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    Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain

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    • B Online
      beelee @Panzerstahl-Helm 0
      last edited by beelee

      @panzerstahl-helm-0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
              Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
              Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
              Trigger RussianGuards: buyGuard_Infantry added to productionRussians
              Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
              Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 3 armour, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Germans
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Caucasus: 1 russian_paraBoost
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
                  EDIT: Russians takes Bulgaria from Germans
                  EDIT: Turning off Edit Mode
              3 russian_paras and 1 russian_paraBoost moved from Caucasus to Iraq
              EDIT: 1 russian_para moved from Caucasus to Bulgaria
              1 elite moved from Karelia to Finland
                    Russians take Finland from Germans
              2 fighters and 1 tactical_bomber moved from Novgorod to Poland
              1 armour moved from Novgorod to Poland
              1 infantry moved from Eastern Poland to Poland
              1 infantry moved from Baltic States to Poland
      
          Combat - Russians
              Battle in Iraq
                  Russians attack with 3 russian_paras and 1 russian_paraBoost
                  Neutral_Axis defend with 1 infantry
                      Russians roll dice for 3 russian_paras and 1 russian_paraBoost in Iraq, round 2 : 2/3 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      1 russian_paraBoost owned by the Russians lost in Iraq
                  Russians win, taking Iraq from Neutral_Axis with 3 russian_paras remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
                  Casualties for Russians: 1 russian_paraBoost
              Battle in Poland
                  Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/6 hits, 2.50 expected hits
                      Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Poland
                  Russians win, taking Poland from Germans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      
          Non Combat Move - Russians
              Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Belarus
              2 fighters and 1 tactical_bomber moved from Poland to Belarus
              1 aaGun moved from Belarus to Novgorod
              1 Soviet_Commisar, 1 aaGun, 1 armour, 3 artilleries and 10 infantry moved from Karelia to Finland
              6 mine_unarmeds moved from Bryansk to Western Ukraine
              2 armour moved from Bryansk to Novgorod
              1 armour moved from Ukraine to Belarus
              1 mech_infantry moved from Caucasus to Iraq
              2 infantry moved from Caucasus to Rostov
              9 mine_unarmeds moved from Bryansk to Belarus
              1 Russian_Engineer and 1 elite moved from Russia to Belarus
              1 Tank_General moved from Russia to Belarus
              1 Russian_Rail moved from Russia to Urals
              3 armour moved from Novgorod to Belarus
              1 Russian_Rail and 1 armour moved from Urals to Belarus
              1 Soviet_Commisar and 1 mech_infantry moved from Bryansk to Novgorod
              EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Novgorod to 1st Corps
              EDIT: 1 1stCorps moved from 1st Corps to Novgorod
              EDIT: 1 1stTankArmy moved from 1st Tank to Belarus
              EDIT: 1 Tank_General and 5 armour moved from Belarus to 1st Tank
              EDIT: 1 Soviet_Commisar, 1 armour and 2 infantry moved from Finland to 2nd Corps
              EDIT: 1 2ndCorps moved from 2nd Corps to Finland
              1 Russian_Engineer moved from Russia to Belarus
              1 artillery and 1 infantry moved from Bryansk to Belarus
              1 aaGun moved from Bryansk to Belarus
              1 aaGun moved from Bryansk to Western Ukraine
      
          Place Units - Russians
              3 armour placed in Novgorod
              4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
      
          Turn Complete - Russians
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Russians collect 44 PUs; end with 44 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 0.00
      Neutral_Axis regular : -0.33
      

      EXP Game 7 Stahl R4.tsvg

      got a jag on. Think edits are all good 🙂

      Edit
      Forgot to activate the Armies 🙂
      EXP Game 7 Stahl R4edit.tsvg

      Edit2
      Forgot to move the Ukrainians lol

      EXP Game 7 Stahl R4edit2.tsvg

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by

        @beelee

        Game History

        Round: 4
        
            Purchase Units - Japanese
                Japanese buy 1 elite, 15 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
        
            Combat Move - Japanese
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                4 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Sikang
                2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
                2 fighters and 2 tactical_bombers moved from Hunan to Shensi
                2 bombers moved from Kweichow to Shensi
        
            Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 4/5 hits, 2,50 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Shensi, round 2 : 3/10 hits, 4,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                        3 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
        
            Non Combat Move - Japanese
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
                2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 aaGun and 1 artillery moved from Kweichow to Yunnan
                2 Japan_Engineers moved from Kweichow to Shantung
                1 artillery and 1 infantry moved from Manchuria to Jehol
                4 infantry moved from Jehol to Chahar
                1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                EDIT: 1 Japanese_LCV moved from Korea to Japan
                EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea
                1 armour moved from Korea to Manchuria
                2 infantry moved from Korea to Manchuria
                1 air_transport and 1 elite moved from Japan to Kweichow
                6 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                4 infantry moved from 6 Sea Zone to Korea
        
            Place Units - Japanese
                1 transport placed in 6 Sea Zone
                3 infantry placed in Kweichow
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                1 elite and 6 infantry placed in Japan
        
            Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : 0,67
        Japanese regular : 0,17
        

        exp-game-7-stahl-J4.tsvg

        1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0
          last edited by

          @beelee

          Howdy. I noticed that the AT can move 6 fields while loaded + starting from an airbase, instead of only 5.
          Not sure this was always player enforced, or I just noticed that today.
          I moved the AT correctly 5 fields in our game.

          BR

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @Panzerstahl-Helm 0
            last edited by beelee

            @panzerstahl-helm-0

            Game History

            Round: 4
            
                Purchase Units - Americans
                    Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                    Americans buy 1 ArmoredInfantry, 1 Escort, 2 Fortifications, 3 artilleries, 2 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
            
                Politics - Americans
                    Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                    Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                    Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                    Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                    Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                    Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            
                Combat Move - Americans
                    Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    1 elite moved from Eastern United States to 101 Sea Zone
                    1 artillery moved from Central United States to 101 Sea Zone
                    1 Heavy_BB, 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                    1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
            
                Combat - Americans
                    Battle in Gibraltar
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            
                Non Combat Move - Americans
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                    1 bomber moved from Eastern United States to United Kingdom
                    3 usa_fighters moved from Eastern United States to 91 Sea Zone
                    2 usa_fighters and 1 usa_tactical_bomber moved from Western United States to 91 Sea Zone
                    4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
                    1 Rail and 1 aaGun moved from Eastern United States to Alaska
                    1 elite and 1 infantry moved from Western United States to 10 Sea Zone
                    1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                    1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                    1 transport moved from 26 Sea Zone to 10 Sea Zone
            
                Place Units - Americans
                    1 Fortification placed in Midway
                    1 Fortification placed in Guam
                    1 carrier placed in 10 Sea Zone
                    1 artillery and 1 infantry placed in Western United States
                    1 Escort, 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                    1 ArmoredInfantry, 2 artilleries, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                    Americans undo move 6.
                    1 ArmoredInfantry and 2 artilleries placed in Central United States
                    1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
            
                Turn Complete - Americans
                    Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                    Americans collect 52 PUs; end with 52 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                    Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 2 infantry; Remaining resources: 1 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    1 infantry moved from Kansu to Suiyuyan
                          Chinese take Suiyuyan from Japanese
                    1 fighter moved from Tsinghai to Shensi
                    2 infantry moved from Kansu to Shensi
                    4 infantry moved from Tsinghai to Shensi
            
                Combat - Chinese
                    Battle in Shensi
                        Chinese attack with 1 fighter and 6 infantry
                        Japanese defend with 3 infantry
                            Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 4/7 hits, 1.50 expected hits
                            Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                            1 infantry owned by the Chinese lost in Shensi
                            3 infantry owned by the Japanese lost in Shensi
                        Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                        Casualties for Chinese: 1 infantry
                        Casualties for Japanese: 3 infantry
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                    1 fighter moved from Shensi to Tsinghai
            
                Place Units - Chinese
                    1 infantry placed in Sikang
                    1 infantry placed in Tsinghai
            
                Turn Complete - Chinese
                    Chinese collect 5 PUs; end with 6 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
            
