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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      I cannot find the ag group rules. And I've got to go to work.

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @crockett36
        last edited by beelee

        @crockett36

        Oh no ! Not on a Saturday ! 🙂

        I'll post the AG Rules. Just getting ready to look at your save.

        Edit
        AG starts on page 47 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
        it's multi paged so easier just to click and read.

        1 Reply Last reply Reply Quote 1
        • B Online
          beelee @crockett36
          last edited by

          @crockett36 said in EXP crockett Victory Panzer beelee:

          @beelee The tank army gets 4 additional dice and the corps 2=6. plus the 2 more for the AG?=8 additional dice?

          yea but the corps/Army can't e active if the Tank Army is. Only one can be active.

          Screenshot from 2025-06-07 07-15-39.png

          1 Reply Last reply Reply Quote 1
          • B Online
            beelee @crockett36
            last edited by beelee

            @crockett36 said in EXP crockett Victory Panzer beelee:

            @crockett36 So in total. the 24 units in the army group roll as normal with 5 additional dice?

            Yea so in the AG the Tank Army would get it's bonus rolls, 10 dice at 3. The other Army/Corps is inactive, so no bonus rolls. They just roll like they're by themselves.

            So 10 rolls Panzer Army regular 4 rolls for the Waffen Army/Corps and then 10 rolls for the other 10 land units, unless it's a Elite.
            It'd still get his 2 rolls as he does normally.

            Plus the 2 bonus rolls for being a AG. So basically or usually 26 rolls for first rd of combat.

            My experience has been that the AG only stays intact for 1 rd but not always.

            Edit
            Just finished going through your save. So, yea, you can't go underground unless undamaged. Probably best to spend that 4 bucks to finish repairing and then another 4 to go underground or that Hvy Bmbr will hammer you again as it has Ftr Escort now too.
            EditThey can't be hit by AA fire. Have to Player Enforce when bombing ( use edit if needed ). Works correctly when attacking. The Hvy Bmbr.

            The 3 TankLL a good buy. You place those 1st place phase in the TTy where the Tanks are. Then before combat remove/replace the Tanks, which you did correctly. The LL images will disappear on there own.

            So you probably wanna dust the Total Arty build so you can go undrg. Leaves ya with 16 bucks. I'd reccomend a TG and Elite. Leave you with 5.
            Would get the TG anyway for sure.

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee thanks!

              1 Reply Last reply Reply Quote 1
              • C Offline
                crockett36
                last edited by

                TripleA Turn Summary: Russians round 13

                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 13
                
                    Purchase Units - Russians
                        Russians repair damage of 10x factory_major; Remaining resources: 23 PUs; 3 AirLendLease; 3 TankLendLease; 
                        Russians buy 3 Soviet_Partisans, 3 TankLLs, 1 UndrgroundFctry, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
                
