Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain
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@beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:
The JPN Engnieer needs improvement. The yanks and jerry's look good, Elk did those, but ... I can erase the roundel, maybe change the color.
Idk, you have some skills. You're raising a familie though. @VictoryFirst might be able to do it. He's got 15 games going though lol
Well I'll give it a shot. I'm not very good at the graphic stuff lol
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Maybe I'll try using the Paratrooper. Erase his parachute. I'm not confident I can draw the wrench thoughI am afraid I am a complete free of talent, when it comes to this. Although I would like to know how to do things like that, so I could do my own map and design.
May be one day I will find time to learn it... but currently hard to find some spare time. :S -
Game History
Round: 3 Purchase Units - Americans Americans buy 1 Fortification, 1 carrier, 3 destroyers, 1 elite, 1 submarine and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 usa_tactical_bomber moved from 26 Sea Zone to Western United States 1 usa_fighter moved from Hawaiian Islands to Western United States 1 Rail and 1 elite moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Eastern United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 destroyers placed in 101 Sea Zone 1 usa_fighter placed in Western United States 1 elite placed in Eastern United States 1 Fortification placed in Aleutian Islands Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 2 destroyers, 9 infantry, 2 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Kenya to 72 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 uk_armours moved from Egypt to Syria 1 uk_fighter moved from Egypt to Syria 1 bomber moved from Belgian Congo to Syria 1 artillery and 1 infantry moved from Egypt to Alexandria 1 uk_fighter moved from Egypt to Alexandria Combat - British Battle in Syria British attack with 1 bomber, 2 uk_armours and 1 uk_fighter Italians defend with 1 italian_para and 1 italian_paraBoost British roll dice for 1 bomber, 2 uk_armours and 1 uk_fighter in Syria, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Syria, round 2 : 0/1 hits, 0.50 expected hits 1 italian_para owned by the Italians lost in Syria 1 italian_paraBoost owned by the Italians lost in Syria British win, taking Syria from Italians with 1 bomber, 2 uk_armours and 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Alexandria British attack with 1 artillery, 1 infantry and 1 uk_fighter Italians defend with 1 artillery British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Alexandria, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_Axis: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 uk_tactical_bomber moved from 96 Sea Zone to Egypt 1 uk_fighter moved from Alexandria to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 mech_infantry and 1 uk_armour moved from Kenya to Egypt 1 bomber and 1 uk_fighter moved from Syria to Egypt 1 artillery moved from Kenya to 72 Sea Zone 1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 3 infantry moved from India to Burma 2 transports moved from 86 Sea Zone to 66 Sea Zone Place Units - British Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 2 destroyers placed in 110 Sea Zone 5 infantry and 1 uk_armour placed in India 2 infantry and 1 uk_armour placed in Egypt 2 infantry and 3 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,5 British collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50 Italians regular : -0.83 Japanese regular : -1.00 Neutral_Axis regular : 1.00 British regular : 1.17
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Right arm. When the wee one gets older, Elk has several map making guides that explain in detail how to do stuff. I'm just still not very good at it but I'll give it a shot -
Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV and 1 artillery moved from Western Germany to Scotland EDIT: Italians undo move 1. EDIT: 1 Italian_LCV, 1 armour and 1 artillery moved from Western Germany to Scotland EDIT: 1 bomber moved from Western Germany to Scotland 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 1 bomber and 1 fighter moved from France to 96 Sea Zone 1 Italian_LCV, 1 artillery and 1 infantry moved from Algeria to Morocco Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines British defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 uk_fighters Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 uk_fighters in 96 Sea Zone, round 2 : 7/9 hits, 4,50 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 submarines owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the British lost in 96 Sea Zone 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated 1 battleship owned by the Italians and 1 carrier owned by the Italians retreated to 97 Sea Zone British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is -30 Casualties for Italians: 2 cruisers, 1 destroyer and 2 submarines Casualties for British: 1 destroyer Battle in Morocco Italians attack with 1 Italian_LCV, 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 Italian_LCV and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Scotland Italians attack with 1 Italian_LCV, 1 