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    EXP crockett Victory Panzer beelee

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0
      last edited by

      @crockett36

      Good afternoon sir!

      Game History

      Round: 16
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 German_Rocketss, 1 Panzer_Grndrs, 2 Repair_Hvy_Tanks, 2 Repair_Tigers, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 WaffenPnzrGrndrs, 1 elite, 1 german_para and 7 infantry; Remaining resources: 0 PUs; 
      
          Place Units - Germans
              Units in Germany being upgraded or consumed: 2 Panzer_Grndrss
              2 WaffenPnzrGrndrs placed in Germany
              1 Repair_Hvy_Tank and 1 Repair_Tiger placed in Novgorod
              1 Repair_Hvy_Tank placed in Greece
              1 Repair_Tiger placed in Northern Italy
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              4 units repaired.
                  1 Tiger_Damaged owned by the Germans removed in Northern Italy
                  1 King_Tiger owned by the Germans added in Northern Italy
                  1 Waffen_HvyTnk_Dmgd owned by the Germans and 1 Tiger_Damaged owned by the Germans removed in Novgorod
                  1 Waffen_Hvy_Tank owned by the Germans and 1 King_Tiger owned by the Germans added in Novgorod
                  1 Waffen_HvyTnk_Dmgd owned by the Germans removed in Greece
                  1 Waffen_Hvy_Tank owned by the Germans added in Greece
              Turning on Edit Mode
                  EDIT: Germans takes Caucasus from Russians
                  EDIT: Germans takes Nenetsia from Russians
                  EDIT: Germans takes Urals from Russians
                  EDIT: Changing ownership of Nenetsia from Germans to Russians
                  EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Changer from 112 Sea Zone: 3 XXI_UBoatPens
              EDIT: Adding units owned by Germans to 112 Sea Zone: 3 Type_XXI_UBoats
              EDIT: Turning off Edit Mode
              Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Greece
              Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Novgorod
              Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Northern Italy
              Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Novgorod
              3 mech_infantrys moved from Eastern Poland to Bryansk
              1 elite and 1 mech_infantry moved from Belarus to Bryansk
              EDIT: 1 Waffen_Para moved from Belarus to Caucasus
              EDIT: 1 Waffen_Para moved from Belarus to Urals
              1 LuftwaffeAce and 3 mech_infantrys moved from Vyborg to Archangel
              2 LuftwaffeAces, 3 fighters and 3 tactical_bombers moved from Belarus to Bryansk
              1 German_Hvy_Bmbr moved from Western Germany to Gibraltar
              2 King_Tigers moved from Northern Italy to Southern Italy
                    Germans take Southern Italy from Americans
              1 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
              1 mech_infantry moved from Northern Italy to Normandy Bordeaux
              1 Panzer_Grndrs moved from Western Germany to Normandy Bordeaux
              2 armour moved from Western Germany to Normandy Bordeaux
              2 infantry moved from Western Germany to Holland Belgium
              1 mech_infantry moved from Germany to Holland Belgium
              2 armour moved from Western Germany to Southern France
              1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
              1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
              1 Waffen_Hvy_Tank, 1 armour and 2 mech_infantrys moved from Greece to Turkey
              EDIT: 3 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
      
