia
                  1 japaneseFighter moved from Northern Manchuria to Inner Mongolia
                  1 Train moved from Inner Mongolia to Manchuria
                  1 Train and 2 japaneseInfantrys moved from Manchuria to Inner Mongolia
                  1 Truck and 1 japaneseInfantry moved from Shantung to Hupeh
                  1 Material and 1 japaneseAirTransport moved from Japan to Hupeh
                  1 japaneseFighter moved from Japan to Shensi
                  1 japaneseFighter moved from Kweichow to Shensi
                  2 japaneseFighters moved from Kweichow to Hupeh
                  1 Truck moved from Hupeh to Inner Mongolia
                  1 Material and 1 Truck moved from Korea to Shansi
                  2 japaneseNavalFighters moved from Japan to Kyushu Shikoku
                  1 japaneseInfantry moved from Manchuria to 97 Sea Zone
                  1 japaneseInfantry and 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
                  1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
                  1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 98 Sea Zone to Vladivostok
                  1 japaneseArtillery and 2 japaneseInfantrys moved from Yakut to Northern Manchuria
                  1 Train, 1 Truck, 2 japaneseAlpineInfantrys, 2 japaneseAntiAirGuns, 3 japaneseInfantrys and 4 japaneseMech.Infantrys moved from Shantung to Inner Mongolia
                  1 Train moved from Inner Mongolia to Korea
                  1 japaneseNavalFighter moved from Rangoon to French Indochina
                  1 japaneseFighter moved from Rangoon to Thailand
                  1 japaneseInfantry moved from Burma to Yunnan
                  3 japaneseAlpineInfantrys and 1 japaneseInfantry moved from French Indochina to Yunnan
                  2 japaneseMarines moved from Luzon to 96 Sea Zone
                  1 japaneseMarine moved from Phillippines Islands to 128 Sea Zone
                  1 japaneseMarine moved from Luzon to 128 Sea Zone
                  1 japaneseDestroyer moved from 91 Sea Zone to 92 Sea Zone
                  1 japaneseDestroyer moved from 128 Sea Zone to 93 Sea Zone
                  2 japaneseInfantrys moved from Brunei to 94 Sea Zone
                  2 japaneseInfantrys and 1 japaneseTransport moved from 94 Sea Zone to 91 Sea Zone
                  2 japaneseInfantrys moved from 91 Sea Zone to Thailand
                  2 japaneseCarriers and 2 japaneseNavalFighters moved from 94 Sea Zone to 91 Sea Zone
                  1 japaneseArtillery moved from Korea to 97 Sea Zone
                  1 japaneseArtillery and 1 japaneseTransport moved from 97 Sea Zone to 96 Sea Zone
                  1 japaneseInfantry moved from Luzon to 96 Sea Zone
                  1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
                  1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
                  1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone
                  2 japaneseTransports moved from 97 Sea Zone to 99 Sea Zone
                  1 japaneseDestroyer moved from 98 Sea Zone to 99 Sea Zone
                  1 japaneseNavalFighter moved from 128 Sea Zone to Hokkaido
                  1 japaneseNavalFighter moved from 128 Sea Zone to Hokkaido
                  2 japaneseMarines moved from Luzon to 128 Sea Zone
                  2 japaneseMarines and 1 japaneseTransport moved from 128 Sea Zone to 94 Sea Zone
                  2 japaneseMarines moved from 94 Sea Zone to Saigon
                  1 japaneseInfantry moved from Thailand to Burma
                  1 japaneseNavalFighter moved from 94 Sea Zone to French Indochina
                  1 japaneseCarrier, 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 130 Sea Zone
                  2 japaneseMarines and 1 japaneseTransport moved from 96 Sea Zone to 130 Sea Zone
                  4 japaneseMarines moved from 130 Sea Zone to Palau Island
                  1 japaneseDestroyer moved from 127 Sea Zone to 130 Sea Zone
                  1 japaneseNavalFighter moved from 94 Sea Zone to 130 Sea Zone
                  1 japaneseBattleship, 1 japaneseCruiser and 3 japaneseDestroyers moved from 127 Sea Zone to 99 Sea Zone
                  1 Truck moved from Inner Mongolia to Manchuria
                  1 Truck moved from Inner Mongolia to Northern Manchuria
                  1 Truck moved from Inner Mongolia to Shansi
                  1 japaneseDestroyer moved from 98 Sea Zone to 99 Sea Zone
                  2 japaneseInfantrys moved from Thailand to Burma
          
