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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      It would be nice to have an eyes on ally.

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @crockett36
        last edited by beelee

        @crockett36

        Hi crockett

        A few comments while Trout getting up to speed on the map version change.

        I'd suggest repairing the Hvy BB and nix the Inf. I'm guessing the Ftrs are for Spain to save a turn to Moscow. Otherwise you could total War buy but it's gonna take 3 turns to get there as is, so 4 might be too late.

        I'm guessing the S FRA attack is to soften up for the Tommies to finish off and the Bmbrs in ARCH to keep Urals safe.

        You've already moved American Air to E Russia. The Fleet to Guam will most likely invite a Giant Naval Battle with IJN.

        That could go either way. Big battles, especially Naval can be swingy and dicey.

        Idk. Not really much to say other than repair the BB

        Edit
        Something to think about. As long as the Reich controls S Italy, It gets Italian Objectives.

        Espana is obviously more important though, so it'll be key to kill S FRA. Probably can't do both but something to remember for the future.

        The Italian Objective is only 3 bucks right now, so not a biggie.

        Edit 2
        Although no surface ships in the Med is another 5 PUs

        Edit 3
        For to how many German units can hit Moscow in two turns. I'm thinking 35-40. If he Total War Bmbr builds maybe a few more but he still needs to deal with w/e the blokes throw at him in Caucasus/Turkey.

        Plus the FlakTower makes Hvy Air attack a risky proposition. Forming 2nd Tank which can be active the same time as 1st Tank will make a big impact too.

        Moscow probably relatively safe for now. A German breakout, especially to the South towards ME might be a bigger issue.

        Idk. Just some thoughts 🙂

        Edit 4
        Remember the 3 Air LL and UK Rail. The Turkey Ftr can make Moscow and the 2 in Egypt Caucasus or Stalingrad.

        Tommie Tank can block in Turkey and rail can cork him in Rostov and Tambov. That keeps Stalingrad safe for another rd.

        Well that's about all I got 🙂 Still a close a game 🙂

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee That's what I need. And the process is move air ll to Russia, Russia pay and use on the same turn.

          B 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36
            last edited by

            I've got to figure out the German money, 100 percent. He is making way too much. Just in wash-rinse-repeat.

            T 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @crockett36
              last edited by beelee

              @crockett36

              yea as long as none of the Allied aircraft take part in combat operations the turn before they switch to LL and they are in a original soviet TTy, then russia can buy up to 3 AirLL tokens and place them in 1st place phase, similar to repair Cvs.

              Then at start of CM use edit to switch to soviet units so they are good to go that turn

              Edit
              US and UK have little LL dots that you can use if you want. Place them with edit at the end of your turn. There isn't a Strat Bmbr one. Just use Tac.

              Or simply make a comment in your post stating which units are LL

              Screenshot from 2025-07-30 07-32-20.png

              C 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @crockett36
                last edited by

                @crockett36 Hey all! Was able to get the map downloaded successfully. Thx Beelee for that. You guys have a wild game going on and I don't have much time as I will be unplugging later today and not back online for Triple A until a week from now but a few thoughts:

                1. Not sure I understand why some neutrals are still neutral. I thought all neutrals joined the other side (except Mongolia) whenever one side attacked them.
                2. Allies in a good position in the Pacific and the Med. But Russia is on the ropes.
                3. Additionally, Axis in a good position to move down into ME
                4. So Crockett, some thoughts strategically as I don't have time to think tactically yet about it. Because it's not obvious what the best next move is - so I agree with you on that.
                  a. I would pull back from Guam as you don't have a clear advantage in a big naval tussle and overall Pacific in good position, so no need to jeopardize that.
                  b. On other side of the board, maybe have UK/USA focus on ME defense to help the Soviets as they have their hands full trying to stay alive right now. In addition to keeping up the pressure in French territories.
                  c. Would not take France so as to not lose the income from French territories.

                Can invest more brain cells into this when I come back from vacay with wifey & kiddos. Happy Summer everyone.

                B 1 Reply Last reply Reply Quote 2
                • B Online
                  beelee @Trout
                  last edited by

                  @trout

                  The True Neutrals turn into Pro Neutral for whichever side didn't attack.