                    Place Units - Russians
                        Units in Russia being upgraded or consumed: 1 factory_major
                        1 UndrgroundFctry placed in Russia
                        Turning on Edit Mode
                        EDIT: Removing units owned by British from Caucasus: 3 uk_armours
                        EDIT: Adding units owned by Russians to Caucasus: 3 armour
                        EDIT: Turning off Edit Mode
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        Turning on Edit Mode
                            EDIT: Russians takes Baltic States from Germans
                            EDIT: Russians takes Eastern Poland from Germans
                            EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                            EDIT: Russians takes Baltic States from Germans
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                            EDIT: Russians takes Baltic States from Germans
                        EDIT: Turning off Edit Mode
                        1 elite moved from Kazakhstan to Sikang
                        2 infantry moved from Urals to Timguska
                        1 tactical_bomber moved from Urals to Timguska
                        1 infantry moved from Archangel to Novgorod
                              Russians take Novgorod from Germans
                        1 artillery moved from Volgograd to Kazakhstan
                        1 bomber moved from Urals to Yakut S.S.R.
                        1 bomber moved from Urals to Timguska
                        EDIT: Russians undo move 17.
                        EDIT: 10 armour moved from Russia to Volgograd
                        EDIT: Russians undo move 18.
                        EDIT: Russians undo move 17.
                        EDIT: Russians undo move 16.
                        EDIT: Russians undo move 15.
                        EDIT: Russians undo move 14.
                        2 armour moved from Bryansk to Volgograd
                        6 armour moved from Russia to Volgograd
                        EDIT: 2 armour moved from 3rd Corps to Volgograd
                        EDIT: 1 3rdCorps, 1 elite and 21 infantry moved from Bryansk to Russia
                        1 infantry moved from Western Ukraine to Bryansk
                        3 armour moved from Caucasus to Sikang
                        1 armour moved from Kazakhstan to Sikang
                        1 armour moved from Volgograd to Kazakhstan
                        1 armour moved from Volgograd to Sikang
                        1 armour moved from Kazakhstan to Sikang
                        3 armour moved from Caucasus to Sikang
                        1 armour moved from Urals to Timguska
                        2 armour moved from Bryansk to Russia
                        1 infantry moved from Novosibirsk to Timguska
                        1 infantry moved from Volgograd to Kazakhstan
                        1 infantry moved from Western Ukraine to Ukraine
                
                    Combat - Russians
                        Russians creates battle in territory 113 Sea Zone
                        Battle in Timguska
                            Russians attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
                            Japanese defend with 1 armour and 1 elite
                                Russians roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 2/5 hits, 2.17 expected hits
                                Japanese roll dice for 1 armour and 1 elite in Timguska, round 2 : 0/3 hits, 1.17 expected hits
                                1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Timguska
                            Russians win, taking Timguska from Japanese with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                            Casualties for Japanese: 1 armour and 1 elite
                        Battle in Sikang
                            Russians attack with 5 armour and 1 elite
                            Japanese defend with 1 armour
                                Russians roll dice for 5 armour and 1 elite in Sikang, round 2 : 5/7 hits, 2.83 expected hits
                                Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                                1 armour owned by the Japanese lost in Sikang
                            Russians win, taking Sikang from Japanese with 5 armour and 1 elite remaining. Battle score for attacker is 5
                            Casualties for Japanese: 1 armour
                        Battle in Yakut S.S.R.
                            Russians attack with 1 bomber
                            Japanese defend with 1 mech_infantry
                                Russians roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                                Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                                Russians roll dice for 1 bomber in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits
                                Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                                1 bomber owned by the Russians lost in Yakut S.S.R.
                                1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
                            Japanese win with no units remaining. Battle score for attacker is -8
                            Casualties for Russians: 1 bomber
                            Casualties for Japanese: 1 mech_infantry
                
                    Non Combat Move - Russians
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                        1 bomber and 1 tactical_bomber moved from Timguska to Urals
                
                    Place Units - Russians
                        3 infantry placed in Karelia
                        1 artillery placed in Russia
                        3 Soviet_Partisans and 3 TankLLs placed in Russia
                        Russians undo move 3.
                        Turning on Edit Mode
                        EDIT: Changing ownership of Eastern Poland from Germans to Russians
                        EDIT: Adding units owned by Russians to Eastern Poland: 1 Soviet_Partisan
                        EDIT: Changing ownership of Baltic States from Germans to Russians
                        EDIT: Adding units owned by Russians to Baltic States: 1 Soviet_Partisan
                        EDIT: Turning off Edit Mode
                        3 Soviet_Partisans and 3 TankLLs placed in Russia
                
                    Turn Complete - Russians
                        Russians collect 32 PUs; end with 32 PUs
                        Turning on Edit Mode
                        EDIT: Removing units owned by Russians from Russia: 2 Soviet_Partisans
                        EDIT: Removing units owned by Russians from Russia: 3 TankLLs
                        EDIT: Turning off Edit Mode
                

                Combat Hit Differential Summary :

                Japanese regular : -1.33
                Russians regular : 1.67
                

                Savegame

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @crockett36
                  last edited by

                  @crockett36 Wasn't sure how partisans work. used edit.