              Purchase Units - Japan
                  Japan buy 1 japaneseAirfield, 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseDestroyer, 6 japaneseInfantrys and 3 japaneseNavalFighters; Remaining resources: 0 PUs; 6 techTokens; 
          
              Place Units - Japan
                  1 japaneseArtillery and 3 japaneseNavalFighters placed in Japan
                  Japan undo move 1.
                  3 japaneseNavalFighters placed in Japan
                  2 japaneseArtillerys placed in Korea
                  2 japaneseInfantrys placed in Shansi
                  1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Luzon
                  1 japaneseDestroyer placed in 99 Sea Zone
                  2 japaneseInfantrys placed in Tokyo
                  1 japaneseInfantry placed in Kyushu Shikoku
                  Units in Hupeh being upgraded or consumed: 1 Material
                  1 japaneseAirfield placed in Hupeh
          
              Activate Technology - Japan
                  Trigger italianIFR3: Setting givesMovement to 3:italianFighter for unitAttachment attached to japaneseAirfield
                  Trigger italianIFR3: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to japaneseAirfield
                  Trigger italianIFR4: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to japaneseCarrier
                  Trigger germanIFR3: Setting givesMovement to 3:germanFighter for unitAttachment attached to japaneseAirfield
                  Trigger germanIFR3: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseAirfield
                  Trigger germanIFR4: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseCarrier
          
              Turn Complete - Japan
                  Japan collect 74 PUs; end with 74 PUs
                  Units generate 6 techTokens; Japan end with 12 techTokens
                  Units Change Ownership
                      Some Units in Burma change ownership: 1 japaneseCombatEngineer
                      Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                      Some Units in Vladivostok change ownership: 1 japaneseCombatEngineer
          
              Purchase Units - Manchuria
                  Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 1 PUs; 
          
              Place Units - Manchuria
                  2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
          
              Turn Complete - Manchuria
                  Manchuria collect 11 PUs; end with 12 PUs
                  Units Change Ownership
                      Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
                      Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                      Some Units in Vladivostok change ownership: 1 japaneseCombatEngineer
          
              Purchase Units - Thailand
                  Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - Thailand
                  3 japaneseInfantrys placed in Thailand
          
              Turn Complete - Thailand
                  Thailand collect 9 PUs; end with 9 PUs
                  Units Change Ownership
                      Some Units in Burma change ownership: 1 japaneseCombatEngineer
                      Some Units in Thailand change ownership: 3 japaneseInfantrys
          

          Combat Hit Differential Summary :

          Japan regular : -1,67
          China regular : -1,33
          Britain regular : -0,67
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut :china: is up

            ubernautU 1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere lol i guess everyone was terrible this time

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere
                last edited by

                TripleA Turn Summary: Thailand round 6

                TripleA Turn Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 6
                
                    Training Troops - Manchuria
                        Manchuria collect 0 PUs; end with 12 PUs
                
                    Consolidating - Thailand
                        Thailand collect 0 PUs; end with 9 PUs
                
                    Research Technology - Japan
                        Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers
                        Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange
                            Japan roll 3,1,2,6,9,9 and gets 0 hits
                
                    Combat Move - Japan
                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                        1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                        1 japaneseInfantry moved from Hupeh to Kweichow
                        1 japaneseInfantry moved from Yunnan to Kweichow
                        2 japaneseFighters and 2 japaneseTanks moved from Shensi to Kweichow
                        1 japaneseFighter and 1 japaneseTacticalBomber moved from Inner Mongolia to Kweichow
                        2 japaneseInfantrys moved from Burma to Rangoon
                        1 japaneseFighter and 1 japaneseNavalFighter moved from French Indochina to Rangoon
                        1 japaneseArtillery, 1 japaneseCombatEngineer and 5 japaneseInfantrys moved from Burma to Bengal
                        1 japaneseAirTransport and 1 japaneseParatrooper moved from Northern Manchuria to Soviet Far East
                
