EXP crockett Victory Panzer beelee
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can paratroopers attacks alone?
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can you give me a link to Axis higgins boats? numbers and production year
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Yea Paras can attack alone. For triplea you have to send a "ParaBoost" with them so they get the bonus plus 1 for first rd of battle on attack. Triplea will auto spawn if there on defense by themselves.
hee hee yea you're best served giving your feedback to the Captain at the other site, although I'm happy to hear it too.
My experience is that they have already crunched it out, they being the Danish A&A Group or something like that
Not really interested in changing anything from the outside, although it does continue to evolve.You can also turn off most options before Game Start if there's ones you don't like. I just have it set up wide open with everything on as that's how @VictoryFirst and I rolled in our first game
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@crockett36 said in EXP crockett Victory Panzer beelee:
can you give me a link to Axis higgins boats? numbers and production year
hmm I don't have it but maybe @RogerCooper does ?
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@beelee said in EXP crockett Victory Panzer beelee:
@crockett36 said in EXP crockett Victory Panzer beelee:
can you give me a link to Axis higgins boats? numbers and production year
hmm I don't have it but maybe @RogerCooper does ?
The number is 0. The Axis did not produce Higgins boats.
For US production, check here https://usautoindustryworldwartwo.com/higginsindustries.htm#:~:text=655,down next to the engine.
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Thanks for the reply Roger. I think @crockett36 was referring to what type of boats that the axis had that were comprable to the Higgins
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@crockett36 victory first. check it out!
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@crockett36 What you want me to do with that file?
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I think it is meant for victory
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@rogercooper sorry about that tag.
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Wondering, does an escort activate for a heavy transport too?
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yes it does. I haven't coded it yet though. Also have to activate additional escorts when more than 3 Trprts but I think you already know that.
Edit
So gotta edit in the Convoy for the Hvy -
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 11 Purchase Units - British British buy 1 elite, 3 infantry, 2 transports and 2 uk_armours; Remaining resources: 20 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Turning on Edit Mode EDIT: Changing PUs for British from 20 to 0 EDIT: Turning off Edit Mode Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 UK_LCV, 1 elite and 3 uk_paras moved from United Kingdom to Holland Belgium EDIT: 1 artillery moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium 3 uk_fighters moved from Spain to Greece 1 bomber moved from Spain to Greece 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 uk_armour moved from Tobruk to 96 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 96 Sea Zone to 99 Sea Zone 1 infantry and 1 uk_armour moved from 99 Sea Zone to Greece 1 uk_armour moved from Syria to Greece 1 uk_armour moved from Caucasus to Greece 2 uk_armours moved from Egypt to Iraq 1 uk_armour moved from Trans-Jordan to Iraq 38 infantry and 3 uk_armours moved from India to Burma Combat - British Battle in Greece British attack with 1 bomber, 1 infantry, 3 uk_armours and 3 uk_fighters Germans defend with 2 bombers, 1 fighter and 5 infantry British roll dice for 1 bomber, 1 infantry, 3 uk_armours and 3 uk_fighters in Greece, round 2 : 2/8 hits, 3,83 expected hits
Combat Hit Differential Summary :
British regular : -1,83
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yes kill all the Brits first and keep the Germans for last.
oops ! that was for Panzer my bad
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Why did you remove 20 bucks from the Brits ?