EXP crockett Victory Panzer beelee
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@panzerstahl-helm-0
a few days -
@crockett36 tomorrow
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@panzerstahl-helm-0 taking a look rn!
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@crockett36 I'm very pressed for time. What do paratroopers do? I detest the fact that they do not need other units to attack in tandem. Any historical precedent for that? I can't think of any.
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TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 16 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 artillery moved from Shensi to Szechwan 1 infantry moved from Yakut S.S.R. to Dzavhan Russians take Dzavhan from Japanese 1 Russian_Engineer moved from Timguska to Urals 1 armour moved from Novosibirsk to Urals 1 russian_para moved from Russia to Urals 1 armour moved from Shensi to Kazakhstan 1 elite moved from Russia to Bryansk 1 armour moved from Smolensk to Bryansk 1 Tank_General3 and 5 armour moved from Rostov to Russia 1 infantry moved from Yenisey to Timguska 1 infantry moved from Kazakhstan to Samara 1 armour moved from Kazakhstan to Caucasus 1 armour moved from Kazakhstan to Russia Combat - Russians
Combat Hit Differential Summary :
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@crockett36 Okay. Beelee, can you advise me in any way, being ignorant of the rules despite having listened to them 3x?
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Paratroopers are explained on page 18 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1
Basically, If attacking or defending by themselves, They hit at 3 for first rd of combat. You may need to add a "Para Boost". This gives them +1 on defense and +2 on offense for first rd. Triplea will spawn it if they are by themselves and it auto dies after first combat rd.
They can't be used to attack Capitals unless they move only 1 space and attack like regular Infantry.They move 2 +1 from AB. The Waffen Paras are badass so you need to keep an eye on them. They move 3 +1 from AB. They are A3 D4 and there values don't change.
So you might want to send a little more firepower into the Caucasus.
Here's from Game Notes
You need to switch your Engnr to "Russian_EngineerAttack" for offensive combat.
Also, a reminder for Victory Conditions, if Moscow falls, it's game over. So different than oob.