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    EXP crockett Victory Panzer beelee

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    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36

      That's fine. We'll have to keep an eye on it as I haven't seen that before.

      At any rate, you will want to change the Engnr so it can move the LMs.

      Edit
      Looking through it again and there are two Elites in Moscow. Can only have one per territory.

      Since you didn't use any Rail movement last turn, you can move one of the Elites to any TTy you control before your next turn.

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        TripleA Manual Gamesave Post: Americans round 3

        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 3
        
            Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack
                EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer
                EDIT: Removing units owned by Russians from Russia: 1 elite
                EDIT: Adding units owned by Russians to Novgorod: 1 elite
                EDIT: Turning off Edit Mode
        

        Combat Hit Differential Summary :

        Savegame

        C 1 Reply Last reply Reply Quote 1
        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 two questions. I moved the elite to NOV. Is that possible by rail?

          Secondly, I noticed the cost of an engineer attack is 1 ipc. Did I pay 1 ipc in rd 2? 56 ipc in rd 2. 4 tanks for 20, two bombers 24. paratrooper 4, engineer 5, elite 3. That is correct actually.

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @crockett36
            last edited by

            @crockett36

            yea Engnr is 5 bucks and the combat one you just edit in before attacking. It says 1 buck because triplea used to require a PU cost in order to work.

            That's not necesssary anymore thanks to redrum 🙂

            Anyway, it doesn't cost anything.

            Yes, for Rail movement, you can move to any original Russian TTy or the "E" Europe one,can move in Europe as well.

            You click on the Rail unit and then click on the unit you want to move.

            Newly conquered TTys from the same turn are Player enforced not to move into.

            @VictoryFirst
            Gentle reminder the Yanks are up 🙂

            1 Reply Last reply Reply Quote 0
            • VictoryFirstV Offline
              VictoryFirst
              last edited by

              TripleA Turn Summary: British round 3

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 3
              
                  Purchase Units - Americans
                      Turning on Edit Mode
                      EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack
                      EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer
                      EDIT: Removing units owned by Russians from Russia: 1 elite
                      EDIT: Adding units owned by Russians to Novgorod: 1 elite
                      EDIT: Turning off Edit Mode
                      Americans buy 1 carrier, 2 destroyers, 1 elite, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              
                  Combat - Americans
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      2 usa_fighters moved from Western United States to 101 Sea Zone
                      1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                      1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                      1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                      2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
                      2 usa_fighters moved from Guam to 26 Sea Zone
              
                  Place Units - Americans
                      1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                      1 transport placed in 101 Sea Zone
                      1 elite and 1 infantry placed in Eastern United States
                      1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              
                  Turn Complete - Americans
                      Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                      Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                      Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                      Americans collect 52 PUs; end with 52 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 2 infantry; Remaining resources: 2 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      1 infantry moved from Kansu to Suiyuyan
                      1 fighter moved from Kansu to Suiyuyan
              
                  Combat - Chinese
                      Battle in Suiyuyan
                          Chinese attack with 1 fighter and 1 infantry
                          Japanese defend with 1 infantry
                              Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                              Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                              1 infantry owned by the Chinese lost in Suiyuyan
                          1 fighter owned by the Chinese retreated
                          Japanese win with 1 infantry remaining. Battle score for attacker is -3
                          Casualties for Chinese: 1 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang
                      2 Rails and 2 infantry moved from Kansu to Sikang
                      8 infantry moved from Kansu to Tsinghai
                      1 fighter moved from Suiyuyan to Sikang
              
                  Place Units - Chinese
                      2 infantry placed in Sikang
              
                  Turn Complete - Chinese
                      Chinese collect 3 PUs; end with 5 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
              
                  Purchase Units - British
                      British buy 1 destroyer, 5 infantry, 6 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      1 infantry moved from Ethiopia to Italian Somaliland
                      1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                      1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                      2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Italian Somaliland
                      1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Persia to Italian Somaliland
                      1 cruiser moved from 98 Sea Zone to 76 Sea Zone
              