                  Enjoy your vacation !

                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    crockett36
                    last edited by

                    Thanks! So much!

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee You can give the Soviets bombers as well? cool!

                      C B 2 Replies Last reply Reply Quote 0
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 Bombing Gib is one stinky sneaky move! Congrats on being a pain in my butt!

                        C 1 Reply Last reply Reply Quote 1
                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 I suppose I ought to know something about DDay.

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 Why can't I para into n Italy?

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                            • B Online
                              beelee @crockett36
                              last edited by beelee

                              @crockett36

                              Sorry only UK can get Strat Bmbrs. My bad 😊

                              Edit
                              You will need to use edit to move the US Para to attack N Italy from Spain, as there is no clear path for him to otherwise.

                              D-Day is explained on page 39 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1

                              Game Notes has the triplea specifics

                              Screenshot from 2025-07-31 13-26-37.png

                              Only seen it used a couple times but it worked pretty good. You just have to be very deliberate to make sure everything ends up where it's supposed too.

                              Personally, I've never seen a lot of use for it but then I've never really planned for it either.

                              Usually US can land and then UK just reinforces as they normally would.

                              If facing a huge Force in Normandy or HOL, I guess it might be worthh the hassle.

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36 @beelee
                                last edited by

                                @beelee What does sub changer mean again?

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @crockett36
                                  last edited by

                                  @crockett36 said in EXP crockett Victory Panzer beelee:

                                  What does sub changer mean again?

                                  Can you supply the context ? Not sure what you're referring to.

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36 @beelee
                                    last edited by

                                    @beelee The rats sitting in the water off 112 that I can't exterminate.

                                    C B 2 Replies Last reply Reply Quote 0
                                    • C Offline
                                      crockett36 @crockett36
                                      last edited by

                                      @crockett36 Well, I just noticed the airbase in Gib. UHD didn't help me there.

                                      1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @crockett36
                                        last edited by

                                        @crockett36

                                        heh heh

                                        Yea so Changer is allied to all players. Primarily so the LMs won't cause a battle after the TTy they're in is taken.

                                        So for the Type XXI and regular U-boats that are in a SubPen, they change to Changer control so they can't be attacked.

                                        The only way to kill them when they're in a Pen, is by conquerring the TTy the pen is in while they are in the Pen.

                                        They will auto die then but the Pen itself survives. It can't be used by anyone unless the reich takes it back over.

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Turn Summary: Americans round 16

                                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 16
                                          
                                              Purchase Units - Americans
                                                  COMMENT: Moscow math: 
                                                  COMMENT: btw can I change the mines to Moscow?
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Americans buy 1 Repair_BB, 2 Repair_Carriers, 8 TotalWar_Bombers and 2 bombers; Remaining resources: 4 PUs; 
                                          
                                              Place Units - Americans
                                                  1 Repair_BB placed in 110 Sea Zone
                                                  2 Repair_Carriers placed in 110 Sea Zone
                                                  Americans undo move 2.
                                                  1 Repair_Carrier placed in 110 Sea Zone
                                                  1 Repair_Carrier placed in 110 Sea Zone
                                                  Americans undo move 3.
                                                  Americans undo move 2.
                                                  2 Repair_Carriers placed in 110 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
                                                  EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
                                                  EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 0
                                                  EDIT: Turning off Edit Mode
                                          
