TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP crockett Victory Panzer beelee

    Scheduled Pinned Locked Moved Play By Forum
    929 Posts 7 Posters 707.8k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: French round 15

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 15
      
          Purchase Units - ANZAC
              ANZAC buy 1 air_transport and 1 harbour; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Borneo to 43 Sea Zone
              2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
              2 infantry moved from 20 Sea Zone to Kwangtung
              1 armour moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 armour moved from 45 Sea Zone to Dutch New Guinea
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 submarine moved from 62 Sea Zone to 34 Sea Zone
              1 carrier moved from 7 Sea Zone to 17 Sea Zone
      
          Combat - ANZAC
              Battle in Kwangtung
              Battle in Dutch New Guinea
                  Changer loiter and taunt; ANZAC attack with 1 armour and 1 infantry
                  Changer defend; Japanese defend with 1 infantry
                      ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Dutch New Guinea
                      1 infantry owned by the Japanese lost in Dutch New Guinea
                  ANZAC win, taking Kwangtung from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
              2 armour moved from New South Wales to Northern Territory
              2 aaGuns moved from New South Wales to Queensland
              1 infantry moved from New South Wales to Queensland
              1 artillery moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 air_transport placed in New South Wales
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
              EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
              EDIT: Turning off Edit Mode
              1 harbour placed in Western Australia
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Western Australia: 1 harbour
              EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
              EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Combat Move - French
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 2 infantry and 1 transport moved from 106 Sea Zone to 110 Sea Zone
              EDIT: French undo move 1.
              EDIT: 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
      
          Non Combat Move - French
              2 infantry moved from 91 Sea Zone to Spain
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0.33
      ANZAC regular : -0.33
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @beelee
        last edited by

        @beelee I think 1st tank should be populated, no?

        C B 2 Replies Last reply Reply Quote 0
        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 in Moscow?

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @crockett36
            last edited by

            @crockett36

            He moved to Rostov. You can just put token back in Box and leave the guys there if you want.

            1 Reply Last reply Reply Quote 0
            • B Online
              beelee @crockett36
              last edited by beelee

              @crockett36

              oh missed the above. I have your latest.

              The bloodbath continues. Nippon under heavy pressure. Can the reich do the same to moscow ? 🙂

              Nice kill with the UK Bmbrs. Didn't expect it. You get 2 more bucks for Iwo now. We can have Panzer do it.

              I'm not sure but I didn't think you could unload in Combat and then NCM with the Trprt in same turn. So AAgun in IWO would still be on board. I checked rules but it wasn't clear to me.
              Triplea doesn't allow it but that doesn't necessarily means it's correct. I will ask at the site.

              Edit
              Yea so the aaGun needs to stay onboard

              Screenshot from 2025-07-12 02-12-19.png

              Edit 2
              Just noticed the Total Inf build. You have to place them all in the same TTy, so you need to upgrade the Fctry. You had a Inf that placed in Spain that you can change to the upgrade and then move the west coast Inf to DC

              Screenshot from 2025-07-12 02-24-21.png

              Edit 3
              I went ahead and updated your latest save @crockett36 For simplicity I just removed the Spain Inf and upgraded the Fctry.

              Adjusted IWO PUs and put the aaGun back on the Trprt. Put 1st Tank back in it's Box and adjusted a couple Marines.

              @Panzerstahl-Helm-0 here is updated

              triplea_4020_15freEDIT.tsvg

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @beelee
                last edited by

                @beelee Thank you. We however should all call BS or retard on any rule like that. That's why I came up with common sense Axis & Allies.

                1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee I killed the fig in the China turn.

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @crockett36
                    last edited by

                    @crockett36

                    Ok well you attacked with 5 Ftrs and 1 Inf. JPN got 2 hits so that leaves you with 3 Ftrs which is what we have now.

                    1 Reply Last reply Reply Quote 1
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @crockett36

                      Good afternoon sir!

