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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36 @crockett36
      last edited by

      @crockett36 Almost as much as I love how many German units can move 2 spaces.

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @crockett36
        last edited by

        @crockett36

        yea I think mobility is key for most Armies. The Armored Inf are way badass 🙂 Surprised he hasn't made a mobile Artillery. Maybe it just overpowers the Tanks but he could limit there number 🙂

        But, while playing Germany, I always get seduced by the fancy guys and never have enough bullet stoppers.
        Same thing with any Navy I control 🙂

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        • C Offline
          crockett36
          last edited by

          TripleA Manual Gamesave Post: Russians round 17

          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 17
          
              Purchase Units - Russians
                  Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
          
              Place Units - Russians
          

          Combat Hit Differential Summary :

          Savegame

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          • C Offline
            crockett36 @crockett36
            last edited by

            @crockett36 I don't know how to convert those air ll.

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            • B Offline
              beelee @crockett36
              last edited by

              @crockett36

              You have to use edit at start of Combat Move. The AirLL tokens themselves will auto disappear.

              I will look in a bit.

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36
                last edited by

                TripleA Manual Gamesave Post: Russians round 17

                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 17
                
                    Purchase Units - Russians
                        Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                
                    Place Units - Russians
                        1 AirLL placed in Caucasus
                        1 AirLL placed in Russia
                        1 AirLL placed in Urals
                
                    Combat Move - Russians
                        Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Russia
                        Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Urals
                        Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        Turning on Edit Mode
                        EDIT: Adding units owned by Russians to Nenetsia: 1 bomber
                        EDIT: Adding units owned by Russians to Vologda: 1 fighter
                        EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter
                        EDIT: Turning off Edit Mode
                        1 russian_para moved from Russia to Archangel
                        EDIT: 1 bomber moved from Urals to 127 Sea Zone
                        EDIT: 1 uk_fighter moved from Russia to 127 Sea Zone
                        EDIT: 1 uk_fighter moved from Caucasus to 100 Sea Zone
                        2 armour moved from Caucasus to Tambov
                        1 artillery moved from Kansu to Novosibirsk
                        1 infantry moved from Timguska to Novosibirsk
                        1 infantry moved from Dzavhan to Tsagaan Olom
                        1 bomber moved from Nenetsia to Archangel
                        1 fighter moved from Vologda to Archangel
                        1 fighter moved from Kazakhstan to Bryansk
                        1 infantry moved from Russia to Bryansk
                        1 elite moved from Russia to Bryansk
                        3 guard_infantrys moved from Russia to Archangel
                        2 armour moved from Urals to Smolensk
                        1 infantry moved from Russia to Smolensk
                

                Combat Hit Differential Summary :

                Savegame

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                • C Offline
                  crockett36
                  last edited by

                  Trout,

                  Can you give me feedback? I understand Beelee's suggestion for a tank general. I thought I might also add a commissar. But numbers might come in handy.

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @crockett36
                    last edited by beelee

                    @crockett36

                    Just looking now. Yea I was wrong originally about the LL Air Bmbrs. Only UK gets USA Air LL

                    Screenshot from 2025-08-10 21-58-44.png

                    Edit
                    Bmbrs. USA can send Bmbrs to UK including Heavies. SSR can only receive Ftrs and Tacs

                    Edit 2
                    So you'll need to adjust your buy. I would suggest 3 less Inf and get 3 Guards for 10 bucks.

                    Will do the at thingy in case @Trout missed it.

                    Edit 3
                    Looking at this some more. So you can send a Tank instead of the Bmbr to Arch from Moscow. Hits at one less. Could send two Tanks if you really want, but unless G rolls good you should be ok.

                    The issue(s) I see for you are in Rostov and Turkey. The Allies should be able to hit Turkey, albeit possibly at high cost, leaving Spain at risk. But you can't let the Wehrmacht get loose in the ME.

                    Rail UK blockers and buy fast movers for Egypt and India.

                    JPN still under a lot of pressure but if the reich breaks out, Allies gonna be in big trouble.