                Purchase Units - British
                    Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                    Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                    British buy 1 FlakTower, 1 Hvy_Undg_2, 1 destroyer, 9 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Place Units - British
                    Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
                    1 Hvy_Undg_2 placed in United Kingdom
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                        EDIT: British takes Normandy Bordeaux from Germans
                        EDIT: British takes Southern France from Germans
                        EDIT: Turning off Edit Mode
                    EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                    EDIT: 1 uk_para moved from United Kingdom to Southern France
            
                Combat - British
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                    2 aaGuns, 9 infantry and 1 uk_tactical_bomber moved from Burma to India
                    1 artillery and 1 infantry moved from Persia to Iraq
                    1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                    1 artillery moved from Alexandria to Egypt
                    2 uk_fighters moved from Malta to Egypt
                    2 transports moved from 66 Sea Zone to 86 Sea Zone
            
                Place Units - British
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    1 destroyer placed in 110 Sea Zone
                    1 FlakTower, 9 infantry and 1 uk_fighter placed in United Kingdom
            
                Turn Complete - British
                    Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                    Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                    British collect 53 PUs; end with 53 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : 2.50
            Japanese regular : 0.00
            

            EXP Game 7 Stahl UK4.tsvg

            Yea they have to be PE. Triplea can't do it exact.

            London town close to burning down 🙂 See if tommy can hang on. The yanks are on their way 🙂

            Edit
            hmm ... maybe they can give a negative movement that would work when loaded ? Idk I think the AirTrprt is kinda hardwired, so don't think it can.

            The units are land units and givesMovement won't work over water.

            I'll look again but pretty sure it won't work.

            Edit 2
            Forgot to deactivate the AA with the FlakTower present.

            It'll work correct for the Bmbrs, but have to hand roll for the Ftrs.
            Can use our old thread at A&A with dicebot or Victory's new roller.

            Also, I'll activate Home Defense if you go all out attack on London 🙂

            EXP Game 7 Stahl UK4edit.tsvg

            Oh, I guess italy still has to go lol 🙂

            Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by

              @beelee

              Game History

              Round: 4
              
                  Purchase Units - Italians
                      Italians buy 1 Escort, 1 Italian_LCV, 1 Repair_BB, 1 Repair_Carrier, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
              
                  Place Units - Italians
                      1 Repair_BB and 1 Repair_Carrier placed in 97 Sea Zone
              
                  Combat Move - Italians
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                      2 units repaired.
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 97 Sea Zone
                      Trigger Italians RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Italians in 97 Sea Zone
                      2 fighters moved from Southern Italy to 98 Sea Zone
                      2 infantry moved from Northern Italy to Southern France
                      1 bomber moved from Western Germany to Southern France
                      2 infantry moved from Greece to 97 Sea Zone
                      2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                      EDIT: 1 Italian_LCV and 1 artillery moved from Morocco to Gibraltar
                      EDIT: 2 infantry moved from 92 Sea Zone to Gibraltar
                      1 bomber moved from Southern Italy to Gibraltar
              
                  Combat - Italians
                      Battle in Gibraltar
                          Italians attack with 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry
                          British defend with 1 harbour; Americans defend with 1 artillery and 1 elite
                              Italians roll dice for 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits
                              British roll dice for 1 artillery and 1 elite in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
                              1 elite owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                          Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                          Casualties for Americans: 1 artillery and 1 elite
                      Battle in 98 Sea Zone
                          Italians attack with 2 fighters
                          French defend with 1 destroyer
                              Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                              French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                              1 fighter owned by the Italians lost in 98 Sea Zone
                              1 destroyer owned by the French lost in 98 Sea Zone
                          Italians win with 1 fighter remaining. Battle score for attacker is -2
                          Casualties for Italians: 1 fighter
                          Casualties for French: 1 destroyer
                      Battle in Southern France
                          Italians attack with 1 bomber and 2 infantry
                          British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                              Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                              British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 0/1 hits, 0,50 expected hits
                              1 uk_para owned by the British lost in Southern France
                              1 uk_paraBoost owned by the British lost in Southern France
                          Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                          Casualties for British: 1 uk_para and 1 uk_paraBoost
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              
                  Non Combat Move - Italians
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                      1 bomber moved from Southern France to Southern Italy
                      1 fighter moved from 98 Sea Zone to 97 Sea Zone
                      1 armour and 1 mech_infantry moved from Libya to Tunisia
                      1 bomber moved from Gibraltar to Tunisia
                      EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Algeria
              