                    Combat - Japan
                        Japan lands units in Soviet Far East
                        Japan creates battle in territory Soviet Far East
                        Battle in Rangoon
                            Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter
                            Britain defend with 1 Flagpole and 1 britishInfantry
                                Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 2 : 0/4 hits, 1,00 expected hits
                                Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0,42 expected hits
                                Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 3 : 1/4 hits, 1,00 expected hits
                                Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 1/1 hits, 0,42 expected hits
                                1 japaneseInfantry owned by the Japan lost in Rangoon
                                1 britishInfantry owned by the Britain lost in Rangoon
                            Japan win, taking Soviet Far East from Russia, taking Rangoon from Britain with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 0
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for Britain: 1 britishInfantry
                        Battle in Bengal
                            Japan attack with 1 japaneseArtillery, 1 japaneseCombatEngineer and 5 japaneseInfantrys
                            Britain defend with 1 Flagpole, 1 Rail, 1 britishAntiAirGun and 2 britishInfantrys
                                Japan roll dice for 1 japaneseArtillery, 1 japaneseCombatEngineer and 5 japaneseInfantrys in Bengal, round 2 : 1/7 hits, 1,25 expected hits
                                Britain roll dice for 1 britishAntiAirGun and 2 britishInfantrys in Bengal, round 2 : 0/3 hits, 0,83 expected hits
                                1 britishAntiAirGun owned by the Britain lost in Bengal
                            1 japaneseArtillery owned by the Japan, 1 japaneseCombatEngineer owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Burma
                            Britain win with 2 britishInfantrys remaining. Battle score for attacker is 4
                            Casualties for Britain: 1 britishAntiAirGun
                        Battle in Northern China
                            Japan attack with 1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys
                            China defend with 1 Flagpole, 1 Material and 2 chineseInfantrys
                                Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys in Northern China, round 2 : 0/4 hits, 0,75 expected hits
                                China roll dice for 2 chineseInfantrys in Northern China, round 2 : 0/2 hits, 0,67 expected hits
                                Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys in Northern China, round 3 : 0/4 hits, 0,75 expected hits
                                China roll dice for 2 chineseInfantrys in Northern China, round 3 : 1/2 hits, 0,67 expected hits
                                1 japaneseInfantry owned by the Japan lost in Northern China
                                Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseInfantry in Northern China, round 4 : 1/3 hits, 0,67 expected hits
                                China roll dice for 2 chineseInfantrys in Northern China, round 4 : 1/2 hits, 0,67 expected hits
                                1 japaneseInfantry owned by the Japan lost in Northern China
                                1 chineseInfantry owned by the China lost in Northern China
                                Japan roll dice for 1 japaneseArtillery and 1 japaneseFighter in Northern China, round 5 : 1/2 hits, 0,50 expected hits
                                China roll dice for 1 chineseInfantry in Northern China, round 5 : 0/1 hits, 0,33 expected hits
                                1 chineseInfantry owned by the China lost in Northern China
                            Japan win, taking Northern China from China with 1 japaneseArtillery and 1 japaneseFighter remaining. Battle score for attacker is 0
                            Casualties for Japan: 2 japaneseInfantrys
                            Casualties for China: 2 chineseInfantrys
                        Battle in Kweichow
                            Japan attack with 3 japaneseFighters, 2 japaneseInfantrys, 1 japaneseTacticalBomber and 2 japaneseTanks
                            China defend with 1 Flagpole, 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry
                                Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys, 1 japaneseTacticalBomber and 2 japaneseTanks in Kweichow, round 2 : 3/8 hits, 2,75 expected hits
                                China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
                                1 chineseArtillery owned by the China, 1 chineseInfantry owned by the China and 1 chineseAlpineInfantry owned by the China lost in Kweichow
                            Japan win, taking Kweichow from China with 3 japaneseFighters, 2 japaneseInfantrys, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 11
                            Casualties for China: 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry
                
