EXP crockett Victory Panzer beelee
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yea as long as none of the Allied aircraft take part in combat operations the turn before they switch to LL and they are in a original soviet TTy, then russia can buy up to 3 AirLL tokens and place them in 1st place phase, similar to repair Cvs.
Then at start of CM use edit to switch to soviet units so they are good to go that turn
Edit
US and UK have little LL dots that you can use if you want. Place them with edit at the end of your turn. There isn't a Strat Bmbr one. Just use Tac.Or simply make a comment in your post stating which units are LL
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@crockett36 Hey all! Was able to get the map downloaded successfully. Thx Beelee for that. You guys have a wild game going on and I don't have much time as I will be unplugging later today and not back online for Triple A until a week from now but a few thoughts:
- Not sure I understand why some neutrals are still neutral. I thought all neutrals joined the other side (except Mongolia) whenever one side attacked them.
- Allies in a good position in the Pacific and the Med. But Russia is on the ropes.
- Additionally, Axis in a good position to move down into ME
- So Crockett, some thoughts strategically as I don't have time to think tactically yet about it. Because it's not obvious what the best next move is - so I agree with you on that.
a. I would pull back from Guam as you don't have a clear advantage in a big naval tussle and overall Pacific in good position, so no need to jeopardize that.
b. On other side of the board, maybe have UK/USA focus on ME defense to help the Soviets as they have their hands full trying to stay alive right now. In addition to keeping up the pressure in French territories.
c. Would not take France so as to not lose the income from French territories.
Can invest more brain cells into this when I come back from vacay with wifey & kiddos. Happy Summer everyone.
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The True Neutrals turn into Pro Neutral for whichever side didn't attack.
Enjoy your vacation !
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Thanks! So much!
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@beelee You can give the Soviets bombers as well? cool!
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@crockett36 Bombing Gib is one stinky sneaky move! Congrats on being a pain in my butt!
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@crockett36 I suppose I ought to know something about DDay.
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@crockett36 Why can't I para into n Italy?
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Sorry only UK can get Strat Bmbrs. My bad
Edit
You will need to use edit to move the US Para to attack N Italy from Spain, as there is no clear path for him to otherwise.D-Day is explained on page 39 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1
Game Notes has the triplea specifics
Only seen it used a couple times but it worked pretty good. You just have to be very deliberate to make sure everything ends up where it's supposed too.
Personally, I've never seen a lot of use for it but then I've never really planned for it either.
Usually US can land and then UK just reinforces as they normally would.
If facing a huge Force in Normandy or HOL, I guess it might be worthh the hassle.
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@beelee What does sub changer mean again?
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@crockett36 said in EXP crockett Victory Panzer beelee:
What does sub changer mean again?
Can you supply the context ? Not sure what you're referring to.
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@beelee The rats sitting in the water off 112 that I can't exterminate.
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@crockett36 Well, I just noticed the airbase in Gib. UHD didn't help me there.
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heh heh
Yea so Changer is allied to all players. Primarily so the LMs won't cause a battle after the TTy they're in is taken.
So for the Type XXI and regular U-boats that are in a SubPen, they change to Changer control so they can't be attacked.
The only way to kill them when they're in a Pen, is by conquerring the TTy the pen is in while they are in the Pen.
They will auto die then but the Pen itself survives. It can't be used by anyone unless the reich takes it back over.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 16 Purchase Units - Americans COMMENT: Moscow math: COMMENT: btw can I change the mines to Moscow? Turning on Edit Mode EDIT: Turning off Edit Mode Americans buy 1 Repair_BB, 2 Repair_Carriers, 8 TotalWar_Bombers and 2 bombers; Remaining resources: 4 PUs; Place Units - Americans 1 Repair_BB placed in 110 Sea Zone 2 Repair_Carriers placed in 110 Sea Zone Americans undo move 2. 1 Repair_Carrier placed in 110 Sea Zone 1 Repair_Carrier placed in 110 Sea Zone Americans undo move 3. Americans undo move 2. 