EXP crockett Victory Panzer beelee
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Hallo
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Fortification, 5 armour, 1 elite, 4 infantry, 1 japanese_para and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 infantry moved from Yunnan to Szechwan 3 fighters and 3 tactical_bombers moved from Hunan to Szechwan 2 bombers moved from Kwangsi to Szechwan 3 fighters moved from Kwangsi to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 6.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 infantry moved from Suiyuyan to Shensi 1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi 3 artilleries and 8 infantry moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 4 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from Chahar to Kweichow 1 fighter moved from Hunan to Chahar 2 bombers moved from Szechwan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan 2 fighters moved from Szechwan to Kwangsi 1 aaGun and 1 infantry moved from Anhwe to Kweichow 2 armour and 1 mech_infantry moved from Shantung to Kweichow 1 fighter moved from Szechwan to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 Japan_Engineers and 2 infantry moved from Japan to 6 Sea Zone 2 Japan_Engineers, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 Japan_Engineers and 2 infantry moved from 19 Sea Zone to Shantung EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 Japan_destroyer moved from 33 Sea Zone to 36 Sea Zone Place Units - Japanese 1 Fortification placed in Caroline Islands 3 armour placed in Shantung 2 armour and 1 infantry placed in Kiangsu 1 elite, 3 infantry and 1 japanese_para placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.83Nippon has sent a delegation to America. They don't want war. Just Texaco oil and old Buicks.

Uncle Sam is up
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@beelee Thanks for the help. I didn't actually declare war. The software auto declared for me. So thank you for undoing that.
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oh ? I tried to find it in History and couldn't find it. I noticed edit turned on and then turned off and then they were at war.
Well, we will keep an eye on it. I've never noticed it before but sometimes there are unintended changes with the prereleases

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Just noticed you edited in the "Engineer Attack" unit. He won't be able to transport anybody, so you need to change him back to just "Engineer".
The "Attack" is just for offensive battle. They both work correctly on defense.
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@beelee Yeah, I didn't do that and I don't know what that means. The software must have done that.
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@beelee I did turn on edit for something and then did nothing with it. just trying to fill in the history.
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yea, so if you go back to your posted turn, you can see at the bottom that the Engineer got swapped out for a EngineerAttack.
I assumed you just wanted to move it to Russia and forgot.

Anyway, you will need to change it to Engineer or it won't be able to transport the Landmines.
The Attack Engnr is for offensive combat only, otherwise, you want the Engineer only.
Here's how triplea does it:

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The software did that, just saying.
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That's fine. We'll have to keep an eye on it as I haven't seen that before.
At any rate, you will want to change the Engnr so it can move the LMs.
Edit
Looking through it again and there are two Elites in Moscow. Can only have one per territory.Since you didn't use any Rail movement last turn, you can move one of the Elites to any TTy you control before your next turn.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer EDIT: Removing units owned by Russians from Russia: 1 elite EDIT: Adding units owned by Russians to Novgorod: 1 elite EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@crockett36 two questions. I moved the elite to NOV. Is that possible by rail?
Secondly, I noticed the cost of an engineer attack is 1 ipc. Did I pay 1 ipc in rd 2? 56 ipc in rd 2. 4 tanks for 20, two bombers 24. paratrooper 4, engineer 5, elite 3. That is correct actually.
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yea Engnr is 5 bucks and the combat one you just edit in before attacking. It says 1 buck because triplea used to require a PU cost in order to work.
That's not necesssary anymore thanks to redrum

Anyway, it doesn't cost anything.
Yes, for Rail movement, you can move to any original Russian TTy or the "E" Europe one,can move in Europe as well.
You click on the Rail unit and then click on the unit you want to move.
Newly conquered TTys from the same turn are Player enforced not to move into.
@VictoryFirst
Gentle reminder the Yanks are up
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer EDIT: Removing units owned by Russians from Russia: 1 elite EDIT: Adding units owned by Russians to Novgorod: 1 elite EDIT: Turning off Edit Mode Americans buy 1 carrier, 2 destroyers, 1 elite, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Americans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from Western United States to 101 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Guam to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 elite and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang 2 Rails and 2 infantry moved from Kansu to Sikang 8 infantry moved from Kansu to Tsinghai 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 5 infantry, 6 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Ethiopia to Italian Somaliland 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Italian Somaliland 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Persia to Italian Somaliland 1 cruiser moved from 98 Sea Zone to 76 Sea Zone Combat - British Battle in Italian Somaliland British attack with 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Italian Somaliland, round 2 : 6/10 hits, 4,83 expected hits Italians roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the British lost in Italian Somaliland 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery, 1 bomber, 4 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from Italian Somaliland to Egypt 4 uk_fighters and 2 uk_tactical_bombers moved from Italian Somaliland to Ethiopia 1 uk_armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 destroyers and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 uk_armour moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 1 uk_armour moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - British Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 destroyer placed in 109 Sea Zone 3 uk_paras placed in United Kingdom 3 uk_armours placed in Egypt 3 infantry and 2 uk_armours placed in India 2 infantry and 1 uk_armour placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Removing units owned by British from India: 1 uk_armour EDIT: Removing units owned by British from India: 1 factory_major EDIT: Adding units owned by British to India: 1 UndrgroundFctry EDIT: Changing PUs for British from 0 to 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 1 uk_armour EDIT: Removing units owned by British from Malaya: 1 harbour EDIT: Changing PUs for British from 1 to 2 EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,3,1 British collect 47 PUs (7 lost to blockades); end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Italians regular : 0,67 Japanese regular : 0,67 British regular : 1,67 -
Sorry for the edits at the end of the British turn

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Your troops need your command!
Italy has declared war on Russia, hence you will get 10IPC for this violation.
You can spend them immediately or save them to buy Vodka and get ready for the party!

Attached the file G3_before_CM for you to place your units.
BR
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG EDIT: Adding units owned by Russians to Bryansk: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@crockett36 Give peace a chance man!
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Technically Italy needs to do their combat moves and then Russia gets the option to place dudes in TTys that aren't being attacked.
Idk that'll matter in this case but just a heads up for future play

Edit
I guess I could change the popup in case it's confusing. Make a second one that fires at end of CM saying you get the 10 bucks.Or I could clarify it in the first popup.
Edit 2
Actually, I already had a second popup lol I adjusted so it will fire after CM instead of endTurn.Looks like this now


Edit 3
Hmm ... was rereading the rule and it seems somewhat contradictory

So, I guess it's correct as is. You announce that you're gonna place units or which ones you are gonna buy, then the attacker does his CM and then the dudes get placed ?
Idk, doesn't seem real clear to me. Seems unnecessarily complex.
Well, w/e, that's what it says. I usually just place the dudes at the start of the attacked players turn or add to the bank.Or, I guess you say, I'm saving the money or spending some or all of it. Say how much. Then CM, then you place the dudes.
Well, whatever, I guess if crockett wants to move his dudes after CM he can.
Last Edit
Kept original DOW Notification the same.

Second one fires after CM

I'll clarify in Game Notes the full rule.
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Merry Christmas
Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG EDIT: Adding units owned by Russians to Bryansk: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Italians takes Bessarabia from Russians EDIT: Italians takes Ukraine from Russians EDIT: Some non-combat units are destroyed: EDIT: Italians takes Rostov from Russians EDIT: Changing ownership of Rostov from Italians to Russians EDIT: Changing ownership of Ukraine from Italians to Russians EDIT: Changing ownership of Bessarabia from Italians to Russians EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Caucasus 1 bomber moved from Southern Italy to Caucasus 2 artilleries and 3 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 2 armour moved from Romania to Bessarabia 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from French Combat - Italians Battle in Caucasus Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 2 : 3/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 Italian_LCV owned by the Italians lost in Caucasus 1 mech_infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 Italian_LCV Casualties for Russians: 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Italians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Caucasus to Romania 1 infantry moved from Northern Italy to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 4 infantry moved from Northern Italy to France EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece EDIT: 1 italian_para moved from Southern Italy to Greece Place Units - Italians 1 Italian_LCV, 1 artillery and 1 italian_para placed in Southern Italy 1 air_transport and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : 2,00 Russians regular : 0,67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 57 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 46 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 submarine moved from 62 Sea Zone to 60 Sea Zone 2 fighters moved from Sumatra to 55 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 fighter moved from India to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to Northern Territory Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
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