                  B 1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @crockett36
                    last edited by beelee

                    @crockett36

                    I just missed you 🙂 I heard back from the Captain and the Para attack on S Italy is indeed against the rules.

                    @Panzerstahl-Helm-0 I guess the best thing to do is edit that back to US control and if Panzer would have used them for a different attack, we can dicebot it.

                    However, that might change what SSR did, I haven't looked yet, so will wait for Panzer on what he wants to do.

                    Sorry my bad. I thought you could after Italy fell 😊

                    Just to be clear, the Capital City Territories can never be attacked from the air, no matter who controls them.

                    Edit
                    There were 2 Air involved as well but all of the German attacks were pretty successful. I don't think they would have made an impact.

                    I guess where you would have moved the Paras to and the 2 Air would be all that needs changing and then if that affects SSR at all.

                    Edit 2
                    So not quite right with the Partisans. They don't take control of the TTy but they do block movement. So E POL and Baltic STs remains German.

                    Also, you have a third Partisan that you can either place in Vyborg or Yakut. Will wait and see what Panzer decides to do with his Paras and then you can adjust if needed.

                    Once that's all sorted I can update the current save.

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                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @crockett36 @beelee

                      I will move the SS Paras to Belarus instead of attacking Rome (since this was an illegal move).
                      So S Italy will remain US.

                      1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee
                        last edited by

                        @Panzerstahl-Helm-0 @crockett36

                        I've updated the save. Adjusted the PUs and changed the TTy ownerships.

                        @crockett36 you have one Partisan that can be placed in Vyborg or Yakust

                        Sorry for the mess up guys 😊

                        triplea_4020_13rus Fix S Italy Para.tsvg

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                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee yakut please.

                          C 1 Reply Last reply Reply Quote 1
                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 Japan is up! Do your worst! I mean, do really pathetically, incompetently, late at night when you should be in bed!

                            B 2 Replies Last reply Reply Quote 0
                            • B Online
                              beelee @crockett36
                              last edited by

                              @crockett36

                              heh heh I'm slowly cycling back to a regular sleep pattern. Being basically retired messes all sorts of ones schedule up 🙂

                              Although I might have to join the workforce again before too long.

                              If I don't expire first 🙂

                              1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @crockett36
                                last edited by beelee

                                @crockett36

                                Game History

                                Round: 13
                                
                                    Purchase Units - Japanese
                                        Japanese buy 1 Escort, 1 Japan_destroyer, 4 TotalWarFighters, 4 armour, 1 carrier, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                
                                    Combat Move - Japanese
                                        Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                        Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                        1 elite moved from Japan to 6 Sea Zone
                                        1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
                                        1 elite moved from 31 Sea Zone to Wake Island
                                        1 Japan_destroyer and 1 NavyFighter moved from 6 Sea Zone to 16 Sea Zone
                                        1 fighter moved from Japan to 16 Sea Zone
                                        2 fighters moved from Caroline Islands to 16 Sea Zone
                                        1 Japan_destroyer moved from 33 Sea Zone to 46 Sea Zone
                                        1 NavyFighter moved from 45 Sea Zone to 46 Sea Zone
                                        1 NavyFighter moved from 45 Sea Zone to 42 Sea Zone
                                        2 NavyFighters moved from 44 Sea Zone to 42 Sea Zone
                                        1 Escort moved from 35 Sea Zone to 42 Sea Zone
                                        2 infantry moved from Celebes to 44 Sea Zone
                                        2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                                        1 infantry moved from Philippines to 35 Sea Zone
                                        1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 37 Sea Zone
                                              Japanese take 37 Sea Zone from ANZAC
                                        3 infantry moved from 37 Sea Zone to Malaya
                                        1 Banzai moved from Japan to Malaya
                                        1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
                                        3 fighters and 1 infantry moved from Kwangsi to Yunnan
                                        4 armour, 4 artilleries, 1 bomber, 3 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Kweichow to Yunnan
                                