                  Combat - British
                      Battle in Italian Somaliland
                          British attack with 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers
                          Italians defend with 1 artillery and 3 infantry
                              British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0,50 expected hits
                              British roll dice for 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Italian Somaliland, round 2 : 6/10 hits, 4,83 expected hits
                              Italians roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits
                              2 infantry owned by the British lost in Italian Somaliland
                              1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Italian Somaliland
                          British win, taking Italian Somaliland from Italians with 1 artillery, 1 bomber, 4 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 7
                          Casualties for British: 2 infantry
                          Casualties for Italians: 1 artillery and 3 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                      1 bomber moved from Italian Somaliland to Egypt
                      4 uk_fighters and 2 uk_tactical_bombers moved from Italian Somaliland to Ethiopia
                      1 uk_armour moved from Union of South Africa to Belgian Congo
                      1 infantry moved from Persia to Northwest Persia
                            British take Northwest Persia from Neutral_Allies
                      1 transport moved from 41 Sea Zone to 39 Sea Zone
                      2 infantry moved from India to 39 Sea Zone
                      2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                      2 infantry moved from 41 Sea Zone to Sumatra
                      2 destroyers and 1 transport moved from 82 Sea Zone to 71 Sea Zone
                      1 uk_armour moved from Iraq to Egypt
                      1 mech_infantry moved from Iraq to Egypt
                      1 uk_armour moved from Egypt to Anglo Egyptian Sudan
                      1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      1 infantry moved from Egypt to Anglo Egyptian Sudan
              
                  Place Units - British
                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                      1 destroyer placed in 109 Sea Zone
                      3 uk_paras placed in United Kingdom
                      3 uk_armours placed in Egypt
                      3 infantry and 2 uk_armours placed in India
                      2 infantry and 1 uk_armour placed in Union of South Africa
                      Turning on Edit Mode
                      EDIT: Removing units owned by British from India: 1 infantry
                      EDIT: Adding units owned by British to India: 1 infantry
                      EDIT: Removing units owned by British from India: 1 uk_armour
                      EDIT: Removing units owned by British from India: 1 factory_major
                      EDIT: Adding units owned by British to India: 1 UndrgroundFctry
                      EDIT: Changing PUs for British from 0 to 1
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Removing units owned by British from India: 1 uk_armour
                      EDIT: Removing units owned by British from Malaya: 1 harbour
                      EDIT: Changing PUs for British from 1 to 2
                      EDIT: Turning off Edit Mode
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 7
                          Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                          Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,3,1
                      British collect 47 PUs (7 lost to blockades); end with 49 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : -0,67
              Italians regular : 0,67
              Japanese regular : 0,67
              British regular : 1,67
              

              Savegame

              1 Reply Last reply Reply Quote 1
              • VictoryFirstV Offline
                VictoryFirst
                last edited by

                Sorry for the edits at the end of the British turn 😅

                1 Reply Last reply Reply Quote 2
                • Panzerstahl-Helm 0P Offline
                  Panzerstahl-Helm 0
                  last edited by

                  @crockett36

                  Your troops need your command!
                  Italy has declared war on Russia, hence you will get 10IPC for this violation.

                  facd7e18-c4b3-4f0c-b759-82e399ac6464-image.png

                  You can spend them immediately or save them to buy Vodka and get ready for the party!

                  Bild_2024-12-24_103938736.png

                  Attached the file G3_before_CM for you to place your units.

                  BR

                  triplea_4020_3IT_before_CM.tsvg

                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    crockett36
                    last edited by

                    TripleA Manual Gamesave Post: Italians round 3

                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 3
                    
                        Purchase Units - Italians
                            Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                    
                        Politics - Italians
                            Italians takes Political Action: Political Action Axis To War With Russians
                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                    
                        Combat Move - Italians
                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                            Turning on Edit Mode
                            EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG
                            EDIT: Adding units owned by Russians to Bryansk: 1 artillery
                            EDIT: Turning off Edit Mode
                    

                    Combat Hit Differential Summary :

                    Savegame

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 Give peace a chance man!

                      1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee
                        last edited by beelee

                        @Panzerstahl-Helm-0

                        Technically Italy needs to do their combat moves and then Russia gets the option to place dudes in TTys that aren't being attacked.

                        Idk that'll matter in this case but just a heads up for future play 🙂

                        Edit
                        I guess I could change the popup in case it's confusing. Make a second one that fires at end of CM saying you get the 10 bucks.

                        Or I could clarify it in the first popup.

                        Edit 2
                        Actually, I already had a second popup lol I adjusted so it will fire after CM instead of endTurn.

