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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Lobby Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere new flagsScreenshot 2026-04-30 at 9.14.46 AM.png

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • N Offline
        Nothingtoseehere
        last edited by

        TripleA Turn Summary: Italy round 10

        TripleA Turn Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 10
        
            Research Technology - Italy
                Trigger italianaTIM: Italy gains access to ImprovedMechanization
                    Italy roll 4,9,4,3,8,9 and gets 0 hits
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                2 units repaired.
                    2 italianBattleship-damageds owned by the Italy removed in 50 Sea Zone
                    2 italianBattleships owned by the Italy added in 50 Sea Zone
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                1 italianArtillery moved from Cyrenaica to Tobruk
                1 italianInfantry moved from Cyrenaica to Al Kufrah
                2 italianFighters moved from Morrocco to Al Kufrah
                1 italianTacticalBomber moved from Cyrenaica to Tobruk
                1 italianNavalFighter moved from Southern Italy to Tobruk
                1 italianNavalFighter moved from Algeria to Tobruk
                1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank moved from Smolensk to Novgorod
        
            Combat - Italy
                Battle in Tobruk
                    Italy attack with 1 italianArtillery, 2 italianNavalFighters and 1 italianTacticalBomber
                    Britain defend with 1 Flagpole and 1 britishInfantry
                        Italy roll dice for 1 italianArtillery, 2 italianNavalFighters and 1 italianTacticalBomber in Tobruk, round 2 : 1/4 hits, 1,58 expected hits
                        Britain roll dice for 1 britishInfantry in Tobruk, round 2 : 0/1 hits, 0,25 expected hits
                        1 britishInfantry owned by the Britain lost in Tobruk
                    Italy win, taking Tobruk from Britain with 1 italianArtillery, 2 italianNavalFighters and 1 italianTacticalBomber remaining. Battle score for attacker is 3
                    Casualties for Britain: 1 britishInfantry
                Battle in Al Kufrah
                    Italy attack with 2 italianFighters and 1 italianInfantry
                    Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry
                        Italy roll dice for 2 italianFighters and 1 italianInfantry in Al Kufrah, round 2 : 2/3 hits, 1,17 expected hits
                        Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 0/1 hits, 0,25 expected hits
                        1 britishInfantry owned by the Britain lost in Al Kufrah
                    Italy win, taking Al Kufrah from Egypt with 2 italianFighters and 1 italianInfantry remaining. Battle score for attacker is 3
                    Casualties for Britain: 1 britishInfantry
                Battle in Novgorod
                    Italy attack with 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank
                    Russia defend with 1 Flagpole and 1 russianInfantry
                        Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank in Novgorod, round 2 : 0/5 hits, 1,17 expected hits
                        Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                        Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank in Novgorod, round 3 : 1/5 hits, 1,17 expected hits
                        Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                        1 italianInfantry owned by the Italy lost in Novgorod
                        1 russianInfantry owned by the Russia lost in Novgorod
                    Italy win, taking Novgorod from Russia with 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 1 italianTank remaining. Battle score for attacker is 0
                    Casualties for Italy: 1 italianInfantry
                    Casualties for Russia: 1 russianInfantry
        
            Non Combat Move - Italy
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianProd: Italy has 1 Material placed in Rome
                1 italianTacticalBomber moved from Tobruk to Southern Ukraine
                2 italianFighters moved from Al Kufrah to Cyrenaica
                1 Material and 2 italianMech.Infantrys moved from Smolensk to Novgorod
                1 italianMech.Infantry moved from Smolensk to Kharkov
                2 italianInfantrys and 1 italianMech.Infantry moved from Algeria to Morrocco
                1 italianTank moved from Algeria to Tripolitania
                1 italianAlpineInfantry and 1 italianAntiTankGun moved from Tripolitania to Algeria
                1 italianAlpineInfantry, 1 italianCombatEngineer and 1 italianInfantry moved from Tripolitania to Cyrenaica
                1 Material, 1 Train and 1 italianCombatEngineer moved from Rome to Kharkov
                1 italianInfantry moved from Northern Spain to Southern Spain
                1 Truck moved from Northern Spain to Northern Italy
                1 Truck and 1 italianAntiAirGun moved from Northern Italy to Northern Spain
                1 italianTank moved from Southern Italy to Northern Italy
                1 Truck moved from Cyrenaica to Algeria
                2 italianNavalFighters moved from Tobruk to Cyrenaica
                1 italianAirTransport moved from Morrocco to Rome
                1 italianNavalFighter moved from Sicily to Morrocco
                2 italianBattleships and 1 italianCruiser moved from 50 Sea Zone to 46 Sea Zone
                1 italianNavalFighter moved from Northern Italy to Southern Ukraine
                1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Southern Italy
                1 Truck, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Italy
                1 Truck moved from Southern Italy to Rome
        
            Purchase Units - Italy
                Italy buy 1 italianCombatEngineer, 1 italianHull and 2 italianTransports; Remaining resources: 1 PUs; 6 techTokens; 
        
            Place Units - Italy
                1 italianHull placed in 49 Sea Zone
                2 italianTransports placed in 46 Sea Zone
                1 italianCombatEngineer placed in Rome
        
            Turn Complete - Italy
                Italy collect 33 PUs; end with 34 PUs
                Units generate 6 techTokens; Italy end with 12 techTokens
        

        Combat Hit Differential Summary :

        Italy regular : -1,08
        Egypt regular : -0,25
        Russia regular : 0,33
        Britain regular : -0,25
        

        Savegame

        N ubernautU 2 Replies Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @Nothingtoseehere
          last edited by

          @ubernaut : go for :united_states:

          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere prolly wont be able to look at it for a day or 2 fyi

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere lol how was russia the only positive results here? lmfao

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut You mean it's playing against type?

                ubernautU 2 Replies Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Lobby Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere yeah lol should have sometime to look at it today had enough to look at your move but not mine yesterday

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Lobby Moderators
                    last edited by

                    TripleA Move Summary: Usa round 10

                    TripleA Move Summary for game: Total World War: December 1941 3.0

                    Game History

                    Round: 10
                    
                        Research Technology - Usa
                            Trigger americanaTAH: Usa gains access to AdvancedHulls
                            Trigger americanaTIC: Usa gains access to ImprovedCarriers
                            Usa spend 0 on tech rolls
                            Usa removing all Technology Tokens after successful research.
                            Usa discover AdvancedGunLaying
                    
                        Politics - Usa
                            Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                                Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                                Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
                    
                        Combat Move - Usa
                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                            1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                            1 americanInfantry moved from Azores to 40 Sea Zone
                            1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                            1 americanInfantry moved from 61 Sea Zone to Morrocco
                            1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Lobby Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere quickie potential ool for whenever

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut I'm still up randomly. So we could do it now.

                        ubernautU 2 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere cool firing it up now

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators
                            last edited by

                            TripleA Turn Summary: Usa round 10

                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                            Game History

                            Round: 10
                            
                                Research Technology - Usa
                                    Trigger americanaTAH: Usa gains access to AdvancedHulls
                                    Trigger americanaTIC: Usa gains access to ImprovedCarriers
                                    Usa spend 0 on tech rolls
                                        Usa roll 3,6,1,12,7,12,12,12,1,12,5,2,9,2,1,11,6,6 and gets 5 hits
                                    Usa removing all Technology Tokens after successful research.
                                    Usa discover AdvancedGunLaying
                            
                                Politics - Usa
                                    Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                                        Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                                        Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
                            
                                Combat Move - Usa
                                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                    1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                                    1 americanInfantry moved from Azores to 40 Sea Zone
                                    1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                                    1 americanInfantry moved from 61 Sea Zone to Morrocco
                                    1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
                            
                                Combat - Usa
                                    VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco
                                    Battle in Morrocco
                                        Usa attack with 1 americanInfantry
                                        VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 2 italianInfantrys, 1 italianMech.Infantry and 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper and 2 germanTanks; Spain defend with 1 spanishFighter
                                            Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 2/2 hits, 1.00 expected hits
                                            Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                                            VichyFrance roll dice for 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper, 2 germanTanks, 2 italianInfantrys, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter in Morrocco, round 2 : 7/13 hits, 5.42 expected hits
                                            1 americanInfantry owned by the Usa lost in Morrocco
                                            1 germanInfantry owned by the Germany and 1 italianInfantry owned by the Italy lost in Morrocco
                                        VichyFrance win with 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanParatrooper, 2 germanTanks, 1 italianInfantry, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter remaining. Battle score for attacker is 3
                                        Casualties for Usa: 1 americanInfantry
                                        Casualties for Germany: 1 germanInfantry
                                        Casualties for Italy: 1 italianInfantry
                                    Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                    Trigger americanProd1: Usa has 1 Material placed in Washington
                                    1 americanNavalFighter moved from 61 Sea Zone to Azores
                                    1 americanAirTransport moved from Azores to Washington
                                    2 americanNavalFighters moved from Alaska to 109 Sea Zone
                                    2 americanNavalFighters moved from Hawaiian Islands to 109 Sea Zone
                                    1 americanNavalFighter moved from Hawaiian Islands to Johnston Island
                                    4 americanInfantrys moved from Washington to 30 Sea Zone
                                    1 americanArtillery moved from New York to 30 Sea Zone
                                    3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                                    1 americanArtillery, 7 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                    1 americanArtillery and 7 americanInfantrys moved from 39 Sea Zone to Azores
                                    1 americanArtillery and 1 americanInfantry moved from Azores to 39 Sea Zone
                                    1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                                    3 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                    1 americanInfantry and 5 americanMarines moved from Azores to 40 Sea Zone
                                    1 americanInfantry, 5 americanMarines and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                    1 americanArtillery, 2 americanInfantrys and 5 americanMarines moved from 61 Sea Zone to Western Sahara
                                    1 americanInfantry and 1 americanMarine moved from Dutch New Guinea to 146 Sea Zone
                                    1 americanCombatEngineer and 1 americanInfantry moved from Dutch New Guinea to 146 Sea Zone
                                    4 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                                    2 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                                    1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 8 americanNavalFighters, 2 americanSubmarines and 6 americanTransports moved from 146 Sea Zone to 127 Sea Zone
                                    4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                    1 americanSubmarine moved from 126 Sea Zone to 127 Sea Zone
                                    2 americanAdvancedSubmarines and 2 americanSubmarines moved from 131 Sea Zone to 127 Sea Zone
                                    1 americanSubmarine moved from 124 Sea Zone to 127 Sea Zone
                                    1 americanDestroyer moved from 111 Sea Zone to 108 Sea Zone
                                    2 americanCarriers and 1 americanDestroyer moved from 156 Sea Zone to 109 Sea Zone
                                    1 Train moved from Central US to Los Angeles
                                    1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington
                                    1 Train moved from Central US to Washington
                                    1 Truck moved from West Africa to Western Sahara
                            
                                Purchase Units - Usa
                                    Usa buy 1 americanDestroyer, 5 americanInfantrys, 1 americanMech.Infantry, 2 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; 
                                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                            
                                Place Units - Usa
                                    2 americanNavalFighters placed in Hawaiian Islands
                                    1 americanDestroyer and 1 americanSubmarine placed in 30 Sea Zone
                                    1 americanMech.Infantry and 1 americanTank placed in New York
                                    3 americanInfantrys and 1 americanParatrooper placed in Washington
                                    2 americanInfantrys placed in Northeastern US
                            
                                Activate Technology - Usa
                                    Usa activating AdvancedGunLaying
                                    Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged
                                    Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship
                                    Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser
                                    Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser
                                    Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser
                                    Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser
                                    Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser
                                    Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser
                                    Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser
                                    Trigger americanAGL3: Setting bombard to 7 for unitAttachment attached to americanBattleship-damaged
                                    Trigger americanAGL1: Setting bombard to 5 for unitAttachment attached to americanCruiser
                                    Trigger americanAGL2: Setting bombard to 7 for unitAttachment attached to americanBattleship
                            
                                Turn Complete - Usa
                                    Usa collect 72 PUs; end with 72 PUs
                                    Units generate 9 techTokens; Usa end with 9 techTokens
                            

                            Combat Hit Differential Summary :

                            VichyFrance regular : 1.58
                            Usa regular : 0.83
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere 🇹🇷 time

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 2 Replies Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut I'm having trouble posting from Tripea.

                                1 Reply Last reply Reply Quote 1
                                • LaFayetteL Online
                                  LaFayette Admin
                                  last edited by

                                  There's a good chance the in-game posting is broken after we upgraded the forums.

                                  N 1 Reply Last reply Reply Quote 1
                                  • N Offline
                                    Nothingtoseehere @LaFayette
                                    last edited by

                                    @LaFayette Is there a workaround?

                                    1 Reply Last reply Reply Quote 1
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut Hmm ok just posting by hand: triplea_3915_10tur_cm.tsvg

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @Nothingtoseehere
                                        last edited by

                                        @Nothingtoseehere firing it up now

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • LaFayetteL Online
                                          LaFayette Admin
                                          last edited by

                                          2.7 might have this fixed. Though, we may need to patch it.
                                          Manual upload should work fine. Though... please wait before uploading anything for about an hour. I'm in process of running restore.

                                          1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut: Would you mind if I changed my losses from the last round of combat via edit? To be specific, I would prefer to keep the Engineer instead of the one Artillery?

                                            ubernautU 1 Reply Last reply Reply Quote 0

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