          Combat - Germans
              Strategic bombing raid in Gibraltar
                      British roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits
                  Bombing raid in Gibraltar rolls: 7,5 and causes: 4 damage to unit: harbour
                  Bombing raid in Gibraltar causes 4 damage total. 
              Battle in Normandy Bordeaux
                  Germans attack with 1 Panzer_Grndrs, 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Americans defend with 3 ArmoredInfantrys, 1 SubPen and 1 harbour
                      Germans roll dice for 1 Panzer_Grndrs, 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2,67 expected hits
                      Americans roll dice for 3 ArmoredInfantrys in Normandy Bordeaux, round 2 : 3/3 hits, 1,50 expected hits
                      1 Panzer_Grndrs owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                      1 ArmoredInfantry owned by the Americans lost in Normandy Bordeaux
                      Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/3 hits, 1,67 expected hits
                      Americans roll dice for 2 ArmoredInfantrys in Normandy Bordeaux, round 3 : 2/2 hits, 1,00 expected hits
                      1 fighter owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
                      2 ArmoredInfantrys owned by the Americans lost in Normandy Bordeaux
                  Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15
                  Casualties for Germans: 1 Panzer_Grndrs, 2 armour, 1 fighter and 1 mech_infantry
                  Casualties for Americans: 3 ArmoredInfantrys
              Battle in Turkey
                  Germans attack with 1 Waffen_Hvy_Tank, 1 armour and 2 mech_infantrys
                  British defend with 1 aaGun, 2 uk_armours and 1 uk_fighter; Russians defend with 1 armour
                      Germans roll dice for 1 Waffen_Hvy_Tank, 1 armour and 2 mech_infantrys in Turkey, round 2 : 4/5 hits, 2,17 expected hits
                      Russians roll dice for 1 aaGun, 1 armour, 2 uk_armours and 1 uk_fighter in Turkey, round 2 : 2/4 hits, 2,17 expected hits
                  Units damaged: 1 Waffen_Hvy_Tank owned by the Germans
                  1 Waffen_Hvy_Tank owned by the Germans transformed into 1 Waffen_HvyTnk_Dmgd owned by the Germans in Turkey
                      1 mech_infantry owned by the Germans lost in Turkey
                      1 aaGun owned by the British, 1 armour owned by the Russians and 2 uk_armours owned by the British lost in Turkey
                  1 Waffen_HvyTnk_Dmgd owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Greece
                  Russians win with 1 uk_fighter remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 Waffen_Hvy_Tank and 1 mech_infantry
                  Casualties for Russians: 1 armour
                  Casualties for British: 1 aaGun and 2 uk_armours
              Battle in Bryansk
                  Germans attack with 2 LuftwaffeAces, 1 elite, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
                  Russians defend with 4 armour and 2 infantry
                      Germans roll dice for 2 LuftwaffeAces, 1 elite, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 10/16 hits, 6,50 expected hits
                      Russians roll dice for 4 armour and 2 infantry in Bryansk, round 2 : 3/6 hits, 2,67 expected hits
                      3 mech_infantrys owned by the Germans lost in Bryansk
                      2 infantry owned by the Russians and 4 armour owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 2 LuftwaffeAces, 1 elite, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
                  Casualties for Germans: 3 mech_infantrys
                  Casualties for Russians: 4 armour and 2 infantry
              Battle in Holland Belgium
                  Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Americans defend with 1 ArmoredInfantry
                      Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
                      Americans roll dice for 1 ArmoredInfantry in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      1 ArmoredInfantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 ArmoredInfantry
              Battle in Archangel
                  Germans attack with 1 LuftwaffeAce and 3 mech_infantrys
                  Russians defend with 1 armour
                      Germans roll dice for 1 LuftwaffeAce and 3 mech_infantrys in Archangel, round 2 : 0/5 hits, 1,50 expected hits
                      Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
                      Germans roll dice for 1 LuftwaffeAce and 3 mech_infantrys in Archangel, round 3 : 3/5 hits, 1,50 expected hits
                      Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 LuftwaffeAce and 3 mech_infantrys remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 armour
              Battle in Southern France
                  Germans attack with 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Americans defend with 2 ArmoredInfantrys, 1 harbour and 1 usa_armour
                      Germans roll dice for 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/7 hits, 2,67 expected hits
                      Americans roll dice for 2 ArmoredInfantrys and 1 usa_armour in Southern France, round 2 : 1/3 hits, 1,50 expected hits
                      1 infantry owned by the Germans lost in Southern France
                      1 usa_armour owned by the Americans and 2 ArmoredInfantrys owned by the Americans lost in Southern France
                  Germans win, taking Southern France from Americans with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 2 ArmoredInfantrys and 1 usa_armour
                  Turning on Edit Mode
              EDIT: Battle in 110 Sea Zone
                  EDIT: Germans attack with 3 Type_XXI_UBoats
                  EDIT: Americans defend with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 3 carriers, 2 cruisers, 1 destroyer, 3 transports and 5 usa_fighters
                      EDIT: 3/3 hits, 2,00 expected hits
                  EDIT: Units damaged: 2 carriers owned by the Americans and 1 Heavy_BB owned by the Americans
                      EDIT: 5/18 hits, 8,67 expected hits
                  EDIT: 3 Type_XXI_UBoats owned by the Germans retreated to 112 Sea Zone
                  EDIT: Americans win
              EDIT: Recording Battle Statistics
                  EDIT: 3 usa_fighters owned by the Americans forced to land in United Kingdom
      