                        Looks like this now
                        Screenshot from 2024-12-24 07-21-21.png

                        Screenshot from 2024-12-24 07-22-02.png

                        Edit 3
                        Hmm ... was rereading the rule and it seems somewhat contradictory
                        Screenshot from 2024-12-24 10-11-18.png

                        So, I guess it's correct as is. You announce that you're gonna place units or which ones you are gonna buy, then the attacker does his CM and then the dudes get placed ?

                        Idk, doesn't seem real clear to me. Seems unnecessarily complex.
                        Well, w/e, that's what it says. I usually just place the dudes at the start of the attacked players turn or add to the bank.

                        Or, I guess you say, I'm saving the money or spending some or all of it. Say how much. Then CM, then you place the dudes.

                        Well, whatever, I guess if crockett wants to move his dudes after CM he can.

                        Last Edit

                        Kept original DOW Notification the same.

                        Screenshot from 2024-12-24 11-37-56.png

                        Second one fires after CM

                        Screenshot from 2024-12-24 11-38-19.png

                        I'll clarify in Game Notes the full rule.

                        1 Reply Last reply Reply Quote 0
                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0
                          last edited by

                          @crockett36

                          Merry Christmas

                          Game History

                          Round: 3
                          
                              Purchase Units - Italians
                                  Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                          
                              Politics - Italians
                                  Italians takes Political Action: Political Action Axis To War With Russians
                                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                  Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                          
                              Combat Move - Italians
                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG
                                  EDIT: Adding units owned by Russians to Bryansk: 1 artillery
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                      EDIT: Italians takes Bessarabia from Russians
                                      EDIT: Italians takes Ukraine from Russians
                                      EDIT: Some non-combat units are destroyed: 
                                      EDIT: Italians takes Rostov from Russians
                                      EDIT: Changing ownership of Rostov from Italians to Russians
                                      EDIT: Changing ownership of Ukraine from Italians to Russians
                                      EDIT: Changing ownership of Bessarabia from Italians to Russians
                                      EDIT: Turning off Edit Mode
                                  EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Caucasus
                                  1 bomber moved from Southern Italy to Caucasus
                                  2 artilleries and 3 infantry moved from Romania to Bessarabia
                                        Italians take Bessarabia from Russians
                                  2 armour moved from Romania to Bessarabia
                                  1 mech_infantry moved from Algeria to Morocco
                                        Italians take Morocco from French
                          
                              Combat - Italians
                                  Battle in Caucasus
                                      Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry
                                      Russians defend with 1 mech_infantry
                                          Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 2 : 3/3 hits, 1,00 expected hits
                                          Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                                          1 Italian_LCV owned by the Italians lost in Caucasus
                                          1 mech_infantry owned by the Russians lost in Caucasus
                                      Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                                      Casualties for Italians: 1 Italian_LCV
                                      Casualties for Russians: 1 mech_infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                          
                              Non Combat Move - Italians
                                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                                  1 bomber moved from Caucasus to Romania
                                  1 infantry moved from Northern Italy to 97 Sea Zone
                                  1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                                  1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                                  1 artillery moved from Algeria to 94 Sea Zone
                                  1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                                  1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                                  4 infantry moved from Northern Italy to France
                                  EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                                  EDIT: 1 italian_para moved from Southern Italy to Greece
                          
                              Place Units - Italians
                                  1 Italian_LCV, 1 artillery and 1 italian_para placed in Southern Italy
                                  1 air_transport and 2 infantry placed in Northern Italy
                          
                              Turn Complete - Italians
                                  Italians collect 16 PUs; end with 16 PUs
                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                          

                          Combat Hit Differential Summary :

                          Italians regular : 2,00
                          Russians regular : 0,67
                          

                          triplea_4020_3ita.tsvg

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36
                            last edited by

                            TripleA Turn Summary: ANZAC round 3

                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 3
                            
                                Purchase Units - ANZAC
                                    Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
                                    ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
                            