                                    Combat - Japanese
                                        Battle in Wake Island
                                        Battle in 46 Sea Zone
                                            Japanese attack with 1 Japan_destroyer and 1 NavyFighter
                                            ANZAC defend with 1 submarine
                                                Japanese roll dice for 1 Japan_destroyer and 1 NavyFighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                                ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                1 submarine owned by the ANZAC lost in 46 Sea Zone
                                            Japanese win, taking Wake Island from Americans with 1 Japan_destroyer and 1 NavyFighter remaining. Battle score for attacker is 6
                                            Casualties for ANZAC: 1 submarine
                                        Battle in 42 Sea Zone
                                            Japanese attack with 1 Escort and 3 NavyFighters
                                            Americans defend with 1 pacific_cruiser
                                                Japanese roll dice for 1 Escort and 3 NavyFighters in 42 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits
                                                Americans roll dice for 1 pacific_cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                1 pacific_cruiser owned by the Americans lost in 42 Sea Zone
                                            Japanese win, taking 42 Sea Zone from Americans with 1 Escort and 3 NavyFighters remaining. Battle score for attacker is 0
                                            Casualties for Americans: 1 pacific_cruiser
                                        Battle in Malaya
                                            Japanese attack with 1 Banzai and 3 infantry
                                            British defend with 1 uk_armour
                                                Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                                                British roll dice for 1 uk_armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                                                Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits
                                                British roll dice for 1 uk_armour in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                                                1 uk_armour owned by the British lost in Malaya
                                            Japanese win, taking Malaya from British with 1 Banzai and 3 infantry remaining. Battle score for attacker is 5
                                            Casualties for British: 1 uk_armour
                                        Battle in Yunnan
                                            Japanese attack with 4 armour, 4 artilleries, 1 bomber, 7 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers
                                            British defend with 2 aaGuns and 36 infantry
                                                British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits
                                                Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 17/38 hits, 13.83 expected hits
                                                Chinese roll dice for 2 aaGuns and 36 infantry in Yunnan, round 2 : 9/36 hits, 12.00 expected hits
                                                9 infantry owned by the Japanese lost in Yunnan
                                                2 aaGuns owned by the British and 15 infantry owned by the British lost in Yunnan
                                                Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 10/29 hits, 12.33 expected hits
                                                Chinese roll dice for 21 infantry in Yunnan, round 3 : 5/21 hits, 7.00 expected hits
                                                5 infantry owned by the Japanese lost in Yunnan
                                                10 infantry owned by the British lost in Yunnan
                                                Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 4 : 12/24 hits, 11.50 expected hits
                                                Chinese roll dice for 11 infantry in Yunnan, round 4 : 6/11 hits, 3.67 expected hits
                                                2 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Yunnan
                                                11 infantry owned by the British lost in Yunnan
                                            Japanese win, taking Yunnan from Chinese with 4 armour, 1 bomber, 7 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 54
                                            Casualties for Japanese: 4 artilleries and 16 infantry
                                            Casualties for British: 2 aaGuns and 36 infantry
                                        Battle in 16 Sea Zone
                                            Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 3 fighters
                                            Americans defend with 1 pacific_destroyer and 1 submarine
                                                Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 3 fighters in 16 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                                                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                                                Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                                                Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                1 submarine owned by the Americans and 1 pacific_destroyer owned by the Americans lost in 16 Sea Zone
                                            Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 7
                                            Casualties for Japanese: 1 NavyFighter
                                            Casualties for Americans: 1 pacific_destroyer and 1 submarine
                                