          Non Combat Move - Germans
              EDIT: Removing units owned by Germans from 112 Sea Zone: 3 Type_XXI_UBoats
              EDIT: Adding units owned by Changer to 112 Sea Zone: 3 XXI_UBoatPens
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Germany: 1 Europe_Rail
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Greece
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Greece
              1 1stWaffenPnzrArmy moved from Northern Italy to France
              1 tactical_bomber moved from Normandy Bordeaux to Western Germany
              1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
              1 artillery, 1 elite and 3 infantry moved from Norway to Finland
              7 G_air_transports, 2 artilleries and 5 infantry moved from Vyborg to Ukraine
              1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
              1 LuftwaffeAce, 2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
              1 LuftwaffeAce moved from Archangel to Belarus
              1 King_Tiger, 2 Panzer_Generals, 2 WaffenPnzrGrndrs, 1 Waffen_Arty, 1 Waffen_Hvy_Tank and 2 Waffen_Obersts moved from Novgorod to Belarus
              1 artillery and 8 infantry moved from Vyborg to Novgorod
              1 tactical_bomber moved from Western Germany to France
              1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
              5 German_Rocketss moved from Germany to Western Germany
              1 german_para moved from Germany to France
              1 Europe_Rail and 1 mech_infantry moved from Germany to Greece
              1 G_Rail and 1 WaffenPnzrGrndr moved from Germany to Greece
              1 G_Rail and 1 mech_infantry moved from Germany to Western Ukraine
              1 mech_infantry moved from Germany to Baltic States
              1 mech_infantry moved from Germany to Eastern Poland
              1 elite moved from Germany to Poland
              2 aaGuns moved from Northern Italy to France
              1 mech_infantry moved from Germany to France
              1 WaffenPnzrGrndr moved from Germany to Eastern Poland
              1 German_Hvy_Bmbr moved from Gibraltar to Western Germany
              1 armour moved from Western Germany to Southern Italy
      
          Place Units - Germans
              1 Panzer_Grndrs and 6 TotalWarMechInfs placed in Western Germany
              3 infantry placed in France
              3 German_Rocketss, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
              3 infantry placed in Germany
              1 infantry placed in Western Germany
              Germans undo move 4.
              1 infantry placed in Western Germany
              2 infantry placed in Germany
              Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
              Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
              Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
              Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,4,4
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2
              Germans collect 62 PUs (8 lost to blockades); end with 62 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 74 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
              Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 82 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 2,50
      British AA : -0,17
      Russians regular : -0,83
      Germans regular : 4,67
      EDIT: : -2,67
      

      triplea_4020_16Ger.tsvg

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        crockett36 @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0
        a few days

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          crockett36 @crockett36
          last edited by

          @crockett36 tomorrow

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            crockett36 @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0 taking a look rn!

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              crockett36 @crockett36
              last edited by

              @crockett36 I'm very pressed for time. What do paratroopers do? I detest the fact that they do not need other units to attack in tandem. Any historical precedent for that? I can't think of any.