                  Place Units - Italians
                      1 Escort placed in 97 Sea Zone
                      1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy
                      1 artillery and 1 infantry placed in Northern Italy
              
                  Turn Complete - Italians
                      Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone
                      Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone
                      Italians collect 24 PUs; end with 24 PUs
                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs
                      Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                      Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
              

              Combat Hit Differential Summary :

              French regular : 0,67
              Italians regular : 0,50
              British regular : -1,50
              

              exp-game-7-stahl-IT4.tsvg

              1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0 @beelee
                last edited by

                @beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:

                @panzerstahl-helm-0

                Game History

                Round: 4
                
                    Purchase Units - Americans
                        Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                        Americans buy 1 ArmoredInfantry, 1 Escort, 2 Fortifications, 3 artilleries, 2 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
                
                    Politics - Americans
                        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                
                    Combat Move - Americans
                        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        1 elite moved from Eastern United States to 101 Sea Zone
                        1 artillery moved from Central United States to 101 Sea Zone
                        1 Heavy_BB, 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                        1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
                
                    Combat - Americans
                        Battle in Gibraltar
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                        1 bomber moved from Eastern United States to United Kingdom
                        3 usa_fighters moved from Eastern United States to 91 Sea Zone
                        2 usa_fighters and 1 usa_tactical_bomber moved from Western United States to 91 Sea Zone
                        4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
                        1 Rail and 1 aaGun moved from Eastern United States to Alaska
                        1 elite and 1 infantry moved from Western United States to 10 Sea Zone
                        1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                        1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                        1 transport moved from 26 Sea Zone to 10 Sea Zone
                
                    Place Units - Americans
                        1 Fortification placed in Midway
                        1 Fortification placed in Guam
                        1 carrier placed in 10 Sea Zone
                        1 artillery and 1 infantry placed in Western United States
                        1 Escort, 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                        1 ArmoredInfantry, 2 artilleries, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                        Americans undo move 6.
                        1 ArmoredInfantry and 2 artilleries placed in Central United States
                        1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                
                    Turn Complete - Americans
                        Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                        Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                        Americans collect 52 PUs; end with 52 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
                
                    Combat Move - Chinese
                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                        1 infantry moved from Kansu to Suiyuyan
                              Chinese take Suiyuyan from Japanese
                        1 fighter moved from Tsinghai to Shensi
                        2 infantry moved from Kansu to Shensi
                        4 infantry moved from Tsinghai to Shensi
                
                    Combat - Chinese
                        Battle in Shensi
                            Chinese attack with 1 fighter and 6 infantry
                            Japanese defend with 3 infantry
                                Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 4/7 hits, 1.50 expected hits
                                Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                                1 infantry owned by the Chinese lost in Shensi
                                3 infantry owned by the Japanese lost in Shensi
                            Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                            Casualties for Chinese: 1 infantry
                            Casualties for Japanese: 3 infantry
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                        1 fighter moved from Shensi to Tsinghai
                
                    Place Units - Chinese
                        1 infantry placed in Sikang
                        1 infantry placed in Tsinghai
                
                    Turn Complete - Chinese
                        Chinese collect 5 PUs; end with 6 PUs
                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                
                    Purchase Units - British
                        Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                        Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                        British buy 1 FlakTower, 1 Hvy_Undg_2, 1 destroyer, 9 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                
                    Place Units - British
                        Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
                        1 Hvy_Undg_2 placed in United Kingdom
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                        Turning on Edit Mode
                            EDIT: British takes Normandy Bordeaux from Germans
                            EDIT: British takes Southern France from Germans
                            EDIT: Turning off Edit Mode
                        EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                        EDIT: 1 uk_para moved from United Kingdom to Southern France
                
                    Combat - British
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                
                    Non Combat Move - British
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                        2 aaGuns, 9 infantry and 1 uk_tactical_bomber moved from Burma to India
                        1 artillery and 1 infantry moved from Persia to Iraq
                        1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                        1 artillery moved from Alexandria to Egypt
                        2 uk_fighters moved from Malta to Egypt
                        2 transports moved from 66 Sea Zone to 86 Sea Zone
                
                    Place Units - British
                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        1 destroyer placed in 110 Sea Zone
                        1 FlakTower, 9 infantry and 1 uk_fighter placed in United Kingdom
                
                    Turn Complete - British
                        Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                        Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                        British collect 53 PUs; end with 53 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : 2.50
                Japanese regular : 0.00
                

                EXP Game 7 Stahl UK4.tsvg

                Yea they have to be PE. Triplea can't do it exact.