                      Game History

                      Round: 16
                      
                          Research Technology - Germans
                      
                          Purchase Units - Germans
                              Germans buy 3 German_Rocketss, 1 Panzer_Grndrs, 2 Repair_Hvy_Tanks, 2 Repair_Tigers, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 WaffenPnzrGrndrs, 1 elite, 1 german_para and 7 infantry; Remaining resources: 0 PUs; 
                      
                          Place Units - Germans
                              Units in Germany being upgraded or consumed: 2 Panzer_Grndrss
                              2 WaffenPnzrGrndrs placed in Germany
                              1 Repair_Hvy_Tank and 1 Repair_Tiger placed in Novgorod
                              1 Repair_Hvy_Tank placed in Greece
                              1 Repair_Tiger placed in Northern Italy
                      
                          Combat Move - Germans
                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                              4 units repaired.
                                  1 Tiger_Damaged owned by the Germans removed in Northern Italy
                                  1 King_Tiger owned by the Germans added in Northern Italy
                                  1 Waffen_HvyTnk_Dmgd owned by the Germans and 1 Tiger_Damaged owned by the Germans removed in Novgorod
                                  1 Waffen_Hvy_Tank owned by the Germans and 1 King_Tiger owned by the Germans added in Novgorod
                                  1 Waffen_HvyTnk_Dmgd owned by the Germans removed in Greece
                                  1 Waffen_Hvy_Tank owned by the Germans added in Greece
                              Turning on Edit Mode
                                  EDIT: Germans takes Caucasus from Russians
                                  EDIT: Germans takes Nenetsia from Russians
                                  EDIT: Germans takes Urals from Russians
                                  EDIT: Changing ownership of Nenetsia from Germans to Russians
                                  EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Removing units owned by Changer from 112 Sea Zone: 3 XXI_UBoatPens
                              EDIT: Adding units owned by Germans to 112 Sea Zone: 3 Type_XXI_UBoats
                              EDIT: Turning off Edit Mode
                              Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Greece
                              Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Novgorod
                              Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Northern Italy
                              Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Novgorod
                              3 mech_infantrys moved from Eastern Poland to Bryansk
                              1 elite and 1 mech_infantry moved from Belarus to Bryansk
                              EDIT: 1 Waffen_Para moved from Belarus to Caucasus
                              EDIT: 1 Waffen_Para moved from Belarus to Urals
                              1 LuftwaffeAce and 3 mech_infantrys moved from Vyborg to Archangel
                              2 LuftwaffeAces, 3 fighters and 3 tactical_bombers moved from Belarus to Bryansk
                              1 German_Hvy_Bmbr moved from Western Germany to Gibraltar
                              2 King_Tigers moved from Northern Italy to Southern Italy
                                    Germans take Southern Italy from Americans
                              1 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
                              1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                              1 Panzer_Grndrs moved from Western Germany to Normandy Bordeaux
                              2 armour moved from Western Germany to Normandy Bordeaux
                              2 infantry moved from Western Germany to Holland Belgium
                              1 mech_infantry moved from Germany to Holland Belgium
                              2 armour moved from Western Germany to Southern France
                              1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                              1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                              1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                              1 Waffen_Hvy_Tank, 1 armour and 2 mech_infantrys moved from Greece to Turkey
                              EDIT: 3 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
                      
