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    EXP crockett Victory Panzer beelee

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    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36

      Hi crockett

      A few things. It looks as if you used edit to DOW JPN. The Soviet/JPN NAP works a little different in EXP.

      The first two rounds are same as OOB. Begining Early 1941/Rd3, there is a IPC fee you must pay and your opponent then receives that amount and can either place units in non combat Territories that turn or put them in the bank.

      Screenshot from 2024-12-18 06-28-30.png

      Screenshot from 2024-12-18 06-29-17.png

      Usually, we just add the dudes or the money on the Players turn but in some cases you might want to do it sooner ( adding units to non combat zones ).
      For example, if Italy attacked first or JPN attacked Russia first.

      Anyway, Politics come after Purchase, so you need to save enough dough to be able to DOW. In this case, it'd be 8 bucks.

      What I'll do is, rescind the DOW, since you didn't attack any JPN TTys and there is no advantage for you to do so.

      If you really wanted to though 🙂 You'd have to remove 8 dollars worth of buys and then JPN gets it added to it's Treasury or can place up to that amount of units on the board.

      I'll brb with how to form your Armies/Corps.

      Edit
      Armies and Corps are a little complex and as is usually true with most new things, there is a bit of a learning curve. You will pick it up quick though 🙂

      The Soviets have godless Commisars leading their Corps. Generally, what you want is to have them activate the most powerful unit in the Corps. Usually a Tank.

      We'll do Karelia first. You have a Commisar, Tank, Arty and Inf for your ideal Corps makeup of the available units.
      The best way, is after NCM but before you end it, turn on Edit, go to Perform Move or Other Actions and then move them to the appropriate box.

      Then move the corresponding Token back to the appropriate TTy.
      However, since G and Russia aren't at war yet, triplea won't let you do that.

      So, since it's just a Corps and not a Army Group, it's better to finish NCM and just edit them in and out.

      Also, to activate the Army/Corps, you will need to edit in the correct Commisar. Commisar3 is what activates the Tank and is the most common.

      When you go to use them in combat, you move them with edit to the desired TTy and move the token back.
      NOTE you must move all Defenders to said TTy first or the Attackers edited units won't do anything.
      But you don't need to worry about that just yet 🙂

      Tank Army next
      Edit 2
      The Tank General has to be present to form a Tank Army and the five Tanks also have to be present. So, you can't form a Tank Army in Smolensk just yet.

      Also, All of the required units must be present at turn start to move as a Army.
      You can't move the TG into Smolensk in CM and then activate it and keep moving.

      Basically, they will form at the end of your turn. Although Waffen Armies can be an exception.

      What I'm gonna do, is move one of the Smolensk Tanks back to Novgorod, so they can form 2nd Corps with a Tank.
      You can always restructure it next turn by moving it to join the other Tanks and the TG in order to form 1st Tank.

      Landmines can only be armed the turn they are bought in the TTy they're in. They can't move after that.
      The Engineer and the LMs all have to be present at the start of the turn for the Engnr to be able to transport them that turn. Otherwise, they can only move 1 space.
      They can use Rail movement though, but only one LM per Rail.

      To Arm the LMs, you have to edit them out and edit the correct "Changer Player" ones in. If there is not a specific LM for the TTy/Border you want, use the suggested colored one and make a note in Comments.

      I will post an updated R3 and go ahead with Nippon. If you would want to do something different, just let us know. 🙂

      @crockett36
      Here is adjusted save. Let us know if that works for you.
      EXP Game 1 Multi Russia3 Adjusted.tsvg

      B C 2 Replies Last reply Reply Quote 2
      • B Online
        beelee @beelee
        last edited by

        @VictoryFirst

        Hallo

        Game History

        Round: 3
        
            Purchase Units - Japanese
                Japanese buy 1 Fortification, 5 armour, 1 elite, 4 infantry, 1 japanese_para and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                3 infantry moved from Yunnan to Szechwan
                3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
                2 bombers moved from Kwangsi to Szechwan
                3 fighters moved from Kwangsi to Szechwan
        
            Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 6.83 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
        