                London town close to burning down 🙂 See if tommy can hang on. The yanks are on their way 🙂

                Edit
                hmm ... maybe they can give a negative movement that would work when loaded ? Idk I think the AirTrprt is kinda hardwired, so don't think it can.

                The units are land units and givesMovement won't work over water.

                I'll look again but pretty sure it won't work.

                Edit 2
                Forgot to deactivate the AA with the FlakTower present.

                It'll work correct for the Bmbrs, but have to hand roll for the Ftrs.
                Can use our old thread at A&A with dicebot or Victory's new roller.

                Also, I'll activate Home Defense if you go all out attack on London 🙂

                EXP Game 7 Stahl UK4edit.tsvg

                Oh, I guess italy still has to go lol 🙂

                I did a test run for the attack on London.
                With the AAAs being still active, I could use their hits as casualities for the "1" instead hand roll them for the fighters. Or would hat cause issues?
                I will do the battle in edit mode and take the casualities accordingly.
                Befor the first round I would only hand roll for the home defense (inf at "3" and fighters at "5"). That will be a hell of a ride for the Luftwaffe.

                BR

                B 2 Replies Last reply Reply Quote 1
                • B Online
                  beelee @Panzerstahl-Helm 0
                  last edited by beelee

                  @panzerstahl-helm-0

                  Yea I forgot, I should have added the Home Defense token and it will auto roll the 5s and 3s for 1st rd. I need to remember how it works. Might be able to edit it in still.

                  the inactive aaGuns will still take a hit. They just won't shoot at the planes. Ahh, I see what you mean now. Yes, that seems promising. I'd just add up the Ftrs and make sure there are enough AA for them or as you say, in edit it won't matter.

                  Yea Good idea. That should work.

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @Panzerstahl-Helm 0
                    last edited by beelee

                    @panzerstahl-helm-0

                    Guten Morgen
                    I forgot to test Home Defense Token. Will do now 🙂

                    Game History

                    Round: 4
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 Escort, 3 Fortifications, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - ANZAC
                    
                        Combat - ANZAC
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                            1 transport moved from 41 Sea Zone to 56 Sea Zone
                            2 infantry moved from Northern Territory to 55 Sea Zone
                            2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                            2 infantry moved from 42 Sea Zone to Java
                            1 fighter moved from New South Wales to Queensland
                            2 infantry moved from New South Wales to Queensland
                            2 artilleries moved from Queensland to Northern Territory
                            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                            1 air_transport and 1 infantry moved from New Zealand to Java
                    
                        Place Units - ANZAC
                            3 Fortifications placed in Java
                            1 factory_minor placed in Queensland
                            1 armour and 1 infantry placed in New South Wales
                            1 Escort placed in 62 Sea Zone
                    
                        Turn Complete - ANZAC
                            ANZAC collect 21 PUs; end with 21 PUs
                            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
                    
                        Combat Move - French
                    
                        Combat - French
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    
                        Non Combat Move - French
                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    EXP Game 7 Stahl F4.tsvg

                    Edit
                    I will change the "aaGunNo" to only fire at Ftrs. Any extra shots won't go to the Bmbrs, although doing the attack in edit, it won't matter 🙂

                    Edit2
                    Yea that'll work good. If the aaGuns fire more shots than Ftrs, just count the shots in order and disregard the others. S o 4 Ftrs and 6 rolls, just count the first 4.

                    You were probably already gonna do it that way lol Great idea by you 🙂 I'll let @VictoryFirst know too.

                    The HD token works. Just edit him in before battle.

                    Edit3
                    You have to place HD token Before Combat. So During CM or sooner

                    Edit 4
                    I will keep the yank Bmbr alive until all the bloke Inf are dead

                    1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @beelee
                      last edited by beelee

                      @Panzerstahl-Helm-0

                      Here is latest with 1st Waffen deactivated.