                          Combat - Germans
                              Strategic bombing raid in Gibraltar
                                      British roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits
                                  Bombing raid in Gibraltar rolls: 7,5 and causes: 4 damage to unit: harbour
                                  Bombing raid in Gibraltar causes 4 damage total. 
                              Battle in Normandy Bordeaux
                                  Germans attack with 1 Panzer_Grndrs, 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                                  Americans defend with 3 ArmoredInfantrys, 1 SubPen and 1 harbour
                                      Germans roll dice for 1 Panzer_Grndrs, 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2,67 expected hits
                                      Americans roll dice for 3 ArmoredInfantrys in Normandy Bordeaux, round 2 : 3/3 hits, 1,50 expected hits
                                      1 Panzer_Grndrs owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                                      1 ArmoredInfantry owned by the Americans lost in Normandy Bordeaux
                                      Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/3 hits, 1,67 expected hits
                                      Americans roll dice for 2 ArmoredInfantrys in Normandy Bordeaux, round 3 : 2/2 hits, 1,00 expected hits
                                      1 fighter owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
                                      2 ArmoredInfantrys owned by the Americans lost in Normandy Bordeaux
                                  Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15
                                  Casualties for Germans: 1 Panzer_Grndrs, 2 armour, 1 fighter and 1 mech_infantry
                                  Casualties for Americans: 3 ArmoredInfantrys
                              Battle in Turkey
                                  Germans attack with 1 Waffen_Hvy_Tank, 1 armour and 2 mech_infantrys
                                  British defend with 1 aaGun, 2 uk_armours and 1 uk_fighter; Russians defend with 1 armour
                                      Germans roll dice for 1 Waffen_Hvy_Tank, 1 armour and 2 mech_infantrys in Turkey, round 2 : 4/5 hits, 2,17 expected hits
                                      Russians roll dice for 1 aaGun, 1 armour, 2 uk_armours and 1 uk_fighter in Turkey, round 2 : 2/4 hits, 2,17 expected hits
                                  Units damaged: 1 Waffen_Hvy_Tank owned by the Germans
                                  1 Waffen_Hvy_Tank owned by the Germans transformed into 1 Waffen_HvyTnk_Dmgd owned by the Germans in Turkey
                                      1 mech_infantry owned by the Germans lost in Turkey
                                      1 aaGun owned by the British, 1 armour owned by the Russians and 2 uk_armours owned by the British lost in Turkey
                                  1 Waffen_HvyTnk_Dmgd owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Greece
                                  Russians win with 1 uk_fighter remaining. Battle score for attacker is 8
                                  Casualties for Germans: 1 Waffen_Hvy_Tank and 1 mech_infantry
                                  Casualties for Russians: 1 armour
                                  Casualties for British: 1 aaGun and 2 uk_armours
                              Battle in Bryansk
                                  Germans attack with 2 LuftwaffeAces, 1 elite, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
                                  Russians defend with 4 armour and 2 infantry
                                      Germans roll dice for 2 LuftwaffeAces, 1 elite, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 10/16 hits, 6,50 expected hits
                                      Russians roll dice for 4 armour and 2 infantry in Bryansk, round 2 : 3/6 hits, 2,67 expected hits
                                      3 mech_infantrys owned by the Germans lost in Bryansk
                                      2 infantry owned by the Russians and 4 armour owned by the Russians lost in Bryansk
                                  Germans win, taking Bryansk from Russians with 2 LuftwaffeAces, 1 elite, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
                                  Casualties for Germans: 3 mech_infantrys
                                  Casualties for Russians: 4 armour and 2 infantry
                              Battle in Holland Belgium
                                  Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                                  Americans defend with 1 ArmoredInfantry
                                      Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
                                      Americans roll dice for 1 ArmoredInfantry in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                                      1 infantry owned by the Germans lost in Holland Belgium
                                      1 ArmoredInfantry owned by the Americans lost in Holland Belgium
                                  Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                                  Casualties for Germans: 1 infantry
                                  Casualties for Americans: 1 ArmoredInfantry
                              Battle in Archangel
                                  Germans attack with 1 LuftwaffeAce and 3 mech_infantrys
                                  Russians defend with 1 armour
                                      Germans roll dice for 1 LuftwaffeAce and 3 mech_infantrys in Archangel, round 2 : 0/5 hits, 1,50 expected hits
                                      Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
                                      Germans roll dice for 1 LuftwaffeAce and 3 mech_infantrys in Archangel, round 3 : 3/5 hits, 1,50 expected hits
                                      Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0,50 expected hits
                                      1 armour owned by the Russians lost in Archangel
                                  Germans win, taking Archangel from Russians with 1 LuftwaffeAce and 3 mech_infantrys remaining. Battle score for attacker is 5
                                  Casualties for Russians: 1 armour
                              Battle in Southern France
                                  Germans attack with 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                                  Americans defend with 2 ArmoredInfantrys, 1 harbour and 1 usa_armour
                                      Germans roll dice for 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/7 hits, 2,67 expected hits
                                      Americans roll dice for 2 ArmoredInfantrys and 1 usa_armour in Southern France, round 2 : 1/3 hits, 1,50 expected hits
                                      1 infantry owned by the Germans lost in Southern France
                                      1 usa_armour owned by the Americans and 2 ArmoredInfantrys owned by the Americans lost in Southern France
                                  Germans win, taking Southern France from Americans with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                                  Casualties for Germans: 1 infantry
                                  Casualties for Americans: 2 ArmoredInfantrys and 1 usa_armour
                                  Turning on Edit Mode
                              EDIT: Battle in 110 Sea Zone
                                  EDIT: Germans attack with 3 Type_XXI_UBoats
                                  EDIT: Americans defend with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 3 carriers, 2 cruisers, 1 destroyer, 3 transports and 5 usa_fighters
                                      EDIT: 3/3 hits, 2,00 expected hits
                                  EDIT: Units damaged: 2 carriers owned by the Americans and 1 Heavy_BB owned by the Americans
                                      EDIT: 5/18 hits, 8,67 expected hits
                                  EDIT: 3 Type_XXI_UBoats owned by the Germans retreated to 112 Sea Zone
                                  EDIT: Americans win
                              EDIT: Recording Battle Statistics
                                  EDIT: 3 usa_fighters owned by the Americans forced to land in United Kingdom
                      