                                Combat Move - ANZAC
                                    1 cruiser moved from 54 Sea Zone to 57 Sea Zone
                                    1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                                    1 submarine moved from 55 Sea Zone to 46 Sea Zone
                                    1 carrier moved from 62 Sea Zone to 54 Sea Zone
                                    1 infantry moved from Shan State to Burma
                                    1 infantry moved from Egypt to Alexandria
                                          British take Alexandria from Italians
                                    1 submarine moved from 62 Sea Zone to 60 Sea Zone
                                    2 fighters moved from Sumatra to 55 Sea Zone
                                    1 submarine moved from 46 Sea Zone to 45 Sea Zone
                                    1 transport moved from 44 Sea Zone to 55 Sea Zone
                                    1 fighter moved from India to 54 Sea Zone
                                    1 fighter moved from 55 Sea Zone to 54 Sea Zone
                                    1 fighter moved from 55 Sea Zone to Northern Territory
                            
                                Combat - ANZAC
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                            
                                Non Combat Move - ANZAC
                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                            
                                Place Units - ANZAC
                                    1 destroyer and 1 submarine placed in 62 Sea Zone
                                    1 fighter placed in New South Wales
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 17 PUs; end with 17 PUs
                                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36
                              last edited by

                              TripleA Turn Summary: French round 3

                              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 3
                              
                                  Purchase Units - ANZAC
                                      Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
                                      ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
                              
                                  Combat Move - ANZAC
                                      1 cruiser moved from 54 Sea Zone to 57 Sea Zone
                                      1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                                      1 submarine moved from 55 Sea Zone to 46 Sea Zone
                                      1 carrier moved from 62 Sea Zone to 54 Sea Zone
                                      1 infantry moved from Shan State to Burma
                                      1 infantry moved from Egypt to Alexandria
                                            British take Alexandria from Italians
                                      1 submarine moved from 62 Sea Zone to 60 Sea Zone
                                      2 fighters moved from Sumatra to 55 Sea Zone
                                      1 submarine moved from 46 Sea Zone to 45 Sea Zone
                                      1 transport moved from 44 Sea Zone to 55 Sea Zone
                                      1 fighter moved from India to 54 Sea Zone
                                      1 fighter moved from 55 Sea Zone to 54 Sea Zone
                                      1 fighter moved from 55 Sea Zone to Northern Territory
                              
                                  Combat - ANZAC
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                              
                                  Place Units - ANZAC
                                      1 destroyer and 1 submarine placed in 62 Sea Zone
                                      1 fighter placed in New South Wales
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 17 PUs; end with 17 PUs
                                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                              
                                  Combat Move - French
                                      1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                              
                                  Combat - French
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Panzerstahl-Helm 0P Offline
                                Panzerstahl-Helm 0
                                last edited by

                                @crockett36

                                Here we go!
                                Operation Barbarossa is on.

                                BR

                                @VictoryFirst

                                I suppose no scramble in SZ109 (3 subs + 2 bomber + 3 fighter + 2 tact. bomber vs. 1 DD + up to 3 fighters)
                                In case you wish to scramble, we can re-roll this battle.

                                BR

                                Game History

                                Round: 4
                                
                                    Research Technology - Germans
                                
                                    Purchase Units - Germans
                                        Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                                        Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                                        Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                                        Trigger FrenchEscortsA3: buyEscort added to productionFrench
                                        Trigger BritishEscortsA3: buyEscort added to productionBritish
                                        Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                                        Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                                        Trigger RussiansEscortsA3: buyEscort added to productionRussians
                                        Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                                        Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                                        Trigger GermansEscortsA3: buyEscort added to productionGermans
                                        triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                                        triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                                        triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                                        triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                        Germans buy 1 Escort, 2 GermanUBoats, 2 Panzer_Grndrss, 1 UndrgroundFctry, 2 Waffen_Obersts, 1 elite, 2 german_paras, 7 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; 
                                
                                    Place Units - Germans
                                        Units in Germany being upgraded or consumed: 1 factory_major, 2 infantry and 2 waffen_infantrys
                                        1 UndrgroundFctry, 2 Waffen_Obersts and 2 waffen_infantrys placed in Germany
                                
