EXP crockett Victory Panzer beelee
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@crockett36 forgot about conscription. took 3 out of Moscow. I'd love to form a tank army and arm my mines.
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Edit
Missed your above post. I'll reply below this one.Hi crockett
Looks like things went pretty smooth for you. I will clarify how boxes work though.
You have to move the units out of the box into combat via edit.
1st Corps moves to the box
Then the box units move to Finland
Turn off Edit and complete the attack. Normally you will want to turn Edit off before attacking, although in some battles, especially larger ones, you will want to fight those in edit.
But that's not the case hereSo now you're all dialed in and ready for battle.
If the Corps/Army remained intact and in this case it did, move back to box in NCM.
Remember, if the Corps/Army takes any hits and has to disband, you MUST take the Commander as casualty first, otherwise it will continue to give it's bonus rolls.
After combat, if needed, you can edit the Commanding unit back in by switching with one of the surviving units.Remember, Corps and Armies can reform in NCM if there are sufficient reinforcements to replace casualties.
NOTE
When using Edit "Perform Move or Other Actions" you hit "Actions" to perform the move. You can perform multiple moves while in this state without having to click on "Perform Move or Other Actions" every move.I went excessive detail because I'm going to use this to update the triplea thread on the other site
Let us know if you have any questions.
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So in order to form a Tank Army, you must have 5 Tanks and the TG all present in the same TTy. You only have 3 Tanks in Moscow.
You could change your buy and remove 4 INF from your Purchase and place 2 more Tanks in Moscow that way. You'd then have 5 INF and an extra two bucks.
I'd recommend removing 3 more INF and using 1 leftover PU to buy 3 Guard INF. You could then end up with 2 new INF in Novgorod, 2 Tanks and 3 Grds in Moscow and an extra PU giving you 53 PUs total.
That way you can form 1st Tank in Moscow.
For your LMs, where did you want to Arm them at ? You have multiple options.
They can stay where there at and Arm.
They can move 1 space on their own and Arm.
They can move by Rail, 1 LM per Rail Unit and Arm.
The Engineer can move up to 3 LMs 2 spaces and Arm. These can be armed in TTys that you have just taken that turn, otherwise you must control the TTy they are armed in from the beginning of your turn.Once they are Armed, they can't be moved.
When Arming them, you remove them with Edit and then add the desired LM from "Changer". Most of the high use areas have Border specific LMs.
If you can't find the one you want, use a Changer generic color ( there is a recommended color scheme in Game Notes ) one and specify in Comments which border it is defending.
Edit
Also LMs don't block blitz. -
Uggh Manchuko Army took a beating lol. crockett may adjust his turn. See above post.
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 2 air_transports, 2 armour, 1 artillery, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter moved from Chahar to Kansu 2 fighters and 2 tactical_bombers moved from Kweichow to Kansu 1 infantry moved from Suiyuyan to Kansu 2 artilleries and 4 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 armour moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 2 bombers moved from Kwangsi to Sikang 1 armour and 1 mech_infantry moved from Kweichow to Sikang 3 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang Combat - Japanese Battle in Sikang Japanese attack with 1 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 6/10 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Sikang 1 fighter owned by the Chinese and 4 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 4 infantry Battle in Tsinghai Japanese attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/13 hits, 5.17 expected hits Chinese roll dice for 8 infantry in Tsinghai, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Japanese lost in Tsinghai 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 5/10 hits, 4.67 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Tsinghai 3 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Casualties for Chinese: 8 infantry Battle in Kansu Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Kansu, round 2 : 2/13 hits, 4.83 expected hits Chinese roll dice for 8 infantry in Kansu, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Japanese lost in Kansu 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 3 : 4/9 hits, 4.17 expected hits Chinese roll dice for 6 infantry in Kansu, round 3 : 5/6 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kansu 4 infantry owned by the Chinese lost in Kansu 2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated Chinese win with 2 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 2 artilleries, 1 fighter and 6 infantry Casualties for Chinese: 6 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 infantry moved from Hopei to Suiyuyan 2 infantry moved from Hopei to Shensi 2 fighters and 1 tactical_bomber moved from Kansu to Chahar 1 tactical_bomber moved from Kansu to Kweichow 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 2 bombers moved