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              • C Offline
                crockett36
                last edited by

                TripleA Manual Gamesave Post: Russians round 16

                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 16
                
                    Purchase Units - Russians
                        Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        1 artillery moved from Shensi to Szechwan
                        1 infantry moved from Yakut S.S.R. to Dzavhan
                              Russians take Dzavhan from Japanese
                        1 Russian_Engineer moved from Timguska to Urals
                        1 armour moved from Novosibirsk to Urals
                        1 russian_para moved from Russia to Urals
                        1 armour moved from Shensi to Kazakhstan
                        1 elite moved from Russia to Bryansk
                        1 armour moved from Smolensk to Bryansk
                        1 Tank_General3 and 5 armour moved from Rostov to Russia
                        1 infantry moved from Yenisey to Timguska
                        1 infantry moved from Kazakhstan to Samara
                        1 armour moved from Kazakhstan to Caucasus
                        1 armour moved from Kazakhstan to Russia
                
                    Combat - Russians
                

                Combat Hit Differential Summary :

                Savegame

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                  crockett36 @crockett36
                  last edited by

                  @crockett36 Okay. Beelee, can you advise me in any way, being ignorant of the rules despite having listened to them 3x?

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                    beelee @crockett36
                    last edited by

                    @crockett36

                    Paratroopers are explained on page 18 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1

                    Basically, If attacking or defending by themselves, They hit at 3 for first rd of combat. You may need to add a "Para Boost". This gives them +1 on defense and +2 on offense for first rd. Triplea will spawn it if they are by themselves and it auto dies after first combat rd.
                    They can't be used to attack Capitals unless they move only 1 space and attack like regular Infantry.

                    They move 2 +1 from AB. The Waffen Paras are badass so you need to keep an eye on them. They move 3 +1 from AB. They are A3 D4 and there values don't change.

                    So you might want to send a little more firepower into the Caucasus.

                    Here's from Game Notes

                    Screenshot from 2025-07-22 04-51-59.png

                    You need to switch your Engnr to "Russian_EngineerAttack" for offensive combat.
                    Russian_EngineerAttack.png

                    Also, a reminder for Victory Conditions, if Moscow falls, it's game over. So different than oob.

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                    • C Offline
                      crockett36
                      last edited by

                      TripleA Manual Gamesave Post: Russians round 16

                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 16
                      
                          Purchase Units - Russians
                              Russians buy 3 guard_infantrys, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              1 Russian_Engineer moved from Timguska to Urals
                              1 Russian_EngineerAttack moved from Timguska to Urals
                              1 russian_paraBoost moved from Russia to Urals
                              1 russian_para moved from Russia to Urals
                              1 armour moved from Novosibirsk to Russia
                              1 infantry moved from Kazakhstan to Caucasus
                              1 infantry moved from Smolensk to Russia
                              1 armour moved from Smolensk to Urals
                              1 Tank_General3 and 5 armour moved from Rostov to Russia
                              2 armour moved from Kazakhstan to Caucasus
                              1 armour moved from Shensi to Chahar
                                    Chinese take Chahar from Japanese
                              1 artillery moved from Shensi to Kansu
                                    Chinese take Kansu from Japanese
                              1 infantry moved from Yenisey to Timguska
                              1 infantry moved from Yakut S.S.R. to Dzavhan
                                    Russians take Dzavhan from Japanese
                      
                          Combat - Russians
                              Battle in Urals
                                  Russians attack with 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost
                                  Germans defend with 1 Waffen_Para
                                      Russians roll dice for 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost in Urals, round 2 : 0/3 hits, 1.17 expected hits
                                      Germans roll dice for 1 Waffen_Para in Urals, round 2 : 1/1 hits, 0.67 expected hits
                                      1 Russian_Engineer owned by the Russians lost in Urals
                                      1 russian_paraBoost owned by the Russians lost in Urals
                      

                      Combat Hit Differential Summary :

                      Germans regular : 0.33
                      Russians regular : -1.17
                      

                      Savegame

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                      • C Offline
                        crockett36
                        last edited by

                        TripleA Turn Summary: Russians round 16

                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                        Game History

                        Round: 16
                        
                            Purchase Units - Russians
                                Russians buy 3 guard_infantrys, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
                        
