TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP crockett Victory Panzer beelee

    Scheduled Pinned Locked Moved Play By Forum
    929 Posts 7 Posters 708.3k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36

      I just missed you 🙂 I heard back from the Captain and the Para attack on S Italy is indeed against the rules.

      @Panzerstahl-Helm-0 I guess the best thing to do is edit that back to US control and if Panzer would have used them for a different attack, we can dicebot it.

      However, that might change what SSR did, I haven't looked yet, so will wait for Panzer on what he wants to do.

      Sorry my bad. I thought you could after Italy fell 😊

      Just to be clear, the Capital City Territories can never be attacked from the air, no matter who controls them.

      Edit
      There were 2 Air involved as well but all of the German attacks were pretty successful. I don't think they would have made an impact.

      I guess where you would have moved the Paras to and the 2 Air would be all that needs changing and then if that affects SSR at all.

      Edit 2
      So not quite right with the Partisans. They don't take control of the TTy but they do block movement. So E POL and Baltic STs remains German.

      Also, you have a third Partisan that you can either place in Vyborg or Yakut. Will wait and see what Panzer decides to do with his Paras and then you can adjust if needed.

      Once that's all sorted I can update the current save.

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by

        @crockett36 @beelee

        I will move the SS Paras to Belarus instead of attacking Rome (since this was an illegal move).
        So S Italy will remain US.

        1 Reply Last reply Reply Quote 1
        • B Online
          beelee
          last edited by

          @Panzerstahl-Helm-0 @crockett36

          I've updated the save. Adjusted the PUs and changed the TTy ownerships.

          @crockett36 you have one Partisan that can be placed in Vyborg or Yakust

          Sorry for the mess up guys 😊

          triplea_4020_13rus Fix S Italy Para.tsvg

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @beelee
            last edited by

            @beelee yakut please.

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              crockett36 @crockett36
              last edited by

              @crockett36 Japan is up! Do your worst! I mean, do really pathetically, incompetently, late at night when you should be in bed!

              B 2 Replies Last reply Reply Quote 0
              • B Online
                beelee @crockett36
                last edited by

                @crockett36

                heh heh I'm slowly cycling back to a regular sleep pattern. Being basically retired messes all sorts of ones schedule up 🙂

                Although I might have to join the workforce again before too long.

                If I don't expire first 🙂

                1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  Game History

                  Round: 13
                  
                      Purchase Units - Japanese
                          Japanese buy 1 Escort, 1 Japan_destroyer, 4 TotalWarFighters, 4 armour, 1 carrier, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                  
                      Combat Move - Japanese
                          Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                          Trigger Banzai: Japanese has 1 Banzai placed in Japan
                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                          1 elite moved from Japan to 6 Sea Zone
                          1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
                          1 elite moved from 31 Sea Zone to Wake Island
                          1 Japan_destroyer and 1 NavyFighter moved from 6 Sea Zone to 16 Sea Zone
                          1 fighter moved from Japan to 16 Sea Zone
                          2 fighters moved from Caroline Islands to 16 Sea Zone
                          1 Japan_destroyer moved from 33 Sea Zone to 46 Sea Zone
                          1 NavyFighter moved from 45 Sea Zone to 46 Sea Zone
                          1 NavyFighter moved from 45 Sea Zone to 42 Sea Zone
                          2 NavyFighters moved from 44 Sea Zone to 42 Sea Zone
                          1 Escort moved from 35 Sea Zone to 42 Sea Zone
                          2 infantry moved from Celebes to 44 Sea Zone
                          2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                          1 infantry moved from Philippines to 35 Sea Zone
                          1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 37 Sea Zone
                                Japanese take 37 Sea Zone from ANZAC
                          3 infantry moved from 37 Sea Zone to Malaya
                          1 Banzai moved from Japan to Malaya
                          1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
                          3 fighters and 1 infantry moved from Kwangsi to Yunnan
                          4 armour, 4 artilleries, 1 bomber, 3 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Kweichow to Yunnan
                  
