#2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain
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@panzerstahl-helm-0 said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:
I added the 1 German infantry, that went crazy and tried to invade London.
The Fuhrer is gonna award him the Iron Cross lol
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Hi, I am afraid the IJN cannot move to SZ 26 since it's two spaces away from the West Coast


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Howdy.
To my understanding this is a legal move, but there are plenty of discussions about it wether it is allowed or not.
See here:
https://www.axisandallies.org/forums/topic/37625/sz26/7?_=1729513562370
Perhaps we ask barnee what his oppinion is.
@beelee Question: Can Japan move its fleet into SZ26 (Hawaii) without beeing at war with the US?I once did a similar move and moved my Japanese fleet into SZ26 withou DOW.
BR
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Americans buy 1 carrier, 2 destroyers, 1 marine, 1 submarine and 2 usa_fighters; Remaining resources: 1 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 usa_fighters EDIT: Removing units owned by Americans from Western United States: 6 infantry EDIT: Turning off Edit Mode Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Americans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 2 marines and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Guam to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 usa_fighters placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Changing PUs for Americans from 1 to 0 EDIT: Turning off Edit Mode Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan 1 artillery and 1 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Yunnan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 3 infantry, 3 submarines, 7 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Scotland to United Kingdom 3 infantry moved from Persia to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Trans-Jordan 1 uk_fighter moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Egypt to Alexandria 1 infantry and 1 uk_armour moved from Egypt to 81 Sea Zone 1 carrier, 2 cruisers, 1 infantry, 1 transport and 1 uk_armour moved from 81 Sea Zone to 80 Sea Zone 1 infantry and 1 uk_armour moved from 80 Sea Zone to Iraq 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Shan State to Siam British take Siam from Japanese 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - British Battle in Iraq British attack with 4 infantry and 1 uk_armour Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 4 infantry and 1 uk_armour in Iraq, round 2 : 2/5 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 4 infantry and 1 uk_armour in Iraq, round 3 : 1/5 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 4 infantry and 1 uk_armour remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Alexandria British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_fighter Italians defend with 2 infantry British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_fighter in Alexandria, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Trans-Jordan British attack with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 2 infantry British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Yunnan Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 uk_fighter and 1 uk_tactical_bomber moved from Trans-Jordan to Egypt 1 uk_fighter moved from Alexandria to Egypt 2 uk_fighters moved from French West Africa to Egypt 1 Rail moved from Union of South Africa to Kenya 1 destroyer moved from 86 Sea Zone to 87 Sea Zone 1 Rail and 1 artillery moved from Kenya to Egypt 2 uk_armours moved from India to Yunnan 2 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 cruiser and 3 destroyers moved from 106 Sea Zone to 101 Sea Zone 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States EDIT: 1 Rail moved from Union of South Africa to India 1 Rail and 1 infantry moved from India to Yunnan Place Units - British Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 3 submarines placed in 106 Sea Zone 1 uk_para placed in United Kingdom 3 uk_armours placed in Egypt 2 uk_armours placed in Union of South Africa 3 infantry and 2 uk_armours placed in India Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1 British collect 44 PUs (10 lost to blockades); end with 44 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : -0.67 Japanese regular : 1.00 Neutral_Axis regular : -1.33 British regular : -0.67 -
You are right! I did not know that!

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Forgot to move US sub

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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Scotland from British EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV and 2 artilleries moved from Western Germany to Scotland 1 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 uk_paraBoost owned by the British lost in Normandy Bordeaux Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 1,17 expected hits British roll dice for 1 uk_para in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux 1 bomber owned by the Italians retreated British win with 1 uk_para remaining. Battle score for attacker is -12 Casualties for Italians: 1 fighter and 1 infantry Casualties for British: 1 uk_paraBoost Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 armour and 1 infantry moved from Syria to 98 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece 1 armour moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Tobruk to 97 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya 1 infantry moved from Western Germany to France Place Units - Italians 1 carrier placed in 97 Sea Zone 1 Italian_LCV and 2 infantry placed in Southern Italy 1 fighter placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -2,50 British regular : 1,17 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 artillery, 3 infantry and 2 transports; Remaining resources: 8 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone 1 Fortification placed in Celebes Turn Complete - ANZAC ANZAC collect 17 PUs; end with 25 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from French West Africa to Egypt Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Lol I think I have made some major mistakes this round. Only now I realized you have 6 LCVs in Western Germany

Well, I think it's safe to say GG at this point. Well played! Totally missed this move

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@victoryfirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:

Lol I think I have made some major mistakes this round. Only now I realized you have 6 LCVs in Western Germany

Well, I think it's safe to say GG at this point. Well played! Totally missed this move

Howdy. Indeed there is a huge chunk for the Brits coming up to swallow! You could block SZ110 by placking a DD. This would stop the LCV from landing into London....but not sure if that will prevent a future attack on London.

BR
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Hi, that would require making changes to my British turn, which in this case I wouldn't be a fan of as the Italian and ANZAC/France turns have already happened. I should have seen the danger earlier, so I think you deserve the well-earned victory. I suggest we start a new game with same sides and this time I will learn from my mistakes and not let London fall so easily again!

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oh no ! You were defeated as well
Misery loves company 
Do you guys want to wait a couple days for next update ? I posted in the other thread. If not, I would update to 2.3 You can use the Waffen Pnzr Army then
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@victoryfirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:
Hi, that would require making changes to my British turn, which in this case I wouldn't be a fan of as the Italian and ANZAC/France turns have already happened. I should have seen the danger earlier, so I think you deserve the well-earned victory.
Thanks! Fun game nevertheless and it shows the many options and different strategies you can use to win the game!
I suggest we start a new game with same sides and this time I will learn from my mistakes and not let London fall so easily again!

I suggest we start a new game with same sides and this time I will learn from my mistakes and not let London fall so easily again!

Okidoki! Sounds good! LetΒ΄s wait for barnee to complete the update.
Do you still have the list of our game for our tournament?

We both are 1:1 so far and with barnee I am at 3:4 for barnee.BR
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Great! Congratulations on the victory! I suggest you write the game report, how you misleaded the British intelligence thinking Germany was just chilling, while they actually secretly built up a huge arsenal of landing craft, allowing all German people to land in the British homeland, catching the British by complete surprise and thus ensuring the victory.

@beelee So is the update ready? Could I perhaps work on the Takeover of Italy and add that to the latest update or maybe leave that for the next one? Wanted to see if I could make it happen on Germany's turn.
Oh yeah, that tournament. Forgot about it lol. As of now, I have three victories, you have two and barnee has one. Going to update that tournament thread on the A&A.org so that Panther can unpin. Don't think anyone would care though except for us

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yea update is ready. just need todo the git thing. France didn't work quite how I wanted but it's good enough

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still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today.
Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
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