                      EXP Game 7 Stahl F4edit.tsvg

                      Edit

                      Actually, use this one. It has HD deployed. I guess the defender should just do it and if it's a minor attack it can be deleted. Idk lol

                      EXP Game 7 Stahl F4edit2.tsvg

                      Edit 2

                      Best to save after each battle rd with the big edit battles. You have to use mouse to save. Hot key won't work.

                      I'll be up for one more bier probably, but I imagine it'll be your traditional play time when you attack. So I'll be back on by 8-10 pm your time.

                      No hurries. If it's a few days that's all good too. Sorry Got my jag on right now 🙂

                      Last edit 🙂
                      So OOL is pretty straightforward. Go ahead and whack that Yank Bmbr early. Don't take the last Flak hit.

                      Remember to kill your AG when no longer active and don't count as a hit.
                      Also your PG needs to die first when the Panzer Army is no longer intact. If it comes to that 🙂

                      London Town is burning down. Ashes ... ashes ... lol

                      1 Reply Last reply Reply Quote 1
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @beelee

                        Here the CM before any battle.
                        Attack on London is underway.

                        exp-game-7-stahl-G5.tsvg

                        B 1 Reply Last reply Reply Quote 1
                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0
                          last edited by

                          @beelee

                          London has fallen.
                          I believe I did not make any (major) mistake by selecting the casualitites etc.
                          Germany got good hits (I have the feeling a little bit above average, but will check the dices; and UK hit as expected I would say)

                          exp-game-7-stahl-G5_after_round1.tsvg

                          exp-game-7-stahl-G5_after_round2.tsvg

                          exp-game-7-stahl-G5_after_round3.tsvg

                          exp-game-7-stahl-G5_after_battletsvg.tsvg

                          B 1 Reply Last reply Reply Quote 1
                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0
                            last edited by

                            exp-game-7-stahl-G5_London_AA-fire.tsvg

                            exp-game-7-stahl-G5_all_battles_except_London.tsvg

                            B 1 Reply Last reply Reply Quote 1
                            • B Online
                              beelee @Panzerstahl-Helm 0
                              last edited by

                              @panzerstahl-helm-0

                              yea you all good. Just remeber the losses as stated above. Gotta kill the Ag with no hit and the PG if needed. Don't take the last Flak hit.

                              I'm repeatiing myself lol Sorry 😊

                              1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @Panzerstahl-Helm 0
                                last edited by

                                @panzerstahl-helm-0

                                Dam 😞 I'll have to check the damage 🙂

                                I didn't take seaLion serious enough. Those LCVs. Cockskrs lol

                                1 Reply Last reply Reply Quote 0
                                • Panzerstahl-Helm 0P Offline
                                  Panzerstahl-Helm 0
                                  last edited by

                                  @beelee

                                  Game History

                                  Round: 5
                                  
                                      Research Technology - Germans
                                  
                                      Purchase Units - Germans
                                          Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                                          Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                                          triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                                          triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                                          triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                          triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                                          Germans buy 2 Panzer_Grndrss, 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst, 1 armour, 3 artilleries, 1 elite and 9 infantry; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Germans
                                          Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 artillery and 1 waffen_infantry
                                          1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst placed in Germany
                                  
                                      Combat Move - Germans
                                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          1 armour moved from Slovakia Hungary to Baltic States
                                                Germans take Eastern Poland from Russians
                                                Germans take Baltic States from Russians
                                          4 infantry moved from Slovakia Hungary to Poland
                                          1 artillery moved from Slovakia Hungary to Poland
                                          1 elite moved from Germany to Poland
                                          EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to United Kingdom
                                          EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to United Kingdom
                                          EDIT: 1 ArmyGroupActive, 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Army Group North to United Kingdom
                                          EDIT: 6 German_LCVs moved from Scotland to United Kingdom
                                          EDIT: 2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
                                          EDIT: 2 bombers and 2 fighters moved from Western Germany to United Kingdom
                                          EDIT: 1 tactical_bomber moved from Holland Belgium to United Kingdom
                                          1 artillery moved from Western Germany to 112 Sea Zone
                                          3 infantry moved from Norway to 112 Sea Zone
                                          1 German_Heavy_BB, 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 119 Sea Zone
                                          1 German_Heavy_BB, 1 artillery, 3 infantry and 2 transports moved from 119 Sea Zone to 109 Sea Zone
                                          1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
                                          2 transports moved from 111 Sea Zone to 112 Sea Zone
                                          2 infantry moved from Denmark to 112 Sea Zone
                                          2 infantry moved from Norway to 112 Sea Zone
                                          4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                                          4 infantry moved from 110 Sea Zone to United Kingdom
                                          1 battleship moved from 111 Sea Zone to 110 Sea Zone
                                          1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
                                          1 armour and 2 infantry moved from Romania to Bulgaria
                                          2 infantry moved from France to Normandy Bordeaux
                                          1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                                          2 tactical_bombers moved from Southern Italy to 110 Sea Zone
                                          1 infantry moved from France to Normandy Bordeaux
                                  