                    Remember, this your first game of a complex mod of a complex game. While winning is the objective, learning the game and how triplea implements it, should be the primary goal.

                    It takes everyone 2-3 games to understand it and we still are all learning.

                    Not saying it's over, but you need to shut the reich down in Southern Caucasus at all costs imo 🙂

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                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee paras need para boost to attack?

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 How far can rail go? And into allied tty?

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                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 And I just realized that I'm not getting the lendlease bonus because of the US Bomber.

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                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 The lend lease tokens didn't disappear.

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 paratroopers can go 3?

                              B 1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36
                                last edited by

                                TripleA Turn Summary: Russians round 17

                                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 17
                                
                                    Purchase Units - Russians
                                        Russians buy 2 AirLLs, 1 Tank_General, 1 artillery, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; 
                                
                                    Place Units - Russians
                                        1 AirLL placed in Caucasus
                                        1 AirLL placed in Russia
                                
                                    Combat Move - Russians
                                        Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Russia
                                        Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Adding units owned by Russians to Samara: 2 fighters
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        1 elite moved from Russia to Bryansk
                                        1 infantry moved from Russia to Bryansk
                                        2 armour moved from Caucasus to Volgograd
                                        EDIT: 2 fighters moved from Samara to Smolensk
                                        1 infantry moved from Russia to Smolensk
                                        EDIT: 1 uk_fighter moved from Caucasus to 100 Sea Zone
                                        EDIT: 1 uk_fighter moved from Russia to 100 Sea Zone
                                        1 infantry moved from Russia to Bryansk
                                        1 guard_infantry moved from Russia to Tambov
                                        1 guard_infantry moved from Russia to Smolensk
                                        1 infantry moved from Russia to Smolensk
                                        1 guard_infantry moved from Russia to Smolensk
                                        1 infantry moved from Russia to Tambov
                                        1 infantry moved from Russia to Tambov
                                
                                    Combat - Russians
                                        Russians creates battle in territory 113 Sea Zone
                                        Battle in Bryansk
                                            Russians attack with 1 elite and 2 infantry
                                            Germans defend with 1 mech_infantry
                                                Russians roll dice for 1 elite and 2 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
                                                Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                                                Russians roll dice for 1 elite and 2 infantry in Bryansk, round 3 : 2/4 hits, 0.67 expected hits
                                                Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Russians lost in Bryansk
                                                1 mech_infantry owned by the Germans lost in Bryansk
                                            Russians win, taking Bryansk from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
                                            Casualties for Russians: 1 infantry
                                            Casualties for Germans: 1 mech_infantry
                                        Battle in Tambov
                                            Russians attack with 1 guard_infantry and 2 infantry
                                            Germans defend with 1 mech_infantry
                                                Russians roll dice for 1 guard_infantry and 2 infantry in Tambov, round 2 : 0/3 hits, 0.67 expected hits
                                                Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Russians lost in Tambov
                                                Russians roll dice for 1 guard_infantry and 1 infantry in Tambov, round 3 : 0/2 hits, 0.50 expected hits
                                                Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Russians lost in Tambov
                                                Russians roll dice for 1 guard_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                                                Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                                                1 guard_infantry owned by the Russians lost in Tambov
                                                1 mech_infantry owned by the Germans lost in Tambov
                                            Germans win with no units remaining. Battle score for attacker is -6
                                            Casualties for Russians: 1 guard_infantry and 2 infantry
                                            Casualties for Germans: 1 mech_infantry
                                        Battle in Smolensk
                                            Russians attack with 2 fighters, 2 guard_infantrys and 2 infantry
                                            Germans defend with 1 elite and 1 mech_infantry
                                                Russians roll dice for 2 fighters, 2 guard_infantrys and 2 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits
                                                Germans roll dice for 1 elite and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                                                1 elite owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                                            Russians win, taking Smolensk from Germans with 2 fighters, 2 guard_infantrys and 2 infantry remaining. Battle score for attacker is 7
                                            Casualties for Germans: 1 elite and 1 mech_infantry
                                