                          Non Combat Move - Germans
                              EDIT: Removing units owned by Germans from 112 Sea Zone: 3 Type_XXI_UBoats
                              EDIT: Adding units owned by Changer to 112 Sea Zone: 3 XXI_UBoatPens
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Adding units owned by Germans to Germany: 1 Europe_Rail
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Greece
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Greece
                              1 1stWaffenPnzrArmy moved from Northern Italy to France
                              1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                              1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                              1 artillery, 1 elite and 3 infantry moved from Norway to Finland
                              7 G_air_transports, 2 artilleries and 5 infantry moved from Vyborg to Ukraine
                              1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                              1 LuftwaffeAce, 2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
                              1 LuftwaffeAce moved from Archangel to Belarus
                              1 King_Tiger, 2 Panzer_Generals, 2 WaffenPnzrGrndrs, 1 Waffen_Arty, 1 Waffen_Hvy_Tank and 2 Waffen_Obersts moved from Novgorod to Belarus
                              1 artillery and 8 infantry moved from Vyborg to Novgorod
                              1 tactical_bomber moved from Western Germany to France
                              1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                              5 German_Rocketss moved from Germany to Western Germany
                              1 german_para moved from Germany to France
                              1 Europe_Rail and 1 mech_infantry moved from Germany to Greece
                              1 G_Rail and 1 WaffenPnzrGrndr moved from Germany to Greece
                              1 G_Rail and 1 mech_infantry moved from Germany to Western Ukraine
                              1 mech_infantry moved from Germany to Baltic States
                              1 mech_infantry moved from Germany to Eastern Poland
                              1 elite moved from Germany to Poland
                              2 aaGuns moved from Northern Italy to France
                              1 mech_infantry moved from Germany to France
                              1 WaffenPnzrGrndr moved from Germany to Eastern Poland
                              1 German_Hvy_Bmbr moved from Gibraltar to Western Germany
                              1 armour moved from Western Germany to Southern Italy
                      
                          Place Units - Germans
                              1 Panzer_Grndrs and 6 TotalWarMechInfs placed in Western Germany
                              3 infantry placed in France
                              3 German_Rocketss, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
                              3 infantry placed in Germany
                              1 infantry placed in Western Germany
                              Germans undo move 4.
                              1 infantry placed in Western Germany
                              2 infantry placed in Germany
                              Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                              Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                              Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                              Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
                      
                          Turn Complete - Germans
                              Total Cost from Convoy Blockades: 8
                                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,4,4
                                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2
                              Germans collect 62 PUs (8 lost to blockades); end with 62 PUs
                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 74 PUs
                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                              Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 82 PUs
                              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                      

                      Combat Hit Differential Summary :

                      Americans regular : 2,50
                      British AA : -0,17
                      Russians regular : -0,83
                      Germans regular : 4,67
                      EDIT: : -2,67
                      

                      triplea_4020_16Ger.tsvg

                      C 2 Replies Last reply Reply Quote 1
                      • C Offline
                        crockett36 @Panzerstahl-Helm 0
                        last edited by

                        @panzerstahl-helm-0
                        a few days

                        C 1 Reply Last reply Reply Quote 1
                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 tomorrow

                          1 Reply Last reply Reply Quote 1
                          • C Offline
                            crockett36 @Panzerstahl-Helm 0
                            last edited by

                            @panzerstahl-helm-0 taking a look rn!

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 I'm very pressed for time. What do paratroopers do? I detest the fact that they do not need other units to attack in tandem. Any historical precedent for that? I can't think of any.

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36
                                last edited by

                                TripleA Manual Gamesave Post: Russians round 16

                                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 16
                                
                                    Purchase Units - Russians
                                        Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                        1 artillery moved from Shensi to Szechwan
                                        1 infantry moved from Yakut S.S.R. to Dzavhan
                                              Russians take Dzavhan from Japanese
                                        1 Russian_Engineer moved from Timguska to Urals
                                        1 armour moved from Novosibirsk to Urals
                                        1 russian_para moved from Russia to Urals
                                        1 armour moved from Shensi to Kazakhstan
                                        1 elite moved from Russia to Bryansk
                                        1 armour moved from Smolensk to Bryansk
                                        1 Tank_General3 and 5 armour moved from Rostov to Russia
                                        1 infantry moved from Yenisey to Timguska
                                        1 infantry moved from Kazakhstan to Samara
                                        1 armour moved from Kazakhstan to Caucasus
                                        1 armour moved from Kazakhstan to Russia
                                
                                    Combat - Russians
                                

                                Combat Hit Differential Summary :

                                Savegame

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36 @crockett36
                                  last edited by

                                  @crockett36 Okay. Beelee, can you advise me in any way, being ignorant of the rules despite having listened to them 3x?