                    Non Combat Move - Japan
                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                        1 japaneseAirTransport moved from Soviet Far East to Vladivostok
                        1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Yakut to Vladivostok
                        1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                        1 japaneseParatrooper moved from Tokyo to 99 Sea Zone
                        1 japaneseAlpineInfantry moved from Kyushu Shikoku to 99 Sea Zone
                        1 japaneseAlpineInfantry, 1 japaneseParatrooper and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
                        1 japaneseAlpineInfantry and 1 japaneseParatrooper moved from 98 Sea Zone to Vladivostok
                        1 japaneseCombatEngineer moved from Khabarovskiy Kray to Vladivostok
                        1 japaneseInfantry moved from Yakut to Khabarovskiy Kray
                        1 japaneseCarrier and 2 japaneseNavalFighters moved from 128 Sea Zone to 98 Sea Zone
                        1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Inner Mongolia
                        1 japaneseCombatEngineer moved from Shansi to Inner Mongolia
                        1 japaneseAlpineInfantry, 12 japaneseArtillerys, 1 japaneseCombatEngineer and 9 japaneseInfantrys moved from Inner Mongolia to Hupeh
                        1 japaneseTacticalBomber moved from Kweichow to Inner Mongolia
                        1 japaneseFighter moved from Northern China to Inner Mongolia
                        1 japaneseFighter moved from Northern Manchuria to Inner Mongolia
                        1 Train moved from Inner Mongolia to Manchuria
                        1 Train and 2 japaneseInfantrys moved from Manchuria to Inner Mongolia
                        1 Truck and 1 japaneseInfantry moved from Shantung to Hupeh
                        1 Material and 1 japaneseAirTransport moved from Japan to Hupeh
                        1 japaneseFighter moved from Japan to Shensi
                        1 japaneseFighter moved from Kweichow to Shensi
                        2 japaneseFighters moved from Kweichow to Hupeh
                        1 Truck moved from Hupeh to Inner Mongolia
                        1 Material and 1 Truck moved from Korea to Shansi
                        2 japaneseNavalFighters moved from Japan to Kyushu Shikoku
                        1 japaneseInfantry moved from Manchuria to 97 Sea Zone
                        1 japaneseInfantry and 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
                        1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
                        1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 98 Sea Zone to Vladivostok
                        1 japaneseArtillery and 2 japaneseInfantrys moved from Yakut to Northern Manchuria
                        1 Train, 1 Truck, 2 japaneseAlpineInfantrys, 2 japaneseAntiAirGuns, 3 japaneseInfantrys and 4 japaneseMech.Infantrys moved from Shantung to Inner Mongolia
                        1 Train moved from Inner Mongolia to Korea
                        1 japaneseNavalFighter moved from Rangoon to French Indochina
                        1 japaneseFighter moved from Rangoon to Thailand
                        1 japaneseInfantry moved from Burma to Yunnan
                        3 japaneseAlpineInfantrys and 1 japaneseInfantry moved from French Indochina to Yunnan
                        2 japaneseMarines moved from Luzon to 96 Sea Zone
                        1 japaneseMarine moved from Phillippines Islands to 128 Sea Zone
                        1 japaneseMarine moved from Luzon to 128 Sea Zone
                        1 japaneseDestroyer moved from 91 Sea Zone to 92 Sea Zone
                        1 japaneseDestroyer moved from 128 Sea Zone to 93 Sea Zone
                        2 japaneseInfantrys moved from Brunei to 94 Sea Zone
                        2 japaneseInfantrys and 1 japaneseTransport moved from 94 Sea Zone to 91 Sea Zone
                        2 japaneseInfantrys moved from 91 Sea Zone to Thailand
                        2 japaneseCarriers and 2 japaneseNavalFighters moved from 94 Sea Zone to 91 Sea Zone
                        1 japaneseArtillery moved from Korea to 97 Sea Zone
                        1 japaneseArtillery and 1 japaneseTransport moved from 97 Sea Zone to 96 Sea Zone
                        1 japaneseInfantry moved from Luzon to 96 Sea Zone
                        1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
                        1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
                        1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone
                        2 japaneseTransports moved from 97 Sea Zone to 99 Sea Zone
                        1 japaneseDestroyer moved from 98 Sea Zone to 99 Sea Zone
                        1 japaneseNavalFighter moved from 128 Sea Zone to Hokkaido
                        1 japaneseNavalFighter moved from 128 Sea Zone to Hokkaido
                        2 japaneseMarines moved from Luzon to 128 Sea Zone
                        2 japaneseMarines and 1 japaneseTransport moved from 128 Sea Zone to 94 Sea Zone
                        2 japaneseMarines moved from 94 Sea Zone to Saigon
                        1 japaneseInfantry moved from Thailand to Burma
                        1 japaneseNavalFighter moved from 94 Sea Zone to French Indochina
                        1 japaneseCarrier, 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 130 Sea Zone
                        2 japaneseMarines and 1 japaneseTransport moved from 96 Sea Zone to 130 Sea Zone
                        4 japaneseMarines moved from 130 Sea Zone to Palau Island
                        1 japaneseDestroyer moved from 127 Sea Zone to 130 Sea Zone
                        1 japaneseNavalFighter moved from 94 Sea Zone to 130 Sea Zone
                        1 japaneseBattleship, 1 japaneseCruiser and 3 japaneseDestroyers moved from 127 Sea Zone to 99 Sea Zone
                        1 Truck moved from Inner Mongolia to Manchuria
                        1 Truck moved from Inner Mongolia to Northern Manchuria
                        1 Truck moved from Inner Mongolia to Shansi
                        1 japaneseDestroyer moved from 98 Sea Zone to 99 Sea Zone
                