                            Combat Move - Russians
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                1 Russian_Engineer moved from Timguska to Urals
                                1 Russian_EngineerAttack moved from Timguska to Urals
                                1 russian_paraBoost moved from Russia to Urals
                                1 russian_para moved from Russia to Urals
                                1 armour moved from Novosibirsk to Russia
                                1 infantry moved from Kazakhstan to Caucasus
                                1 infantry moved from Smolensk to Russia
                                1 armour moved from Smolensk to Urals
                                1 Tank_General3 and 5 armour moved from Rostov to Russia
                                2 armour moved from Kazakhstan to Caucasus
                                1 armour moved from Shensi to Chahar
                                      Chinese take Chahar from Japanese
                                1 artillery moved from Shensi to Kansu
                                      Chinese take Kansu from Japanese
                                1 infantry moved from Yenisey to Timguska
                                1 infantry moved from Yakut S.S.R. to Dzavhan
                                      Russians take Dzavhan from Japanese
                        
                            Combat - Russians
                                Battle in Urals
                                    Russians attack with 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost
                                    Germans defend with 1 Waffen_Para
                                        Russians roll dice for 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost in Urals, round 2 : 0/3 hits, 1.17 expected hits
                                        Germans roll dice for 1 Waffen_Para in Urals, round 2 : 1/1 hits, 0.67 expected hits
                                        1 Russian_Engineer owned by the Russians lost in Urals
                                        1 russian_paraBoost owned by the Russians lost in Urals
                                        Russians roll dice for 1 Russian_EngineerAttack, 1 armour and 1 russian_para in Urals, round 3 : 2/3 hits, 0.83 expected hits
                                        Germans roll dice for 1 Waffen_Para in Urals, round 3 : 1/1 hits, 0.67 expected hits
                                        1 Russian_EngineerAttack owned by the Russians lost in Urals
                                        1 Waffen_Para owned by the Germans lost in Urals
                                    Russians win, taking Urals from Germans with 1 armour and 1 russian_para remaining. Battle score for attacker is 1
                                    Casualties for Russians: 1 Russian_Engineer, 1 Russian_EngineerAttack and 1 russian_paraBoost
                                    Casualties for Germans: 1 Waffen_Para
                                Battle in Caucasus
                                    Russians attack with 2 armour and 1 infantry
                                    Germans defend with 1 Waffen_Para
                                        Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                                        Germans roll dice for 1 Waffen_Para in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                                        1 infantry owned by the Russians lost in Caucasus
                                        1 Waffen_Para owned by the Germans lost in Caucasus
                                    Russians win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 3
                                    Casualties for Russians: 1 infantry
                                    Casualties for Germans: 1 Waffen_Para
                        
                            Non Combat Move - Russians
                                Turning on Edit Mode
                                EDIT: Removing units owned by Russians from Urals: 1 russian_para
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                        
                            Place Units - Russians
                                3 guard_infantrys, 5 infantry and 1 russian_para placed in Russia
                        
                            Turn Complete - Russians
                                Russians collect 27 PUs; end with 27 PUs
                        

                        Combat Hit Differential Summary :

                        Germans regular : 1.00
                        Russians regular : -0.17
                        

                        Savegame

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                          crockett36 @crockett36
                          last edited by

                          @crockett36 I propose that one of you switches sides. playing a game for the first time against two veterans is daunting. I think i would have more fun with a guide.

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                            beelee @crockett36
                            last edited by beelee

                            @crockett36

                            Yea we had setup that way but sadly lost Victory. If I knew he wasn't coming back, that would have been a good suggestion then but I feel it's too late in the Game to be switching it up now.

                            You have played well since gamely taking command of all Allied Forces. I can continue to advise you somewhat.

                            Obviously, you must hold Moscow. I would get your 2nd TG next turn. You can have both Tank Armies active in defense of your Capital.

                            I would also buy a FlakTower. It has massive AA abilities and can soak 5 hits.

                            You also have 3 LL Air that UK or USA can send you. They convert on any SSR original TTy that SSR controls. They cost 1 PU to convert. If UK or USA sends LL Air, they cannot conduct combat that turn with the LL units. Can only move them in ncm.