                                              Combat Move - Americans
                                                  Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux
                                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                  Turning on Edit Mode
                                                      EDIT: Americans takes Northern Italy from Germans
                                                      EDIT: Turning off Edit Mode
                                                  COMMENT: A simple unit count in Moscow gives me 39 vs 35 currently.  plus 1 ll brit fig and two more on his turn.  I can reduce G down to 32 if I raid the north.  
                                                  COMMENT: 3 US figs to Gib for the airbase that I didn't see I already have.
                                                  Trigger Americans RemoveRepair Carrier: has removed 2 Repair_Carriers owned by Americans in 110 Sea Zone
                                                  Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 110 Sea Zone
                                                  1 mech_infantry moved from Spain to Southern France
                                                  1 mech_infantry moved from Spain to Southern France
                                                  1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                                                  EDIT: 1 usa_para moved from Spain to Northern Italy
                                                  3 bombers moved from United Kingdom to Archangel
                                                  1 bomber moved from United Kingdom to Urals
                                                  1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                                                  1 mech_infantry moved from Spain to 93 Sea Zone
                                                  1 ArmoredInfantry moved from Spain to 93 Sea Zone
                                                  1 ArmoredInfantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                                                  1 mech_infantry moved from 97 Sea Zone to Albania
                                                  1 ArmoredInfantry moved from 97 Sea Zone to Albania
                                                  2 usa_fighters moved from 91 Sea Zone to Southern France
                                                  1 mech_infantry moved from Spain to 91 Sea Zone
                                                  1 ArmoredInfantry moved from Spain to 91 Sea Zone
                                                  1 ArmoredInfantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                                                  3 usa_fighters moved from United Kingdom to Southern France
                                                  2 usa_fighters moved from 110 Sea Zone to Southern France
                                                  2 transports moved from 110 Sea Zone to 91 Sea Zone
                                                  5 infantry moved from Eastern United States to 101 Sea Zone
                                                  1 Heavy_Transport and 5 infantry moved from 101 Sea Zone to 91 Sea Zone
                                                  2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                                                  2 mech_infantrys and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                                                  2 transports moved from 89 Sea Zone to 101 Sea Zone
                                                  1 marineA1 moved from Eastern United States to 101 Sea Zone
                                                  3 infantry moved from Eastern United States to 101 Sea Zone
                                                  1 infantry moved from Iwo Jima to 17 Sea Zone
                                                  1 Heavy_Transport, 2 NavyFighters, 2 carriers, 1 destroyer, 4 infantry and 2 submarines moved from 31 Sea Zone to 32 Sea Zone
                                                  4 usa_fighters moved from Western United States to 32 Sea Zone
                                                  1 submarine moved from 21 Sea Zone to 43 Sea Zone
                                                        Americans take 35 Sea Zone from Japanese
                                                  1 Heavy_Transport, 2 artilleries and 2 marines moved from 62 Sea Zone to 54 Sea Zone
                                                  3 usa_fighters moved from 17 Sea Zone to 33 Sea Zone
                                                  1 Escort, 1 Heavy_BB, 6 NavyFighters, 1 aaGun, 6 carriers, 1 cruiser, 5 destroyers, 1 infantry, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 1 submarine moved from 17 Sea Zone to 32 Sea Zone
                                                  5 infantry moved from 32 Sea Zone to Marshall Islands
                                                  4 bombers moved from Western United States to Queensland
                                                  2 transports moved from 10 Sea Zone to 30 Sea Zone
                                          
                                              Combat - Americans
                                                  Battle in Marshall Islands
                                                  Battle in Albania
                                                  Battle in Archangel
                                                      Americans attack with 3 bombers
                                                      Germans defend with 3 mech_infantrys
                                                          Americans roll dice for 3 bombers in Archangel, round 2 : 2/3 hits, 2.00 expected hits
                                                          Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                                                          2 mech_infantrys owned by the Germans lost in Archangel
                                                          Americans roll dice for 3 bombers in Archangel, round 3 : 0/3 hits, 2.00 expected hits
                                                          Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                                                          Americans roll dice for 3 bombers in Archangel, round 4 : 3/3 hits, 2.00 expected hits
                                                          Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                                                          1 mech_infantry owned by the Germans lost in Archangel
                                                      Americans win, taking Marshall Islands from Japanese, taking Albania from Germans with 3 bombers remaining. Battle score for attacker is 12
                                                      Casualties for Germans: 3 mech_infantrys
                                                  Battle in 43 Sea Zone
                                                      Americans attack with 1 submarine
                                                      Japanese defend with 1 Japan_destroyer
                                                          Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                          Japanese roll dice for 1 Japan_destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 Japan_destroyer owned by the Japanese lost in 43 Sea Zone
                                                      Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                                                      Casualties for Japanese: 1 Japan_destroyer
                                                  Battle in 33 Sea Zone
                                                      Americans attack with 3 usa_fighters
                                                      Japanese defend with 1 Escort
                                                          Americans roll dice for 3 usa_fighters in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                                                          Japanese roll dice for 1 Escort in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 Escort owned by the Japanese lost in 33 Sea Zone
                                                      Americans win with 3 usa_fighters remaining. Battle score for attacker is 6
                                                      Casualties for Japanese: 1 Escort
                                                  Battle in Southern France
                                                      Americans attack with 2 mech_infantrys and 7 usa_fighters
                                                      Germans defend with 2 armour, 1 harbour and 2 mech_infantrys
                                                          Americans roll dice for 2 mech_infantrys and 7 usa_fighters in Southern France, round 2 : 2/9 hits, 3.83 expected hits
                                                          Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.67 expected hits
                                                          1 mech_infantry owned by the Americans lost in Southern France
                                                          2 mech_infantrys owned by the Germans lost in Southern France
                                                          Americans roll dice for 1 mech_infantry and 7 usa_fighters in Southern France, round 3 : 5/8 hits, 3.67 expected hits
                                                          Germans roll dice for 2 armour in Southern France, round 3 : 0/2 hits, 1.00 expected hits
                                                          2 armour owned by the Germans lost in Southern France
                                                      Americans win, taking Southern France from Germans with 1 mech_infantry and 7 usa_fighters remaining. Battle score for attacker is 14
                                                      Casualties for Americans: 1 mech_infantry
                                                      Casualties for Germans: 2 armour and 2 mech_infantrys
                                          
