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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      TripleA Manual Gamesave Post: ANZAC round 5

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
              1 artillery moved from Queensland to New South Wales
              3 infantry moved from Queensland to New South Wales
              1 submarine moved from 58 Sea Zone to 37 Sea Zone
              1 cruiser moved from 39 Sea Zone to 37 Sea Zone
              3 fighters moved from Sumatra to 37 Sea Zone
              1 submarine moved from 57 Sea Zone to 37 Sea Zone
              1 submarine moved from 56 Sea Zone to 37 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              1 fighter moved from Northern Territory to 37 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
      
          Combat - ANZAC
              Battle in 37 Sea Zone
                  ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 3 submarines
                  Japanese defend with 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                      ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
      

      Combat Hit Differential Summary :

      ANZAC regular : 0.00
      

      Savegame

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @crockett36
        last edited by

        @crockett36 Got a sub hit. Where would you like to place it? Is there anything special about this battle?

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @crockett36
          last edited by

          @crockett36

          Hi crockett
          Hope that cold spell snaps soon. Supposed to warm up here next week 🙂

          OOL
          1st CV 1 hit
          2nd CV 1 hit
          SS
          1st DD
          Keep 2nd DD alive as long as there are Subs attacking so either CA or 2nd DD
          Sink 1 CV then start taking out the Tacs
          if it comes to it, sink 2nd CV then kill the 2 Ftrs
          last is BB

          1 Reply Last reply Reply Quote 1
          • C Offline
            crockett36
            last edited by

            TripleA Manual Gamesave Post: ANZAC round 5

            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 5
            
                Purchase Units - ANZAC
                    ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; 
            
                Combat Move - ANZAC
                    1 artillery moved from Queensland to New South Wales
                    3 infantry moved from Queensland to New South Wales
                    1 submarine moved from 58 Sea Zone to 37 Sea Zone
                    1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                    3 fighters moved from Sumatra to 37 Sea Zone
                    1 submarine moved from 57 Sea Zone to 37 Sea Zone
                    1 submarine moved from 56 Sea Zone to 37 Sea Zone
                    1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                    1 fighter moved from Northern Territory to 37 Sea Zone
                    1 infantry moved from New Zealand to 63 Sea Zone
                    1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            
                Combat - ANZAC
                    Battle in 37 Sea Zone
                        ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 3 submarines
                        Japanese defend with 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                            ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Units damaged: 1 carrier owned by the Japanese
                            ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 37 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                        Units damaged: 1 carrier owned by the Japanese
                            Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            Japanese roll dice for 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/12 hits, 5.17 expected hits
                            1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                            1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
            

            Combat Hit Differential Summary :

            Japanese regular : -2.33
            ANZAC regular : 0.17
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              tripleA did something weird. I got four hits (1 sub, 3 others). It only took two casualties. I must have assigned two to one carrier, but didn't do it knowingly. So I think I will reload turn, edit the results of rd 1 and continue the fight.

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36
                last edited by

                rd one survivors: 2 subs, 4 fighters vs 2 dam carriers, 1 dam bb, 1 dest, 1 cruiser, 2 figs, 2 tacs, 2 transports.

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @crockett36
                  last edited by

                  @crockett36

                  yea just use above OOL

                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    crockett36
                    last edited by

                    wrong again. casualty's 1st rd: 4 for you: 1 sub, dented 2 carriers and cruiser. 3 for me: 1 sub, destroyer, cruiser.

                    survivors 2 subs, four fighters vs 2 transports, 1 dented bb, 2 dented cvs, 1 destroyer, 2 tacs, 2 figs.

                    C 1 Reply Last reply Reply Quote 1
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 in the dice coming your way, I hope your cruiser misses, because it isn't really there.

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @crockett36
                        last edited by

                        @crockett36

                        uggh horrible dice for me. Hope the lads wake up rd 2 🙂

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee boy, I just had the best battle ever--in local! crap! about to roll in the real world.

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 exact same result. you have a surviving dam bb and transports.

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36
                              last edited by

                              TripleA Turn Summary: French round 5

                              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 5
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 air_transport and 2 artilleries; Remaining resources: 10 PUs; 
                              
                                  Combat Move - ANZAC
                                      Turning on Edit Mode
                                      EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                                      EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                                      EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser
                                      EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 Japan_destroyer
                                      EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 cruiser
                                      EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 submarine
                                      EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                                      EDIT: Turning off Edit Mode
                                      1 fighter moved from Northern Territory to 37 Sea Zone
                                      3 fighters moved from Sumatra to 37 Sea Zone
                                      1 submarine moved from 57 Sea Zone to 37 Sea Zone
                                      1 submarine moved from 58 Sea Zone to 37 Sea Zone
                              
                                  Combat - ANZAC
                                      Battle in 37 Sea Zone
                                          ANZAC attack with 4 fighters and 2 submarines
                                          Japanese defend with 1 Japan_destroyer, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
                                              ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                              ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                                              Japanese roll dice for 1 Japan_destroyer, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/10 hits, 4.33 expected hits
                                              2 submarines owned by the ANZAC lost in 37 Sea Zone
                                              2 tactical_bombers owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
                                              ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                                              Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 37 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits
                                              4 fighters owned by the ANZAC lost in 37 Sea Zone
                                              2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
                                          Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 21
                                          Casualties for ANZAC: 4 fighters and 2 submarines
                                          Casualties for Japanese: 1 Japan_destroyer, 2 carriers, 2 fighters and 2 tactical_bombers
                                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy
                                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                      Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy
                                      Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                                      1 infantry moved from New Zealand to 63 Sea Zone
                                      1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
                                      1 infantry moved from Solomon Islands to 49 Sea Zone
                                      2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                                      2 infantry moved from 54 Sea Zone to Queensland
                                      1 artillery moved from Queensland to New South Wales
                                      3 infantry moved from Queensland to New South Wales
                                      1 infantry moved from Dutch New Guinea to New Guinea
                              
                                  Place Units - ANZAC
                                      1 air_transport and 2 artilleries placed in New South Wales
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 17 PUs; end with 27 PUs
                                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
                                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort and 1 carrier
                                      EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 Escort and 1 carrier
                                      EDIT: Turning off Edit Mode
                              
                                  Combat Move - French
                                      1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                                      1 infantry moved from Anglo Egyptian Sudan to Egypt
                              
                                  Combat - French
                                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy
                                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                      Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy
                                      Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              Japanese regular : -1.00
                              ANZAC regular : 2.33
                              

                              Savegame

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @crockett36
                                last edited by

                                @crockett36

                                Double D A M The boys took a beating lol

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36
                                  last edited by

                                  Can someone please match up the dice in the email to the starting board? The sub rolls are missing. Then three hits. The Japanese sub misses. Then the fleet rolls. And it looks like the transports rolled. Sorry to bother. trying to be conscientious.

                                  3,2,3,5,4,5,3,3,6,4,5,6.
                                  possibly
                                  trans 3
                                  trans 2
                                  car 3
                                  car 5
                                  dest 4
                                  dest 5
                                  crui 3 hit
                                  battleship 3 hit
                                  fig 6
                                  fig 4 hit
                                  diver 5
                                  diver 6

                                  And then when I edited the battle and started from there, no dice emails?

                                  finally when i edited and started over I left one more than I should have (the cruiser) but I was wiped out and couldn't distinguish the cruiser from the divers.

                                  My apologies. I was tired, but excited to take a swing at the IJN.

                                  1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee
                                    last edited by

                                    @crockett36

                                    Hi crockett

                                    Will do. Late in the day here but thought maybe the triplea auto hit the trprts first rd threw you off ?

                                    Idk, dice looked fine in game after edit adjust. Nippon boys all drunk on saki idk 🙂

                                    But yea, I saw those dice numbers as well and they had to be from Nippon with that many. Perhaps edit messed some things up ?

                                    When in doubt, I screenshot rd by rd the hits.
                                    Although I wish Hirohito's boys would have done better, I'm good with where were at. 🙂

                                    Mr suntan from Thailand is up 🙂 @Panzerstahl-Helm-0

                                    1 Reply Last reply Reply Quote 1
                                    • C Offline
                                      crockett36
                                      last edited by

                                      Wait, do transports take hits?

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36
                                        last edited by

                                        Do they roll dice?

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @crockett36
                                          last edited by beelee

                                          @crockett36

                                          They roll at 1 EDIT start of turn 4

                                          Can't take them as a hit until all other units sunk or killed. Have to player enforce as triplea will select them first

                                          Edit 2
                                          So start of turn 4 Trprts will roll a D1. They won't roll before turn 4 but triplea will choose them as a casualty and will after turn 4 as well. It is Player enforced not to take them as a casualty until all other defending units are dead.

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36 @beelee
                                            last edited by

                                            @beelee That makes sense. If I have a battle, are you free enough to take a call. I'm going to try live streaming my screen. Might be helpful.

                                            C B 2 Replies Last reply Reply Quote 0

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