                            Lastly, it's good to keep an eye on the "Economic Victory" totals. You have to add and subtract for the Pacific Islands manually but triplea will show you the rest under "Players" next to the Action tab.

                            Screenshot from 2025-07-23 01-48-16.png

                            So it's showing 169 for Allies. You then add the Islands JPN controls that were originally Allied and the difference from the starting PU, which is already counted and the new Green total.

                            So
                            1 Iwo Jima
                            1 Celebes
                            2 DNG

                            is 173
                            minus

                            -1 Guam
                            -3 PHI

                            Puts you back at 169.

                            Allies need 189 at end of French turn.
                            Axis need 148.

                            I guess we could ask @Trout if he's interested in joining the Allies. He is experienced. As The Captain says, beginners and Veterans alike have a good chance to win 🙂

                            As long as you hang on to Moscow and keep the Reich from breaking out, you still in a good position. You have Nippon under immense pressure 🙂

                            Hang in there 🙂

                            Edit
                            Also any original soviet TTy that has been conquered but is unoccupied, you can place Partisans. They can be annoying. Only land units can kill them, No Air or Rockets.

                            Edit 2
                            UK Rail can go anywhere that has a continous Ground Line of Communication at the start of their turn. You can use them as blockers if needed in SSR.

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                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee Okay. That is what I mean when I post and ask for rules advice.

                              1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @beelee
                                last edited by beelee

                                @crockett36

                                Nippon hanging on by it's fingernails lol

                                Game History

                                Round: 16
                                
                                    Purchase Units - Japanese
                                        Japanese buy 1 Fortification, 1 Heavy_BB, 1 Japan_destroyer, 1 NavyFighter, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                
                                    Combat Move - Japanese
                                        Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                        Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                        5 NavyFighters moved from 6 Sea Zone to 5 Sea Zone
                                        8 fighters moved from 6 Sea Zone to Amur
                                        1 elite moved from French Indo China to 36 Sea Zone
                                        1 Japan_destroyer and 1 elite moved from 36 Sea Zone to 43 Sea Zone
                                        1 elite moved from 43 Sea Zone to Borneo
                                        1 bomber moved from Philippines to 44 Sea Zone
                                        1 tactical_bomber moved from Malaya to Siam
                                        1 tactical_bomber moved from Malaya to Burma
                                        1 infantry moved from Shan State to Siam
                                        1 armour moved from Yunnan to Siam
                                        1 armour and 1 infantry moved from Yunnan to Burma
                                        1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                                        2 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                                        1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                                        1 fighter moved from 6 Sea Zone to 20 Sea Zone
                                        1 fighter moved from Kwangsi to Hopei
                                        1 fighter moved from Kweichow to Chahar
                                        1 fighter moved from Kweichow to Hopei
                                        1 infantry moved from Jehol to Chahar
                                        2 infantry moved from Anhwe to Chahar
                                        1 infantry moved from Kweichow to Shensi
                                              Japanese take Shensi from Chinese
                                        1 infantry moved from Szechwan to Sikang
                                              Japanese take Sikang from Chinese
                                        2 infantry moved from Kweichow to Hopei
                                