                      Combat - Japanese
                          Battle in Wake Island
                          Battle in 46 Sea Zone
                              Japanese attack with 1 Japan_destroyer and 1 NavyFighter
                              ANZAC defend with 1 submarine
                                  Japanese roll dice for 1 Japan_destroyer and 1 NavyFighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                  ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                  1 submarine owned by the ANZAC lost in 46 Sea Zone
                              Japanese win, taking Wake Island from Americans with 1 Japan_destroyer and 1 NavyFighter remaining. Battle score for attacker is 6
                              Casualties for ANZAC: 1 submarine
                          Battle in 42 Sea Zone
                              Japanese attack with 1 Escort and 3 NavyFighters
                              Americans defend with 1 pacific_cruiser
                                  Japanese roll dice for 1 Escort and 3 NavyFighters in 42 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits
                                  Americans roll dice for 1 pacific_cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                  1 pacific_cruiser owned by the Americans lost in 42 Sea Zone
                              Japanese win, taking 42 Sea Zone from Americans with 1 Escort and 3 NavyFighters remaining. Battle score for attacker is 0
                              Casualties for Americans: 1 pacific_cruiser
                          Battle in Malaya
                              Japanese attack with 1 Banzai and 3 infantry
                              British defend with 1 uk_armour
                                  Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                                  British roll dice for 1 uk_armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                                  Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits
                                  British roll dice for 1 uk_armour in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                                  1 uk_armour owned by the British lost in Malaya
                              Japanese win, taking Malaya from British with 1 Banzai and 3 infantry remaining. Battle score for attacker is 5
                              Casualties for British: 1 uk_armour
                          Battle in Yunnan
                              Japanese attack with 4 armour, 4 artilleries, 1 bomber, 7 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers
                              British defend with 2 aaGuns and 36 infantry
                                  British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits
                                  Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 17/38 hits, 13.83 expected hits
                                  Chinese roll dice for 2 aaGuns and 36 infantry in Yunnan, round 2 : 9/36 hits, 12.00 expected hits
                                  9 infantry owned by the Japanese lost in Yunnan
                                  2 aaGuns owned by the British and 15 infantry owned by the British lost in Yunnan
                                  Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 10/29 hits, 12.33 expected hits
                                  Chinese roll dice for 21 infantry in Yunnan, round 3 : 5/21 hits, 7.00 expected hits
                                  5 infantry owned by the Japanese lost in Yunnan
                                  10 infantry owned by the British lost in Yunnan
                                  Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 4 : 12/24 hits, 11.50 expected hits
                                  Chinese roll dice for 11 infantry in Yunnan, round 4 : 6/11 hits, 3.67 expected hits
                                  2 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Yunnan
                                  11 infantry owned by the British lost in Yunnan
                              Japanese win, taking Yunnan from Chinese with 4 armour, 1 bomber, 7 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 54
                              Casualties for Japanese: 4 artilleries and 16 infantry
                              Casualties for British: 2 aaGuns and 36 infantry
                          Battle in 16 Sea Zone
                              Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 3 fighters
                              Americans defend with 1 pacific_destroyer and 1 submarine
                                  Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 3 fighters in 16 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                                  Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                  Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                                  Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                                  Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                  Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                  1 submarine owned by the Americans and 1 pacific_destroyer owned by the Americans lost in 16 Sea Zone
                              Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 7
                              Casualties for Japanese: 1 NavyFighter
                              Casualties for Americans: 1 pacific_destroyer and 1 submarine
                  
                      Non Combat Move - Japanese
                          Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                          Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Malaya
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shensi
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                          3 fighters moved from 16 Sea Zone to 6 Sea Zone
                          2 fighters moved from Hawaiian Islands to 6 Sea Zone
                          2 air_transports moved from Hawaiian Islands to Japan
                          1 air_transport and 1 infantry moved from Japan to Philippines
                          1 infantry moved from Dutch New Guinea to 45 Sea Zone
                          1 Heavy_BB, 1 carrier, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                          1 NavyFighter moved from 46 Sea Zone to 35 Sea Zone
                          3 NavyFighters moved from 42 Sea Zone to 35 Sea Zone
                          1 pacific_BB and 1 pacific_carrier moved from 44 Sea Zone to 35 Sea Zone
                          1 infantry moved from 35 Sea Zone to Philippines
                          1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                          2 battleships and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
                          1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
                          1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                          1 bomber, 5 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                          1 J_Rail and 1 infantry moved from Kiangsu to Kwangsi
                          1 J_Rail and 1 infantry moved from Kiangsu to Shensi
                          1 infantry moved from Kiangsu to Kiangsi
                          1 air_transport moved from Kweichow to Kiangsu
                          1 air_transport moved from Kweichow to Japan
                  
                      Place Units - Japanese
                          1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
                          1 TotalWarFighter placed in 6 Sea Zone
                          3 TotalWarFighters, 1 elite and 2 infantry placed in Japan
                          3 infantry placed in Kiangsu
                          2 armour and 1 mech_infantry placed in Shantung
                          2 armour and 1 mech_infantry placed in Kweichow
                  
                      Turn Complete - Japanese
                          Japanese collect 62 PUs; end with 62 PUs
                          Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 64 PUs
                          Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs
                          Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs
                          Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
                          Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs
                          Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs
                          Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 84 PUs
                          Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : -2.67
                  Americans regular : -0.50
                  Japanese regular : 1.67
                  British AA : -1.00
                  ANZAC regular : -0.17
                  British regular : -1.00
                  

                  Little bit of tough duty in Yunnan for the blokes but they had a nice hit at the end.