                                    Non Combat Move - Russians
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                        2 uk_fighters could not land in 100 Sea Zone and were removed
                                        1 infantry moved from Timguska to Novosibirsk
                                        1 artillery moved from Kansu to Tsinghai
                                        2 fighters moved from Smolensk to Russia
                                        1 3rdCorps moved from Russia to Volgograd
                                        1 1stTankArmy moved from Russia to Volgograd
                                        1 russian_para moved from Russia to Volgograd
                                        EDIT: 1 fighter moved from Russia to Volgograd
                                        1 armour moved from Russia to Volgograd
                                
                                    Place Units - Russians
                                        1 Tank_General, 1 artillery, 1 elite and 3 guard_infantrys placed in Russia
                                
                                    Turn Complete - Russians
                                        Russians collect 23 PUs; end with 23 PUs
                                

                                Combat Hit Differential Summary :

                                Germans regular : 1.33
                                Russians regular : 0.17
                                

                                Savegame

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36 @crockett36
                                  last edited by

                                  @crockett36 If Tambov had gone well, ironically in the non com I would have moved everything in Moscow except the tanks to tambov. The machines hate me.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @crockett36
                                    last edited by beelee

                                    @crockett36

                                    Yea if they attack by themselves, no other units, they need a ParaBoost. Edit one in before CM if they don't have one. They will auto spawn if by themselves.

                                    Regular Para M2 M3 w/AB Waffen Para M3 M4 w/AB

                                    Rail can move anywhere they have an unbroken GLOC before combat. Can't move into newly conquered TTys. Europe Rail border is Bess, E POL, Baltic STs, and everything west including Finland, Sweden and Norway.

                                    Russia Rail can move to any original soviet TTy and then the Europe as listed above.

                                    The Rail tokens should auto limit to where they can go correctly. You may need to edit on a few occasions such as if the UK Rail is blocked and you want to use it India or somewhere.

                                    I thought I made the LL tokens so they'd disappear. Maybe I didn't as you have to use edit to remove/replace the units anyway. I'll check it.

                                    Screenshot from 2025-08-11 19-38-36.png
                                    Screenshot from 2025-08-11 19-39-03.png

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                                    • B Offline
                                      beelee @crockett36
                                      last edited by beelee

                                      @crockett36 said in EXP crockett Victory Panzer beelee:

                                      The machines hate me.

                                      They are a fickle bunch 🙂

                                      Edit
                                      Yea the LL units auto remove at start of CM. You have to manually delete and replace the unit being lended.

                                      Also, they replace in the TTy they are at. So one UK Ftr would switch in Caucasus and the other in Moscow. I just remove them as I add the new ones. Don't need to fly them on a suicide mission.

                                      The ones you placed in Samara had enough range to do what they did, so no harm no foul.

                                      Also Arty will boost Grds +1 on the attack. Since you just bought one 🙂

                                      Edit

                                      Game History

                                      Round: 17
                                      
                                          Purchase Units - Japanese
                                              Japanese buy 2 Japan_destroyers, 1 Japanese_LCV, 1 armour, 1 elite and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                      
                                          Combat Move - Japanese
                                              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                              Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                              Turning on Edit Mode
                                                  EDIT: Japanese takes Soviet Far East from Russians
                                                  EDIT: Japanese takes Siberia from Russians
                                                  EDIT: Turning off Edit Mode
                                              1 elite moved from Japan to 6 Sea Zone
                                              1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 2 Sea Zone
                                              1 elite moved from 2 Sea Zone to Alaska
                                              EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Soviet Far East
                                              EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Siberia
                                              1 infantry moved from Central Mongolia to Suiyuyan
                                                    Japanese take Suiyuyan from Chinese
                                              3 fighters and 1 tactical_bomber moved from Kweichow to Tsinghai
                                              1 infantry moved from Sikang to Tsinghai
                                              1 infantry moved from Shensi to Tsinghai
                                              1 bomber moved from Yunnan to 43 Sea Zone
                                              1 tactical_bomber moved from Malaya to 43 Sea Zone
                                      