                                    Combat - Japanese
                                        Battle in Borneo
                                        Battle in Burma
                                            Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                                            British defend with 1 mech_infantry
                                                Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                                                British roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                                                1 mech_infantry owned by the British lost in Burma
                                            Japanese win, taking Borneo from British, taking Burma from British with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                                            Casualties for British: 1 mech_infantry
                                        Battle in 44 Sea Zone
                                            Japanese attack with 1 bomber
                                            Americans defend with 1 transport
                                                Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                                                Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                Japanese roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                                                Americans roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                1 transport owned by the Americans lost in 44 Sea Zone
                                            Japanese win with 1 bomber remaining. Battle score for attacker is 6
                                            Casualties for Americans: 1 transport
                                        Battle in Hopei
                                            Japanese attack with 2 fighters and 2 infantry
                                            British defend with 1 uk_armour
                                                Japanese roll dice for 2 fighters and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                                                Chinese roll dice for 1 uk_armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                                                1 uk_armour owned by the British lost in Hopei
                                            Japanese win, taking Hopei from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                                            Casualties for British: 1 uk_armour
                                        Battle in 20 Sea Zone
                                            Japanese attack with 1 fighter and 1 tactical_bomber
                                            ANZAC defend with 1 transport
                                                Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                                                ANZAC roll dice for 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                1 transport owned by the ANZAC lost in 20 Sea Zone
                                            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                                            Casualties for ANZAC: 1 transport
                                        Battle in Chahar
                                            Japanese attack with 1 fighter and 3 infantry
                                            Russians defend with 1 armour
                                                Japanese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                                                Chinese roll dice for 1 armour in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                                                1 armour owned by the Russians lost in Chahar
                                            Japanese win, taking Chahar from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                                            Casualties for Russians: 1 armour
                                        Battle in Amur
                                            Japanese attack with 8 fighters
                                            Americans defend with 1 artillery and 1 marine
                                                Japanese roll dice for 8 fighters in Amur, round 2 : 4/8 hits, 4.00 expected hits
                                                Russians roll dice for 1 artillery and 1 marine in Amur, round 2 : 1/2 hits, 0.67 expected hits
                                                1 fighter owned by the Japanese lost in Amur
                                                1 marine owned by the Americans and 1 artillery owned by the Americans lost in Amur
                                            Japanese win with 7 fighters remaining. Battle score for attacker is -1
                                            Casualties for Japanese: 1 fighter
                                            Casualties for Americans: 1 artillery and 1 marine
                                        Battle in 5 Sea Zone
                                            Japanese attack with 5 NavyFighters
                                            Americans defend with 1 transport
                                                Japanese roll dice for 5 NavyFighters in 5 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                                                Americans roll dice for 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                1 transport owned by the Americans lost in 5 Sea Zone
                                            Japanese win with 5 NavyFighters remaining. Battle score for attacker is 6
                                            Casualties for Americans: 1 transport
                                        Battle in Siam
                                            Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                                            British defend with 1 bomber
                                                Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits
                                                British roll dice for 1 bomber in Siam, round 2 : 1/1 hits, 0.17 expected hits
                                                1 infantry owned by the Japanese lost in Siam
                                                1 bomber owned by the British lost in Siam
                                            Japanese win, taking Siam from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
                                            Casualties for Japanese: 1 infantry
                                            Casualties for British: 1 bomber
                                        Battle in Kwangtung
                                            Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                                            British defend with 1 harbour; ANZAC defend with 2 infantry
                                                Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
                                                British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                                                1 mech_infantry owned by the Japanese lost in Kwangtung
                                                1 infantry owned by the ANZAC lost in Kwangtung
                                                Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 4/4 hits, 2.17 expected hits
                                                British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the ANZAC lost in Kwangtung
                                            Japanese win, taking Kwangtung from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                                            Casualties for Japanese: 1 mech_infantry
                                            Casualties for ANZAC: 2 infantry
                                
                                    Non Combat Move - Japanese
                                        Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                                        1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                                        5 NavyFighters moved from 5 Sea Zone to 6 Sea Zone
                                        7 fighters moved from Amur to 6 Sea Zone
                                        1 fighter moved from Kwangtung to 6 Sea Zone
                                        1 tactical_bomber moved from Burma to Malaya
                                        1 tactical_bomber moved from Siam to Yunnan
                                        1 bomber moved from 44 Sea Zone to Yunnan
                                        1 air_transport and 1 elite moved from Philippines to Malaya
                                        1 air_transport and 1 elite moved from Japan to Philippines
                                        1 air_transport and 1 infantry moved from Japan to Philippines
                                        1 Escort moved from 6 Sea Zone to 33 Sea Zone
                                        2 fighters moved from Hopei to Kweichow
                                        1 tactical_bomber moved from Kwangtung to Kweichow
                                        1 fighter moved from Chahar to Kweichow
                                        2 air_transports and 2 infantry moved from Japan to Kweichow
                                