                  Uncle Sam up

                  Edit
                  oops forgot to move the dudes to Korea. Almost a clean turn 🙂

                  EXP Multi Game 1 J 13edit.tsvg

                  Edit 2
                  oh yea once you leave a Fortification it dies. They have to be continously manned. So the Aleutians are done.

                  Edit 3
                  uggh forgot to move a escort to PHI too. I went ahead and removed the Bunkers. If you wanted to leave your guys there instead you can put them back if you want.

                  EXP Multi Game 1 J 13edit 2.tsvg

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee Well, you can have the best strategy in the world and if you roll like I did you Yunnan, you can't win.

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 Going to be a few days probably. Big turn.

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @crockett36
                        last edited by

                        @crockett36

                        No worries Brother. Take your time.

                        You got a lot going on 🙂 It's all for fun and learning a new mod to boot 🙂

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36
                          last edited by

                          TripleA Manual Gamesave Post: Americans round 13

                          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 13
                          
                              Purchase Units - Americans
                                  Americans buy 10 ArmoredInfantrys, 4 TotalWarNavyFtrs, 1 carrier, 4 infantry, 8 marines, 2 mine_unarmeds and 1 submarine; Remaining resources: 0 PUs; 
                          
                              Place Units - Americans
                                  Units in Western United States being upgraded or consumed: 6 infantry
                                  6 marines placed in Western United States
                          
                              Combat Move - Americans
                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                  COMMENT: I must take fighter in 26 as first casualty!
                                  2 artilleries moved from Western United States to 10 Sea Zone
                                  2 marines moved from Western United States to 10 Sea Zone
                                  1 Heavy_Transport, 2 artilleries and 2 marines moved from 10 Sea Zone to 26 Sea Zone
                                  2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                                  2 marines moved from 26 Sea Zone to Hawaiian Islands
                                  1 Heavy_Transport and 3 infantry moved from 14 Sea Zone to 25 Sea Zone
                                  1 infantry moved from Midway to 25 Sea Zone
                                  1 Heavy_Transport and 4 infantry moved from 25 Sea Zone to 26 Sea Zone
                                  4 infantry moved from 26 Sea Zone to Hawaiian Islands
                                  1 submarine moved from 24 Sea Zone to 31 Sea Zone
                                  1 usa_fighter moved from Midway to Hawaiian Islands
                                  1 usa_fighter moved from Midway to 31 Sea Zone
                                  1 Escort_Convoy moved from 10 Sea Zone to 31 Sea Zone
                                  2 submarines moved from 7 Sea Zone to 16 Sea Zone
                                  2 NavyFighters moved from 5 Sea Zone to Amur
                                  2 artilleries and 3 infantry moved from Siberia to Sakha
                                  1 Heavy_BB moved from 14 Sea Zone to 7 Sea Zone
                                  1 carrier moved from 5 Sea Zone to 7 Sea Zone
                                  2 infantry moved from Midway to 25 Sea Zone
                                  2 infantry and 1 pacific_transport moved from 25 Sea Zone to 31 Sea Zone
                                  2 infantry moved from 31 Sea Zone to Wake Island
                                  1 artillery moved from Western United States to 10 Sea Zone
                                  1 marine moved from Western United States to 10 Sea Zone
                                  1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                                  1 artillery moved from 31 Sea Zone to Wake Island
                                  1 marine moved from 31 Sea Zone to Wake Island
                                  2 carriers, 1 cruiser and 4 usa_fighters moved from 10 Sea Zone to 7 Sea Zone
                                  1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                                  1 pacific_destroyer moved from 25 Sea Zone to 7 Sea Zone
                                  2 Heavy_Transports moved from 95 Sea Zone to 92 Sea Zone
                                  1 marine moved from Portugal to 91 Sea Zone
                                  1 infantry moved from Portugal to 91 Sea Zone
                                  1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                                  1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
                                  1 marine moved from Southern Italy to Northern Italy
                                  2 usa_armours moved from Portugal to Normandy Bordeaux
                                  1 infantry moved from Portugal to 91 Sea Zone
                                  1 infantry moved from Portugal to 91 Sea Zone
                                  2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                                  2 infantry moved from 112 Sea Zone to Norway
                                  2 Escorts moved from 110 Sea Zone to 112 Sea Zone
                                  1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                                  1 submarine moved from 105 Sea Zone to 110 Sea Zone
                                  1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                                  1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                                  1 destroyer moved from 96 Sea Zone to 93 Sea Zone
                                  2 Heavy_Transports moved from 92 Sea Zone to 91 Sea Zone
                                  5 bombers moved from United Kingdom to Northern Italy
                                  1 Heavy_BB, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                                  1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone
                                  4 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux
                                  1 usa_fighter moved from 110 Sea Zone to Normandy Bordeaux
                                  2 usa_fighters moved from 110 Sea Zone to 112 Sea Zone
                                  1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                                  1 elite moved from Spain to 91 Sea Zone
                                  1 infantry moved from Portugal to 91 Sea Zone
                                  1 elite, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                                  1 elite and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                                  1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                                  5 usa_fighters moved from Western Australia to 42 Sea Zone
                                  1 transport moved from 91 Sea Zone to 92 Sea Zone
                                  4 marines moved from Western United States to 10 Sea Zone
                                  1 usa_armour moved from Western United States to Central United States
                                  4 marines and 2 transports moved from 10 Sea Zone to 7 Sea Zone
                                  5 usa_fighters moved from 42 Sea Zone to Java
                                  1 NavyFighter moved from 38 Sea Zone to 37 Sea Zone
                                  1 cruiser moved from 38 Sea Zone to 37 Sea Zone
                                  1 battleship, 2 carriers, 1 cruiser and 1 pacific_carrier moved from 38 Sea Zone to 42 Sea Zone
                          

