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    EXP crockett Victory Panzer beelee

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    • B Online
      beelee @beelee
      last edited by

      @VictoryFirst

      Hallo

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 Fortification, 5 armour, 1 elite, 4 infantry, 1 japanese_para and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 infantry moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              3 infantry moved from Yunnan to Szechwan
              3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
              2 bombers moved from Kwangsi to Szechwan
              3 fighters moved from Kwangsi to Szechwan
      
          Combat - Japanese
              Battle in Szechwan
                  Japanese attack with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 6.83 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
      
          Non Combat Move - Japanese
              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
              1 infantry moved from Suiyuyan to Shensi
              1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
              3 artilleries and 8 infantry moved from Kweichow to Shensi
              1 armour moved from Yunnan to Shensi
              4 infantry moved from Chahar to Hopei
              2 fighters and 2 tactical_bombers moved from Chahar to Kweichow
              1 fighter moved from Hunan to Chahar
              2 bombers moved from Szechwan to Kwangsi
              1 artillery moved from Yunnan to Kwangsi
              3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
              2 fighters moved from Szechwan to Kwangsi
              1 aaGun and 1 infantry moved from Anhwe to Kweichow
              2 armour and 1 mech_infantry moved from Shantung to Kweichow
              1 fighter moved from Szechwan to Kwangsi
              1 J_Rail moved from Kiangsu to Korea
              1 J_Rail and 1 elite moved from Korea to Yunnan
              1 J_Rail moved from Kiangsu to Korea
              1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi
              1 infantry moved from Yunnan to Kwangsi
              1 artillery and 1 elite moved from Japan to 6 Sea Zone
              1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi
              2 transports moved from 19 Sea Zone to 6 Sea Zone
              2 Japan_Engineers and 2 infantry moved from Japan to 6 Sea Zone
              2 Japan_Engineers, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
              2 Japan_Engineers and 2 infantry moved from 19 Sea Zone to Shantung
              EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea
              1 infantry moved from Manchuria to Jehol
              1 infantry moved from Korea to Manchuria
              1 Japan_destroyer moved from 33 Sea Zone to 36 Sea Zone
      
          Place Units - Japanese
              1 Fortification placed in Caroline Islands
              3 armour placed in Shantung
              2 armour and 1 infantry placed in Kiangsu
              1 elite, 3 infantry and 1 japanese_para placed in Japan
              1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.83
      

      EXP Game 1 Multi J 3.tsvg

      Nippon has sent a delegation to America. They don't want war. Just Texaco oil and old Buicks. 🙂

      Uncle Sam is up

      1 Reply Last reply Reply Quote 1
      • C Offline
        crockett36 @beelee
        last edited by

        @beelee Thanks for the help. I didn't actually declare war. The software auto declared for me. So thank you for undoing that.

        B 2 Replies Last reply Reply Quote 1
        • B Online
          beelee @crockett36
          last edited by

          @crockett36

          oh ? I tried to find it in History and couldn't find it. I noticed edit turned on and then turned off and then they were at war.

          Well, we will keep an eye on it. I've never noticed it before but sometimes there are unintended changes with the prereleases 🙂

          C 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @crockett36
            last edited by

            @crockett36

            Just noticed you edited in the "Engineer Attack" unit. He won't be able to transport anybody, so you need to change him back to just "Engineer".

            The "Attack" is just for offensive battle. They both work correctly on defense.

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee Yeah, I didn't do that and I don't know what that means. The software must have done that.

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @beelee
                last edited by

                @beelee I did turn on edit for something and then did nothing with it. just trying to fill in the history.

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @crockett36
                  last edited by

                  @crockett36

                  yea, so if you go back to your posted turn, you can see at the bottom that the Engineer got swapped out for a EngineerAttack.
                  I assumed you just wanted to move it to Russia and forgot.
                  Screenshot from 2024-12-21 04-19-28.png

                  Anyway, you will need to change it to Engineer or it won't be able to transport the Landmines.

                  The Attack Engnr is for offensive combat only, otherwise, you want the Engineer only.

                  Here's how triplea does it:
                  Screenshot from 2024-12-21 04-26-04.png

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36
                    last edited by

                    The software did that, just saying.

                    B 1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @crockett36
                      last edited by beelee

                      @crockett36

                      That's fine. We'll have to keep an eye on it as I haven't seen that before.

                      At any rate, you will want to change the Engnr so it can move the LMs.

                      Edit
                      Looking through it again and there are two Elites in Moscow. Can only have one per territory.

                      Since you didn't use any Rail movement last turn, you can move one of the Elites to any TTy you control before your next turn.