from Sikang to Kwangsi 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan EDIT: 2 Japan_Engineers and 1 factory_minor moved from Shantung to Kweichow 1 infantry moved from Kweichow to Yunnan 1 elite moved from Kwangsi to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 armour moved from Kiangsu to Hunan 3 armour moved from Shantung to Hunan 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 2 J_Rails moved from Kiangsu to Korea 2 J_Rails, 1 aaGun and 1 infantry moved from Korea to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 elite and 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from 36 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun and 3 infantry moved from 6 Sea Zone to Korea EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: 1 japanese_para moved from Japan to Kiangsu Place Units - Japanese 1 Escort and 1 Japan_destroyer placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 2 air_transports, 1 artillery, 1 elite and 3 infantry placed in Japan 3 Fortifications placed in Caroline Islands Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 37 PUs; end with 37 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 5.67 Japanese regular : -0.67
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@beelee I want to arm the lms in Moscow. The rest will wait. Thanks.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans EDIT: Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds EDIT: Adding units owned by Russians to Russia: 2 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds EDIT: Adding units owned by Russians to Russia: 2 mine_armeds EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Ok which border did you want to defend ? Bryansk, Smolensk and Tambov are border specific. The others you need to use the recommended color and document in Comments.
Probably Smolensk or Bryansk I assume. Also, you have to use "Changer" LMs when you Arm them.
They are towards the bottom of the window.
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@beelee both bryansk
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Sorry guys, I will do my turn here today.
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The suspense is just killing me
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans EDIT: Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds EDIT: Adding units owned by Russians to Russia: 2 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds EDIT: Adding units owned by Russians to Russia: 2 mine_armeds EDIT: Turning off Edit Mode Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 submarines, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 121 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Eastern United States to 121 Sea Zone Combat - Americans Battle in 121 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 GermanUBoat Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 121 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 bomber moved from 121 Sea Zone to United Kingdom 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 Heavy_BB, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 4 usa_fighters moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone 3 artilleries, 1 bomber and 2 usa_fighters placed in Eastern United States Americans undo move 2. 3 artilleries and 1 bomber placed in Eastern United States 2 usa_fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 2 Fortifications, 1 UK_LCV, 2 destroyers, 6 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 2 infantry moved from Union of South Africa to 71 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Nigeria 1 uk_armour moved from Belgian Congo to Nigeria 1 mech_infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Nigeria 1 bomber moved from Egypt to Nigeria EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British Battle in Nigeria British attack with 1 bomber, 2 infantry, 1 mech_infantry and 2 uk_armours Germans defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 2 uk_armours in Nigeria, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Nigeria 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Nigeria British win, taking Nigeria from Germans with 1 bomber, 1 mech_infantry and 2 uk_armours remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Iraq Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 bomber moved from Nigeria to Egypt 4 uk_fighters and 2 uk_tactical_bombers moved from Ethiopia to Egypt 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 infantry moved from Burma to India 1 Rail and 1 uk_armour moved from Union of South Africa to Egypt 1 Rail moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 37 Sea Zone to 40 Sea Zone Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 UK_LCV and 2 uk_paras placed in United Kingdom 3 uk_armours placed in Egypt 2 Fortifications placed in Sumatra 6 infantry placed in India 2 destroyers placed in 106 Sea Zone Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 British collect 48 PUs (8 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Germans regular : 1,17 British regular : -0,17
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My PC crashed yesterday while doing my turn It went to the BIOS screen every time I tried to reboot it. Fortunately the problem is solved now, that was scary!
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