                                      Combat - Germans
                                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                          Battle in Poland
                                              Germans attack with 1 artillery, 1 elite and 4 infantry
                                              Russians defend with 1 armour and 2 infantry
                                              Germans win, taking Poland from Russians with 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 5
                                              Casualties for Germans: 2 infantry
                                              Casualties for Russians: 1 armour and 2 infantry
                                          Battle in Bulgaria
                                              Germans attack with 1 armour and 2 infantry
                                              Russians defend with 1 russian_para and 1 russian_paraBoost
                                              Germans win, taking Bulgaria from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                                              Casualties for Germans: 1 infantry
                                              Casualties for Russians: 1 russian_para and 1 russian_paraBoost
                                          Battle in Normandy Bordeaux
                                              Germans attack with 3 infantry and 1 tactical_bomber
                                              British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                                              Germans win, taking Normandy Bordeaux from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                                              Casualties for British: 1 uk_para and 1 uk_paraBoost
                                              Casualties for Germans: 1 infantry
                                          Battle in 110 Sea Zone
                                              Germans attack with 3 GermanUBoats, 3 Wolfpacks, 1 battleship, 2 tactical_bombers and 2 transports
                                              British defend with 1 destroyer
                                              Units damaged: 1 battleship owned by the Germans
                                              Germans win with 3 GermanUBoats, 1 battleship, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
                                              Casualties for British: 1 destroyer
                                              Casualties for Germans: 3 Wolfpacks
                                          Battle in United Kingdom
                                              Germans attack with 1 ArmyGroupActive, 6 German_LCVs, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 6 armour, 4 artilleries, 2 bombers, 4 fighters, 11 infantry, 2 mech_infantrys, 2 tactical_bombers and 2 waffen_infantrys
                                              British defend with 1 FlakTower, 1 HomeDefense, 1 Hvy_Undg_2, 4 aaGuns, 1 airfield, 1 elite, 1 harbour, 17 infantry, 1 mech_infantry, 4 uk_fighters and 1 uk_para; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
                                              Turning on Edit Mode
                                              EDIT: 2 fighters owned by the Germans lost in United Kingdom
                                              EDIT: Units damaged: 1 FlakTower owned by the British
                                              EDIT: Units damaged: 1 FlakTower owned by the British
                                              EDIT: 6 German_LCVs owned by the Germans and 4 infantry owned by the Germans lost in United Kingdom
                                              EDIT: 4 aaGuns owned by the British, 1 FlakTower owned by the British, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
                                              EDIT: 1 HomeDefense owned by the British lost in United Kingdom
                                              EDIT: 1 artillery owned by the Germans, 1 ArmyGroupActive owned by the Germans, 7 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in United Kingdom
                                              EDIT: 1 uk_para owned by the British, 1 mech_infantry owned by the British, 1 bomber owned by the Americans, 1 fighter owned by the French, 9 infantry owned by the British and 1 elite owned by the British lost in United Kingdom
                                              EDIT: 3 artilleries owned by the Germans lost in United Kingdom
                                              EDIT: 4 uk_fighters owned by the British lost in United Kingdom
                                              EDIT: Germans captures 59PUs while taking British capital
                                              EDIT: Germans takes United Kingdom from British
                                              EDIT: Germans converts Hvy_Undg_2 into different units
                                              EDIT: Germans win
                                              EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 64
                                          EDIT: Recording Battle Statistics
                                          EDIT: Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                                  
                                      Non Combat Move - Germans
                                          EDIT: Turning off Edit Mode
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary
                                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                          Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                          1 carrier moved from 111 Sea Zone to 110 Sea Zone
                                          1 cruiser moved from 111 Sea Zone to 104 Sea Zone
                                          1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                                          1 carrier moved from 111 Sea Zone to 110 Sea Zone
                                          1 fighter moved from United Kingdom to 110 Sea Zone
                                          1 fighter moved from United Kingdom to Scotland
                                          2 tactical_bombers moved from United Kingdom to Scotland
                                          2 bombers moved from United Kingdom to Western Germany
                                          1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                                          1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst moved from Germany to Slovakia Hungary
                                          1 infantry moved from Romania to Eastern Poland
                                          1 G_Rail moved from Germany to Holland Belgium
                                          1 G_Rail and 1 waffen_infantry moved from Holland Belgium to Slovakia Hungary
                                          1 Panzer_Grndrs and 1 waffen_infantry moved from Holland Belgium to Germany
                                          1 carrier moved from 110 Sea Zone to 112 Sea Zone
                                          1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                                          EDIT: 1 ArmyGroupNorth moved from Scotland to Army Group North
                                          EDIT: 1 1stWaffenArmy moved from Army Group North to 1st Waffen
                                          EDIT: 1 1stPanzerArmy moved from Army Group North to United Kingdom
                                          EDIT: 1 Panzer_General3 and 5 armour moved from United Kingdom to 1st Panzer
                                          1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                                  
                                      Place Units - Germans
                                          1 Panzer_Grndrs, 3 artilleries, 1 elite and 5 infantry placed in Germany
                                          1 Panzer_Grndrs, 1 armour and 4 infantry placed in Western Germany
                                  