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36
                        last edited by

                        TripleA Manual Gamesave Post: Americans round 3

                        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                        Game History

                        Round: 3
                        
                            Purchase Units - Americans
                                Turning on Edit Mode
                                EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack
                                EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer
                                EDIT: Removing units owned by Russians from Russia: 1 elite
                                EDIT: Adding units owned by Russians to Novgorod: 1 elite
                                EDIT: Turning off Edit Mode
                        

                        Combat Hit Differential Summary :

                        Savegame

                        C 1 Reply Last reply Reply Quote 1
                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 two questions. I moved the elite to NOV. Is that possible by rail?

                          Secondly, I noticed the cost of an engineer attack is 1 ipc. Did I pay 1 ipc in rd 2? 56 ipc in rd 2. 4 tanks for 20, two bombers 24. paratrooper 4, engineer 5, elite 3. That is correct actually.

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @crockett36
                            last edited by

                            @crockett36

                            yea Engnr is 5 bucks and the combat one you just edit in before attacking. It says 1 buck because triplea used to require a PU cost in order to work.

                            That's not necesssary anymore thanks to redrum 🙂

                            Anyway, it doesn't cost anything.

                            Yes, for Rail movement, you can move to any original Russian TTy or the "E" Europe one,can move in Europe as well.

                            You click on the Rail unit and then click on the unit you want to move.

                            Newly conquered TTys from the same turn are Player enforced not to move into.

                            @VictoryFirst
                            Gentle reminder the Yanks are up 🙂

                            1 Reply Last reply Reply Quote 0
                            • VictoryFirstV Offline
                              VictoryFirst
                              last edited by

                              TripleA Turn Summary: British round 3

                              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 3
                              
                                  Purchase Units - Americans
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack
                                      EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer
                                      EDIT: Removing units owned by Russians from Russia: 1 elite
                                      EDIT: Adding units owned by Russians to Novgorod: 1 elite
                                      EDIT: Turning off Edit Mode
                                      Americans buy 1 carrier, 2 destroyers, 1 elite, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Americans
                                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              
                                  Combat - Americans
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                              
                                  Non Combat Move - Americans
                                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                      2 usa_fighters moved from Western United States to 101 Sea Zone
                                      1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                                      1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                                      1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                                      2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
                                      2 usa_fighters moved from Guam to 26 Sea Zone
                              
                                  Place Units - Americans
                                      1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                                      1 transport placed in 101 Sea Zone
                                      1 elite and 1 infantry placed in Eastern United States
                                      1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                              
                                  Turn Complete - Americans
                                      Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                      Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                      Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                      Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                      Americans collect 52 PUs; end with 52 PUs
                                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                      Chinese buy 2 infantry; Remaining resources: 2 PUs; 
                              
                                  Combat Move - Chinese
                                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                      1 infantry moved from Kansu to Suiyuyan
                                      1 fighter moved from Kansu to Suiyuyan
                              
                                  Combat - Chinese
                                      Battle in Suiyuyan
                                          Chinese attack with 1 fighter and 1 infantry
                                          Japanese defend with 1 infantry
                                              Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                                              Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                                              1 infantry owned by the Chinese lost in Suiyuyan
                                          1 fighter owned by the Chinese retreated
                                          Japanese win with 1 infantry remaining. Battle score for attacker is -3
                                          Casualties for Chinese: 1 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                              
                                  Non Combat Move - Chinese
                                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang
                                      2 Rails and 2 infantry moved from Kansu to Sikang
                                      8 infantry moved from Kansu to Tsinghai
                                      1 fighter moved from Suiyuyan to Sikang
                              
                                  Place Units - Chinese
                                      2 infantry placed in Sikang
                              
                                  Turn Complete - Chinese
                                      Chinese collect 3 PUs; end with 5 PUs
                                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                              
                                  Purchase Units - British
                                      British buy 1 destroyer, 5 infantry, 6 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                              
                                  Combat Move - British
                                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                      1 infantry moved from Ethiopia to Italian Somaliland
                                      1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                                      1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                                      1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                                      2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Italian Somaliland
                                      1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Persia to Italian Somaliland
                                      1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                              
                                  Combat - British
                                      Battle in Italian Somaliland
                                          British attack with 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers
                                          Italians defend with 1 artillery and 3 infantry
                                              British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0,50 expected hits
                                              British roll dice for 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Italian Somaliland, round 2 : 6/10 hits, 4,83 expected hits
                                              Italians roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits
                                              2 infantry owned by the British lost in Italian Somaliland
                                              1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Italian Somaliland
                                          British win, taking Italian Somaliland from Italians with 1 artillery, 1 bomber, 4 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 7
                                          Casualties for British: 2 infantry
                                          Casualties for Italians: 1 artillery and 3 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                              
                                  Non Combat Move - British
                                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                      1 bomber moved from Italian Somaliland to Egypt
                                      4 uk_fighters and 2 uk_tactical_bombers moved from Italian Somaliland to Ethiopia
                                      1 uk_armour moved from Union of South Africa to Belgian Congo
                                      1 infantry moved from Persia to Northwest Persia
                                            British take Northwest Persia from Neutral_Allies
                                      1 transport moved from 41 Sea Zone to 39 Sea Zone
                                      2 infantry moved from India to 39 Sea Zone
                                      2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                                      2 infantry moved from 41 Sea Zone to Sumatra
                                      2 destroyers and 1 transport moved from 82 Sea Zone to 71 Sea Zone
                                      1 uk_armour moved from Iraq to Egypt
                                      1 mech_infantry moved from Iraq to Egypt
                                      1 uk_armour moved from Egypt to Anglo Egyptian Sudan
                                      1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                      1 infantry moved from Egypt to Anglo Egyptian Sudan
                              