                                    Politics - Germans
                                        Germans takes Political Action: Political Action Axis To War With Russians
                                            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                                
                                    Combat Move - Germans
                                        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                        Turning on Edit Mode
                                            EDIT: Germans takes Ukraine from Russians
                                            EDIT: Germans takes Rostov from Russians
                                            EDIT: Turning off Edit Mode
                                        1 infantry moved from Poland to Baltic States
                                              Germans take Baltic States from Russians
                                        1 armour moved from Poland to Western Ukraine
                                              Germans take Eastern Poland from Russians
                                              Germans take Western Ukraine from Russians
                                        1 armour moved from Romania to Western Ukraine
                                        EDIT: 1 german_para moved from Romania to Ukraine
                                        EDIT: 1 german_para moved from Romania to Rostov
                                        1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                                        2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                                        1 infantry moved from French West Africa to Gold Coast
                                              Germans take Gold Coast from British
                                        1 artillery and 1 infantry moved from French West Africa to Nigeria
                                              Germans take Nigeria from British
                                
                                    Combat - Germans
                                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                        Battle in 109 Sea Zone
                                            Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 3 fighters and 2 tactical_bombers
                                            British defend with 1 destroyer
                                                Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                                                British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                                1 GermanUBoat owned by the Germans lost in 109 Sea Zone
                                                1 destroyer owned by the British lost in 109 Sea Zone
                                                1 Wolfpack owned by the Germans lost in 109 Sea Zone
                                            Germans win, taking 109 Sea Zone from Neutral with 2 GermanUBoats, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                                            Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                                            Casualties for British: 1 destroyer
                                
                                    Non Combat Move - Germans
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone
                                        Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                        2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
                                        3 fighters moved from 109 Sea Zone to Normandy Bordeaux
                                        2 Waffen_Obersts and 2 waffen_infantrys moved from Germany to Eastern Poland
                                        1 2ndWaffenArmy moved from Poland to Western Ukraine
                                        1 elite moved from Poland to Eastern Poland
                                        1 artillery moved from Poland to Eastern Poland
                                        3 infantry moved from Poland to Eastern Poland
                                        1 German_Engineer and 3 mine_unarmeds moved from Germany to Eastern Poland
                                        1 G_Rail and 1 German_LCV moved from Germany to Romania
                                        1 infantry moved from Bulgaria to Romania
                                        1 artillery and 5 infantry moved from Romania to Eastern Poland
                                        1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 87 Sea Zone to 92 Sea Zone
                                        2 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone
                                        1 GermanUBoat moved from 94 Sea Zone to 98 Sea Zone
                                        1 Me_109T, 1 carrier and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
                                        3 infantry moved from Western Germany to Denmark
                                        2 infantry moved from Germany to Poland
                                        1 elite moved from Germany to Poland
                                        1 german_para moved from Germany to Romania
                                        3 aaGuns moved from Slovakia Hungary to Eastern Poland
                                        2 bombers moved from 109 Sea Zone to Southern France
                                        1 infantry moved from France to Southern France
                                        1 infantry moved from France to Normandy Bordeaux
                                        2 mine_unarmeds moved from Germany to Poland
                                        3 infantry moved from Finland to Norway
                                        1 G_air_transport moved from Germany to Western Germany
                                        EDIT: 1 ArmyGroupCentre moved from Slovakia Hungary to Army Group Centre
                                        EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Army Group Centre to Slovakia Hungary
                                        EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Slovakia Hungary to Western Ukraine
                                        EDIT: 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                                        EDIT: 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
                                        EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour and 2 mech_infantrys moved from Western Ukraine to Army Group Centre
                                        EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Western Ukraine
                                        1 GermanUBoat moved from 106 Sea Zone to 121 Sea Zone
                                        3 GermanUBoats moved from 91 Sea Zone to 92 Sea Zone
                                
                                    Place Units - Germans
                                        1 Escort placed in 93 Sea Zone
                                        2 infantry placed in Southern France
                                        3 infantry placed in Normandy Bordeaux
                                        2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany
                                        2 infantry placed in Western Germany
                                        2 GermanUBoats placed in 112 Sea Zone
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
                                        EDIT: Adding units owned by Germans to Southern France: 1 infantry
                                        EDIT: Turning off Edit Mode
                                
                                    Turn Complete - Germans
                                        Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
                                        Trigger ParaBoost atUkraine: Germans has 1 german_paraBoost placed in Ukraine
                                        Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                        Germans collect 55 PUs; end with 55 PUs
                                        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs
                                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                                        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                                

                                Combat Hit Differential Summary :

                                Germans regular : 0,50
                                British regular : 0,67
                                

                                triplea_4020_4Ger.tsvg

                                B 1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee @Panzerstahl-Helm 0
                                  last edited by beelee

                                  @crockett36

                                  Hi crockett.

