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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Scheduled Pinned Locked Moved Play By Forum
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    • ubernautU Offline
      ubernaut Lobby Moderators @Nothingtoseehere
      last edited by

      @Nothingtoseehere btw i think that was another battle that might have been effected by that rule

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut Yeah, I know, but there was enough fleet idling in combat, and it is moving towards that seazone in ncm. If we had the other rule, I obviously would have moved some or all of them in combat, but since we don't, I didn't bother.

        N ubernautU 2 Replies Last reply Reply Quote 1
        • N Offline
          Nothingtoseehere @Nothingtoseehere
          last edited by

          @ubernaut : Ok Japan finished. Go for China.

          ubernautU 4 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @Nothingtoseehere def just noticed figured i’d mention it b4 ur nc passing out now will check it out tomorrow… wait i can prolly roll my tech hang on, prolly we need to update our clients tomorrow tho

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @Nothingtoseehere wow defending it huh? def did not expect that

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @Nothingtoseehere looks like i hit my tech was expecting china to be quick but i think you must have made it a bit of a thinker 😉

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Lobby Moderators @Nothingtoseehere
                  last edited by

                  @Nothingtoseehere idk if you’re still up but prolly gonna go for the big one

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @Nothingtoseehere for whenever autosaveBeforeBattle.tsvg

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 1
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut I'm up

                      ubernautU 1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @Nothingtoseehere firing it up now

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut I downloaded the most recent release and tried posting in the client, but got an error.

                          B N 2 Replies Last reply Reply Quote 0
                          • B Offline
                            beelee @Nothingtoseehere
                            last edited by

                            @Nothingtoseehere

                            Hi Guys

                            I just got a msg from Panther

                            "I have just tested it. When you load a savegame the next step as always is to hit the "Play By Forum" button. Now the new dice-server is addressed. As long as the email-addresses, that are taken over from the savegame are already registered with the new dice-server it should be fine. But registering first is vital! "

                            I haven't tried it yet myself. Fixin to here in a bit.

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @Nothingtoseehere
                              last edited by

                              There seems to be this open issue that prevents posting from the client or even entering the game in PBF mode, related to the recent update of the Triplea forum software.

                              1 Reply Last reply Reply Quote 0
                              • B beelee referenced this topic
                              • N Offline
                                Nothingtoseehere
                                last edited by

                                @ubernaut :

                                I clicked through the rest of Chinas turn in PBEM mode to get those dice stats you always seem interested in:

                                Game History

                                Round: 12
                                
                                    Research Technology - China
                                        China spend 0 on tech rolls
                                            China roll 11,3,12,3,8,4,7,1,6,1,6,1 and gets 1 hit
                                        China removing all Technology Tokens after successful research.
                                        China discover Production
                                