armour, 1 artillery and 1 bomber British defend with 1 airfield and 1 elite Italians roll dice for 1 Italian_LCV, 1 armour, 1 artillery and 1 bomber in Scotland, round 2 : 3/3 hits, 1,50 expected hits British roll dice for 1 elite in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 Italian_LCV owned by the Italians lost in Scotland 1 elite owned by the British lost in Scotland Italians win, taking Scotland from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for British: 1 elite 2 uk_fighters owned by the British forced to land in Malta Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Italians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Scotland to Western Germany 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 2 infantry moved from Tobruk to Libya Place Units - Italians 1 transport placed in 97 Sea Zone 1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : 0,67 Italians regular : 0,50 British regular : 2,83
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@beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:
The bloke Fleet is trapped lol
Jep, and it sems they are very angry about it. The Italians got a bloody nose from them
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Hallo
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 Fortifications, 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Java to India 2 infantry moved from Queensland to Northern Territory 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 air_transport moved from New South Wales to New Zealand 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 Fortification placed in Java 1 Fortification placed in Celebes 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 24 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from French Equatorial Africa to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Oh boy howdy they did. Brits musta ran out of rum and were on their A game
Moved F INF with UK Rail
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No Thanks
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Here's a small Changer Flag Victory made. You can rename and use it for your large ones too if you use those.The TimeTable will show better for you.
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Oh man, the Brits are truly on their A game.....were on their A game.
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Germans buy 1 GermanUBoat, 1 German_Heavy_BB, 1 Panzer_Grndrs, 2 artilleries, 1 elite, 3 infantry, 2 transports and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 infantry 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone 2 GermanUBoats moved from 109 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 4 GermanUBoats and 1 Wolfpack moved from 91 Sea Zone to 96 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 3 tactical_bombers moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at96 SeaZones: Germans has 1 Wolfpack placed in 96 Sea Zone Battle in 96 Sea Zone Germans attack with 4 GermanUBoats, 2 Wolfpacks, 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 4 GermanUBoats, 2 Wolfpacks and 1 fighter Casualties for British: 1 battleship, 1 carrier, 3 cruisers and 1 destroyer Battle in 110 Sea Zone Germans attack with 4 GermanUBoats, 1 Wolfpack, 1 bomber, 2 fighters and 2 tactical_bombers British defend with 2 destroyers Germans win with 4 GermanUBoats, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 2 destroyers Casualties for Germans: 1 Wolfpack Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from 96 Sea Zone to Western Germany 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone EDIT: 6 German_LCVs, 6 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Germany to Scotland 4 G_air_transports, 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Western Germany to Scotland 1 Panzer_Grndrs moved from Western Germany to Holland Belgium 1 infantry moved from Southern France to France 1 waffen_infantry moved from Germany to Holland Belgium 1 G_air_transport and 1 Panzer_General moved from Germany to Scotland 5 infantry moved from Finland to Norway 1 Wolfpack, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 111 Sea Zone 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland 2 fighters moved from 110 Sea Zone to Scotland 1 tactical_bomber moved from 110 Sea Zone to Scotland 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 waffen_infantrys moved from Germany to Holland Belgium 1 elite moved from Germany to Slovakia Hungary 10 mine_unarmeds moved from Germany to Slovakia Hungary 2 fighters moved from 96 Sea Zone to Western Germany 3 tactical_bombers moved from 96 Sea Zone to Southern Italy 1 bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 1 elite placed in Germany 1 GermanUBoat, 1 German_Heavy_BB and 2 transports placed in 112 Sea Zone 1 Panzer_Grndrs and 3 infantry placed in Western Germany 1 artillery placed in Germany Germans undo move 3. 1 Panzer_Grndrs placed in Germany 1 artillery and 3 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 waffen_infantry EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans collect 40 PUs; end with 40 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
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hmm ... guess the tommies are gonna have to start taking Home Defense seriously.
