EXP crockett Victory Panzer beelee
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 6 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 marines and 6 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 2 infantry 2 marines placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 3 infantry moved from Brazil to 86 Sea Zone 3 artilleries, 1 elite and 2 marines moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 elite, 2 marines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 1 elite and 2 marines moved from 91 Sea Zone to Gibraltar 1 Heavy_BB, 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 infantry, 2 submarines, 2 transports and 4 usa_fighters moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 submarine, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Germans with 1 submarine, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 5 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 121 Sea Zone to 106 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Eastern United States to 109 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 2 usa_fighters moved from Western United States to 101 Sea Zone 6 Rails moved from Eastern United States to Western United States 6 Rails and 6 infantry moved from Western United States to Eastern United States 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 6 transports placed in 101 Sea Zone 6 artilleries and 1 bomber placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 UK_LCV, 1 airfield, 9 infantry and 2 transports; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Egypt to Alexandria 4 uk_fighters and 2 uk_tactical_bombers moved from Egypt to Alexandria 2 destroyers moved from 82 Sea Zone to 87 Sea Zone 1 uk_armour moved from Nigeria to French West Africa British take French West Africa from Germans 1 uk_armour moved from French West Africa to Gold Coast 1 uk_armour moved from Nigeria to Gold Coast 1 infantry moved from French Equatorial Africa to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Gold Coast Combat - British Battle in Gold Coast British attack with 1 infantry and 2 uk_armours Germans defend with 1 infantry British roll dice for 1 infantry and 2 uk_armours in Gold Coast, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Gold Coast, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Gold Coast 1 infantry owned by the Germans lost in Gold Coast British win, taking Gold Coast from Germans with 2 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Alexandria British attack with 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers Italians defend with 1 artillery British roll dice for 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Alexandria, round 2 : 3/8 hits, 3,67 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 4 uk_fighters and 2 uk_tactical_bombers moved from Alexandria to Egypt 1 bomber moved from Egypt to Gibraltar 5 uk_fighters moved from United Kingdom to Gibraltar 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 5 uk_armours moved from Egypt to Iraq 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 40 Sea Zone to 77 Sea Zone 1 battleship, 2 cruisers and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Egypt to Iraq Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania 1 UK_LCV placed in United Kingdom 1 airfield and 3 infantry placed in Egypt 6 infantry placed in India 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 40 PUs (3 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,33 Japanese regular : -0,33 Germans AA : -0,17 Germans regular : 0,67 British regular : 0,17 -
Buongiorno e saluti di Thailand (Shan State on the map
)BR
Game History
Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 carrier and 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 3 infantry moved from Tobruk to Alexandria 1 bomber and 2 fighters moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber, 2 fighters and 3 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Alexandria, round 2 : 4/6 hits, 2,17 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 1 bomber and 2 fighters moved from Alexandria to Tobruk 1 air_transport moved from Tobruk to Northern Italy 1 air_transport and 1 infantry moved from Northern Italy to Tobruk 1 mech_infantry moved from Algeria to Libya 1 Italian_LCV, 1 artillery and 1 infantry moved from Greece to Bulgaria 2 italian_paras moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 Rail moved from Southern Italy to Yugoslavia 1 Rail and 1 infantry moved from Yugoslavia to Bessarabia 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to France 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 Escort and 1 carrier placed in 95 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ95Invert: has removed 1 Escort owned by Italians in 95 Sea Zone Trigger Italians RemoveItalyConvoySZ95Invert: Italians has 1 Escort_Convoy placed in 95 Sea Zone Italians collect 19 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : 1,83 British regular : -0,67 -
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@beelee Sorry, weather, work and car issues.
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 3 infantry moved from Queensland to New South Wales 1 submarine moved from 58 Sea Zone to 37 Sea Zone 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 3 fighters moved from Sumatra to 37 Sea Zone 1 submarine moved from 57 Sea Zone to 37 Sea Zone 1 submarine moved from 56 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Northern Territory to 37 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 3 submarines Japanese defend with 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hitsCombat Hit Differential Summary :
ANZAC regular : 0.00 -
@crockett36 Got a sub hit. Where would you like to place it? Is there anything special about this battle?
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Hi crockett
Hope that cold spell snaps soon. Supposed to warm up here next week
OOL
1st CV 1 hit
2nd CV 1 hit
SS
1st DD
Keep 2nd DD alive as long as there are Subs attacking so either CA or 2nd DD
Sink 1 CV then start taking out the Tacs
if it comes to it, sink 2nd CV then kill the 2 Ftrs
last is BB -
TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 3 infantry moved from Queensland to New South Wales 1 submarine moved from 58 Sea Zone to 37 Sea Zone 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 3 fighters moved from Sumatra to 37 Sea Zone 1 submarine moved from 57 Sea Zone to 37 Sea Zone 1 submarine moved from 56 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Northern Territory to 37 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 3 submarines Japanese defend with 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 37 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/12 hits, 5.17 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea ZoneCombat Hit Differential Summary :
Japanese regular : -2.33 ANZAC regular : 0.17 -
tripleA did something weird. I got four hits (1 sub, 3 others). It only took two casualties. I must have assigned two to one carrier, but didn't do it knowingly. So I think I will reload turn, edit the results of rd 1 and continue the fight.
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rd one survivors: 2 subs, 4 fighters vs 2 dam carriers, 1 dam bb, 1 dest, 1 cruiser, 2 figs, 2 tacs, 2 transports.
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yea just use above OOL
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wrong again. casualty's 1st rd: 4 for you: 1 sub, dented 2 carriers and cruiser. 3 for me: 1 sub, destroyer, cruiser.
survivors 2 subs, four fighters vs 2 transports, 1 dented bb, 2 dented cvs, 1 destroyer, 2 tacs, 2 figs.
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@crockett36 in the dice coming your way, I hope your cruiser misses, because it isn't really there.
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uggh horrible dice for me. Hope the lads wake up rd 2

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@beelee boy, I just had the best battle ever--in local! crap! about to roll in the real world.
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@crockett36 exact same result. you have a surviving dam bb and transports.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 air_transport and 2 artilleries; Remaining resources: 10 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 Japan_destroyer EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter moved from Northern Territory to 37 Sea Zone 3 fighters moved from Sumatra to 37 Sea Zone 1 submarine moved from 57 Sea Zone to 37 Sea Zone 1 submarine moved from 58 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 4 fighters and 2 submarines Japanese defend with 1 Japan_destroyer, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 Japan_destroyer, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/10 hits, 4.33 expected hits 2 submarines owned by the ANZAC lost in 37 Sea Zone 2 tactical_bombers owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 37 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits 4 fighters owned by the ANZAC lost in 37 Sea Zone 2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 21 Casualties for ANZAC: 4 fighters and 2 submarines Casualties for Japanese: 1 Japan_destroyer, 2 carriers, 2 fighters and 2 tactical_bombers Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 3 infantry moved from Queensland to New South Wales 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 air_transport and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 27 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort and 1 carrier EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 Escort and 1 carrier EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - French Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : 2.33 -
Double D A M The boys took a beating lol
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Can someone please match up the dice in the email to the starting board? The sub rolls are missing. Then three hits. The Japanese sub misses. Then the fleet rolls. And it looks like the transports rolled. Sorry to bother. trying to be conscientious.
3,2,3,5,4,5,3,3,6,4,5,6.
possibly
trans 3
trans 2
car 3
car 5
dest 4
dest 5
crui 3 hit
battleship 3 hit
fig 6
fig 4 hit
diver 5
diver 6And then when I edited the battle and started from there, no dice emails?
finally when i edited and started over I left one more than I should have (the cruiser) but I was wiped out and couldn't distinguish the cruiser from the divers.
My apologies. I was tired, but excited to take a swing at the IJN.
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Hi crockett
Will do. Late in the day here but thought maybe the triplea auto hit the trprts first rd threw you off ?
Idk, dice looked fine in game after edit adjust. Nippon boys all drunk on saki idk

But yea, I saw those dice numbers as well and they had to be from Nippon with that many. Perhaps edit messed some things up ?
When in doubt, I screenshot rd by rd the hits.
Although I wish Hirohito's boys would have done better, I'm good with where were at.
Mr suntan from Thailand is up
@Panzerstahl-Helm-0
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