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    Paratroopers are explained on page 18 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1

                                    Basically, If attacking or defending by themselves, They hit at 3 for first rd of combat. You may need to add a "Para Boost". This gives them +1 on defense and +2 on offense for first rd. Triplea will spawn it if they are by themselves and it auto dies after first combat rd.
                                    They can't be used to attack Capitals unless they move only 1 space and attack like regular Infantry.

                                    They move 2 +1 from AB. The Waffen Paras are badass so you need to keep an eye on them. They move 3 +1 from AB. They are A3 D4 and there values don't change.

                                    So you might want to send a little more firepower into the Caucasus.

                                    Here's from Game Notes

                                    Screenshot from 2025-07-22 04-51-59.png

                                    You need to switch your Engnr to "Russian_EngineerAttack" for offensive combat.
                                    Russian_EngineerAttack.png

                                    Also, a reminder for Victory Conditions, if Moscow falls, it's game over. So different than oob.

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36
                                      last edited by

                                      TripleA Manual Gamesave Post: Russians round 16

                                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 16
                                      
                                          Purchase Units - Russians
                                              Russians buy 3 guard_infantrys, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
                                      
                                          Combat Move - Russians
                                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                              1 Russian_Engineer moved from Timguska to Urals
                                              1 Russian_EngineerAttack moved from Timguska to Urals
                                              1 russian_paraBoost moved from Russia to Urals
                                              1 russian_para moved from Russia to Urals
                                              1 armour moved from Novosibirsk to Russia
                                              1 infantry moved from Kazakhstan to Caucasus
                                              1 infantry moved from Smolensk to Russia
                                              1 armour moved from Smolensk to Urals
                                              1 Tank_General3 and 5 armour moved from Rostov to Russia
                                              2 armour moved from Kazakhstan to Caucasus
                                              1 armour moved from Shensi to Chahar
                                                    Chinese take Chahar from Japanese
                                              1 artillery moved from Shensi to Kansu
                                                    Chinese take Kansu from Japanese
                                              1 infantry moved from Yenisey to Timguska
                                              1 infantry moved from Yakut S.S.R. to Dzavhan
                                                    Russians take Dzavhan from Japanese
                                      
                                          Combat - Russians
                                              Battle in Urals
                                                  Russians attack with 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost
                                                  Germans defend with 1 Waffen_Para
                                                      Russians roll dice for 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost in Urals, round 2 : 0/3 hits, 1.17 expected hits
                                                      Germans roll dice for 1 Waffen_Para in Urals, round 2 : 1/1 hits, 0.67 expected hits
                                                      1 Russian_Engineer owned by the Russians lost in Urals
                                                      1 russian_paraBoost owned by the Russians lost in Urals
                                      

                                      Combat Hit Differential Summary :

                                      Germans regular : 0.33
                                      Russians regular : -1.17
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36
                                        last edited by

                                        TripleA Turn Summary: Russians round 16

                                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                        Game History

                                        Round: 16
                                        
                                            Purchase Units - Russians
                                                Russians buy 3 guard_infantrys, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
                                        
                                            Combat Move - Russians
                                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                1 Russian_Engineer moved from Timguska to Urals
                                                1 Russian_EngineerAttack moved from Timguska to Urals
                                                1 russian_paraBoost moved from Russia to Urals
                                                1 russian_para moved from Russia to Urals
                                                1 armour moved from Novosibirsk to Russia
                                                1 infantry moved from Kazakhstan to Caucasus
                                                1 infantry moved from Smolensk to Russia
                                                1 armour moved from Smolensk to Urals
                                                1 Tank_General3 and 5 armour moved from Rostov to Russia
                                                2 armour moved from Kazakhstan to Caucasus
                                                1 armour moved from Shensi to Chahar
                                                      Chinese take Chahar from Japanese
                                                1 artillery moved from Shensi to Kansu
                                                      Chinese take Kansu from Japanese
                                                1 infantry moved from Yenisey to Timguska
                                                1 infantry moved from Yakut S.S.R. to Dzavhan
                                                      Russians take Dzavhan from Japanese
                                        