                                    Non Combat Move - Japanese
                                        Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Malaya
                                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shensi
                                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                        3 fighters moved from 16 Sea Zone to 6 Sea Zone
                                        2 fighters moved from Hawaiian Islands to 6 Sea Zone
                                        2 air_transports moved from Hawaiian Islands to Japan
                                        1 air_transport and 1 infantry moved from Japan to Philippines
                                        1 infantry moved from Dutch New Guinea to 45 Sea Zone
                                        1 Heavy_BB, 1 carrier, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                                        1 NavyFighter moved from 46 Sea Zone to 35 Sea Zone
                                        3 NavyFighters moved from 42 Sea Zone to 35 Sea Zone
                                        1 pacific_BB and 1 pacific_carrier moved from 44 Sea Zone to 35 Sea Zone
                                        1 infantry moved from 35 Sea Zone to Philippines
                                        1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                                        2 battleships and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
                                        1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
                                        1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                                        1 bomber, 5 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                                        1 J_Rail and 1 infantry moved from Kiangsu to Kwangsi
                                        1 J_Rail and 1 infantry moved from Kiangsu to Shensi
                                        1 infantry moved from Kiangsu to Kiangsi
                                        1 air_transport moved from Kweichow to Kiangsu
                                        1 air_transport moved from Kweichow to Japan
                                
                                    Place Units - Japanese
                                        1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
                                        1 TotalWarFighter placed in 6 Sea Zone
                                        3 TotalWarFighters, 1 elite and 2 infantry placed in Japan
                                        3 infantry placed in Kiangsu
                                        2 armour and 1 mech_infantry placed in Shantung
                                        2 armour and 1 mech_infantry placed in Kweichow
                                
                                    Turn Complete - Japanese
                                        Japanese collect 62 PUs; end with 62 PUs
                                        Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 64 PUs
                                        Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs
                                        Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs
                                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
                                        Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs
                                        Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs
                                        Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 84 PUs
                                        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : -2.67
                                Americans regular : -0.50
                                Japanese regular : 1.67
                                British AA : -1.00
                                ANZAC regular : -0.17
                                British regular : -1.00
                                

                                Little bit of tough duty in Yunnan for the blokes but they had a nice hit at the end.

                                Uncle Sam up

                                Edit
                                oops forgot to move the dudes to Korea. Almost a clean turn 🙂

                                EXP Multi Game 1 J 13edit.tsvg

                                Edit 2
                                oh yea once you leave a Fortification it dies. They have to be continously manned. So the Aleutians are done.

                                Edit 3
                                uggh forgot to move a escort to PHI too. I went ahead and removed the Bunkers. If you wanted to leave your guys there instead you can put them back if you want.

                                EXP Multi Game 1 J 13edit 2.tsvg

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee Well, you can have the best strategy in the world and if you roll like I did you Yunnan, you can't win.

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36 @crockett36
                                    last edited by

                                    @crockett36 Going to be a few days probably. Big turn.

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Online
                                      beelee @crockett36
                                      last edited by

                                      @crockett36

                                      No worries Brother. Take your time.

                                      You got a lot going on 🙂 It's all for fun and learning a new mod to boot 🙂

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36
                                        last edited by

                                        TripleA Manual Gamesave Post: Americans round 13

                                        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                        Game History

                                        Round: 13
                                        
                                            Purchase Units - Americans
                                                Americans buy 10 ArmoredInfantrys, 4 TotalWarNavyFtrs, 1 carrier, 4 infantry, 8 marines, 2 mine_unarmeds and 1 submarine; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Americans
                                                Units in Western United States being upgraded or consumed: 6 infantry
                                                6 marines placed in Western United States
                                        
                                            Combat Move - Americans
                                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                COMMENT: I must take fighter in 26 as first casualty!
                                                2 artilleries moved from Western United States to 10 Sea Zone
                                                2 marines moved from Western United States to 10 Sea Zone
                                                1 Heavy_Transport, 2 artilleries and 2 marines moved from 10 Sea Zone to 26 Sea Zone
                                                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                                                2 marines moved from 26 Sea Zone to Hawaiian Islands
                                                1 Heavy_Transport and 3 infantry moved from 14 Sea Zone to 25 Sea Zone
                                                1 infantry moved from Midway to 25 Sea Zone
                                                1 Heavy_Transport and 4 infantry moved from 25 Sea Zone to 26 Sea Zone
                                                4 infantry moved from 26 Sea Zone to Hawaiian Islands
                                                1 submarine moved from 24 Sea Zone to 31 Sea Zone
                                                1 usa_fighter moved from Midway to Hawaiian Islands
                                                1 usa_fighter moved from Midway to 31 Sea Zone
                                                1 Escort_Convoy moved from 10 Sea Zone to 31 Sea Zone
                                                2 submarines moved from 7 Sea Zone to 16 Sea Zone
                                                2 NavyFighters moved from 5 Sea Zone to Amur
                                                2 artilleries and 3 infantry moved from Siberia to Sakha
                                                1 Heavy_BB moved from 14 Sea Zone to 7 Sea Zone
                                                1 carrier moved from 5 Sea Zone to 7 Sea Zone
                                                2 infantry moved from Midway to 25 Sea Zone
                                                2 infantry and 1 pacific_transport moved from 25 Sea Zone to 31 Sea Zone
                                                2 infantry moved from 31 Sea Zone to Wake Island
                                                1 artillery moved from Western United States to 10 Sea Zone
                                                1 marine moved from Western United States to 10 Sea Zone
                                                1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                                                1 artillery moved from 31 Sea Zone to Wake Island
                                                1 marine moved from 31 Sea Zone to Wake Island
                                                2 carriers, 1 cruiser and 4 usa_fighters moved from 10 Sea Zone to 7 Sea Zone
                                                1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                                                1 pacific_destroyer moved from 25 Sea Zone to 7 Sea Zone
                                                2 Heavy_Transports moved from 95 Sea Zone to 92 Sea Zone
                                                1 marine moved from Portugal to 91 Sea Zone
                                                1 infantry moved from Portugal to 91 Sea Zone
                                                1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                                                1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
                                                1 marine moved from Southern Italy to Northern Italy
                                                2 usa_armours moved from Portugal to Normandy Bordeaux
                                                1 infantry moved from Portugal to 91 Sea Zone
                                                1 infantry moved from Portugal to 91 Sea Zone
                                                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                                                2 infantry moved from 112 Sea Zone to Norway
                                                2 Escorts moved from 110 Sea Zone to 112 Sea Zone
                                                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                                                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                                                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                                                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                                                1 destroyer moved from 96 Sea Zone to 93 Sea Zone
                                                2 Heavy_Transports moved from 92 Sea Zone to 91 Sea Zone
                                                5 bombers moved from United Kingdom to Northern Italy
                                                1 Heavy_BB, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                                                1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone
                                                4 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux
                                                1 usa_fighter moved from 110 Sea Zone to Normandy Bordeaux
                                                2 usa_fighters moved from 110 Sea Zone to 112 Sea Zone
                                                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                                                1 elite moved from Spain to 91 Sea Zone
                                                1 infantry moved from Portugal to 91 Sea Zone
                                                1 elite, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                                                1 elite and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                                                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                                                5 usa_fighters moved from Western Australia to 42 Sea Zone
                                                1 transport moved from 91 Sea Zone to 92 Sea Zone
                                                4 marines moved from Western United States to 10 Sea Zone
                                                1 usa_armour moved from Western United States to Central United States
                                                4 marines and 2 transports moved from 10 Sea Zone to 7 Sea Zone
                                                5 usa_fighters moved from 42 Sea Zone to Java
                                                1 NavyFighter moved from 38 Sea Zone to 37 Sea Zone
                                                1 cruiser moved from 38 Sea Zone to 37 Sea Zone
                                                1 battleship, 2 carriers, 1 cruiser and 1 pacific_carrier moved from 38 Sea Zone to 42 Sea Zone
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 Beelee, just confirming there's no rules that I am not exploiting? For instance, form an army group here, a convoy there?

                                          So this is asking my advisor about the rules?

                                          B 2 Replies Last reply Reply Quote 1
                                          • B Online
                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            I'll take a look in a bit

                                            1 Reply Last reply Reply Quote 0

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