            Non Combat Move - Japanese
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
                3 artilleries and 8 infantry moved from Kweichow to Shensi
                1 armour moved from Yunnan to Shensi
                4 infantry moved from Chahar to Hopei
                2 fighters and 2 tactical_bombers moved from Chahar to Kweichow
                1 fighter moved from Hunan to Chahar
                2 bombers moved from Szechwan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
                2 fighters moved from Szechwan to Kwangsi
                1 aaGun and 1 infantry moved from Anhwe to Kweichow
                2 armour and 1 mech_infantry moved from Shantung to Kweichow
                1 fighter moved from Szechwan to Kwangsi
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 elite moved from Korea to Yunnan
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 elite moved from Japan to 6 Sea Zone
                1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 Japan_Engineers and 2 infantry moved from Japan to 6 Sea Zone
                2 Japan_Engineers, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 Japan_Engineers and 2 infantry moved from 19 Sea Zone to Shantung
                EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                1 Japan_destroyer moved from 33 Sea Zone to 36 Sea Zone
        
            Place Units - Japanese
                1 Fortification placed in Caroline Islands
                3 armour placed in Shantung
                2 armour and 1 infantry placed in Kiangsu
                1 elite, 3 infantry and 1 japanese_para placed in Japan
                1 transport placed in 6 Sea Zone
        
            Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : -0.33
        Japanese regular : -0.83
        

        EXP Game 1 Multi J 3.tsvg

        Nippon has sent a delegation to America. They don't want war. Just Texaco oil and old Buicks. 🙂

        Uncle Sam is up

        1 Reply Last reply Reply Quote 1
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee Thanks for the help. I didn't actually declare war. The software auto declared for me. So thank you for undoing that.

          B 2 Replies Last reply Reply Quote 1
          • B Online
            beelee @crockett36
            last edited by

            @crockett36

            oh ? I tried to find it in History and couldn't find it. I noticed edit turned on and then turned off and then they were at war.

            Well, we will keep an eye on it. I've never noticed it before but sometimes there are unintended changes with the prereleases 🙂

            C 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @crockett36
              last edited by

              @crockett36

              Just noticed you edited in the "Engineer Attack" unit. He won't be able to transport anybody, so you need to change him back to just "Engineer".

              The "Attack" is just for offensive battle. They both work correctly on defense.

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @beelee
                last edited by

                @beelee Yeah, I didn't do that and I don't know what that means. The software must have done that.

                1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee I did turn on edit for something and then did nothing with it. just trying to fill in the history.

                  B 1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @crockett36
                    last edited by

                    @crockett36

                    yea, so if you go back to your posted turn, you can see at the bottom that the Engineer got swapped out for a EngineerAttack.
                    I assumed you just wanted to move it to Russia and forgot.
                    Screenshot from 2024-12-21 04-19-28.png

                    Anyway, you will need to change it to Engineer or it won't be able to transport the Landmines.

                    The Attack Engnr is for offensive combat only, otherwise, you want the Engineer only.

                    Here's how triplea does it:
                    Screenshot from 2024-12-21 04-26-04.png

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36
                      last edited by

                      The software did that, just saying.

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @crockett36
                        last edited by beelee

                        @crockett36

                        That's fine. We'll have to keep an eye on it as I haven't seen that before.

                        At any rate, you will want to change the Engnr so it can move the LMs.

                        Edit
                        Looking through it again and there are two Elites in Moscow. Can only have one per territory.

                        Since you didn't use any Rail movement last turn, you can move one of the Elites to any TTy you control before your next turn.

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36
                          last edited by

                          TripleA Manual Gamesave Post: Americans round 3

                          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 3
                          
                              Purchase Units - Americans
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack
                                  EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer
                                  EDIT: Removing units owned by Russians from Russia: 1 elite
                                  EDIT: Adding units owned by Russians to Novgorod: 1 elite
                                  EDIT: Turning off Edit Mode
                          

                          Combat Hit Differential Summary :

                          Savegame

                          C 1 Reply Last reply Reply Quote 1
                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 two questions. I moved the elite to NOV. Is that possible by rail?

