TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 7 Research Technology - Italy Italy roll 1,5,11,1,1,9,11,11,9,12,6,4 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover Production Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Voronezh to Smolensk 3 italianMech.Infantrys and 1 italianTank moved from Caucasus to Smolensk 2 italianInfantrys moved from Cyrenaica to Al Kufrah 1 italianNavalFighter moved from Sicily to Tangier 1 italianNavalFighter moved from Algeria to Tangier 1 italianFighter and 1 italianTacticalBomber moved from Tripolitania to Al Kufrah 1 italianFighter moved from Sicily to Al Kufrah 3 italianInfantrys moved from Southern Italy to 46 Sea Zone 1 italianInfantry moved from Sicily to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Tangier 2 italianBattleships, 1 italianCruiser, 1 italianDestroyer, 2 italianInfantrys, 1 italianSubmarine and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Gibraltar Combat - Italy Battle in Al Kufrah Italy attack with 2 italianFighters, 2 italianInfantrys and 1 italianTacticalBomber Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry Italy roll dice for 2 italianFighters, 2 italianInfantrys and 1 italianTacticalBomber in Al Kufrah, round 2 : 0/5 hits, 1,83 expected hits Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 1/1 hits, 0,25 expected hits 1 italianInfantry owned by the Italy lost in Al Kufrah Italy roll dice for 2 italianFighters, 1 italianInfantry and 1 italianTacticalBomber in Al Kufrah, round 3 : 1/4 hits, 1,67 expected hits Egypt roll dice for 1 britishInfantry in Al Kufrah, round 3 : 0/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain lost in Al Kufrah Italy win, taking Al Kufrah from Egypt with 2 italianFighters, 1 italianInfantry and 1 italianTacticalBomber remaining. Battle score for attacker is 0 Casualties for Italy: 1 italianInfantry Casualties for Britain: 1 britishInfantry Battle in Gibraltar Italy attack with 2 italianInfantrys Usa defend with 1 americanAirTransport, 2 americanAntiAirGuns and 1 americanNavalFighter; Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishDocks, 1 britishFortification, 3 britishInfantrys, 2 britishMarines and 2 britishNavalFighters Italy roll dice for 2 italianBattleships in Gibraltar, round 2 : 2/4 hits, 1,67 expected hits Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 1/2 hits, 0,17 expected hits Britain roll dice for 1 americanAirTransport, 2 americanAntiAirGuns, 1 americanNavalFighter, 1 britishAntiAirGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishFortification, 3 britishInfantrys, 2 britishMarines and 2 britishNavalFighters in Gibraltar, round 2 : 4/16 hits, 7,00 expected hits 2 italianInfantrys owned by the Italy lost in Gibraltar 1 americanAntiAirGun owned by the Usa and 2 britishInfantrys owned by the Britain lost in Gibraltar Britain win with 1 americanAirTransport, 1 americanAntiAirGun, 1 americanNavalFighter, 1 britishAntiAirGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishFortification, 1 britishInfantry, 2 britishMarines and 2 britishNavalFighters remaining. Battle score for attacker is 4 Casualties for Italy: 2 italianInfantrys Casualties for Usa: 1 americanAntiAirGun Casualties for Britain: 2 britishInfantrys Battle in Smolensk Italy attack with 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank Russia defend with 1 Flagpole and 3 russianInfantrys Italy roll dice for 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank in Smolensk, round 2 : 1/5 hits, 1,42 expected hits Russia roll dice for 3 russianInfantrys in Smolensk, round 2 : 0/3 hits, 0,75 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Italy roll dice for 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank in Smolensk, round 3 : 1/5 hits, 1,42 expected hits Russia roll dice for 2 russianInfantrys in Smolensk, round 3 : 0/2 hits, 0,50 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Italy roll dice for 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank in Smolensk, round 4 : 2/5 hits, 1,42 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 4 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Italy win, taking Smolensk from Russia with 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank remaining. Battle score for attacker is 9 Casualties for Russia: 3 russianInfantrys Battle in Tangier Italy attack with 2 italianInfantrys and 2 italianNavalFighters Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianCruiser in Tangier, round 2 : 0/1 hits, 0,25 expected hits Italy roll dice for 2 italianInfantrys and 2 italianNavalFighters in Tangier, round 2 : 1/4 hits, 1,17 expected hits Britain roll dice for 1 britishInfantry in Tangier, round 2 : 0/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain lost in Tangier Italy win, taking Tangier from Britain with 2 italianInfantrys and 2 italianNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianNavalFighter moved from Tangier to Southern Spain 1 italianNavalFighter moved from Tangier to Morrocco 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone 2 italianMarines moved from Cyrenaica to 48 Sea Zone 