Put the Louisville Slugger away and break out the Winchester Defender lol
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 3 armour, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Caucasus: 1 russian_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 3 russian_paras and 1 russian_paraBoost moved from Caucasus to Iraq EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 elite moved from Karelia to Finland Russians take Finland from Germans 2 fighters and 1 tactical_bomber moved from Novgorod to Poland 1 armour moved from Novgorod to Poland 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland Combat - Russians Battle in Iraq Russians attack with 3 russian_paras and 1 russian_paraBoost Neutral_Axis defend with 1 infantry Russians roll dice for 3 russian_paras and 1 russian_paraBoost in Iraq, round 2 : 2/3 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq 1 russian_paraBoost owned by the Russians lost in Iraq Russians win, taking Iraq from Neutral_Axis with 3 russian_paras remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Casualties for Russians: 1 russian_paraBoost Battle in Poland Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Belarus 2 fighters and 1 tactical_bomber moved from Poland to Belarus 1 aaGun moved from Belarus to Novgorod 1 Soviet_Commisar, 1 aaGun, 1 armour, 3 artilleries and 10 infantry moved from Karelia to Finland 6 mine_unarmeds moved from Bryansk to Western Ukraine 2 armour moved from Bryansk to Novgorod 1 armour moved from Ukraine to Belarus 1 mech_infantry moved from Caucasus to Iraq 2 infantry moved from Caucasus to Rostov 9 mine_unarmeds moved from Bryansk to Belarus 1 Russian_Engineer and 1 elite moved from Russia to Belarus 1 Tank_General moved from Russia to Belarus 1 Russian_Rail moved from Russia to Urals 3 armour moved from Novgorod to Belarus 1 Russian_Rail and 1 armour moved from Urals to Belarus 1 Soviet_Commisar and 1 mech_infantry moved from Bryansk to Novgorod EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Novgorod to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Novgorod EDIT: 1 1stTankArmy moved from 1st Tank to Belarus EDIT: 1 Tank_General and 5 armour moved from Belarus to 1st Tank EDIT: 1 Soviet_Commisar, 1 armour and 2 infantry moved from Finland to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Finland 1 Russian_Engineer moved from Russia to Belarus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Western Ukraine Place Units - Russians 3 armour placed in Novgorod 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 44 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00 Neutral_Axis regular : -0.33
got a jag on. Think edits are all good
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Forgot to activate the Armies
EXP Game 7 Stahl R4edit.tsvgEdit2
Forgot to move the Ukrainians lol -
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 elite, 15 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 4 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Sikang 2 fighters and 2 tactical_bombers moved from Kweichow to Sikang 2 fighters and 2 tactical_bombers moved from Hunan to Shensi 2 bombers moved from Kweichow to Shensi Combat - Japanese Battle in Sikang Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 4/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang 1 infantry owned by the Chinese lost in Sikang Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Shensi, round 2 : 3/10 hits, 4,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Shensi 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 fighters and 2 tactical_bombers moved from Sikang to Yunnan 2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan 2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow 2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 aaGun and 1 artillery moved from Kweichow to Yunnan 2 Japan_Engineers moved from Kweichow to Shantung 1 artillery and 1 infantry moved from Manchuria to Jehol 4 infantry moved from Jehol to Chahar 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea 1 armour moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 air_transport and 1 elite moved from Japan to Kweichow 6 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 4 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 transport placed in 6 Sea Zone 3 infantry placed in Kweichow 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 elite and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 0,17
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Howdy. I noticed that the AT can move 6 fields while loaded + starting from an airbase, instead of only 5.
Not sure this was always player enforced, or I just noticed that today.