                                              Non Combat Move - Americans
                                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Normandy Bordeaux
                                                  3 usa_fighters moved from 33 Sea Zone to 32 Sea Zone
                                                  2 infantry moved from Ulaanbaatar to Buryatia
                                                  1 aaGun moved from Sakha to Buryatia
                                                  1 bomber moved from Archangel to Vologda
                                                  1 bomber moved from Archangel to Smolensk
                                                  1 bomber moved from Archangel to Nenetsia
                                                  3 usa_fighters moved from Southern France to Gibraltar
                                                  4 usa_fighters moved from Southern France to 110 Sea Zone
                                                  1 mech_infantry moved from 110 Sea Zone to United Kingdom
                                                  1 ArmoredInfantry moved from 110 Sea Zone to United Kingdom
                                                  5 infantry moved from 91 Sea Zone to Spain
                                                  2 mech_infantrys moved from 91 Sea Zone to Spain
                                                  1 submarine moved from 99 Sea Zone to 97 Sea Zone
                                                  1 Heavy_Transport moved from 91 Sea Zone to 92 Sea Zone
                                          
                                              Place Units - Americans
                                                  2 bombers placed in Spain
                                                  8 TotalWar_Bombers placed in Eastern United States
                                                  Trigger AmericansTotalWar BomberPlaceEUS8: has removed 8 TotalWar_Bombers owned by Americans in Eastern United States
                                                  Trigger AmericansTotalWar BomberPlaceEUS8: Americans has 8 bombers placed in Eastern United States
                                          
                                              Turn Complete - Americans
                                                  Trigger AmericansParaBoost atNorthern Italy: Americans has 1 usa_paraBoost placed in Northern Italy
                                                  Americans collect 76 PUs; end with 80 PUs
                                                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 94 PUs
                                                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 91 PUs
                                                  Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 92 PUs
                                                  Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 93 PUs
                                                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 92 PUs
                                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
                                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Americans regular : -1.33
                                          Japanese regular : -0.67
                                          Germans regular : -3.33
                                          

                                          Savegame

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                                          • C Offline
                                            crockett36
                                            last edited by

                                            TripleA Turn Summary: Chinese round 16

                                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 16
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 2 infantry; Remaining resources: 1 PUs; 
                                            
                                                Combat Move - Chinese
                                                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    EDIT: 2 marines moved from 54 Sea Zone to Queensland
                                                    EDIT: 2 artilleries moved from 54 Sea Zone to Queensland
                                            
                                                Combat - Chinese
                                                    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Northern Italy
                                            
                                                Non Combat Move - Chinese
                                                    Trigger AmericansParaBoost atNorthern Italy: Americans has 1 usa_paraBoost placed in Northern Italy
                                                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                                    2 infantry moved from Tsinghai to Kansu
                                            
                                                Place Units - Chinese
                                                    2 infantry placed in Tsinghai
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 3 PUs; end with 4 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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