2 Repair_Carriers placed in 110 Sea Zone Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0 EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0 EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 0 EDIT: Turning off Edit Mode Combat Move - Americans Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Americans takes Northern Italy from Germans EDIT: Turning off Edit Mode COMMENT: A simple unit count in Moscow gives me 39 vs 35 currently. plus 1 ll brit fig and two more on his turn. I can reduce G down to 32 if I raid the north. COMMENT: 3 US figs to Gib for the airbase that I didn't see I already have. Trigger Americans RemoveRepair Carrier: has removed 2 Repair_Carriers owned by Americans in 110 Sea Zone Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 110 Sea Zone 1 mech_infantry moved from Spain to Southern France 1 mech_infantry moved from Spain to Southern France 1 destroyer moved from 93 Sea Zone to 91 Sea Zone EDIT: 1 usa_para moved from Spain to Northern Italy 3 bombers moved from United Kingdom to Archangel 1 bomber moved from United Kingdom to Urals 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Spain to 93 Sea Zone 1 ArmoredInfantry moved from Spain to 93 Sea Zone 1 ArmoredInfantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Albania 1 ArmoredInfantry moved from 97 Sea Zone to Albania 2 usa_fighters moved from 91 Sea Zone to Southern France 1 mech_infantry moved from Spain to 91 Sea Zone 1 ArmoredInfantry moved from Spain to 91 Sea Zone 1 ArmoredInfantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 3 usa_fighters moved from United Kingdom to Southern France 2 usa_fighters moved from 110 Sea Zone to Southern France 2 transports moved from 110 Sea Zone to 91 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 Heavy_Transport and 5 infantry moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 mech_infantrys and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 marineA1 moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 Heavy_Transport, 2 NavyFighters, 2 carriers, 1 destroyer, 4 infantry and 2 submarines moved from 31 Sea Zone to 32 Sea Zone 4 usa_fighters moved from Western United States to 32 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese 1 Heavy_Transport, 2 artilleries and 2 marines moved from 62 Sea Zone to 54 Sea Zone 3 usa_fighters moved from 17 Sea Zone to 33 Sea Zone 1 Escort, 1 Heavy_BB, 6 NavyFighters, 1 aaGun, 6 carriers, 1 cruiser, 5 destroyers, 1 infantry, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 1 submarine moved from 17 Sea Zone to 32 Sea Zone 5 infantry moved from 32 Sea Zone to Marshall Islands 4 bombers moved from Western United States to Queensland 2 transports moved from 10 Sea Zone to 30 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Albania Battle in Archangel Americans attack with 3 bombers Germans defend with 3 mech_infantrys Americans roll dice for 3 bombers in Archangel, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in Archangel Americans roll dice for 3 bombers in Archangel, round 3 : 0/3 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in Archangel, round 4 : 3/3 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Americans win, taking Marshall Islands from Japanese, taking Albania from Germans with 3 bombers remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 33 Sea Zone Americans attack with 3 usa_fighters Japanese defend with 1 Escort Americans roll dice for 3 usa_fighters in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 Escort in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 33 Sea Zone Americans win with 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Southern France Americans attack with 2 mech_infantrys and 7 usa_fighters Germans defend with 2 armour, 1 harbour and 2 mech_infantrys Americans roll dice for 2 mech_infantrys and 7 usa_fighters in Southern France, round 2 : 2/9 hits, 3.83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Americans lost in Southern France 2 mech_infantrys owned by the Germans lost in Southern France Americans roll dice for 1 mech_infantry and 7 usa_fighters in Southern France, round 3 : 5/8 hits, 3.67 expected hits Germans roll dice for 2 armour in Southern France, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 mech_infantry and 7 usa_fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Normandy Bordeaux 3 usa_fighters moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from Ulaanbaatar to Buryatia 1 aaGun moved from Sakha to Buryatia 1 bomber moved from Archangel to Vologda 1 bomber moved from Archangel to Smolensk 1 bomber moved from Archangel to Nenetsia 3 usa_fighters moved from Southern France to Gibraltar 4 usa_fighters moved from Southern France to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 ArmoredInfantry moved from 110 Sea Zone to United Kingdom 5 infantry moved from 91 Sea Zone to Spain 2 mech_infantrys moved from 91 Sea Zone to Spain 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 Heavy_Transport moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 bombers placed in Spain 8 TotalWar_Bombers placed in Eastern United States Trigger AmericansTotalWar BomberPlaceEUS8: has removed 8 TotalWar_Bombers owned by Americans in Eastern United States Trigger AmericansTotalWar BomberPlaceEUS8: Americans has 8 bombers placed in Eastern United States Turn Complete - Americans Trigger AmericansParaBoost atNorthern Italy: Americans has 1 usa_paraBoost placed in Northern Italy Americans collect 76 PUs; end with 80 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 94 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 91 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 92 PUs Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 93 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 92 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -0.67 Germans regular : -3.33
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 marines moved from 54 Sea Zone to Queensland EDIT: 2 artilleries moved from 54 Sea Zone to Queensland Combat - Chinese Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Northern Italy Non Combat Move - Chinese Trigger AmericansParaBoost atNorthern Italy: Americans has 1 usa_paraBoost placed in Northern Italy Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
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The LMs in Moscow have already been armed against Bryansk so they can't be changed. They will defend until detonated or removed by Engineers.
Yea, it took me 2-3 games to get comfortable with the UHD units. Now I can't play with the old ones
Edit
Oh yea, so after you place the repair units, the ships will then auto repair start of CM. Don't need to use edit.