I moved the AT correctly 5 fields in our game.BR
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Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 1 ArmoredInfantry, 1 Escort, 2 Fortifications, 3 artilleries, 2 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 elite moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 Heavy_BB, 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 bomber moved from Eastern United States to United Kingdom 3 usa_fighters moved from Eastern United States to 91 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from Western United States to 91 Sea Zone 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 1 Rail and 1 aaGun moved from Eastern United States to Alaska 1 elite and 1 infantry moved from Western United States to 10 Sea Zone 1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 Fortification placed in Midway 1 Fortification placed in Guam 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 Escort, 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 1 ArmoredInfantry, 2 artilleries, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States Americans undo move 6. 1 ArmoredInfantry and 2 artilleries placed in Central United States 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter moved from Tsinghai to Shensi 2 infantry moved from Kansu to Shensi 4 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 6 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 4/7 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Shensi 3 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 1 FlakTower, 1 Hvy_Undg_2, 1 destroyer, 9 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: British takes Southern France from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux EDIT: 1 uk_para moved from United Kingdom to Southern France Combat - British Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 aaGuns, 9 infantry and 1 uk_tactical_bomber moved from Burma to India 1 artillery and 1 infantry moved from Persia to Iraq 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Alexandria to Egypt 2 uk_fighters moved from Malta to Egypt 2 transports moved from 66 Sea Zone to 86 Sea Zone Place Units - British Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 destroyer placed in 110 Sea Zone 1 FlakTower, 9 infantry and 1 uk_fighter placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux British collect 53 PUs; end with 53 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50 Japanese regular : 0.00
Yea they have to be PE. Triplea can't do it exact.
London town close to burning down See if tommy can hang on. The yanks are on their way
Edit
hmm ... maybe they can give a negative movement that would work when loaded ? Idk I think the AirTrprt is kinda hardwired, so don't think it can.The units are land units and givesMovement won't work over water.
I'll look again but pretty sure it won't work.
Edit 2
Forgot to deactivate the AA with the FlakTower present.It'll work correct for the Bmbrs, but have to hand roll for the Ftrs.
Can use our old thread at A&A with dicebot or Victory's new roller.Also, I'll activate Home Defense if you go all out attack on London
Oh, I guess italy still has to go lol
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Game History
Round: 4 Purchase Units - Italians Italians buy 1 Escort, 1 Italian_LCV, 1 Repair_BB, 1 Repair_Carrier, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Place Units - Italians 1 Repair_BB and 1 Repair_Carrier placed in 97 Sea Zone Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 2 units repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 97 Sea Zone Trigger Italians RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Italians in 97 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Western Germany to Southern France 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone EDIT: 1 Italian_LCV and 1 artillery moved from Morocco to Gibraltar EDIT: 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry British defend with 1 harbour; Americans defend with 1 artillery and 1 elite Italians roll dice for 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 artillery and 1 elite in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits 1 elite owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 elite Battle in 98 Sea Zone Italians attack with 2 fighters French defend with 1 destroyer Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 98 Sea Zone 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Battle in Southern France Italians attack with 1 bomber and 2 infantry British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 0/1 hits, 0,50 expected hits 1 uk_para owned by the British lost in Southern France 1 uk_paraBoost owned by the British lost in Southern France Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Southern France to Southern Italy 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 bomber moved from Gibraltar to Tunisia EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Algeria Place Units - Italians 1 Escort placed in 97 Sea Zone 1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Italians collect 24 PUs; end with 24 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
French regular : 0,67 Italians regular : 0,50 British regular : -1,50
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@beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 1 ArmoredInfantry, 1 Escort, 2 Fortifications, 3 artilleries, 2 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 elite moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 Heavy_BB, 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 bomber moved from Eastern United States to United Kingdom 3 usa_fighters moved from Eastern United States to 91 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from Western United States to 91 Sea Zone 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 1 Rail and 1 aaGun moved from Eastern United States to Alaska 1 elite and 1 infantry moved from Western United States to 10 Sea Zone 1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 Fortification placed in Midway 1 Fortification placed in Guam 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 Escort, 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 1 ArmoredInfantry, 2 artilleries, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States Americans undo move 6. 1 ArmoredInfantry and 2 artilleries placed in Central United States 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter moved from Tsinghai to Shensi 2 infantry moved from Kansu to Shensi 4 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 6 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 4/7 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Shensi 3 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 1 FlakTower, 1 Hvy_Undg_2, 1 destroyer, 9 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: British takes Southern France from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux EDIT: 1 uk_para moved from United Kingdom to Southern France Combat - British Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 aaGuns, 9 infantry and 1 uk_tactical_bomber moved from Burma to India 1 artillery and 1 infantry moved from Persia to Iraq 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Alexandria to Egypt 2 uk_fighters moved from Malta to Egypt 2 transports moved from 66 Sea Zone to 86 Sea Zone Place Units - British Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 destroyer placed in 110 Sea Zone 1 FlakTower, 9 infantry and 1 uk_fighter placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux British collect 53 PUs; end with 53 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50 Japanese regular : 0.00
Yea they have to be PE. Triplea can't do it exact.