                          Combat Hit Differential Summary :

                          Savegame

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 Beelee, just confirming there's no rules that I am not exploiting? For instance, form an army group here, a convoy there?

                            So this is asking my advisor about the rules?

                            B 2 Replies Last reply Reply Quote 1
                            • B Online
                              beelee @crockett36
                              last edited by

                              @crockett36

                              I'll take a look in a bit

                              1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @crockett36
                                last edited by beelee

                                @crockett36

                                Looks pretty good. Only one thing. The Marines need to be paired with a Arty to get their bonus attack. So when attacking without a Arty you have to switch to "marineA1" marineA1.png so it will only attack at 1.

                                This is only for attack as they both defend correctly at 2.

                                Screenshot from 2025-06-12 23-48-55.png

                                So you may want to adjust your build. As a general rule for myself, I tend to pair them with Arty as I buy them.

                                Everything else looks good. I'll go over it again.

                                Edit
                                One other thing. The Naval Ftrs have to place directly on to CVs. I think this version may not be updated for it and you can place only on the land Fctry. That is incorrect.

                                Screenshot from 2025-06-13 02-35-27.png

                                So you will need to leave a CV behind to go along with the new construction for them to place.

                                I have updated to where you can place on CVs but I don't think I can I force it to not place on land with triplea without a massive hack.
                                So it will have to be a Player Enforce.

                                At any rate, it's on the list for next update and I will hilight in the Notes as well.

                                Edit 2
                                I just tested and it has been updated to only place on the CVs and not land. You will have to PE the correct number of CVs present in order to place them though.

                                I will add that to Notes on next update.

                                Edit 3
                                On a side note. If you ever find yourself in a situation where you didn't change the Marines to A1, you can just fight the battle in edit without having to undo your CM.

                                Just select tthe correct number of casualties. In this example, you can see one Marine hit at 2, so you'd just ignore it.

                                Screenshot from 2025-06-13 03-11-15.png

                                There are other situations where fighting in edit comes in handy as well. Usually LMs or large battles, especially those with AGs. Large Naval battles sometimes are best played in edit as well.

                                Edit 4
                                Another reminder. You don't want to move your CVs into the attack unless needed, as you need to hit them before BBs.

                                Not a biggie, as we're a friendly group here at triplea EXP 🙂 so if it's obvious, the hit can just be taken on the BB anyway.