2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone 2 italianMarines moved from 46 Sea Zone to Sicily 1 italianDestroyer moved from 46 Sea Zone to 43 Sea Zone 2 italianFighters moved from Al Kufrah to Cyrenaica 1 italianTacticalBomber moved from Al Kufrah to Sicily 1 italianAlpineInfantry and 1 italianParatrooper moved from Southern Italy to Rome 5 italianSubmarines moved from 48 Sea Zone to 46 Sea Zone 1 italianAlpineInfantry moved from Algeria to Morrocco 1 Truck, 1 italianAntiAirGun, 1 italianMech.Infantry and 1 italianTank moved from Algeria to Cyrenaica 1 italianArtillery moved from Caucasus to Eastern Ukraine 1 italianInfantry moved from Cyrenaica to Tripolitania 1 italianInfantry moved from Kharkov to Voronezh 1 italianInfantry moved from Kharkov to Eastern Ukraine 1 Train moved from Kharkov to Rome 1 Material, 1 Truck and 1 italianAirTransport moved from Northern Italy to Rome 1 Truck and 1 italianAntiAirGun moved from Eastern France to Northern Spain Purchase Units - Italy Italy buy 1 italianCombatEngineer, 1 italianDestroyer, 4 italianInfantrys and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 3 italianInfantrys placed in Sicily 1 italianDestroyer and 1 italianTransport placed in 46 Sea Zone 1 italianCombatEngineer and 1 italianInfantry placed in Rome Activate Technology - Italy Italy activating Production Trigger japaneseIFR4: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to italianCarrier Trigger japaneseIFR3: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to italianAirfield Trigger japaneseIFR3: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to italianAirfield Italy giving technology to Germany: Production Turn Complete - Italy Italy collect 33 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokensCombat Hit Differential Summary :
Italy regular : -2,00 Egypt regular : 0,50 Russia regular : -1,50 Britain regular : -3,25 -
@ubernaut : Go for :united_states:
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@nothingtoseehere actually should be able to go ahead do do my combat move right away want to do it live?
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@ubernaut Yes
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@nothingtoseehere sorry wasn’t able to wrap it up today. hopefully tomorrow

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TripleA Turn Summary: Usa round 7
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 7 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 1,11,1,3,12,8,12,11,5,7,7,2,9,8,11,12,1,2 and gets 3 hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedGunLaying Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanInfantry moved from Western Sahara to 61 Sea Zone 1 americanBattleship, 1 americanCruiser and 1 americanDestroyer moved from 61 Sea Zone to 42 Sea Zone 1 americanInfantry and 1 americanTransport moved from 61 Sea Zone to 42 Sea Zone 1 americanDestroyer moved from 41 Sea Zone to 42 Sea Zone 2 americanNavalFighters and 1 americanSubmarine moved from 108 Sea Zone to 102 Sea Zone 2 americanNavalFighters and 1 americanSubmarine moved from 108 Sea Zone to 107 Sea Zone 1 americanInfantry moved from Johnston Island to 116 Sea Zone 1 americanInfantry and 1 americanTransport moved from 116 Sea Zone to 132 Sea Zone 1 americanInfantry moved from Gilbert Islands to 132 Sea Zone 1 americanNavalFighter moved from Johnston Island to 132 Sea Zone 3 americanInfantrys and 1 americanMarine moved from Dutch New Guinea to 145 Sea Zone 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 145 Sea Zone to 132 Sea Zone 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter moved from 132 Sea Zone to Marshall Islands 1 americanInfantry moved from 42 Sea Zone to Morrocco Combat - Usa Battle in Morrocco Usa attack with 1 americanInfantry VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 1 italianAlpineInfantry and 1 italianNavalFighter; Germany defend with 1 UnitsForExiledAllies, 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys and 2 germanTanks Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 0/2 hits, 0.83 expected hits Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits VichyFrance roll dice for 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys, 2 germanTanks, 1 italianAlpineInfantry and 1 italianNavalFighter in Morrocco, round 2 : 3/13 hits, 5.58 expected hits 1 americanInfantry owned by the Usa lost in Morrocco VichyFrance win with 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys, 2 germanTanks, 1 italianAlpineInfantry and 1 italianNavalFighter remaining. Battle score for attacker is -3 Casualties for Usa: 1 americanInfantry Battle in 107 Sea Zone Usa attack with 2 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer Usa roll dice for 1 americanSubmarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 japaneseDestroyer owned by the Japan lost in 107 Sea Zone Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseDestroyer Battle in Marshall Islands Usa attack with 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits Usa roll dice for 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 2 : 1/7 hits, 1.33 expected