London town close to burning down See if tommy can hang on. The yanks are on their way
Edit
hmm ... maybe they can give a negative movement that would work when loaded ? Idk I think the AirTrprt is kinda hardwired, so don't think it can.The units are land units and givesMovement won't work over water.
I'll look again but pretty sure it won't work.
Edit 2
Forgot to deactivate the AA with the FlakTower present.It'll work correct for the Bmbrs, but have to hand roll for the Ftrs.
Can use our old thread at A&A with dicebot or Victory's new roller.Also, I'll activate Home Defense if you go all out attack on London
Oh, I guess italy still has to go lol
I did a test run for the attack on London.
With the AAAs being still active, I could use their hits as casualities for the "1" instead hand roll them for the fighters. Or would hat cause issues?
I will do the battle in edit mode and take the casualities accordingly.
Befor the first round I would only hand roll for the home defense (inf at "3" and fighters at "5"). That will be a hell of a ride for the Luftwaffe.BR
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Yea I forgot, I should have added the Home Defense token and it will auto roll the 5s and 3s for 1st rd. I need to remember how it works. Might be able to edit it in still.
the inactive aaGuns will still take a hit. They just won't shoot at the planes. Ahh, I see what you mean now. Yes, that seems promising. I'd just add up the Ftrs and make sure there are enough AA for them or as you say, in edit it won't matter.
Yea Good idea. That should work.
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Guten Morgen
I forgot to test Home Defense Token. Will do nowGame History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 3 Fortifications, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux 1 transport moved from 41 Sea Zone to 56 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 2 artilleries moved from Queensland to Northern Territory 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 air_transport and 1 infantry moved from New Zealand to Java Place Units - ANZAC 3 Fortifications placed in Java 1 factory_minor placed in Queensland 1 armour and 1 infantry placed in New South Wales 1 Escort placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Edit
I will change the "aaGunNo" to only fire at Ftrs. Any extra shots won't go to the Bmbrs, although doing the attack in edit, it won't matterEdit2
Yea that'll work good. If the aaGuns fire more shots than Ftrs, just count the shots in order and disregard the others. S o 4 Ftrs and 6 rolls, just count the first 4.You were probably already gonna do it that way lol Great idea by you I'll let @VictoryFirst know too.
The HD token works. Just edit him in before battle.
Edit3
You have to place HD token Before Combat. So During CM or soonerEdit 4
I will keep the yank Bmbr alive until all the bloke Inf are dead -
Here is latest with 1st Waffen deactivated.
Edit
Actually, use this one. It has HD deployed. I guess the defender should just do it and if it's a minor attack it can be deleted. Idk lol
Edit 2
Best to save after each battle rd with the big edit battles. You have to use mouse to save. Hot key won't work.
I'll be up for one more bier probably, but I imagine it'll be your traditional play time when you attack. So I'll be back on by 8-10 pm your time.
No hurries. If it's a few days that's all good too. Sorry Got my jag on right now
Last edit
So OOL is pretty straightforward. Go ahead and whack that Yank Bmbr early. Don't take the last Flak hit.Remember to kill your AG when no longer active and don't count as a hit.
Also your PG needs to die first when the Panzer Army is no longer intact. If it comes to thatLondon Town is burning down. Ashes ... ashes ... lol
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London has fallen.
I believe I did not make any (major) mistake by selecting the casualitites etc.
Germany got good hits (I have the feeling a little bit above average, but will check the dices; and UK hit as expected I would say)exp-game-7-stahl-G5_after_round1.tsvg
exp-game-7-stahl-G5_after_round2.tsvg