                                  The SSR is now in the fight !

                                  If you are uncertain of anything combat wise, I suggest saving after your Combat Move and we can look it over in case there are any misunderstandings. 🙂

                                  Edit
                                  Also , turn 5 Conscripts are available for that turn only, so you'll wanna save some dough to max them out.

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36
                                    last edited by

                                    TripleA Turn Summary: Russians round 4

                                    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                    Game History

                                    Round: 4
                                    
                                        Purchase Units - Russians
                                            Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                                            Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                                            Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                                            Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                                            Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                                            Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                                            Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                                            Russians buy 12 infantry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
                                    
                                        Combat Move - Russians
                                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                            1 russian_para moved from Novgorod to Rostov
                                            1 artillery moved from Bryansk to Ukraine
                                            1 infantry moved from Bryansk to Ukraine
                                            1 infantry moved from Bryansk to Ukraine
                                            1 armour moved from Smolensk to Rostov
                                            2 bombers moved from Novgorod to Caucasus
                                            1 armour moved from Smolensk to Rostov
                                            1 1stCorps moved from Karelia to Finland
                                            8 infantry moved from Karelia to Novgorod
                                            1 infantry moved from Karelia to Finland
                                            1 armour moved from Urals to Russia
                                            1 Soviet_Commisar moved from Timguska to Yakut S.S.R.
                                            1 armour moved from Yenisey to Buryatia
                                            1 artillery moved from Novgorod to Baltic States
                                            1 infantry moved from Novgorod to Baltic States
                                            1 tactical_bomber moved from Karelia to Russia
                                            1 fighter moved from Karelia to Russia
                                            1 elite moved from Smolensk to Russia
                                            2 armour moved from Smolensk to Russia
                                            5 infantry moved from Smolensk to Russia
                                            1 elite moved from Russia to Tambov
                                    
                                        Combat - Russians
                                            Battle in Ukraine
                                                Russians attack with 1 artillery and 2 infantry
                                                Germans defend with 1 german_para and 1 german_paraBoost
                                                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                                                    Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 infantry owned by the Russians lost in Ukraine
                                                    1 german_para owned by the Germans lost in Ukraine
                                                    1 german_paraBoost owned by the Germans lost in Ukraine
                                                Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                                                Casualties for Russians: 1 infantry
                                                Casualties for Germans: 1 german_para and 1 german_paraBoost
                                            Battle in Finland
                                                Russians attack with 1 1stCorps and 1 infantry
                                                Germans defend with 1 infantry
                                                    Russians roll dice for 1 1stCorps and 1 infantry in Finland, round 2 : 1/1 hits, 0.17 expected hits
                                                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Germans lost in Finland
                                                Russians win, taking Finland from Germans with 1 1stCorps and 1 infantry remaining. Battle score for attacker is 3
                                                Casualties for Germans: 1 infantry
                                            Battle in Rostov
                                                Russians attack with 2 armour and 1 russian_para
                                                Germans defend with 1 german_para and 1 german_paraBoost
                                                    Russians roll dice for 2 armour and 1 russian_para in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                                                    Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 russian_para owned by the Russians lost in Rostov
                                                    1 german_paraBoost owned by the Germans lost in Rostov
                                                    Russians roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits
                                                    Germans roll dice for 1 german_para in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                                                    1 german_para owned by the Germans lost in Rostov
                                                Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 0
                                                Casualties for Russians: 1 russian_para
                                                Casualties for Germans: 1 german_para and 1 german_paraBoost
                                            Battle in Baltic States
                                                Russians attack with 1 artillery and 1 infantry
                                                Germans defend with 1 infantry
                                                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                                                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Russians lost in Baltic States
                                                    Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                                                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Germans lost in Baltic States
                                                Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
                                                Casualties for Russians: 1 infantry
                                                Casualties for Germans: 1 infantry
                                            Battle in Caucasus
                                                Russians attack with 2 bombers
                                                Italians defend with 2 infantry
                                                    Russians roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
                                                    Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                                                    2 infantry owned by the Italians lost in Caucasus
                                                Russians win with 2 bombers remaining. Battle score for attacker is 6
                                                Casualties for Italians: 2 infantry
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                    
                                        Non Combat Move - Russians
                                            Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                            2 bombers moved from Caucasus to Russia
                                            1 fighter moved from Karelia to Russia
                                    