                                It's still something we forget from time to time 🙂

                                Edit 5
                                so regarding Edit 4, it is good to have a empty CV if your Ftrs can't fly one space to land if hit. The Type XXIs can't be defended unless you conquer there Subpen TTy.

                                So, good idea to have a empty CV, then you can take a CV, BB hit before you have take Escorts.

                                This is what Victory should have been telling you as it's your first game 🙂

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee But I can just take the escorts and destroyers, right?
                                  I'm going to get rid of the marines as worthless, going to drop the 2 lms and change two mechs for infantry so I can buy another carrier. I'd like to do this in edit so i don't have to redo the whole very complicated turn.

                                  If that is acceptable, then I ask my enemy, would you like to scramble? in 112?

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @crockett36
                                    last edited by beelee

                                    @crockett36

                                    heh heh yea that cool Brother

                                    I'm gonna speak for @Panzerstahl-Helm-0 and say no scramble

                                    Edit
                                    Yea I don't think Marines are worthless but Armored Inf and Arty a better mix but you only allowed a limited number of them.

                                    So when they're not available, Marines still have a use imo

                                    C 1 Reply Last reply Reply Quote 2
                                    • C Offline
                                      crockett36
                                      last edited by

                                      TripleA Turn Summary: Americans round 13

                                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 13
                                      
                                          Purchase Units - Americans
                                              Americans buy 10 ArmoredInfantrys, 4 TotalWarNavyFtrs, 1 carrier, 4 infantry, 8 marines, 2 mine_unarmeds and 1 submarine; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Americans
                                              Units in Western United States being upgraded or consumed: 6 infantry
                                              6 marines placed in Western United States
                                      
                                          Combat Move - Americans
                                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                              COMMENT: I must take fighter in 26 as first casualty!
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              2 artilleries moved from Western United States to 10 Sea Zone
                                              2 marines moved from Western United States to 10 Sea Zone
                                              1 Heavy_Transport, 2 artilleries and 2 marines moved from 10 Sea Zone to 26 Sea Zone
                                              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                                              2 marines moved from 26 Sea Zone to Hawaiian Islands
                                              1 Heavy_Transport and 3 infantry moved from 14 Sea Zone to 25 Sea Zone
                                              1 infantry moved from Midway to 25 Sea Zone
                                              1 Heavy_Transport and 4 infantry moved from 25 Sea Zone to 26 Sea Zone
                                              4 infantry moved from 26 Sea Zone to Hawaiian Islands
                                              1 submarine moved from 24 Sea Zone to 31 Sea Zone
                                              1 usa_fighter moved from Midway to Hawaiian Islands
                                              1 usa_fighter moved from Midway to 31 Sea Zone
                                              1 Escort_Convoy moved from 10 Sea Zone to 31 Sea Zone
                                              2 submarines moved from 7 Sea Zone to 16 Sea Zone
                                              2 NavyFighters moved from 5 Sea Zone to Amur
                                              2 artilleries and 3 infantry moved from Siberia to Sakha
                                              1 Heavy_BB moved from 14 Sea Zone to 7 Sea Zone
                                              1 carrier moved from 5 Sea Zone to 7 Sea Zone
                                              2 infantry moved from Midway to 25 Sea Zone
                                              2 infantry and 1 pacific_transport moved from 25 Sea Zone to 31 Sea Zone
                                              2 infantry moved from 31 Sea Zone to Wake Island
                                              1 artillery moved from Western United States to 10 Sea Zone
                                              1 marine moved from Western United States to 10 Sea Zone
                                              1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                                              1 artillery moved from 31 Sea Zone to Wake Island
                                              1 marine moved from 31 Sea Zone to Wake Island
                                              1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                                              1 pacific_destroyer moved from 25 Sea Zone to 7 Sea Zone
                                              2 Heavy_Transports moved from 95 Sea Zone to 92 Sea Zone
                                              1 marine moved from Portugal to 91 Sea Zone
                                              1 infantry moved from Portugal to 91 Sea Zone
                                              1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                                              1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
                                              1 marine moved from Southern Italy to Northern Italy
                                              2 usa_armours moved from Portugal to Normandy Bordeaux
                                              1 infantry moved from Portugal to 91 Sea Zone
                                              1 infantry moved from Portugal to 91 Sea Zone
                                              2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                                              2 infantry moved from 112 Sea Zone to Norway
                                              2 Escorts moved from 110 Sea Zone to 112 Sea Zone
                                              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                                              1 submarine moved from 105 Sea Zone to 110 Sea Zone
                                              1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                                              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                                              1 destroyer moved from 96 Sea Zone to 93 Sea Zone
                                              2 Heavy_Transports moved from 92 Sea Zone to 91 Sea Zone
                                              5 bombers moved from United Kingdom to Northern Italy
                                              1 Heavy_BB, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                                              1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone
                                              4 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux
                                              1 usa_fighter moved from 110 Sea Zone to Normandy Bordeaux
                                              2 usa_fighters moved from 110 Sea Zone to 112 Sea Zone
                                              1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                                              1 elite moved from Spain to 91 Sea Zone
                                              1 infantry moved from Portugal to 91 Sea Zone
                                              1 elite, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                                              1 elite and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                                              1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                                              5 usa_fighters moved from Western Australia to 42 Sea Zone
                                              1 transport moved from 91 Sea Zone to 92 Sea Zone
                                              4 marines moved from Western United States to 10 Sea Zone
                                              1 usa_armour moved from Western United States to Central United States
                                              4 marines and 2 transports moved from 10 Sea Zone to 7 Sea Zone
                                              5 usa_fighters moved from 42 Sea Zone to Java
                                              1 NavyFighter moved from 38 Sea Zone to 37 Sea Zone
                                              1 cruiser moved from 38 Sea Zone to 37 Sea Zone
                                              1 battleship, 2 carriers, 1 cruiser and 1 pacific_carrier moved from 38 Sea Zone to 42 Sea Zone
                                              1 carrier moved from 10 Sea Zone to 7 Sea Zone
                                              4 usa_fighters moved from 10 Sea Zone to 7 Sea Zone
                                              1 cruiser moved from 10 Sea Zone to 7 Sea Zone
                                      