                                  Place Units - British
                                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                      1 destroyer placed in 109 Sea Zone
                                      3 uk_paras placed in United Kingdom
                                      3 uk_armours placed in Egypt
                                      3 infantry and 2 uk_armours placed in India
                                      2 infantry and 1 uk_armour placed in Union of South Africa
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by British from India: 1 infantry
                                      EDIT: Adding units owned by British to India: 1 infantry
                                      EDIT: Removing units owned by British from India: 1 uk_armour
                                      EDIT: Removing units owned by British from India: 1 factory_major
                                      EDIT: Adding units owned by British to India: 1 UndrgroundFctry
                                      EDIT: Changing PUs for British from 0 to 1
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by British from India: 1 uk_armour
                                      EDIT: Removing units owned by British from Malaya: 1 harbour
                                      EDIT: Changing PUs for British from 1 to 2
                                      EDIT: Turning off Edit Mode
                              
                                  Turn Complete - British
                                      Total Cost from Convoy Blockades: 7
                                          Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                                          Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,3,1
                                      British collect 47 PUs (7 lost to blockades); end with 49 PUs
                                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
                              

                              Combat Hit Differential Summary :

                              Chinese regular : -0,67
                              Italians regular : 0,67
                              Japanese regular : 0,67
                              British regular : 1,67
                              

                              Savegame

                              1 Reply Last reply Reply Quote 1
                              • VictoryFirstV Offline
                                VictoryFirst
                                last edited by

                                Sorry for the edits at the end of the British turn 😅

                                1 Reply Last reply Reply Quote 2
                                • Panzerstahl-Helm 0P Offline
                                  Panzerstahl-Helm 0
                                  last edited by

                                  @crockett36

                                  Your troops need your command!
                                  Italy has declared war on Russia, hence you will get 10IPC for this violation.

                                  facd7e18-c4b3-4f0c-b759-82e399ac6464-image.png

                                  You can spend them immediately or save them to buy Vodka and get ready for the party!

                                  Bild_2024-12-24_103938736.png

                                  Attached the file G3_before_CM for you to place your units.

                                  BR

                                  triplea_4020_3IT_before_CM.tsvg

                                  1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    crockett36
                                    last edited by

                                    TripleA Manual Gamesave Post: Italians round 3

                                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                    Game History

                                    Round: 3
                                    
                                        Purchase Units - Italians
                                            Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                                    
                                        Politics - Italians
                                            Italians takes Political Action: Political Action Axis To War With Russians
                                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                                    
                                        Combat Move - Italians
                                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                            Turning on Edit Mode
                                            EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG
                                            EDIT: Adding units owned by Russians to Bryansk: 1 artillery
                                            EDIT: Turning off Edit Mode
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36 @crockett36
                                      last edited by

                                      @crockett36 Give peace a chance man!

                                      1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee
                                        last edited by beelee

                                        @Panzerstahl-Helm-0

                                        Technically Italy needs to do their combat moves and then Russia gets the option to place dudes in TTys that aren't being attacked.

                                        Idk that'll matter in this case but just a heads up for future play 🙂

                                        Edit
                                        I guess I could change the popup in case it's confusing. Make a second one that fires at end of CM saying you get the 10 bucks.

                                        Or I could clarify it in the first popup.

                                        Edit 2
                                        Actually, I already had a second popup lol I adjusted so it will fire after CM instead of endTurn.

                                        Looks like this now
                                        Screenshot from 2024-12-24 07-21-21.png

                                        Screenshot from 2024-12-24 07-22-02.png

                                        Edit 3
                                        Hmm ... was rereading the rule and it seems somewhat contradictory
                                        Screenshot from 2024-12-24 10-11-18.png

                                        So, I guess it's correct as is. You announce that you're gonna place units or which ones you are gonna buy, then the attacker does his CM and then the dudes get placed ?

                                        Idk, doesn't seem real clear to me. Seems unnecessarily complex.
                                        Well, w/e, that's what it says. I usually just place the dudes at the start of the attacked players turn or add to the bank.

