EXP crockett Victory Panzer beelee
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I think if it took a turn to move into the pen it could work. But attack and retreat into the pen is like, well yea I'm gonna buy one of those every turn lol
a move not turn
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commissars are not placed in 1st placement, right!
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no they place 2nd. German Oberst place 1st because they consume a ss Inf
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elites can move 2 right?
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no they roll twice.
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Guard Inf move 2
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@beelee I love the many German ground units that can defend at a 4 or higher.
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@crockett36 Almost as much as I love how many German units can move 2 spaces.
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yea I think mobility is key for most Armies. The Armored Inf are way badass
Surprised he hasn't made a mobile Artillery. Maybe it just overpowers the Tanks but he could limit there number
But, while playing Germany, I always get seduced by the fancy guys and never have enough bullet stoppers.
Same thing with any Navy I control -
TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 17 Purchase Units - Russians Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Place Units - Russians
Combat Hit Differential Summary :
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@crockett36 I don't know how to convert those air ll.
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You have to use edit at start of Combat Move. The AirLL tokens themselves will auto disappear.
I will look in a bit.
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TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 17 Purchase Units - Russians Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Place Units - Russians 1 AirLL placed in Caucasus 1 AirLL placed in Russia 1 AirLL placed in Urals Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Russia Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Urals Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Nenetsia: 1 bomber EDIT: Adding units owned by Russians to Vologda: 1 fighter EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter EDIT: Turning off Edit Mode 1 russian_para moved from Russia to Archangel EDIT: 1 bomber moved from Urals to 127 Sea Zone EDIT: 1 uk_fighter moved from Russia to 127 Sea Zone EDIT: 1 uk_fighter moved from Caucasus to 100 Sea Zone 2 armour moved from Caucasus to Tambov 1 artillery moved from Kansu to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Dzavhan to Tsagaan Olom 1 bomber moved from Nenetsia to Archangel 1 fighter moved from Vologda to Archangel 1 fighter moved from Kazakhstan to Bryansk 1 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 3 guard_infantrys moved from Russia to Archangel 2 armour moved from Urals to Smolensk 1 infantry moved from Russia to Smolensk
Combat Hit Differential Summary :
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Trout,
Can you give me feedback? I understand Beelee's suggestion for a tank general. I thought I might also add a commissar. But numbers might come in handy.
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Just looking now. Yea I was wrong originally about the LL Air Bmbrs. Only UK gets USA Air LL
Edit
Bmbrs. USA can send Bmbrs to UK including Heavies. SSR can only receive Ftrs and TacsEdit 2
So you'll need to adjust your buy. I would suggest 3 less Inf and get 3 Guards for 10 bucks.Will do the at thingy in case @Trout missed it.
Edit 3
Looking at this some more. So you can send a Tank instead of the Bmbr to Arch from Moscow. Hits at one less. Could send two Tanks if you really want, but unless G rolls good you should be ok.The issue(s) I see for you are in Rostov and Turkey. The Allies should be able to hit Turkey, albeit possibly at high cost, leaving Spain at risk. But you can't let the Wehrmacht get loose in the ME.
Rail UK blockers and buy fast movers for Egypt and India.
JPN still under a lot of pressure but if the reich breaks out, Allies gonna be in big trouble.
Remember, this your first game of a complex mod of a complex game. While winning is the objective, learning the game and how triplea implements it, should be the primary goal.
It takes everyone 2-3 games to understand it and we still are all learning.
Not saying it's over, but you need to shut the reich down in Southern Caucasus at all costs imo