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    EXP crockett Victory Panzer beelee

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    • B Online
      beelee
      last edited by

      @crockett36

      OK well you have two Boxes now. One has -master at the end.

      move - master one somewhere out of triplea and restart. If that doesn't work swap and try again.

      If that doesn't work rename -master and remove -master and try that

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @beelee
        last edited by

        @beelee Is there a better way to organize the games? Which one is triplea drawing from?

        B C 2 Replies Last reply Reply Quote 0
        • B Online
          beelee @crockett36
          last edited by beelee

          @crockett36 downloadedMaps is where triplea will look. And then in savedGames for your saves.

          We can trash both of the Expansion Boxes and start from the beginning if needed. We'll go step by step. Should take maybe 15 minutes

          Edit
          Did you open both Boxes ones and look for Flags ?

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          • C Offline
            crockett36 @crockett36
            last edited by

            Moved the master out and it worked! Thanks.

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @crockett36
              last edited by

              @crockett36

              RightArm.png

              1 Reply Last reply Reply Quote 1
              • C Offline
                crockett36
                last edited by

                Why didn't my carriers repair?

                C B 2 Replies Last reply Reply Quote 0
                • C Offline
                  crockett36 @crockett36
                  last edited by

                  @crockett36 I'm going to have to take the escorts instead of the carriers as hits. I need to get my planes on board those carriers.

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    @crockett36 in 110 seazone.

                    1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @crockett36
                      last edited by beelee

                      @crockett36 said in EXP crockett Victory Panzer beelee:

                      Why didn't my carriers repair?

                      Did you buy the repair token and place it ? They cost 3 bucks per hit

                      Edit
                      So the CVs took the hits and the planes land in UK. It has a AB so their range is same as if they were on CV. You buy 2 repair CV tokens and place in 1st place phase and CVs will repair.

                      You don't need to kill the Escorts

                      C 1 Reply Last reply Reply Quote 1
                      • C Offline
                        crockett36 @beelee
                        last edited by

                        @beelee Thank you. Exactly the kind of info I need.

                        C 1 Reply Last reply Reply Quote 1
                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 what happens when I liberate paris? If you take it back do you get money?

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                          • C Offline
                            crockett36
                            last edited by

                            TripleA Manual Gamesave Post: Americans round 16

                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 16
                            
                                Purchase Units - Americans
                                    Americans buy 2 Repair_Carriers, 4 TotalWar_Bombers, 1 airfield, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 3 usa_fighters; Remaining resources: 0 PUs; 
                            
                                Place Units - Americans
                                    2 Repair_Carriers placed in 110 Sea Zone
                                    Americans undo move 1.
                                    1 Repair_Carrier placed in 110 Sea Zone
                                    1 Repair_Carrier placed in 110 Sea Zone
                                    Americans undo move 2.
                                    Americans undo move 1.
                                    2 Repair_Carriers placed in 110 Sea Zone
                            