                    Purchase Units - Japan
                        Japan buy 1 japaneseAirfield, 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseDestroyer, 1 japaneseFighter, 6 japaneseInfantrys and 2 japaneseNavalFighters; Remaining resources: 0 PUs; 6 techTokens; 
                
                    Place Units - Japan
                        1 japaneseFighter and 2 japaneseNavalFighters placed in Japan
                        2 japaneseArtillerys placed in Korea
                        Units in Hupeh being upgraded or consumed: 1 Material
                        1 japaneseAirfield placed in Hupeh
                        1 japaneseDestroyer placed in 99 Sea Zone
                        2 japaneseInfantrys placed in Shansi
                        2 japaneseInfantrys placed in Luzon
                        1 japaneseAlpineInfantry placed in Kyushu Shikoku
                        2 japaneseInfantrys placed in Tokyo
                
                    Activate Technology - Japan
                        Trigger italianIFR3: Setting givesMovement to 3:italianFighter for unitAttachment attached to japaneseAirfield
                        Trigger italianIFR3: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to japaneseAirfield
                        Trigger italianIFR4: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to japaneseCarrier
                        Trigger germanIFR3: Setting givesMovement to 3:germanFighter for unitAttachment attached to japaneseAirfield
                        Trigger germanIFR3: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseAirfield
                        Trigger germanIFR4: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseCarrier
                
                    Turn Complete - Japan
                        Japan collect 74 PUs; end with 74 PUs
                        Units generate 6 techTokens; Japan end with 12 techTokens
                        Units Change Ownership
                            Some Units in Burma change ownership: 1 japaneseCombatEngineer
                            Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                            Some Units in Vladivostok change ownership: 1 japaneseCombatEngineer
                
                    Purchase Units - Manchuria
                        Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 1 PUs; 
                
                    Place Units - Manchuria
                        2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
                
                    Turn Complete - Manchuria
                        Manchuria collect 11 PUs; end with 12 PUs
                        Units Change Ownership
                            Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
                            Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                            Some Units in Vladivostok change ownership: 1 japaneseCombatEngineer
                
                    Purchase Units - Thailand
                        Thailand buy 1 japaneseDestroyer; Remaining resources: 1 PUs; 
                
                    Place Units - Thailand
                        1 japaneseDestroyer placed in 91 Sea Zone
                
                    Turn Complete - Thailand
                        Thailand collect 9 PUs; end with 10 PUs
                        Units Change Ownership
                            Some Units in 91 Sea Zone change ownership: 1 japaneseDestroyer
                            Some Units in Burma change ownership: 1 japaneseCombatEngineer
                

                Combat Hit Differential Summary :

                Japan regular : -1,67
                China regular : -1,33
                Britain regular : -0,67
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut 2 small changes to production. If you are fine with that, take the second save.

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere what did you change? i already looked at it

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by Nothingtoseehere

                      @ubernaut built 1 normal fighter+ 2 navals instead of three navals in Japan. and built a Destroyer instead of 3 Inf in Thailand.

                      ubernautU 2 Replies Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere gotcha thanks πŸ™‚

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere sorry had barely any time to look at it yet game seems pretty tight gonna have to look at the entire round for sure so could be a minute πŸ˜›

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 2 Replies Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut np. I had a few slow turns too these last few rounds.

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut got another chance to look at it yet?

                              ubernautU 3 Replies Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Lobby Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere nah been slammed with work stuff this week so far havent been able to look at it agn since last week sorry

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                M 1 Reply Last reply Reply Quote 0
                                • M Offline
                                  malmessi @ubernaut
                                  last edited by malmessi

                                  @ubernaut

                                  Hi and sorry for my intrusion in this chat... I think you are playing TWW 3.0.9 but I only have 3.0.0.6
                                  Is it a different game (like 2.8 3.0 differences) or just some bugfix version ? Where can I fnd a thread about it ?
                                  Did not manage to update my map version, maybe it requires newer version of TripleA engine ?

                                  ubernautU N 2 Replies Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @malmessi
                                    last edited by

                                    @malmessi the version was never updated in the game file thus the? after the version number

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere sorry still haven’t had another chance yet hoping for tomorrow πŸ˜›

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere ug just got slammed agn this week is probably out too at this point

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut What do you mean? You have so much to do for work, that the game has to wait until the end of the month is through?

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @malmessi
                                            last edited by

                                            @malmessi The file to get rid of the carrier bug was posted here:
                                            https://forums.triplea-game.org/topic/3237/can-we-fix-tww/43?_=1756376921098
                                            You'd need to replace the file of the same name in your TWW folder

                                            ubernautU 1 Reply Last reply Reply Quote 1

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