EXP crockett Victory Panzer beelee
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@beelee how's that?
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did you want to take Arch with the Urals Tank like you did originally ? Or move it to Moscow the way you have it now ?
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@beelee from the bottom up, 8 and 9 are remove tank from Moscow and add tank to Arch.
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Ok I'll post a revised save momentarily. G max attack would have the AG Bonus and the 1st Pnzr Bonus. Everything else normal.
Moscow safe right now. 29 max units G can hit with if Italy canopens
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@beelee what are those bonuses?
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Pnzr 10 dice at 3 AG Flag 2 dice at A4 D5
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@beelee The 5 tanks and 1 general roll 10 dice at 3?
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@crockett36 yes
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@beelee AG add 2 dice to attack and defense?
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@crockett36 Attacking AG offers two extra dice at '4' as long as the AG is intact. Defending AG likewise, but the two extra dice hit at '5'.
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moment of clarity!
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@crockett36 The way this works in a TripleA battle is through the use of the AG flag_active unit. This flag unit will roll correctly for bonuses. When doing a battle with AGs, it's best to do it in edit mode. Simply enter edit mode after combat movement so that you enter the combat phase in edit mode.
Battles in edit mode allows you to choose any number of casualties you want regardless of how many hits have been scored. This is useful as when the opponent gets enough hits to make an AG incomplete, in that case you can select all the necessary casualties PLUS the army group flag. Also, when an army "dissolves" during battle, what you can do is select the army leader unit as a casualty. This is because the army leader unit provides all the bonuses of an army.
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Here revised save. Should be all dialed in now. I swapped the LMs for the Changer ones that show they are defending Bryansk.
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@beelee Are they defending Bryansk?
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Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 Escort, 3 Fortifications, 1 Hvy_Ind_2, 4 TotalWarNavyFtrs, 1 armour, 1 elite, 9 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Siberia from Russians EDIT: Turning off Edit Mode 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea EDIT: 1 Japanese_LCV and 1 armour moved from Japan to Siberia 1 tactical_bomber moved from 6 Sea Zone to Amur 2 bombers moved from Kiangsu to Amur 2 artilleries and 1 elite moved from Manchuria to Amur 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Amur 1 artillery moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 fighter and 2 tactical_bombers moved from Jehol to Shensi 4 armour and 2 infantry moved from Kweichow to Shensi 1 infantry moved from Sikang to Shensi 1 armour moved from Yunnan to Shensi 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 elite moved from Sumatra to 41 Sea Zone 1 Japan_destroyer and 1 elite moved from 41 Sea Zone to 56 Sea Zone 1 elite moved from 56 Sea Zone to Western Australia 1 elite moved from Caroline Islands to 33 Sea Zone 1 Japan_destroyer and 1 elite moved from 33 Sea Zone to 55 Sea Zone 1 elite moved from 55 Sea Zone to Northern Territory Combat - Japanese Battle in Western Australia Battle in Northern Territory Battle in Korea Battle in Shensi Japanese attack with 5 armour, 2 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 armour Japanese roll dice for 5 armour, 2 fighters, 3 infantry and 3 tactical_bombers in Shensi, round 2 : 4/13 hits, 6.00 expected hits Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Shensi 1 armour owned by the Russians lost in Shensi Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Korea from Russians, taking Shensi from Chinese with 5 armour, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Amur Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 elite and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 elite and 1 tactical_bomber in Amur, round 2 : 2/9 hits, 4.17 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 bombers, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang 1 tactical_bomber moved from Amur to 6 Sea Zone 2 bombers moved from Amur to Anhwe 1 Japan_Engineer moved from Kweichow to Shensi 2 fighters and 3 tactical_bombers moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 tactical_bomber moved from 19 Sea Zone to Kweichow 1 Japan_Engineer and 1 infantry moved from Kiangsu to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Kansu 1 J_Rail moved from Kiangsu to Yunnan 1 J_Rail and 1 infantry moved from Yunnan to Sikang 1 infantry moved from Malaya to Shan State 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 41 Sea Zone to 36 Sea Zone 2 artilleries moved from Yunnan to Shan State 2 armour moved from Yunnan to Shan State 1 armour moved from Yunnan to Shan State 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 pacific_transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 armour moved from Kiangsu to Kweichow 1 air_transport moved from Kiangsu to Japan 1 Escort moved from 6 Sea Zone to 5 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 33 Sea Zone 1 elite moved from 33 Sea Zone to Caroline Islands 2 air_transports moved from Caroline Islands to Japan 1 Heavy_BB, 1 NavyFighter, 1 carrier and 1 pacific_cruiser moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 Japan_destroyer moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 Escort, 4 TotalWarNavyFtrs and 1 submarine placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 2 infantry and 1 mech_infantry placed in Kweichow 2 infantry and 1 mech_infantry placed in Kiangsu 1 elite and 5 infantry placed in Japan 2 Fortifications placed in Caroline Islands 1 Fortification placed in Celebes Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ5Invert: has removed 1 Escort owned by Japanese in 5 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ5Invert: Japanese has 1 Escort_Convoy placed in 5 Sea Zone Japanese collect 70 PUs; end with 70 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -4.17 Russians regular : -0.67Engnr creates Landing Strip in Shensi
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@crockett36 said in EXP crockett Victory Panzer beelee:
@beelee Are they defending Bryansk?
yea that's what you designated when they were first armed. No one ever changed them though and i kept forgetting

If you hover it'll tell you

It was a month ago so you might have forgot


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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 8 Purchase Units - Americans Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships ! The USA may now purchase Heavy Transports. Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Americans buy 1 Escort, 1 Heavy_Transport, 1 Repair_BB, 1 USA_Hvy_Bomber, 2 artilleries, 1 carrier, 1 infantry, 2 submarines and 2 usa_fighters; Remaining resources: 0 PUs; Place Units - Americans 1 Repair_BB placed in 94 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 unit repaired. Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 94 Sea Zone 1 Heavy_BB and 1 cruiser moved from 94 Sea Zone to 97 Sea Zone 6 destroyers moved from 94 Sea Zone to 97 Sea Zone 2 submarines moved from 94 Sea Zone to 97 Sea Zone 8 usa_fighters moved from 94 Sea Zone to 97 Sea Zone 3 bombers moved from Gibraltar to 97 Sea Zone 4 carriers moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 10 artilleries, 1 elite, 1 infantry and 8 marines moved from Tunisia to 94 Sea Zone 10 artilleries, 1 elite, 1 infantry, 8 marines and 10 transports moved from 94 Sea Zone to 97 Sea Zone 10 artilleries and 8 marines moved from 97 Sea Zone to Greece 1 elite moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 31 Sea Zone to 33 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 2 usa_fighters moved from Midway to 33 Sea Zone 2 bombers moved from Gibraltar to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 destroyer moved from 94 Sea Zone to 97 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble in SZ 97 and SZ 33?
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No scramble to 33. Panzer traveling back from Thialand. Might be a day or two yet.
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@victoryfirst said in EXP crockett Victory Panzer beelee:
Scramble in SZ 97 and SZ 33?
@VictoryFirst No scramble in SZ97
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