                                      Turn Complete - Germans
                                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                          Total Cost from Convoy Blockades: 3
                                              Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                                          Germans collect 40 PUs (3 lost to blockades); end with 99 PUs
                                          Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 111 PUs
                                          Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
                                  

                                  exp-game-7-stahl-G5.tsvg

                                  1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @Panzerstahl-Helm 0
                                    last edited by

                                    @panzerstahl-helm-0

                                    Double d dam You're good to finnish. Just a buzz on here. Didn't want to have to do any redos . We don't do many big battles. A few though 🙂

                                    Was hoping for better results but thats what the test said 😞

                                    Lol

                                    I don't think Ivan can salvage it. We'll see.

                                    Well done 🙂

                                    B 1 Reply Last reply Reply Quote 0
                                    • Panzerstahl-Helm 0P Offline
                                      Panzerstahl-Helm 0
                                      last edited by

                                      @beelee

                                      I am going through the battle rounds.
                                      It seems after round 1 the casualities are not correct and it seems i missed to assign 3 more hits... :S
                                      Overall this should not have an decisive impact on the outcome, nevertheless I will dispand 5 tanks as penalty.

                                      EDIT 1: I moved the 5 AT from Scottland back to the Reich.

                                      EDIT 2: I formed the SS-Armies again.

                                      exp-game-7-stahl-G5.tsvg

                                      1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @beelee
                                        last edited by

                                        @Panzerstahl-Helm-0

                                        yea so i would have only did one hit on the AA against the Ftrs. There were 4 Ftrs, so only first 4 rolls would count.

                                        Screenshot from 2024-10-25 04-04-07.png

                                        You probably good with as is though 🙂

                                        Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                                        • Panzerstahl-Helm 0P Offline
                                          Panzerstahl-Helm 0 @beelee
                                          last edited by

                                          @beelee

                                          Ah, ok. Now I understand. 👍
                                          Could be the lack of beer that I didn't in the first place.

                                          The HD button worked like a charme by the way.

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @Panzerstahl-Helm 0
                                            last edited by beelee

                                            @panzerstahl-helm-0

                                            Well only 2 left. Just did Ivan's test turn so ... it's coming up lol

                                            Edit
                                            An entire row of 3 left !!! F Yea !!!

                                            Well i better go to bed after russia anyway 🙂

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