                            Secondly, I noticed the cost of an engineer attack is 1 ipc. Did I pay 1 ipc in rd 2? 56 ipc in rd 2. 4 tanks for 20, two bombers 24. paratrooper 4, engineer 5, elite 3. That is correct actually.

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @crockett36
                              last edited by

                              @crockett36

                              yea Engnr is 5 bucks and the combat one you just edit in before attacking. It says 1 buck because triplea used to require a PU cost in order to work.

                              That's not necesssary anymore thanks to redrum 🙂

                              Anyway, it doesn't cost anything.

                              Yes, for Rail movement, you can move to any original Russian TTy or the "E" Europe one,can move in Europe as well.

                              You click on the Rail unit and then click on the unit you want to move.

                              Newly conquered TTys from the same turn are Player enforced not to move into.

                              @VictoryFirst
                              Gentle reminder the Yanks are up 🙂

                              1 Reply Last reply Reply Quote 0
                              • VictoryFirstV Offline
                                VictoryFirst
                                last edited by

                                TripleA Turn Summary: British round 3

                                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 3
                                
                                    Purchase Units - Americans
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack
                                        EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer
                                        EDIT: Removing units owned by Russians from Russia: 1 elite
                                        EDIT: Adding units owned by Russians to Novgorod: 1 elite
                                        EDIT: Turning off Edit Mode
                                        Americans buy 1 carrier, 2 destroyers, 1 elite, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Americans
                                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                
                                    Combat - Americans
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                
                                    Non Combat Move - Americans
                                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                        2 usa_fighters moved from Western United States to 101 Sea Zone
                                        1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                                        1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                                        1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                                        2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
                                        2 usa_fighters moved from Guam to 26 Sea Zone
                                
                                    Place Units - Americans
                                        1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                                        1 transport placed in 101 Sea Zone
                                        1 elite and 1 infantry placed in Eastern United States
                                        1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                                
                                    Turn Complete - Americans
                                        Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                        Americans collect 52 PUs; end with 52 PUs
                                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
                                
                                    Combat Move - Chinese
                                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                        1 infantry moved from Kansu to Suiyuyan
                                        1 fighter moved from Kansu to Suiyuyan
                                
                                    Combat - Chinese
                                        Battle in Suiyuyan
                                            Chinese attack with 1 fighter and 1 infantry
                                            Japanese defend with 1 infantry
                                                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                                                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                                                1 infantry owned by the Chinese lost in Suiyuyan
                                            1 fighter owned by the Chinese retreated
                                            Japanese win with 1 infantry remaining. Battle score for attacker is -3
                                            Casualties for Chinese: 1 infantry
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                
                                    Non Combat Move - Chinese
                                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang
                                        2 Rails and 2 infantry moved from Kansu to Sikang
                                        8 infantry moved from Kansu to Tsinghai
                                        1 fighter moved from Suiyuyan to Sikang
                                
                                    Place Units - Chinese
                                        2 infantry placed in Sikang
                                
                                    Turn Complete - Chinese
                                        Chinese collect 3 PUs; end with 5 PUs
                                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                                
                                    Purchase Units - British
                                        British buy 1 destroyer, 5 infantry, 6 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                
                                    Combat Move - British
                                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                        1 infantry moved from Ethiopia to Italian Somaliland
                                        1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                                        1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                                        1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                                        2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Italian Somaliland
                                        1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Persia to Italian Somaliland
                                        1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                                
                                    Combat - British
                                        Battle in Italian Somaliland
                                            British attack with 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers
                                            Italians defend with 1 artillery and 3 infantry
                                                British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0,50 expected hits
                                                British roll dice for 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Italian Somaliland, round 2 : 6/10 hits, 4,83 expected hits
                                                Italians roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits
                                                2 infantry owned by the British lost in Italian Somaliland
                                                1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Italian Somaliland
                                            British win, taking Italian Somaliland from Italians with 1 artillery, 1 bomber, 4 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 7
                                            Casualties for British: 2 infantry
                                            Casualties for Italians: 1 artillery and 3 infantry
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                
                                    Non Combat Move - British
                                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                        1 bomber moved from Italian Somaliland to Egypt
                                        4 uk_fighters and 2 uk_tactical_bombers moved from Italian Somaliland to Ethiopia
                                        1 uk_armour moved from Union of South Africa to Belgian Congo
                                        1 infantry moved from Persia to Northwest Persia
                                              British take Northwest Persia from Neutral_Allies
                                        1 transport moved from 41 Sea Zone to 39 Sea Zone
                                        2 infantry moved from India to 39 Sea Zone
                                        2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                                        2 infantry moved from 41 Sea Zone to Sumatra
                                        2 destroyers and 1 transport moved from 82 Sea Zone to 71 Sea Zone
                                        1 uk_armour moved from Iraq to Egypt
                                        1 mech_infantry moved from Iraq to Egypt
                                        1 uk_armour moved from Egypt to Anglo Egyptian Sudan
                                        1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                        1 infantry moved from Egypt to Anglo Egyptian Sudan
                                