                                Combat Move - Americans
                                    Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux
                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    2 units repaired.
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    3 carriers moved from 110 Sea Zone to 126 Sea Zone
                                    2 usa_fighters moved from 110 Sea Zone to 126 Sea Zone
                                    3 usa_fighters moved from United Kingdom to 126 Sea Zone
                                    4 bombers moved from United Kingdom to Archangel
                                    1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                                    1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                                    2 ArmoredInfantrys moved from Spain to Southern France
                                    1 mech_infantry moved from Spain to 93 Sea Zone
                                    1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                                    1 mech_infantry moved from 95 Sea Zone to Northern Italy
                                    2 mech_infantrys moved from Spain to Southern France
                                    1 usa_para moved from Spain to Holland Belgium
                                    3 transports moved from 110 Sea Zone to 91 Sea Zone
                                    2 usa_fighters moved from 91 Sea Zone to Holland Belgium
                                    1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                                    1 Heavy_BB moved from 110 Sea Zone to 126 Sea Zone
                                    1 transport moved from 91 Sea Zone to 104 Sea Zone
                                    1 mech_infantry moved from Spain to 104 Sea Zone
                                    1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
                                    1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                                    1 cruiser moved from 110 Sea Zone to 126 Sea Zone
                                    1 Escort moved from 110 Sea Zone to 91 Sea Zone
                                    1 Escort_Convoy moved from 110 Sea Zone to 91 Sea Zone
                                    1 destroyer moved from 105 Sea Zone to 91 Sea Zone
                                    5 infantry moved from Eastern United States to 101 Sea Zone
                                    2 transports moved from 89 Sea Zone to 101 Sea Zone
                                    1 infantry moved from Iwo Jima to 17 Sea Zone
                                    1 submarine moved from 17 Sea Zone to 19 Sea Zone
                                          Americans take 19 Sea Zone from Japanese
                                    1 Heavy_Transport, 2 NavyFighters, 2 carriers, 1 destroyer, 4 infantry and 2 submarines moved from 31 Sea Zone to 21 Sea Zone
                                    4 infantry moved from 21 Sea Zone to Guam
                                    1 Escort, 1 Heavy_BB, 6 NavyFighters, 1 aaGun, 6 carriers, 1 cruiser, 5 destroyers, 1 infantry, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 3 usa_fighters moved from 17 Sea Zone to 21 Sea Zone
                                    4 usa_fighters moved from Western United States to Soviet Far East
                                    4 bombers moved from Western United States to Buryatia
                                    1 infantry moved from Ulaanbaatar to Buryatia
                                    1 infantry moved from Ulaanbaatar to Buryatia
                                    1 submarine moved from 21 Sea Zone to 36 Sea Zone
                                          Americans take 35 Sea Zone from Japanese
                                    1 Heavy_Transport, 2 artilleries and 2 marines moved from 62 Sea Zone to 60 Sea Zone
                                    1 marineA1 moved from Eastern United States to 101 Sea Zone
                                    3 infantry moved from Eastern United States to 101 Sea Zone
                                    1 Heavy_Transport, 8 infantry, 1 marineA1 and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                                    8 infantry and 1 marineA1 moved from 89 Sea Zone to Venezuela
                                    2 mech_infantrys moved from Southeast Mexico to Colombia
                                          Americans take Colombia from Neutral_True
                                    1 transport moved from 89 Sea Zone to 101 Sea Zone
                                    2 infantry moved from Eastern United States to 101 Sea Zone
                                    2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                                    2 infantry moved from 89 Sea Zone to Venezuela
                            

                            Combat Hit Differential Summary :

                            Savegame

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 Trout! What do you think?

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36 @crockett36
                                last edited by

                                @crockett36 Probably repair the battleship in 110 as well.

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36 @crockett36
                                  last edited by

                                  @crockett36 A count on how many can reach Moscow in 2 turns would be helpful Trout. Thank you!

                                  B T 2 Replies Last reply Reply Quote 0
                                  • B Online
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    French liberation rules are same as oob. So if Germany reconquers, it gets the money again.

                                    Also, if the French Factry is damaged, France doesn't get it's 12 bucks worth of dudes until it's been repaired. Hmm ... I can't seem to find that part about the Fctry needing repaired. Pretty sure thats the case.

                                    I'll have to look at the other site or ask the Captain to make sure.

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                                    • T Offline
                                      Trout @crockett36
                                      last edited by

                                      @crockett36 Hey Crockett! I haven't yet figured out how to load the A&A G40 version that you guys are playing on so I can't view the game itself to give you advice but I think the universal thought on Allies taking France is to not do so until you believe you can hold it. Because otherwise, you are taking money away from Allies (any French territories that UK/USA has liberated such as Normandy, S. France, Morocco, Algeria would revert to French for IPC purposes. Which is then giving that money away to G if they re-capture France. I am not aware of not getting the French 12 IPC's if factory is damaged. I believe it works just like the 10 IPC's that Soviets get when Barb starts. Meaning that it's a one-time amount that you can use to put units there immediately such as infantry/arty/tank or any other combination. In short, I have never taken it unless I can hold and then capture West Germany on the next turn. If all of that is happening, very hard for Axis to avoid defeat.