                                        Place Units - Russians
                                            3 infantry placed in Novgorod
                                            9 infantry placed in Russia
                                    
                                        Turn Complete - Russians
                                            Russians collect 34 PUs; end with 35 PUs
                                            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                                            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Italians regular : -0.67
                                    Germans regular : 0.67
                                    Russians regular : 1.50
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36
                                      last edited by

                                      TripleA Turn Summary: Russians round 4

                                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 4
                                      
                                          Purchase Units - Russians
                                              Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                                              Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                                              Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                                              Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                                              Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                                              Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                                              Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                                              Russians buy 12 infantry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
                                      
                                          Combat Move - Russians
                                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                              1 russian_para moved from Novgorod to Rostov
                                              1 artillery moved from Bryansk to Ukraine
                                              1 infantry moved from Bryansk to Ukraine
                                              1 infantry moved from Bryansk to Ukraine
                                              1 armour moved from Smolensk to Rostov
                                              2 bombers moved from Novgorod to Caucasus
                                              1 armour moved from Smolensk to Rostov
                                              1 1stCorps moved from Karelia to Finland
                                              8 infantry moved from Karelia to Novgorod
                                              1 infantry moved from Karelia to Finland
                                              1 armour moved from Urals to Russia
                                              1 Soviet_Commisar moved from Timguska to Yakut S.S.R.
                                              1 armour moved from Yenisey to Buryatia
                                              1 artillery moved from Novgorod to Baltic States
                                              1 infantry moved from Novgorod to Baltic States
                                              1 tactical_bomber moved from Karelia to Russia
                                              1 fighter moved from Karelia to Russia
                                              1 elite moved from Smolensk to Russia
                                              2 armour moved from Smolensk to Russia
                                              5 infantry moved from Smolensk to Russia
                                              1 elite moved from Russia to Tambov
                                      
                                          Combat - Russians
                                              Battle in Ukraine
                                                  Russians attack with 1 artillery and 2 infantry
                                                  Germans defend with 1 german_para and 1 german_paraBoost
                                                      Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                                                      Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                                      1 infantry owned by the Russians lost in Ukraine
                                                      1 german_para owned by the Germans lost in Ukraine
                                                      1 german_paraBoost owned by the Germans lost in Ukraine
                                                  Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                                                  Casualties for Russians: 1 infantry
                                                  Casualties for Germans: 1 german_para and 1 german_paraBoost
                                              Battle in Finland
                                                  Russians attack with 1 1stCorps and 1 infantry
                                                  Germans defend with 1 infantry
                                                      Russians roll dice for 1 1stCorps and 1 infantry in Finland, round 2 : 1/1 hits, 0.17 expected hits
                                                      Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Germans lost in Finland
                                                  Russians win, taking Finland from Germans with 1 1stCorps and 1 infantry remaining. Battle score for attacker is 3
                                                  Casualties for Germans: 1 infantry
                                              Battle in Rostov
                                                  Russians attack with 2 armour and 1 russian_para
                                                  Germans defend with 1 german_para and 1 german_paraBoost
                                                      Russians roll dice for 2 armour and 1 russian_para in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                                                      Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                                                      1 russian_para owned by the Russians lost in Rostov
                                                      1 german_paraBoost owned by the Germans lost in Rostov
                                                      Russians roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits
                                                      Germans roll dice for 1 german_para in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 german_para owned by the Germans lost in Rostov
                                                  Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 0
                                                  Casualties for Russians: 1 russian_para
                                                  Casualties for Germans: 1 german_para and 1 german_paraBoost
                                              Battle in Baltic States
                                                  Russians attack with 1 artillery and 1 infantry
                                                  Germans defend with 1 infantry
                                                      Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                                                      Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Russians lost in Baltic States
                                                      Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                                                      Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Germans lost in Baltic States
                                                  Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
                                                  Casualties for Russians: 1 infantry
                                                  Casualties for Germans: 1 infantry
                                              Battle in Caucasus
                                                  Russians attack with 2 bombers
                                                  Italians defend with 2 infantry
                                                      Russians roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
                                                      Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                                                      2 infantry owned by the Italians lost in Caucasus
                                                  Russians win with 2 bombers remaining. Battle score for attacker is 6
                                                  Casualties for Italians: 2 infantry
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                      
                                          Non Combat Move - Russians
                                              Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                              2 bombers moved from Caucasus to Russia
                                              1 fighter moved from Karelia to Russia
                                      