                                    Place Units - British
                                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                        1 destroyer placed in 109 Sea Zone
                                        3 uk_paras placed in United Kingdom
                                        3 uk_armours placed in Egypt
                                        3 infantry and 2 uk_armours placed in India
                                        2 infantry and 1 uk_armour placed in Union of South Africa
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by British from India: 1 infantry
                                        EDIT: Adding units owned by British to India: 1 infantry
                                        EDIT: Removing units owned by British from India: 1 uk_armour
                                        EDIT: Removing units owned by British from India: 1 factory_major
                                        EDIT: Adding units owned by British to India: 1 UndrgroundFctry
                                        EDIT: Changing PUs for British from 0 to 1
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by British from India: 1 uk_armour
                                        EDIT: Removing units owned by British from Malaya: 1 harbour
                                        EDIT: Changing PUs for British from 1 to 2
                                        EDIT: Turning off Edit Mode
                                
                                    Turn Complete - British
                                        Total Cost from Convoy Blockades: 7
                                            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                                            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                                            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,3,1
                                        British collect 47 PUs (7 lost to blockades); end with 49 PUs
                                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : -0,67
                                Italians regular : 0,67
                                Japanese regular : 0,67
                                British regular : 1,67
                                

                                Savegame

                                1 Reply Last reply Reply Quote 1
                                • VictoryFirstV Offline
                                  VictoryFirst
                                  last edited by

                                  Sorry for the edits at the end of the British turn 😅

                                  1 Reply Last reply Reply Quote 2
                                  • Panzerstahl-Helm 0P Online
                                    Panzerstahl-Helm 0
                                    last edited by

                                    @crockett36

                                    Your troops need your command!
                                    Italy has declared war on Russia, hence you will get 10IPC for this violation.

                                    facd7e18-c4b3-4f0c-b759-82e399ac6464-image.png

                                    You can spend them immediately or save them to buy Vodka and get ready for the party!

                                    Bild_2024-12-24_103938736.png

                                    Attached the file G3_before_CM for you to place your units.

                                    BR

                                    triplea_4020_3IT_before_CM.tsvg

                                    1 Reply Last reply Reply Quote 1
                                    • C Offline
                                      crockett36
                                      last edited by

                                      TripleA Manual Gamesave Post: Italians round 3

                                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 3
                                      
                                          Purchase Units - Italians
                                              Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                                      
                                          Politics - Italians
                                              Italians takes Political Action: Political Action Axis To War With Russians
                                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                              Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                                      
                                          Combat Move - Italians
                                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                              Turning on Edit Mode
                                              EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG
                                              EDIT: Adding units owned by Russians to Bryansk: 1 artillery
                                              EDIT: Turning off Edit Mode
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 Give peace a chance man!

                                        1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee
                                          last edited by beelee

                                          @Panzerstahl-Helm-0

                                          Technically Italy needs to do their combat moves and then Russia gets the option to place dudes in TTys that aren't being attacked.

                                          Idk that'll matter in this case but just a heads up for future play 🙂

                                          Edit
                                          I guess I could change the popup in case it's confusing. Make a second one that fires at end of CM saying you get the 10 bucks.

                                          Or I could clarify it in the first popup.

                                          Edit 2
                                          Actually, I already had a second popup lol I adjusted so it will fire after CM instead of endTurn.