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                                      • B Online
                                        beelee
                                        last edited by beelee

                                        @trout

                                        Hi Trout

                                        Go here https://github.com/triplea-maps/global_40_expansion_uhd_boxes/tree/58f489c85681be63568f4c38e7f81e11e03464b1

                                        Hit Big Green Code Button

                                        Screenshot from 2025-07-27 07-49-20.png

                                        Hit Download Zip

                                        Screenshot from 2025-07-27 07-50-09.png

                                        Go to your downloads and extract the zip. I just extract to downloads

                                        Screenshot from 2025-07-27 07-52-25.png

                                        Then rename folder to "global_40_expansion_uhd_boxes"

                                        Screenshot from 2025-07-27 07-53-08.png

                                        Screenshot from 2025-07-27 07-54-44.png

                                        Open your triplea folder

                                        Screenshot from 2025-07-27 07-55-23.png

                                        Open downloadedMaps

                                        Screenshot from 2025-07-27 07-55-44.png

                                        Make a new Folder and put it somewhere outside of downloadedMaps I'd call it "EXP 2.44" and move your current EXP map to it.

                                        Screenshot from 2025-07-27 07-57-57.png

                                        Now Copy the new map from downloads and put it in your downloadedMaps folder. Then make a new folder and put it next to your "EXP 2.44" folder and call it "EXP 2.297"

                                        Then just delete copy and paste when you need to switch. That way you will always have a copy of our latest and 2.297

                                        Let me know if you get stuck somewhere 🙂 Windows be a little different but basically the same thing 🙂

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          It would be nice to have an eyes on ally.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            Hi crockett

                                            A few comments while Trout getting up to speed on the map version change.

                                            I'd suggest repairing the Hvy BB and nix the Inf. I'm guessing the Ftrs are for Spain to save a turn to Moscow. Otherwise you could total War buy but it's gonna take 3 turns to get there as is, so 4 might be too late.

                                            I'm guessing the S FRA attack is to soften up for the Tommies to finish off and the Bmbrs in ARCH to keep Urals safe.

                                            You've already moved American Air to E Russia. The Fleet to Guam will most likely invite a Giant Naval Battle with IJN.

                                            That could go either way. Big battles, especially Naval can be swingy and dicey.

                                            Idk. Not really much to say other than repair the BB

                                            Edit
                                            Something to think about. As long as the Reich controls S Italy, It gets Italian Objectives.

                                            Espana is obviously more important though, so it'll be key to kill S FRA. Probably can't do both but something to remember for the future.

                                            The Italian Objective is only 3 bucks right now, so not a biggie.

                                            Edit 2
                                            Although no surface ships in the Med is another 5 PUs

                                            Edit 3
                                            For to how many German units can hit Moscow in two turns. I'm thinking 35-40. If he Total War Bmbr builds maybe a few more but he still needs to deal with w/e the blokes throw at him in Caucasus/Turkey.

                                            Plus the FlakTower makes Hvy Air attack a risky proposition. Forming 2nd Tank which can be active the same time as 1st Tank will make a big impact too.

                                            Moscow probably relatively safe for now. A German breakout, especially to the South towards ME might be a bigger issue.

                                            Idk. Just some thoughts 🙂

                                            Edit 4
                                            Remember the 3 Air LL and UK Rail. The Turkey Ftr can make Moscow and the 2 in Egypt Caucasus or Stalingrad.

                                            Tommie Tank can block in Turkey and rail can cork him in Rostov and Tambov. That keeps Stalingrad safe for another rd.

                                            Well that's about all I got 🙂 Still a close a game 🙂

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