                                            Combat - Russians
                                                Battle in Urals
                                                    Russians attack with 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost
                                                    Germans defend with 1 Waffen_Para
                                                        Russians roll dice for 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost in Urals, round 2 : 0/3 hits, 1.17 expected hits
                                                        Germans roll dice for 1 Waffen_Para in Urals, round 2 : 1/1 hits, 0.67 expected hits
                                                        1 Russian_Engineer owned by the Russians lost in Urals
                                                        1 russian_paraBoost owned by the Russians lost in Urals
                                                        Russians roll dice for 1 Russian_EngineerAttack, 1 armour and 1 russian_para in Urals, round 3 : 2/3 hits, 0.83 expected hits
                                                        Germans roll dice for 1 Waffen_Para in Urals, round 3 : 1/1 hits, 0.67 expected hits
                                                        1 Russian_EngineerAttack owned by the Russians lost in Urals
                                                        1 Waffen_Para owned by the Germans lost in Urals
                                                    Russians win, taking Urals from Germans with 1 armour and 1 russian_para remaining. Battle score for attacker is 1
                                                    Casualties for Russians: 1 Russian_Engineer, 1 Russian_EngineerAttack and 1 russian_paraBoost
                                                    Casualties for Germans: 1 Waffen_Para
                                                Battle in Caucasus
                                                    Russians attack with 2 armour and 1 infantry
                                                    Germans defend with 1 Waffen_Para
                                                        Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                                                        Germans roll dice for 1 Waffen_Para in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                                                        1 infantry owned by the Russians lost in Caucasus
                                                        1 Waffen_Para owned by the Germans lost in Caucasus
                                                    Russians win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 3
                                                    Casualties for Russians: 1 infantry
                                                    Casualties for Germans: 1 Waffen_Para
                                        
                                            Non Combat Move - Russians
                                                Turning on Edit Mode
                                                EDIT: Removing units owned by Russians from Urals: 1 russian_para
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                        
                                            Place Units - Russians
                                                3 guard_infantrys, 5 infantry and 1 russian_para placed in Russia
                                        
                                            Turn Complete - Russians
                                                Russians collect 27 PUs; end with 27 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Germans regular : 1.00
                                        Russians regular : -0.17
                                        

                                        Savegame

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 I propose that one of you switches sides. playing a game for the first time against two veterans is daunting. I think i would have more fun with a guide.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            Yea we had setup that way but sadly lost Victory. If I knew he wasn't coming back, that would have been a good suggestion then but I feel it's too late in the Game to be switching it up now.

                                            You have played well since gamely taking command of all Allied Forces. I can continue to advise you somewhat.

                                            Obviously, you must hold Moscow. I would get your 2nd TG next turn. You can have both Tank Armies active in defense of your Capital.

                                            I would also buy a FlakTower. It has massive AA abilities and can soak 5 hits.

                                            You also have 3 LL Air that UK or USA can send you. They convert on any SSR original TTy that SSR controls. They cost 1 PU to convert. If UK or USA sends LL Air, they cannot conduct combat that turn with the LL units. Can only move them in ncm.

                                            Lastly, it's good to keep an eye on the "Economic Victory" totals. You have to add and subtract for the Pacific Islands manually but triplea will show you the rest under "Players" next to the Action tab.

                                            Screenshot from 2025-07-23 01-48-16.png

                                            So it's showing 169 for Allies. You then add the Islands JPN controls that were originally Allied and the difference from the starting PU, which is already counted and the new Green total.

                                            So
                                            1 Iwo Jima
                                            1 Celebes
                                            2 DNG

                                            is 173
                                            minus

                                            -1 Guam
                                            -3 PHI

                                            Puts you back at 169.

                                            Allies need 189 at end of French turn.
                                            Axis need 148.

                                            I guess we could ask @Trout if he's interested in joining the Allies. He is experienced. As The Captain says, beginners and Veterans alike have a good chance to win 🙂

                                            As long as you hang on to Moscow and keep the Reich from breaking out, you still in a good position. You have Nippon under immense pressure 🙂

                                            Hang in there 🙂

                                            Edit
                                            Also any original soviet TTy that has been conquered but is unoccupied, you can place Partisans. They can be annoying. Only land units can kill them, No Air or Rockets.

                                            Edit 2
                                            UK Rail can go anywhere that has a continous Ground Line of Communication at the start of their turn. You can use them as blockers if needed in SSR.

                                            C B 2 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 46
                                            • 47
                                            • 2 / 47
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums