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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Turn Summary: Italy round 10

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 10
      
          Research Technology - Italy
              Trigger italianaTIM: Italy gains access to ImprovedMechanization
                  Italy roll 4,9,4,3,8,9 and gets 0 hits
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              2 units repaired.
                  2 italianBattleship-damageds owned by the Italy removed in 50 Sea Zone
                  2 italianBattleships owned by the Italy added in 50 Sea Zone
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              1 italianArtillery moved from Cyrenaica to Tobruk
              1 italianInfantry moved from Cyrenaica to Al Kufrah
              2 italianFighters moved from Morrocco to Al Kufrah
              1 italianTacticalBomber moved from Cyrenaica to Tobruk
              1 italianNavalFighter moved from Southern Italy to Tobruk
              1 italianNavalFighter moved from Algeria to Tobruk
              1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank moved from Smolensk to Novgorod
      
          Combat - Italy
              Battle in Tobruk
                  Italy attack with 1 italianArtillery, 2 italianNavalFighters and 1 italianTacticalBomber
                  Britain defend with 1 Flagpole and 1 britishInfantry
                      Italy roll dice for 1 italianArtillery, 2 italianNavalFighters and 1 italianTacticalBomber in Tobruk, round 2 : 1/4 hits, 1,58 expected hits
                      Britain roll dice for 1 britishInfantry in Tobruk, round 2 : 0/1 hits, 0,25 expected hits
                      1 britishInfantry owned by the Britain lost in Tobruk
                  Italy win, taking Tobruk from Britain with 1 italianArtillery, 2 italianNavalFighters and 1 italianTacticalBomber remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 britishInfantry
              Battle in Al Kufrah
                  Italy attack with 2 italianFighters and 1 italianInfantry
                  Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry
                      Italy roll dice for 2 italianFighters and 1 italianInfantry in Al Kufrah, round 2 : 2/3 hits, 1,17 expected hits
                      Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 0/1 hits, 0,25 expected hits
                      1 britishInfantry owned by the Britain lost in Al Kufrah
                  Italy win, taking Al Kufrah from Egypt with 2 italianFighters and 1 italianInfantry remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 britishInfantry
              Battle in Novgorod
                  Italy attack with 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank
                  Russia defend with 1 Flagpole and 1 russianInfantry
                      Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank in Novgorod, round 2 : 0/5 hits, 1,17 expected hits
                      Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                      Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank in Novgorod, round 3 : 1/5 hits, 1,17 expected hits
                      Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                      1 italianInfantry owned by the Italy lost in Novgorod
                      1 russianInfantry owned by the Russia lost in Novgorod
                  Italy win, taking Novgorod from Russia with 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 1 italianTank remaining. Battle score for attacker is 0
                  Casualties for Italy: 1 italianInfantry
                  Casualties for Russia: 1 russianInfantry
      
          Non Combat Move - Italy
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianProd: Italy has 1 Material placed in Rome
              1 italianTacticalBomber moved from Tobruk to Southern Ukraine
              2 italianFighters moved from Al Kufrah to Cyrenaica
              1 Material and 2 italianMech.Infantrys moved from Smolensk to Novgorod
              1 italianMech.Infantry moved from Smolensk to Kharkov
              2 italianInfantrys and 1 italianMech.Infantry moved from Algeria to Morrocco
              1 italianTank moved from Algeria to Tripolitania
              1 italianAlpineInfantry and 1 italianAntiTankGun moved from Tripolitania to Algeria
              1 italianAlpineInfantry, 1 italianCombatEngineer and 1 italianInfantry moved from Tripolitania to Cyrenaica
              1 Material, 1 Train and 1 italianCombatEngineer moved from Rome to Kharkov
              1 italianInfantry moved from Northern Spain to Southern Spain
              1 Truck moved from Northern Spain to Northern Italy
              1 Truck and 1 italianAntiAirGun moved from Northern Italy to Northern Spain
              1 italianTank moved from Southern Italy to Northern Italy
              1 Truck moved from Cyrenaica to Algeria
              2 italianNavalFighters moved from Tobruk to Cyrenaica
              1 italianAirTransport moved from Morrocco to Rome
              1 italianNavalFighter moved from Sicily to Morrocco
              2 italianBattleships and 1 italianCruiser moved from 50 Sea Zone to 46 Sea Zone
              1 italianNavalFighter moved from Northern Italy to Southern Ukraine
              1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Southern Italy
              1 Truck, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Italy
              1 Truck moved from Southern Italy to Rome
      
          Purchase Units - Italy
              Italy buy 1 italianCombatEngineer, 1 italianHull and 2 italianTransports; Remaining resources: 1 PUs; 6 techTokens; 
      
          Place Units - Italy
              1 italianHull placed in 49 Sea Zone
              2 italianTransports placed in 46 Sea Zone
              1 italianCombatEngineer placed in Rome
      
          Turn Complete - Italy
              Italy collect 33 PUs; end with 34 PUs
              Units generate 6 techTokens; Italy end with 12 techTokens
      

      Combat Hit Differential Summary :

      Italy regular : -1,08
      Egypt regular : -0,25
      Russia regular : 0,33
      Britain regular : -0,25
      

      Savegame

      N ubernautU 2 Replies Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @Nothingtoseehere
        last edited by

        @ubernaut : go for :united_states:

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Lobby Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere prolly wont be able to look at it for a day or 2 fyi

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere lol how was russia the only positive results here? lmfao

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut You mean it's playing against type?

              ubernautU 2 Replies Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere yeah lol should have sometime to look at it today had enough to look at your move but not mine yesterday

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators
                  last edited by

                  TripleA Move Summary: Usa round 10

                  TripleA Move Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 10
                  
                      Research Technology - Usa
                          Trigger americanaTAH: Usa gains access to AdvancedHulls
                          Trigger americanaTIC: Usa gains access to ImprovedCarriers
                          Usa spend 0 on tech rolls
                          Usa removing all Technology Tokens after successful research.
                          Usa discover AdvancedGunLaying
                  
                      Politics - Usa
                          Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                              Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                              Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
                  
                      Combat Move - Usa
                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                          Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                          1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                          1 americanInfantry moved from Azores to 40 Sea Zone
                          1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                          1 americanInfantry moved from 61 Sea Zone to Morrocco
                          1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere quickie potential ool for whenever

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut I'm still up randomly. So we could do it now.

                      ubernautU 2 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere cool firing it up now

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators
                          last edited by

                          TripleA Turn Summary: Usa round 10

                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                          Game History

                          Round: 10
                          
                              Research Technology - Usa
                                  Trigger americanaTAH: Usa gains access to AdvancedHulls
                                  Trigger americanaTIC: Usa gains access to ImprovedCarriers
                                  Usa spend 0 on tech rolls
                                      Usa roll 3,6,1,12,7,12,12,12,1,12,5,2,9,2,1,11,6,6 and gets 5 hits
                                  Usa removing all Technology Tokens after successful research.
                                  Usa discover AdvancedGunLaying
                          
                              Politics - Usa
                                  Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                                      Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                                      Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
                          
                              Combat Move - Usa
                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                  1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                                  1 americanInfantry moved from Azores to 40 Sea Zone
                                  1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                                  1 americanInfantry moved from 61 Sea Zone to Morrocco
                                  1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
                          
                              Combat - Usa
                                  VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco
                                  Battle in Morrocco
                                      Usa attack with 1 americanInfantry
                                      VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 2 italianInfantrys, 1 italianMech.Infantry and 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper and 2 germanTanks; Spain defend with 1 spanishFighter
                                          Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 2/2 hits, 1.00 expected hits
                                          Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                                          VichyFrance roll dice for 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper, 2 germanTanks, 2 italianInfantrys, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter in Morrocco, round 2 : 7/13 hits, 5.42 expected hits
                                          1 americanInfantry owned by the Usa lost in Morrocco
                                          1 germanInfantry owned by the Germany and 1 italianInfantry owned by the Italy lost in Morrocco
                                      VichyFrance win with 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanParatrooper, 2 germanTanks, 1 italianInfantry, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter remaining. Battle score for attacker is 3
                                      Casualties for Usa: 1 americanInfantry
                                      Casualties for Germany: 1 germanInfantry
                                      Casualties for Italy: 1 italianInfantry
                                  Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                  Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                  Trigger americanProd1: Usa has 1 Material placed in Washington
                                  1 americanNavalFighter moved from 61 Sea Zone to Azores
                                  1 americanAirTransport moved from Azores to Washington
                                  2 americanNavalFighters moved from Alaska to 109 Sea Zone
                                  2 americanNavalFighters moved from Hawaiian Islands to 109 Sea Zone
                                  1 americanNavalFighter moved from Hawaiian Islands to Johnston Island
                                  4 americanInfantrys moved from Washington to 30 Sea Zone
                                  1 americanArtillery moved from New York to 30 Sea Zone
                                  3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                                  1 americanArtillery, 7 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                  1 americanArtillery and 7 americanInfantrys moved from 39 Sea Zone to Azores
                                  1 americanArtillery and 1 americanInfantry moved from Azores to 39 Sea Zone
                                  1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                                  3 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                  1 americanInfantry and 5 americanMarines moved from Azores to 40 Sea Zone
                                  1 americanInfantry, 5 americanMarines and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                  1 americanArtillery, 2 americanInfantrys and 5 americanMarines moved from 61 Sea Zone to Western Sahara
                                  1 americanInfantry and 1 americanMarine moved from Dutch New Guinea to 146 Sea Zone
                                  1 americanCombatEngineer and 1 americanInfantry moved from Dutch New Guinea to 146 Sea Zone
                                  4 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                                  2 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                                  1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 8 americanNavalFighters, 2 americanSubmarines and 6 americanTransports moved from 146 Sea Zone to 127 Sea Zone
                                  4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                  1 americanSubmarine moved from 126 Sea Zone to 127 Sea Zone
                                  2 americanAdvancedSubmarines and 2 americanSubmarines moved from 131 Sea Zone to 127 Sea Zone
                                  1 americanSubmarine moved from 124 Sea Zone to 127 Sea Zone
                                  1 americanDestroyer moved from 111 Sea Zone to 108 Sea Zone
                                  2 americanCarriers and 1 americanDestroyer moved from 156 Sea Zone to 109 Sea Zone
                                  1 Train moved from Central US to Los Angeles
                                  1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington
                                  1 Train moved from Central US to Washington
                                  1 Truck moved from West Africa to Western Sahara
                          
                              Purchase Units - Usa
                                  Usa buy 1 americanDestroyer, 5 americanInfantrys, 1 americanMech.Infantry, 2 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; 
                                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                          
                              Place Units - Usa
                                  2 americanNavalFighters placed in Hawaiian Islands
                                  1 americanDestroyer and 1 americanSubmarine placed in 30 Sea Zone
                                  1 americanMech.Infantry and 1 americanTank placed in New York
                                  3 americanInfantrys and 1 americanParatrooper placed in Washington
                                  2 americanInfantrys placed in Northeastern US
                          
                              Activate Technology - Usa
                                  Usa activating AdvancedGunLaying
                                  Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged
                                  Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship
                                  Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser
                                  Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser
                                  Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser
                                  Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser
                                  Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser
                                  Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser
                                  Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser
                                  Trigger americanAGL3: Setting bombard to 7 for unitAttachment attached to americanBattleship-damaged
                                  Trigger americanAGL1: Setting bombard to 5 for unitAttachment attached to americanCruiser
                                  Trigger americanAGL2: Setting bombard to 7 for unitAttachment attached to americanBattleship
                          
                              Turn Complete - Usa
                                  Usa collect 72 PUs; end with 72 PUs
                                  Units generate 9 techTokens; Usa end with 9 techTokens
                          

                          Combat Hit Differential Summary :

                          VichyFrance regular : 1.58
                          Usa regular : 0.83
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere 🇹🇷 time

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            N 2 Replies Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut I'm having trouble posting from Tripea.

                              1 Reply Last reply Reply Quote 1
                              • LaFayetteL Offline
                                LaFayette Admin
                                last edited by

                                There's a good chance the in-game posting is broken after we upgraded the forums.

                                N 1 Reply Last reply Reply Quote 1
                                • N Offline
                                  Nothingtoseehere @LaFayette
                                  last edited by

                                  @LaFayette Is there a workaround?

                                  1 Reply Last reply Reply Quote 1
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut Hmm ok just posting by hand: triplea_3915_10tur_cm.tsvg

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by

                                      @Nothingtoseehere firing it up now

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      N 1 Reply Last reply Reply Quote 0
                                      • LaFayetteL Offline
                                        LaFayette Admin
                                        last edited by

                                        2.7 might have this fixed. Though, we may need to patch it.
                                        Manual upload should work fine. Though... please wait before uploading anything for about an hour. I'm in process of running restore.

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut: Would you mind if I changed my losses from the last round of combat via edit? To be specific, I would prefer to keep the Engineer instead of the one Artillery?

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @Nothingtoseehere
                                            last edited by

                                            @Nothingtoseehere no problem 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 2 Replies Last reply Reply Quote 0

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