                                          Combat - Americans
                                              Battle in Northern Italy
                                                  Americans attack with 5 bombers, 1 infantry and 2 marines
                                                  Germans defend with 1 factory_minor and 5 infantry
                                                      Americans roll dice for 5 bombers, 1 infantry and 2 marines in Northern Italy, round 2 : 3/8 hits, 4.17 expected hits
                                                      Germans roll dice for 5 infantry in Northern Italy, round 2 : 3/5 hits, 1.67 expected hits
                                                      1 infantry owned by the Americans, 1 bomber owned by the Americans and 1 marine owned by the Americans lost in Northern Italy
                                                      3 infantry owned by the Germans lost in Northern Italy
                                                      Americans roll dice for 4 bombers and 1 marine in Northern Italy, round 3 : 2/5 hits, 3.00 expected hits
                                                      Germans roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
                                                      2 infantry owned by the Germans lost in Northern Italy
                                                  Americans win, taking Northern Italy from Germans with 4 bombers and 1 marine remaining. Battle score for attacker is -4
                                                  Casualties for Americans: 1 bomber, 1 infantry and 1 marine
                                                  Casualties for Germans: 5 infantry
                                              Battle in Java
                                                  Americans attack with 5 usa_fighters
                                                  Japanese defend with 1 elite and 1 infantry
                                                      Americans roll dice for 5 usa_fighters in Java, round 2 : 4/5 hits, 2.50 expected hits
                                                      Japanese roll dice for 1 elite and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
                                                      2 usa_fighters owned by the Americans lost in Java
                                                      1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Java
                                                  Americans win with 3 usa_fighters remaining. Battle score for attacker is -12
                                                  Casualties for Americans: 2 usa_fighters
                                                  Casualties for Japanese: 1 elite and 1 infantry
                                              Battle in Normandy Bordeaux
                                                  Americans attack with 1 elite, 1 infantry, 2 usa_armours and 5 usa_fighters
                                                  Germans defend with 1 SubPen, 1 harbour and 5 infantry
                                                      Americans roll dice for 1 elite, 1 infantry, 2 usa_armours and 5 usa_fighters in Normandy Bordeaux, round 2 : 4/10 hits, 4.00 expected hits
                                                      Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.67 expected hits
                                                      4 infantry owned by the Germans lost in Normandy Bordeaux
                                                      Americans roll dice for 1 elite, 1 infantry, 2 usa_armours and 5 usa_fighters in Normandy Bordeaux, round 3 : 4/10 hits, 4.00 expected hits
                                                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Germans lost in Normandy Bordeaux
                                                  Americans win, taking Normandy Bordeaux from Germans with 1 elite, 1 infantry, 2 usa_armours and 5 usa_fighters remaining. Battle score for attacker is 15
                                                  Casualties for Germans: 5 infantry
                                              Battle in 16 Sea Zone
                                                  Americans attack with 1 destroyer and 2 submarines
                                                  Japanese defend with 1 Japan_destroyer
                                                      Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                                                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 submarine owned by the Americans lost in 16 Sea Zone
                                                      Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                                                  Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 1
                                                  Casualties for Americans: 1 submarine
                                                  Casualties for Japanese: 1 Japan_destroyer
                                              Battle in 112 Sea Zone
                                                  Changer loiter and taunt; Americans attack with 2 Escorts, 1 Heavy_BB, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine, 1 transport and 3 usa_fighters
                                                  Germans defend with 1 Escort; Changer defend
                                                      Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                      Americans roll dice for 2 Escorts, 1 Heavy_BB, 4 carriers, 1 cruiser, 2 destroyers, 1 transport and 3 usa_fighters in 112 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits
                                                      Germans roll dice for 1 Escort in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 Escort owned by the Germans lost in 112 Sea Zone
                                                  Americans win with 2 Escorts, 1 Heavy_BB, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine, 1 transport and 3 usa_fighters remaining. Battle score for attacker is 6
                                                  Casualties for Germans: 1 Escort
                                              Battle in 37 Sea Zone
                                                  Americans attack with 1 NavyFighter, 1 cruiser and 1 destroyer
                                                  Japanese defend with 1 Japan_destroyer and 1 transport
                                                      Americans roll dice for 1 NavyFighter, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                                      Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in 37 Sea Zone
                                                      Americans roll dice for 1 NavyFighter, 1 cruiser and 1 destroyer in 37 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                                                      Japanese roll dice for 1 Japan_destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 Japan_destroyer owned by the Japanese lost in 37 Sea Zone