                                          Combat - Japanese
                                              Battle in Alaska
                                              Battle in Tsinghai
                                                  Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                                                  Chinese defend with 2 infantry; Russians defend with 1 artillery
                                                      Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/6 hits, 2.50 expected hits
                                                      Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                                                      1 infantry owned by the Japanese lost in Tsinghai
                                                      1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Tsinghai
                                                  Japanese win, taking Alaska from Americans, taking Tsinghai from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                                                  Casualties for Japanese: 1 infantry
                                                  Casualties for Chinese: 2 infantry
                                                  Casualties for Russians: 1 artillery
                                              Battle in 43 Sea Zone
                                                  Japanese attack with 1 bomber and 1 tactical_bomber
                                                  Americans defend with 1 submarine; ANZAC defend with 1 transport
                                                  1 submarine owned by the Americans submerged
                                                      Japanese roll dice for 1 bomber and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                                                      Americans roll dice for 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                      1 transport owned by the ANZAC lost in 43 Sea Zone
                                                  Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
                                                  Casualties for ANZAC: 1 transport
                                      
                                          Non Combat Move - Japanese
                                              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shan State
                                              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya
                                              1 bomber moved from 43 Sea Zone to French Indo China
                                              1 tactical_bomber moved from 43 Sea Zone to Malaya
                                              1 armour moved from Siam to Malaya
                                              2 armour moved from Kwangtung to French Indo China
                                              1 tactical_bomber moved from Yunnan to Malaya
                                              2 air_transports and 2 infantry moved from Kweichow to Malaya
                                              1 J_Rail moved from Kiangsu to Yunnan
                                              1 J_Rail and 1 aaGun moved from Yunnan to Malaya
                                              1 J_Rail moved from Kiangsu to Shantung
                                              1 J_Rail and 1 infantry moved from Shantung to Shan State
                                              1 infantry moved from Kweichow to Yunnan
                                              1 infantry moved from Kiangsu to Kiangsi
                                              1 infantry moved from Hopei to Shensi
                                              3 fighters and 1 tactical_bomber moved from Tsinghai to Kweichow
                                              1 infantry moved from Chahar to Suiyuyan
                                              1 infantry moved from Hopei to Kweichow
                                              4 fighters moved from Japan to Philippines
                                              1 Escort moved from 6 Sea Zone to 35 Sea Zone
                                              2 air_transports moved from Philippines to Japan
                                              1 air_transport moved from Malaya to Japan
                                              2 infantry moved from Chahar to Jehol
                                      
                                          Place Units - Japanese
                                              2 Japan_destroyers placed in 6 Sea Zone
                                              1 armour and 2 infantry placed in Kweichow
                                              3 infantry placed in Kiangsu
                                              3 infantry placed in Shantung
                                              1 Japanese_LCV, 1 elite and 4 infantry placed in Japan
                                      
                                          Turn Complete - Japanese
                                              Japanese collect 51 PUs; end with 51 PUs
                                              Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 50 PUs
                                              Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
                                              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
                                              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs
                                              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Chinese regular : 0.00
                                      Americans regular : -0.17
                                      Japanese regular : 1.33
                                      

                                      I deactivated 3rd Corps as 1st Tank is active and activated 2nd Tank. I didn't move it to it's Box though.

                                      Reminder, The Tank Army has to start together and move together to be active for combat.

                                      EXP Multi Game 1 J 17.tsvg

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                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee just had a heat wave AND my granddaughter has been in town AND she is very possessive! Today the other two grandkids arrive. So zero time for a week to 10 days.

                                        C 1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 I'm assuming I can't use technology like long range air craft. I'm assuming I can't upgrade the Spanish factory.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @crockett36
                                            last edited by

                                            @crockett36
                                            Can't upgrade the Fctry but you can move it underground. Can only update original Factories from game start.

                                            I don't think we turned tech on. Have to do it end of France turn and then it'll show up start of Germany.

                                            You can buy Hvy Bmbrs with US and UK. They have long range.

                                            Take your time. Enjoy the visit with the grandkids 🙂

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