hits Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/3 hits, 1.17 expected hits 1 americanInfantry owned by the Usa lost in Marshall Islands 1 japaneseCombatEngineer owned by the Japan lost in Marshall Islands Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits Usa roll dice for 4 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 3 : 1/6 hits, 1.25 expected hits Japan roll dice for 1 japaneseAntiAirGun and 1 japaneseEntrenchment in Marshall Islands, round 3 : 1/2 hits, 0.75 expected hits 1 americanInfantry owned by the Usa lost in Marshall Islands 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands Usa roll dice for 3 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 4 : 1/5 hits, 1.17 expected hits Japan roll dice for 1 japaneseEntrenchment in Marshall Islands, round 4 : 1/1 hits, 0.58 expected hits 1 americanInfantry owned by the Usa lost in Marshall Islands 1 japaneseEntrenchment owned by the Japan lost in Marshall Islands Some non-combat units are destroyed: Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine and 1 americanNavalFighter remaining. Battle score for attacker is 5 Casualties for Usa: 3 americanInfantrys Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Battle in 102 Sea Zone Usa attack with 2 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer Usa roll dice for 1 americanSubmarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 2 americanNavalFighters in 102 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japan roll dice for 1 japaneseDestroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseDestroyer owned by the Japan lost in 102 Sea Zone Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseDestroyer Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanNavalFighters moved from 102 Sea Zone to 120 Sea Zone 2 americanNavalFighters moved from 107 Sea Zone to 120 Sea Zone 1 americanNavalFighter moved from Marshall Islands to Gilbert Islands 1 americanAirTransport and 1 americanNavalFighter moved from Gibraltar to Western Sahara 2 americanNavalFighters moved from Hawaiian Islands to 115 Sea Zone 1 americanNavalFighter moved from Dutch New Guinea to Java 1 americanAntiAirGun and 1 americanMech.Infantry moved from New York to 30 Sea Zone 2 americanMarines moved from Washington to 30 Sea Zone 1 americanAntiAirGun, 2 americanMarines, 1 americanMech.Infantry and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanAntiAirGun, 2 americanMarines and 1 americanMech.Infantry moved from 39 Sea Zone to Azores 2 americanTransports moved from 61 Sea Zone to 40 Sea Zone 4 americanInfantrys moved from Azores to 40 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 4 americanInfantrys moved from 61 Sea Zone to Western Sahara 1 americanTransport moved from 108 Sea Zone to 109 Sea Zone 1 americanInfantry moved from Midway to 109 Sea Zone 1 americanInfantry and 1 americanTransport moved from 109 Sea Zone to 115 Sea Zone 1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands 2 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 3 americanInfantrys, 3 americanSubmarines and 2 americanTransports moved from 108 Sea Zone to 120 Sea Zone 1 americanCombatEngineer and 3 americanInfantrys moved from 120 Sea Zone to Wake Island 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanTransport moved from 39 Sea Zone to 37 Sea Zone 2 americanTransports moved from 61 Sea Zone to 39 Sea Zone 3 americanTransports moved from 61 Sea Zone to 41 Sea Zone 2 americanAdvancedSubmarines and 2 americanCarriers moved from 156 Sea Zone to 115 Sea Zone 1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Northeastern US 1 Material and 1 Train moved from New York to Northeastern US 1 Train moved from Northeastern US to Southern Central US 1 Train moved from Northeastern US to New York Purchase Units - Usa Usa buy 1 americanAdvancedSubmarine, 1 americanArtillery, 1 americanBarracks, 1 americanDestroyer, 6 americanInfantrys, 2 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Northeastern US being upgraded or consumed: 2 Materials 1 americanBarracks placed in Northeastern US 2 americanNavalFighters placed in 115 Sea Zone 1 americanAdvancedSubmarine, 1 americanDestroyer and 1 americanSubmarine placed in 156 Sea Zone 1 americanArtillery placed in New York 4 americanInfantrys placed in Washington 2 americanInfantrys placed in San Francisco Activate Technology - Usa Usa activating ImprovedGunLaying Trigger americanIGL3: Setting bombard to 6 for unitAttachment attached to americanBattleship-damaged Trigger americanIGL1: Setting bombard to 4 for unitAttachment attached to americanCruiser Trigger americanIGL2: Setting bombard to 6 for unitAttachment attached to americanBattleship Turn Complete - Usa Usa collect 70 PUs; end with 70 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Japan regular : 0.25 VichyFrance regular : -2.58 Usa regular : -0.58 Japan AntiAircraftGun : -0.17 -
@nothingtoseehere
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Hi, sorry for the intrusion but me and my friends are trying to learn 3.0.0.6 after months playing 2.8 and you seem to play that version
Subs were completely different...
Now sub attack with 3 and not 4 (subs are weaker)
Now sub defend with zero if joined with surface naval units (subs are weaker)
Now subs can be hit by any air units EVEN WITHOUT A SUPPORTING DES (subs are weaker)
Maybe the only good news is that sub movement cannot be blocked by any opponent's unit but being a sub so weak, why sould I be worried about blocking it ? -
Wanted to see your game and
This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA
But I downloaded tha last aveilable version of TripleA ans still get thuis message !!
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Do you use a pre release ?
Wich one ? Is it stable ? -
@malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
Wanted to see your game and
This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA
But I downloaded tha last aveilable version of TripleA ans still get thuis message !!
@malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
Do you use a pre release ?
Wich one ? Is it stable ?We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
So far, we have had no issues with its stability. -
@malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
Hi, sorry for the intrusion but me and my friends are trying to learn 3.0.0.6 after months playing 2.8 and you seem to play that version
Subs were completely different...
Now sub attack with 3 and not 4 (subs are weaker)
Now sub defend with zero if joined with surface naval units (subs are weaker)
Now subs can be hit by any air units EVEN WITHOUT A SUPPORTING DES (subs are weaker)
Maybe the only good news is that sub movement cannot be blocked by any opponent's unit but being a sub so weak, why sould I be worried about blocking it ?The version 3 changes to sub and destroyer mechanics were intended to make spamming subs less optimal and way less of a no-brainer. They are no longer the best cheap ship compared to destroyers, they are still cheaper for attacking and they are actually harder to get rid of on their own after improved destroyers than they were in versions 2.8 and earlier, and keep their first strike (at least on offense) past improved destroyers. But they no longer have attack 4, they simply suck for defense when they are part of a fleet. It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.
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@nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
. It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.That's why I wanted to see your game, to see the use of subs
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@malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
@nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
. It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.That's why I wanted to see your game, to see the use of subs
Like I wrote here:
We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
So far, we have had no issues with its stability.You can download the triplea and tww XML versions, if you follow the links and then take a look.
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TripleA Move Summary: Turkey round 7
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 7 Combat Move - Turkey Some non-combat units are destroyed: 1 turkishInfantry moved from Eastern Turkey to Northern Iran Turkey take Northern Iran from Russia -
@ubernaut
cm just fyi. -
TripleA Turn Summary: Turkey round 7
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 7 Combat Move - Turkey Some non-combat units are destroyed: 1 turkishInfantry moved from Eastern Turkey to Northern Iran Turkey take Northern Iran from Russia Combat - Turkey Non Combat Move - Turkey 1 turkishSubmarine moved from 48 Sea Zone to 43 Sea Zone 1 turkishAntiTankGun, 2 turkishArtillerys, 1 turkishCombatEngineer and 2 turkishInfantrys moved from Eastern Turkey to Turkey 1 turkishInfantry moved from Western Turkey to Turkey 1 turkishInfantry moved from Greece to Bulgaria 2 turkishInfantrys moved from Istanbul to Bulgaria Purchase Units - Turkey Turkey buy 1 turkishArtillery and 1 turkishInfantry; Remaining resources: 1 PUs; Place Units - Turkey 1 turkishArtillery and 1 turkishInfantry placed in Turkey Turn Complete - Turkey Turkey collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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@ubernaut Germany is probably going to take a while yet.
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@nothingtoseehere no worries

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TripleA Manual Gamesave Post: Germany round 8
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 8 Research Technology - Germany Trigger germanaTIP: Germany gains access to ImprovedProduction Germany roll 11,3,9,4,11,10,5,12,7,5,8,8 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover AdvancedFighters Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 7 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSweden Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: 1 germanInfantry moved from Caucasus to Astrakhan Germany take Astrakhan from Russia 1 germanInfantry moved from Murmansk to Kola Penninsula Finland take Kola Penninsula from Russia 1 germanDestroyer moved from 26 Sea Zone to 25 Sea Zone 2 germanStrategicBombers moved from Northern Germany to 25 Sea Zone 1 germanSubmarine moved from 25 Sea Zone to 8 Sea Zone 2 germanInfantrys moved from Paris to Northern France 2 germanInfantrys moved from Northern Germany to Low Countries 1 germanInfantry moved from Western Karelia to Eastern Karelia 1 germanInfantry moved from Leningrad to Eastern Karelia 1 germanFighter moved from Eastern Finland to Eastern Karelia 1 germanFighter moved from Belorussia to Eastern Karelia 1 germanNavalFighter moved from Eastern Germany to Low Countries 1 germanNavalFighter moved from Vichy France to Northern France 2 germanNavalFighters moved from Norway to Low Countries 2 germanNavalFighters moved from Northern Germany to Northern France 1 germanNavalFighter moved from Northern Germany to Low CountriesCombat Hit Differential Summary :
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