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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere time for :italy:

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • N Offline
        Nothingtoseehere
        last edited by

        TripleA Manual Gamesave Post: Italy round 9

        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

        Game History

        Round: 9
        
            Research Technology - Italy
                Trigger italianaTAS: Italy gains access to AdvancedSubmarines
                    Italy roll 12,2,12,1,2,7 and gets 2 hits
                Italy removing all Technology Tokens after successful research.
                Italy discover ImprovedTanks
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                2 italianBattleships, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
                1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
                2 italianFighters moved from Cyrenaica to 51 Sea Zone
                2 italianNavalFighters moved from Sicily to 51 Sea Zone
                1 italianTacticalBomber moved from Morrocco to 51 Sea Zone
                1 italianNavalFighter moved from Northern Italy to 51 Sea Zone
                1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Voronezh to Smolensk
        

        Combat Hit Differential Summary :

        Savegame

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        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut A few battles. Also, (Euro-) Axis scientists continue to achieve ridiculously good results.

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere lol i saw that give me a sec looking at it

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut: Do you need a while yet? If so, can I get back to this in about an hour?

              ubernautU 2 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere ready now firing it up

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere still there?

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 2 Replies Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut yeah coming

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere
                      last edited by

                      TripleA Turn Summary: Italy round 9

                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 9
                      
                          Research Technology - Italy
                              Trigger italianaTAS: Italy gains access to AdvancedSubmarines
                                  Italy roll 12,2,12,1,2,7 and gets 2 hits
                              Italy removing all Technology Tokens after successful research.
                              Italy discover ImprovedTanks
                      
                          Combat Move - Italy
                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                              2 italianBattleships, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
                              1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
                              2 italianFighters moved from Cyrenaica to 51 Sea Zone
                              2 italianNavalFighters moved from Sicily to 51 Sea Zone
                              1 italianTacticalBomber moved from Morrocco to 51 Sea Zone
                              1 italianNavalFighter moved from Northern Italy to 51 Sea Zone
                              1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Voronezh to Smolensk
                      
                          Combat - Italy
                              Battle in 51 Sea Zone
                                  Italy attack with 2 italianBattleships, 1 italianCruiser, 4 italianDestroyers, 2 italianFighters, 3 italianNavalFighters and 1 italianTacticalBomber
                                  Britain defend with 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 5 britishTransports
                                      Italy roll dice for 2 italianBattleships, 1 italianCruiser, 4 italianDestroyers, 2 italianFighters, 3 italianNavalFighters and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 7/15 hits, 6,50 expected hits
                                  Units damaged: 1 britishBattleship owned by the Britain
                                      Britain roll dice for 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 5 britishTransports in 51 Sea Zone, round 2 : 2/9 hits, 2,00 expected hits
                                  Units damaged: 2 italianBattleships owned by the Italy
                                  2 italianBattleships owned by the Italy transformed into 2 italianBattleship-damageds owned by the Italy in 51 Sea Zone
                                  1 britishBattleship owned by the Britain transformed into 1 britishBattleship-damaged owned by the Britain in 51 Sea Zone
                                      5 britishTransports owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                                  3 italianNavalFighters owned by the Italy, 2 italianFighters owned by the Italy and 1 italianTacticalBomber owned by the Italy retreated
                                  2 italianBattleship-damageds owned by the Italy, 4 italianDestroyers owned by the Italy and 1 italianCruiser owned by the Italy retreated to 50 Sea Zone
                                  Britain win with 1 britishBattleship-damaged and 1 britishCruiser remaining. Battle score for attacker is 21
                                  Casualties for Italy: 2 italianBattleships
                                  Casualties for Britain: 1 britishBattleship, 1 britishDestroyer and 5 britishTransports
                              Battle in Smolensk
                                  Italy attack with 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank
                                  Russia defend with 1 Flagpole and 1 russianInfantry
                                      Italy roll dice for 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank in Smolensk, round 2 : 0/5 hits, 1,42 expected hits
                                      Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits, 0,25 expected hits
                                      Italy roll dice for 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank in Smolensk, round 3 : 1/5 hits, 1,42 expected hits
                                      Russia roll dice for 1 russianInfantry in Smolensk, round 3 : 0/1 hits, 0,25 expected hits
                                      1 russianInfantry owned by the Russia lost in Smolensk
                                  Italy win, taking Smolensk from Russia with 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank remaining. Battle score for attacker is 3
                                  Casualties for Russia: 1 russianInfantry
                      
                          Non Combat Move - Italy
                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                              Trigger italianProd: Italy has 1 Material placed in Rome
                              2 italianFighters moved from 51 Sea Zone to Morrocco
                              1 italianNavalFighter moved from 51 Sea Zone to Algeria
                              1 italianNavalFighter moved from 51 Sea Zone to Sicily
                              1 italianTacticalBomber moved from 51 Sea Zone to Cyrenaica
                              1 italianNavalFighter moved from 51 Sea Zone to Southern Italy
                              1 italianTransport moved from 49 Sea Zone to 50 Sea Zone
                              2 italianInfantrys moved from Sicily to 50 Sea Zone
                              2 italianInfantrys moved from 50 Sea Zone to Southern Italy
                              1 italianAirTransport and 1 italianParatrooper moved from Sicily to Morrocco
                              1 italianAlpineInfantry and 2 italianInfantrys moved from Rome to Southern Italy
                              1 italianTank moved from Northern Italy to Southern Italy
                              1 Material, 1 italianCombatEngineer and 2 italianMech.Infantrys moved from Kharkov to Smolensk
                              1 Train and 1 italianAntiAirGun moved from Kharkov to Rome
                              1 italianAlpineInfantry, 5 italianArtillerys, 1 italianCombatEngineer and 1 italianInfantry moved from Al Kufrah to Cyrenaica
                              1 Truck moved from Cyrenaica to Al Kufrah
                              1 Truck and 1 italianAntiAirGun moved from Al Kufrah to Cyrenaica
                              1 italianInfantry, 1 italianMech.Infantry and 1 italianTank moved from Cyrenaica to Algeria
                              1 italianInfantry moved from Tripolitania to Algeria
                              2 italianAlpineInfantrys, 1 italianAntiTankGun, 1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Tripolitania
                              1 italianInfantry moved from Southern Spain to Northern Spain
                              1 Truck moved from Rome to Northern Italy
                              1 Truck moved from Northern Italy to Northern Spain
                              1 Truck and 1 italianAntiAirGun moved from Northern Spain to Northern Italy
                              1 Truck and 1 italianAntiAirGun moved from Northern Italy to Rome
                      
                          Purchase Units - Italy
                              Italy buy 1 italianCombatEngineer, 1 italianDestroyer, 1 italianInfantry, 1 italianNavalFighter and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Italy
                              1 italianDestroyer and 1 italianTransport placed in 50 Sea Zone
                              1 italianNavalFighter placed in Northern Italy
                              1 italianCombatEngineer and 1 italianInfantry placed in Rome
                      
                          Activate Technology - Italy
                              Italy activating ImprovedTanks
                              Trigger italianImpTanks2: Setting defense to 5 for unitAttachment attached to italianTank
                              Trigger italianImpTanks1: Italy is added to UnitSupportAttachment attached to: UnitType{name=italianTank} with name: supportAttachmentTankImpitalian
                              Italy giving technology to Germany: ImprovedTanks
                      
                          Turn Complete - Italy
                              Italy collect 31 PUs; end with 31 PUs
                              Units generate 6 techTokens; Italy end with 6 techTokens
                      

                      Combat Hit Differential Summary :

                      Italy regular : -1,33
                      Russia regular : -0,50
                      Britain regular : 0,00
                      

                      Savegame

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                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut go for :united_states:

                        ubernautU 1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere if you’re sitll up I can probably put my combat together in real time

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut Still there?

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere yo

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • M Offline
                                malmessi
                                last edited by

                                Hi guys, sorry for spamming again...
                                We are playing to practice and when you will finish this game we would be very happy to challange you...

                                BTW
                                I have a question about this one
                                IMG-20260226-WA0000.jpg

                                We captured chinese capital with Jap and TripleA asked this but I did not find anything in the manual

                                Plus in the chinese tirn TripleA propmt for a material ena da bunker as "unplaved from previous turn" but nothing was left from previous turn...

                                I am writing here because I suppose those possible bugs are related to the xml fiel you suggested me to use and not to TripleA in general...

                                Any hint or suggestion ?

                                N ubernautU 3 Replies Last reply Reply Quote 2
                                • N Offline
                                  Nothingtoseehere @malmessi
                                  last edited by Nothingtoseehere

                                  @malmessi That looks strange, especially since the units are from FIC. If you capture all capitals from a faction, and it or its allies liberate one of the capitals, you should get a starting bonus of Engineer+ Factory. But this is something different.

                                  M 1 Reply Last reply Reply Quote 1
                                  • M Offline
                                    malmessi @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere

                                    no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                                    N B 2 Replies Last reply Reply Quote 1
                                    • N Offline
                                      Nothingtoseehere @malmessi
                                      last edited by

                                      @malmessi Yeah, you could try that, though I think a lot of developers aren't that familiar with tww.

                                      ubernautU 1 Reply Last reply Reply Quote 2
                                      • B Offline
                                        beelee @malmessi
                                        last edited by

                                        @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                                        @nothingtoseehere

                                        no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                                        Post the save where the error occured. Maybe @wc_sumpton will take a look.

                                        As Nothingtoseehere said, I'm not real familiar with TWW.

                                        What triplea engine version you on ? I guess you should make a separate thread for this so we don't bug on these guys 🙂

                                        M 1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere hey man got pretty busy and havent been able to wrap up my turn yet might not get another shot until the weekend

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            malmessi @beelee
                                            last edited by

                                            @beelee said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                                            I guess you should make a separate thread for this so we don't bug on these guys 🙂

                                            Sorry,, no trace of that bug in Jap8 show history so I opened rus8 and played tha attack again but it has not happened to me.
                                            Just to my friend playing from his own pc so I'll stop posting here and when I will be able to post detyails I will open a new thred, sorry again

                                            ubernautU 1 Reply Last reply Reply Quote 1

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