                                          Place Units - Russians
                                              3 infantry placed in Novgorod
                                              9 infantry placed in Russia
                                      
                                          Turn Complete - Russians
                                              Russians collect 34 PUs; end with 35 PUs
                                              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                                              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Russians from Russia: 3 infantry
                                              EDIT: Changing PUs for Russians from 43 to 52
                                              EDIT: Turning off Edit Mode
                                      

                                      Combat Hit Differential Summary :

                                      Italians regular : -0.67
                                      Germans regular : 0.67
                                      Russians regular : 1.50
                                      

                                      Savegame

                                      C B 2 Replies Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 forgot about conscription. took 3 out of Moscow. I'd love to form a tank army and arm my mines.

                                        1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @crockett36
                                          last edited by beelee

                                          @crockett36

                                          Edit
                                          Missed your above post. I'll reply below this one.

                                          Hi crockett

                                          Looks like things went pretty smooth for you. I will clarify how boxes work though.

                                          You have to move the units out of the box into combat via edit.

                                          Screenshot from 2024-12-30 10-55-11.png

                                          1st Corps moves to the box

                                          Screenshot from 2024-12-30 10-59-18.png

                                          Then the box units move to Finland

                                          Screenshot from 2024-12-30 11-01-32.png

                                          Turn off Edit and complete the attack. Normally you will want to turn Edit off before attacking, although in some battles, especially larger ones, you will want to fight those in edit.
                                          But that's not the case here 🙂

                                          So now you're all dialed in and ready for battle.

                                          Screenshot from 2024-12-30 11-07-27.png

                                          If the Corps/Army remained intact and in this case it did, move back to box in NCM.

                                          Screenshot from 2024-12-30 11-09-47.png

                                          Screenshot from 2024-12-30 11-10-00.png

                                          Screenshot from 2024-12-30 11-15-34.png

                                          Remember, if the Corps/Army takes any hits and has to disband, you MUST take the Commander as casualty first, otherwise it will continue to give it's bonus rolls.
                                          After combat, if needed, you can edit the Commanding unit back in by switching with one of the surviving units.

                                          Remember, Corps and Armies can reform in NCM if there are sufficient reinforcements to replace casualties.

                                          NOTE
                                          When using Edit "Perform Move or Other Actions" you hit "Actions" to perform the move. You can perform multiple moves while in this state without having to click on "Perform Move or Other Actions" every move.

                                          I went excessive detail because I'm going to use this to update the triplea thread on the other site 🙂

                                          Let us know if you have any questions.

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @beelee
                                            last edited by beelee

                                            @crockett36

                                            So in order to form a Tank Army, you must have 5 Tanks and the TG all present in the same TTy. You only have 3 Tanks in Moscow.

                                            You could change your buy and remove 4 INF from your Purchase and place 2 more Tanks in Moscow that way. You'd then have 5 INF and an extra two bucks.

                                            I'd recommend removing 3 more INF and using 1 leftover PU to buy 3 Guard INF. You could then end up with 2 new INF in Novgorod, 2 Tanks and 3 Grds in Moscow and an extra PU giving you 53 PUs total.

                                            That way you can form 1st Tank in Moscow.

                                            For your LMs, where did you want to Arm them at ? You have multiple options.

                                            They can stay where there at and Arm.
                                            They can move 1 space on their own and Arm.
                                            They can move by Rail, 1 LM per Rail Unit and Arm.
                                            The Engineer can move up to 3 LMs 2 spaces and Arm. These can be armed in TTys that you have just taken that turn, otherwise you must control the TTy they are armed in from the beginning of your turn.

                                            Once they are Armed, they can't be moved.

                                            When Arming them, you remove them with Edit and then add the desired LM from "Changer". Most of the high use areas have Border specific LMs.

                                            If you can't find the one you want, use a Changer generic color ( there is a recommended color scheme in Game Notes ) one and specify in Comments which border it is defending.

                                            Edit
                                            Also LMs don't block blitz.

                                            Screenshot from 2024-12-30 12-26-11.png

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