                                    Place Units - Japanese
                                        1 Heavy_BB, 1 Japan_destroyer, 1 NavyFighter and 1 carrier placed in 6 Sea Zone
                                        1 elite and 2 infantry placed in Japan
                                        1 Fortification placed in Philippines
                                        1 infantry placed in Shantung
                                        1 infantry placed in Kiangsu
                                        1 infantry placed in Kweichow
                                
                                    Turn Complete - Japanese
                                        Japanese collect 50 PUs; end with 50 PUs
                                        Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 49 PUs
                                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
                                        Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs
                                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : -1.00
                                Americans regular : -0.50
                                Japanese regular : -1.50
                                ANZAC regular : -0.17
                                Russians regular : 0.33
                                British regular : 0.50
                                

                                EXP Multi J 16.tsvg

                                Edit
                                @crockett36

                                Just heard from Trout. He said he'd be willing to take over ANZAC and collaborate with you going forward if you want.

                                @Trout
                                This the map version if you want to check it out. https://github.com/triplea-maps/global_40_expansion_uhd_boxes/tree/58f489c85681be63568f4c38e7f81e11e03464b1

                                In case you forgot here's how to change https://forums.triplea-game.org/topic/4025/how-to-dl-old-map-versions-in-git

                                1 Reply Last reply Reply Quote 1
                                • Panzerstahl-Helm 0P Offline
                                  Panzerstahl-Helm 0
                                  last edited by

                                  @crockett36

                                  You are doing very well for your first game, sir. My very first game was a desaster as Axis and it ended with the Russian Army taking Berlin. My 2nd game, this time as Allies, ended the same. only this time it was the Wehrmacht taking Moscow. The next few games went the same, but with every game I improved and the fun playing increased game by game! The rules and manual editing became normal.

                                  For our current game it is too late in my opinion to switch sites. The Axis made plans involving movementa for the next 1-2 rounds, and switching sites would be too much of an impact.
                                  I feel with you the pain of the overwhelming rules at the beginning, so beelee and I will try to support you (mostly beelee I believe 🙂 ) as much as we can.

                                  lets see if Trout can jump in. he is a very ecpirienced player at EXP and can guide you through. nevertheless will I go over your moves and give you advises and hints, as well as explanations.

                                  keep on fighting! 👌

                                  1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    crockett36
                                    last edited by

                                    I appreciate your encouragement!

                                    T 1 Reply Last reply Reply Quote 1
                                    • T Offline
                                      Trout @crockett36
                                      last edited by

                                      @crockett36 Hey Crockett! Yes, I have been following your game as Panzer and Beelee keep beating me with their A&A tricks so I follow other game strings to learn what strategies others are following. The biggest reason I believe HRE is the most brilliant board game ever is that there are so many different strategies one can pursue. There is no formulaic way to win like about every other game around.

                                      However, it is a big learning curve. I still have to check the rulebook multiple times each game I play. Although I am getting better each time. I have notched a win against both of them now and the games I am losing are being lost in closer fashion. So if you are up for it, I can join your Allied cause by playing ANZAC and if you want to bounce any strategies or questions off of me, that's not a problem. Panzer and Beelee have been real patient gents with me so of course I can do the same with you.

                                      C 1 Reply Last reply Reply Quote 2
                                      • C Offline
                                        crockett36 @Trout
                                        last edited by

                                        @trout that would be great! I usually post a proposed purchase/combat move and wait on my teammates to respond.

                                        C 1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 I was trying to do France goes first stuff and I lost the uhd map. i have the boxes, but it won't work.

                                          1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee
                                            last edited by beelee

                                            @crockett36

                                            Yea have to use a older version. I sent you instructions in chat or if you scroll up 5 posts they are there as well

                                            Edit
                                            Actually the first link will take you to 2.297 so just hit Green Code button and then download zip

                                            1 Reply Last reply Reply Quote 1

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