                                    Combat Move - China
                                        Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                        Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                        Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                        Japan scrambles 2 units out of Shensi to defend against the attack in Hupeh
                                        Battle in Hupeh
                                            China attack with 8 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 17 chineseArtillerys, 2 chineseCombatEngineers, 8 chineseFighters, 23 chineseInfantrys, 1 chineseMech.Infantry and 4 chineseTanks
                                            Japan defend with 1 Flagpole, 2 Trucks, 1 japaneseAirfield, 8 japaneseAlpineInfantrys, 3 japaneseAntiAirGuns, 12 japaneseArtillerys, 1 japaneseBarracks, 3 japaneseCombatEngineers, 1 japaneseEntrenchment, 4 japaneseFighters, 6 japaneseInfantrys, 3 japaneseMech.Infantrys, 4 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank
                                                Japan roll AntiAircraftGun dice in Hupeh : 0/3 hits, 0,25 expected hits
                                                China roll dice for 8 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 17 chineseArtillerys, 2 chineseCombatEngineers, 8 chineseFighters, 23 chineseInfantrys, 1 chineseMech.Infantry and 4 chineseTanks in Hupeh, round 2 : 11/63 hits, 11,42 expected hits
                                                Japan roll dice for 8 japaneseAlpineInfantrys, 3 japaneseAntiAirGuns, 12 japaneseArtillerys, 3 japaneseCombatEngineers, 1 japaneseEntrenchment, 4 japaneseFighters, 6 japaneseInfantrys, 3 japaneseMech.Infantrys, 4 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank in Hupeh, round 2 : 17/46 hits, 17,50 expected hits
                                                16 chineseInfantrys owned by the China and 1 chineseAntiTankGun owned by the China lost in Hupeh
                                                1 japaneseAntiAirGun owned by the Japan, 3 japaneseMech.Infantrys owned by the Japan, 1 japaneseTank owned by the Japan and 6 japaneseInfantrys owned by the Japan lost in Hupeh
                                                Japan roll AntiAircraftGun dice in Hupeh : 1/2 hits, 0,17 expected hits
                                                1 chineseFighter owned by the China lost in Hupeh
                                                China roll dice for 8 chineseAlpineInfantrys, 4 chineseAntiTankGuns, 17 chineseArtillerys, 2 chineseCombatEngineers, 7 chineseFighters, 7 chineseInfantrys, 1 chineseMech.Infantry and 4 chineseTanks in Hupeh, round 3 : 10/46 hits, 9,83 expected hits
                                                Japan roll dice for 8 japaneseAlpineInfantrys, 2 japaneseAntiAirGuns, 12 japaneseArtillerys, 3 japaneseCombatEngineers, 1 japaneseEntrenchment, 4 japaneseFighters, 4 japaneseNavalFighters and 1 japaneseParatrooper in Hupeh, round 3 : 13/35 hits, 14,42 expected hits
                                                2 chineseCombatEngineers owned by the China, 7 chineseInfantrys owned by the China and 4 chineseAntiTankGuns owned by the China lost in Hupeh
                                                4 japaneseArtillerys owned by the Japan, 3 japaneseCombatEngineers owned by the Japan, 2 japaneseAntiAirGuns owned by the Japan and 1 japaneseParatrooper owned by the Japan lost in Hupeh
                                                China roll dice for 8 chineseAlpineInfantrys, 17 chineseArtillerys, 7 chineseFighters, 1 chineseMech.Infantry and 4 chineseTanks in Hupeh, round 4 : 5/37 hits, 8,33 expected hits
                                                Japan roll dice for 8 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseEntrenchment, 4 japaneseFighters and 4 japaneseNavalFighters in Hupeh, round 4 : 13/25 hits, 11,08 expected hits
                                            1 chineseMech.Infantry owned by the China, 10 chineseArtillerys owned by the China, 1 chineseTank owned by the China and 1 chineseAlpineInfantry owned by the China lost in Hupeh
                                                5 japaneseArtillerys owned by the Japan lost in Hupeh
                                                China roll dice for 7 chineseAlpineInfantrys, 7 chineseArtillerys, 7 chineseFighters and 3 chineseTanks in Hupeh, round 5 : 6/24 hits, 6,00 expected hits
                                                Japan roll dice for 8 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseEntrenchment, 4 japaneseFighters and 4 japaneseNavalFighters in Hupeh, round 5 : 8/20 hits, 9,00 expected hits
                                                5 chineseArtillerys owned by the China and 3 chineseTanks owned by the China lost in Hupeh
                                                3 japaneseArtillerys owned by the Japan and 3 japaneseAlpineInfantrys owned by the Japan lost in Hupeh
                                                China roll dice for 7 chineseAlpineInfantrys, 2 chineseArtillerys and 7 chineseFighters in Hupeh, round 6 : 2/16 hits, 4,00 expected hits
                                                Japan roll dice for 5 japaneseAlpineInfantrys, 1 japaneseEntrenchment, 4 japaneseFighters and 4 japaneseNavalFighters in Hupeh, round 6 : 5/14 hits, 6,50 expected hits
                                                5 chineseAlpineInfantrys owned by the China lost in Hupeh
                                                2 japaneseAlpineInfantrys owned by the Japan lost in Hupeh
                                            7 chineseFighters owned by the China retreated
                                            2 chineseArtillerys owned by the China and 2 chineseAlpineInfantrys owned by the China retreated to Chungking
                                            Japan win with 3 japaneseAlpineInfantrys, 1 japaneseEntrenchment, 4 japaneseFighters and 4 japaneseNavalFighters remaining. Battle score for attacker is -86
                                            Casualties for China: 6 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 15 chineseArtillerys, 2 chineseCombatEngineers, 1 chineseFighter, 23 chineseInfantrys, 1 chineseMech.Infantry and 4 chineseTanks
                                            Casualties for Japan: 5 japaneseAlpineInfantrys, 3 japaneseAntiAirGuns, 12 japaneseArtillerys, 3 japaneseCombatEngineers, 6 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseParatrooper and 1 japaneseTank
                                        Moving scrambled unit from Hupeh  back to originating territory: Shensi
                                        Moving scrambled unit from Hupeh  back to originating territory: Shensi
                                        3 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 7 chineseArtillerys, 1 chineseCombatEngineer, 8 chineseFighters, 10 chineseInfantrys and 1 chineseMech.Infantry moved from Chungking to Hupeh
                                        5 chineseAlpineInfantrys, 3 chineseAntiTankGuns, 10 chineseArtillerys, 1 chineseCombatEngineer, 12 chineseInfantrys and 4 chineseTanks moved from Kansu to Hupeh
                                        1 chineseInfantry moved from Kweichow to Hupeh
                                
                                    Non Combat Move - China
                                        Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                        7 chineseFighters moved from Hupeh to Chungking
                                
                                    Purchase Units - China
                                        Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                        China buy nothing; Remaining resources: 23 PUs; 0 techTokens; 
                                
                                    Activate Technology - China
                                        China activating Production
                                
                                    Turn Complete - China
                                        China collect 20 PUs; end with 43 PUs
                                        Units generate 3 techTokens; China end with 3 techTokens
                                

                                Combat Hit Differential Summary :

                                Japan regular : -2,50
                                China regular : -5,58
                                Japan AntiAircraftGun : 0,58
                                

                                And as you can see, China rolled way under compared to Japan.

                                ubernautU 1 Reply Last reply Reply Quote 1
                                • ubernautU Offline
                                  ubernaut Lobby Moderators @Nothingtoseehere
                                  last edited by

                                  @Nothingtoseehere well i knew that lol so is the current version working for you now?

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut: Well PBF still doesn't work; see here

                                    ubernautU 1 Reply Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by

                                      @Nothingtoseehere yeah they had that patched at one point for axisandllies.org but i guess it got borked agn

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut I guess we keep posting the files manually until they fix those issues.

                                        ubernautU 1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators @Nothingtoseehere
                                          last edited by

                                          @Nothingtoseehere yeah

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0

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