                                                  Americans win, taking 37 Sea Zone from Japanese with 1 NavyFighter, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
                                                  Casualties for Japanese: 1 Japan_destroyer and 1 transport
                                              Battle in 31 Sea Zone
                                                  Americans attack with 1 Escort_Convoy, 1 pacific_transport, 1 submarine, 1 transport and 1 usa_fighter
                                                  Japanese defend with 1 Japan_destroyer
                                                      Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 Japan_destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 Escort_Convoy owned by the Americans lost in 31 Sea Zone
                                                      1 Japan_destroyer owned by the Japanese lost in 31 Sea Zone
                                                  Americans win with 1 pacific_transport, 1 submarine, 1 transport and 1 usa_fighter remaining. Battle score for attacker is 1
                                                  Casualties for Americans: 1 Escort_Convoy
                                                  Casualties for Japanese: 1 Japan_destroyer
                                              Battle in Wake Island
                                                  Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
                                                  Changer defend; Japanese defend with 1 airfield, 1 elite and 1 harbour
                                                      Americans roll dice for 1 artillery, 2 infantry and 1 marine in Wake Island, round 2 : 1/4 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 elite in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                                                      1 infantry owned by the Americans lost in Wake Island
                                                      1 elite owned by the Japanese lost in Wake Island
                                                  Americans win, taking Wake Island from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                                                  Casualties for Americans: 1 infantry
                                                  Casualties for Japanese: 1 elite
                                              Battle in Hawaiian Islands
                                                  Changer loiter and taunt; Americans attack with 2 artilleries, 4 infantry, 2 marines and 1 usa_fighter
                                                  Changer defend; Japanese defend with 1 Fortification, 1 artillery, 1 elite and 1 infantry
                                                      Americans roll dice for 2 artilleries, 4 infantry, 2 marines and 1 usa_fighter in Hawaiian Islands, round 2 : 5/9 hits, 2.83 expected hits
                                                      Japanese roll dice for 1 Fortification, 1 artillery, 1 elite and 1 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.50 expected hits
                                                      1 infantry owned by the Americans lost in Hawaiian Islands
                                                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 elite owned by the Japanese and 1 Fortification owned by the Japanese lost in Hawaiian Islands
                                                  Americans win, taking Hawaiian Islands from Japanese with 2 artilleries, 3 infantry, 2 marines and 1 usa_fighter remaining. Battle score for attacker is 8
                                                  Casualties for Americans: 1 infantry
                                                  Casualties for Japanese: 1 Fortification, 1 artillery, 1 elite and 1 infantry
                                              Battle in 42 Sea Zone
                                                  Americans attack with 1 battleship, 2 carriers, 1 cruiser and 1 pacific_carrier
                                                  Japanese defend with 1 Escort
                                                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 pacific_carrier in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 Escort in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 pacific_carrier in 42 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 Escort in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 pacific_carrier in 42 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 Escort in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                                                  Units damaged: 1 pacific_carrier owned by the Americans
                                                      1 Escort owned by the Japanese lost in 42 Sea Zone
                                                  Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser and 1 pacific_carrier remaining. Battle score for attacker is 6
                                                  Casualties for Japanese: 1 Escort
                                              Battle in Sakha
                                                  Americans attack with 2 artilleries and 3 infantry
                                                  Japanese defend with 1 infantry
                                                      Americans roll dice for 2 artilleries and 3 infantry in Sakha, round 2 : 4/5 hits, 1.50 expected hits
                                                      Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Americans lost in Sakha
                                                      1 infantry owned by the Japanese lost in Sakha
                                                  Americans win, taking Sakha from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                                                  Casualties for Americans: 1 infantry
                                                  Casualties for Japanese: 1 infantry
                                              Battle in Amur
                                                  Americans attack with 2 NavyFighters
                                                  Japanese defend with 1 infantry
                                                      Americans roll dice for 2 NavyFighters in Amur, round 2 : 1/2 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese lost in Amur
                                                  Americans win with 2 NavyFighters remaining. Battle score for attacker is 3
                                                  Casualties for Japanese: 1 infantry
                                              Battle in Norway
                                      