                                          Looks like this now
                                          Screenshot from 2024-12-24 07-21-21.png

                                          Screenshot from 2024-12-24 07-22-02.png

                                          Edit 3
                                          Hmm ... was rereading the rule and it seems somewhat contradictory
                                          Screenshot from 2024-12-24 10-11-18.png

                                          So, I guess it's correct as is. You announce that you're gonna place units or which ones you are gonna buy, then the attacker does his CM and then the dudes get placed ?

                                          Idk, doesn't seem real clear to me. Seems unnecessarily complex.
                                          Well, w/e, that's what it says. I usually just place the dudes at the start of the attacked players turn or add to the bank.

                                          Or, I guess you say, I'm saving the money or spending some or all of it. Say how much. Then CM, then you place the dudes.

                                          Well, whatever, I guess if crockett wants to move his dudes after CM he can.

                                          Last Edit

                                          Kept original DOW Notification the same.

                                          Screenshot from 2024-12-24 11-37-56.png

                                          Second one fires after CM

                                          Screenshot from 2024-12-24 11-38-19.png

                                          I'll clarify in Game Notes the full rule.

                                          1 Reply Last reply Reply Quote 0
                                          • Panzerstahl-Helm 0P Online
                                            Panzerstahl-Helm 0
                                            last edited by

                                            @crockett36

                                            Merry Christmas

                                            Game History

                                            Round: 3
                                            
                                                Purchase Units - Italians
                                                    Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                                            
                                                Politics - Italians
                                                    Italians takes Political Action: Political Action Axis To War With Russians
                                                        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                                                        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                                        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                                        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                                        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                                    Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                                            
                                                Combat Move - Italians
                                                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                                    Turning on Edit Mode
                                                    EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG
                                                    EDIT: Adding units owned by Russians to Bryansk: 1 artillery
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                        EDIT: Italians takes Bessarabia from Russians
                                                        EDIT: Italians takes Ukraine from Russians
                                                        EDIT: Some non-combat units are destroyed: 
                                                        EDIT: Italians takes Rostov from Russians
                                                        EDIT: Changing ownership of Rostov from Italians to Russians
                                                        EDIT: Changing ownership of Ukraine from Italians to Russians
                                                        EDIT: Changing ownership of Bessarabia from Italians to Russians
                                                        EDIT: Turning off Edit Mode
                                                    EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Caucasus
                                                    1 bomber moved from Southern Italy to Caucasus
                                                    2 artilleries and 3 infantry moved from Romania to Bessarabia
                                                          Italians take Bessarabia from Russians
                                                    2 armour moved from Romania to Bessarabia
                                                    1 mech_infantry moved from Algeria to Morocco
                                                          Italians take Morocco from French
                                            
                                                Combat - Italians
                                                    Battle in Caucasus
                                                        Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry
                                                        Russians defend with 1 mech_infantry
                                                            Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 2 : 3/3 hits, 1,00 expected hits
                                                            Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                                                            1 Italian_LCV owned by the Italians lost in Caucasus
                                                            1 mech_infantry owned by the Russians lost in Caucasus
                                                        Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                                                        Casualties for Italians: 1 Italian_LCV
                                                        Casualties for Russians: 1 mech_infantry
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                            
                                                Non Combat Move - Italians
                                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                                                    1 bomber moved from Caucasus to Romania
                                                    1 infantry moved from Northern Italy to 97 Sea Zone
                                                    1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                                                    1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                                                    1 artillery moved from Algeria to 94 Sea Zone
                                                    1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                                                    1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                                                    4 infantry moved from Northern Italy to France
                                                    EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                                                    EDIT: 1 italian_para moved from Southern Italy to Greece
                                            
                                                Place Units - Italians
                                                    1 Italian_LCV, 1 artillery and 1 italian_para placed in Southern Italy
                                                    1 air_transport and 2 infantry placed in Northern Italy
                                            
                                                Turn Complete - Italians
                                                    Italians collect 16 PUs; end with 16 PUs
                                                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                                                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                                                    Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                                                    Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Italians regular : 2,00
                                            Russians regular : 0,67
                                            

                                            triplea_4020_3ita.tsvg

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