                                        Or, I guess you say, I'm saving the money or spending some or all of it. Say how much. Then CM, then you place the dudes.

                                        Well, whatever, I guess if crockett wants to move his dudes after CM he can.

                                        Last Edit

                                        Kept original DOW Notification the same.

                                        Screenshot from 2024-12-24 11-37-56.png

                                        Second one fires after CM

                                        Screenshot from 2024-12-24 11-38-19.png

                                        I'll clarify in Game Notes the full rule.

                                        1 Reply Last reply Reply Quote 0
                                        • Panzerstahl-Helm 0P Offline
                                          Panzerstahl-Helm 0
                                          last edited by

                                          @crockett36

                                          Merry Christmas

                                          Game History

                                          Round: 3
                                          
                                              Purchase Units - Italians
                                                  Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                                          
                                              Politics - Italians
                                                  Italians takes Political Action: Political Action Axis To War With Russians
                                                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                                                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                                  Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                                          
                                              Combat Move - Italians
                                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                                  Turning on Edit Mode
                                                  EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG
                                                  EDIT: Adding units owned by Russians to Bryansk: 1 artillery
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                      EDIT: Italians takes Bessarabia from Russians
                                                      EDIT: Italians takes Ukraine from Russians
                                                      EDIT: Some non-combat units are destroyed: 
                                                      EDIT: Italians takes Rostov from Russians
                                                      EDIT: Changing ownership of Rostov from Italians to Russians
                                                      EDIT: Changing ownership of Ukraine from Italians to Russians
                                                      EDIT: Changing ownership of Bessarabia from Italians to Russians
                                                      EDIT: Turning off Edit Mode
                                                  EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Caucasus
                                                  1 bomber moved from Southern Italy to Caucasus
                                                  2 artilleries and 3 infantry moved from Romania to Bessarabia
                                                        Italians take Bessarabia from Russians
                                                  2 armour moved from Romania to Bessarabia
                                                  1 mech_infantry moved from Algeria to Morocco
                                                        Italians take Morocco from French
                                          
                                              Combat - Italians
                                                  Battle in Caucasus
                                                      Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry
                                                      Russians defend with 1 mech_infantry
                                                          Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 2 : 3/3 hits, 1,00 expected hits
                                                          Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                                                          1 Italian_LCV owned by the Italians lost in Caucasus
                                                          1 mech_infantry owned by the Russians lost in Caucasus
                                                      Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                                                      Casualties for Italians: 1 Italian_LCV
                                                      Casualties for Russians: 1 mech_infantry
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                          
                                              Non Combat Move - Italians
                                                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                                                  1 bomber moved from Caucasus to Romania
                                                  1 infantry moved from Northern Italy to 97 Sea Zone
                                                  1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                                                  1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                                                  1 artillery moved from Algeria to 94 Sea Zone
                                                  1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                                                  1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                                                  4 infantry moved from Northern Italy to France
                                                  EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                                                  EDIT: 1 italian_para moved from Southern Italy to Greece
                                          
                                              Place Units - Italians
                                                  1 Italian_LCV, 1 artillery and 1 italian_para placed in Southern Italy
                                                  1 air_transport and 2 infantry placed in Northern Italy
                                          
                                              Turn Complete - Italians
                                                  Italians collect 16 PUs; end with 16 PUs
                                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                                                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                                                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                                                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Italians regular : 2,00
                                          Russians regular : 0,67
                                          

                                          triplea_4020_3ita.tsvg

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                                            crockett36
                                            last edited by

                                            TripleA Turn Summary: ANZAC round 3

                                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 3
                                            
                                                Purchase Units - ANZAC
                                                    Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
                                                    ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - ANZAC
                                                    1 cruiser moved from 54 Sea Zone to 57 Sea Zone
                                                    1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                                                    1 submarine moved from 55 Sea Zone to 46 Sea Zone
                                                    1 carrier moved from 62 Sea Zone to 54 Sea Zone
                                                    1 infantry moved from Shan State to Burma
                                                    1 infantry moved from Egypt to Alexandria
                                                          British take Alexandria from Italians
                                                    1 submarine moved from 62 Sea Zone to 60 Sea Zone
                                                    2 fighters moved from Sumatra to 55 Sea Zone
                                                    1 submarine moved from 46 Sea Zone to 45 Sea Zone
                                                    1 transport moved from 44 Sea Zone to 55 Sea Zone
                                                    1 fighter moved from India to 54 Sea Zone
                                                    1 fighter moved from 55 Sea Zone to 54 Sea Zone
                                                    1 fighter moved from 55 Sea Zone to Northern Territory
                                            
                                                Combat - ANZAC
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                            
                                                Place Units - ANZAC
                                                    1 destroyer and 1 submarine placed in 62 Sea Zone
                                                    1 fighter placed in New South Wales
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 17 PUs; end with 17 PUs
                                                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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