                                          Non Combat Move - Americans
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Americans from Hawaiian Islands: 1 usa_fighter
                                              EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                              1 carrier moved from 10 Sea Zone to 7 Sea Zone
                                              1 usa_fighter moved from 31 Sea Zone to 7 Sea Zone
                                              2 NavyFighters moved from Amur to 7 Sea Zone
                                              1 aaGun moved from Siberia to Sakha
                                              1 NavyFighter moved from 37 Sea Zone to 42 Sea Zone
                                              3 usa_fighters moved from Java to 42 Sea Zone
                                              3 usa_fighters moved from Normandy Bordeaux to 112 Sea Zone
                                              4 bombers moved from Northern Italy to Portugal
                                              2 usa_fighters moved from Normandy Bordeaux to Southern Italy
                                      
                                          Place Units - Americans
                                              1 carrier and 1 submarine placed in 10 Sea Zone
                                              Turning on Edit Mode
                                              EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
                                              EDIT: Turning off Edit Mode
                                              4 TotalWarNavyFtrs placed in 10 Sea Zone
                                              3 ArmoredInfantrys placed in Spain
                                              3 ArmoredInfantrys placed in Southern Italy
                                              4 ArmoredInfantrys, 4 infantry and 2 mine_unarmeds placed in Eastern United States
                                              Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                                              Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
                                      
                                          Turn Complete - Americans
                                              Trigger Americans RemoveUSAConvoySZ112Invert: has removed 1 Escort owned by Americans in 112 Sea Zone
                                              Trigger Americans RemoveUSAConvoySZ7Invert: has removed 1 Escort owned by Americans in 7 Sea Zone
                                              Trigger Americans RemoveUSAConvoySZ112Invert: Americans has 1 Escort_Convoy placed in 112 Sea Zone
                                              Trigger Americans RemoveUSAConvoySZ7Invert: Americans has 1 Escort_Convoy placed in 7 Sea Zone
                                              Americans collect 74 PUs; end with 74 PUs
                                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 88 PUs
                                              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 85 PUs
                                              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 84 PUs
                                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
                                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Americans from Eastern United States: 2 mine_unarmeds
                                              EDIT: Removing units owned by Americans from Eastern United States: 2 ArmoredInfantrys
                                              EDIT: Adding units owned by Americans to Spain: 2 infantry
                                              EDIT: Removing units owned by Americans from Spain: 2 ArmoredInfantrys
                                              EDIT: Turning off Edit Mode
                                      

                                      Combat Hit Differential Summary :

                                      Americans regular : 2.00
                                      Japanese regular : 1.33
                                      Germans regular : -1.67
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee forgot to change the marines. So 12 ipcs comes from removing lms-2, 2 mechs-8, switiching 2 mechs to infantry-2=12.

                                        B 2 Replies Last reply Reply Quote 1
                                        • B Online
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          yep I mathed it earlier 🙂 when you said you wanted to change 🙂

                                          1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            I'm gonna double check and see if any Bunker Busters are in the rules.

                                            I don't think there are

                                            C 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 46
                                            • 47
                                            • 9 / 47
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums