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    EXP crockett Victory Panzer beelee

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    • C
      crockett36 @crockett36 last edited by

      @crockett36 Here's the autosave precombat.

      1 Reply Last reply Reply Quote 0
      • B
        beelee @crockett36 last edited by

        @crockett36

        Yea, so for Rostov, you need to move the tokens to their Boxes and then the dudes in the Boxes to Rostov in CM.

        You have to move All defenders before any attackers or triplea won't count any defenders moved after attackers into the TTy during the battle, even though they will show up on the board.

        So battle calc showing 10 % chance of victory if his AA doesn't hit. Leaves an average of 5 defenders, so basically his Air, although he may hang on to his PG instead of a Ftr.

        Obviously, that's with average dice 🙂

        Note
        I removed the Air Trprts from the equation as they don't have a hp. Have to PE not to take them.

        Screenshot from 2025-08-25 18-45-08.png

        So pretty dicey. I can see why you'd do it. The Yanks and Blokes ought to be able to clean up Caucasus, which will block him if things go poorly in Rostov.

        It'll be Imperative to get Tambov and Bryansk. Bryansk be a little spendy, as you'll end up losing that Tank Army but it has to be done or go full turtle and then he'll bypass and breakout most likely.

        Killing the SS Inf another good kill in Samara. I'm not too sure on ARCH and Vologda. Those Tanks are pretty valuable. especially as you're gonna lose both Tank Armies most likely. Before your next turn anyway.

        The Tommie Tank and a Bmbr should hopefully take Vologda. I didn't understand the Dzavhan to Timguska edit move. I'd leave him as is as he's about the only unit you can Rail. None of Moscow can as they start surrounded.

        For a buy, 2 Grds and a Elite Inf would be your max but I'd suggest Total War Tanks and save a buck. You're gonna need a TG and a FlakTower next turn and that's 20 bucks.

        Even if you save the 3 tanks in Urals, you only get 1 more for Urals leaving you a Tank light for the Tank Army.

        Probably gonna have to think about getting some Allied Air to Moscow pretty soon. You'll have at least 2 turns before he can strike still.

        Anyway, that's what I'm seeing. I have one more outdoor chore before dark. I'll be on for a bit then go tackle it and back on after that.

        Lastly, when fighting the Bryansk battle, if your Tank Army doesn't kill all his dudes first rd of battle and he gets a hit, you have to take the TG as a hit. Otherwise he'll keep giving the bonus.

        You can swap him back in after battle if needed.

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        • C
          crockett36 @beelee last edited by

          @beelee I've already done every battle on the forum for real except Rostov.

          C B 2 Replies Last reply Reply Quote 0
          • C
            crockett36 @crockett36 last edited by

            @crockett36 All were successful. I am trying to bring this game to a head. If I lose, I lose. But I won them all.

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            • B
              beelee @crockett36 last edited by

              @crockett36

              yes I saw that however the Rostov battle needs to be redone. We can fight it with dicebot if you want and edit accordingly

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              • C
                crockett36 @beelee last edited by

                @beelee As I explained I didn't want to do any dice rolling in Rostov.

                C 1 Reply Last reply Reply Quote 0
                • C
                  crockett36 @crockett36 last edited by

                  @crockett36 it auto did that and i knew there was no way i could do it. someone else must do it. from the beginning.

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                  • B
                    beelee @crockett36 last edited by

                    @crockett36

                    I will roll Rostov in dicebot. I won't roll for the AA as they already missed.

                    I have to tend to this chore about and hour

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                    • C
                      crockett36 @beelee last edited by

                      @beelee appreciate it

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                      • B
                        beelee @crockett36 last edited by

                        @crockett36

                        👍🏻

                        C 1 Reply Last reply Reply Quote 0
                        • C
                          crockett36 @beelee last edited by

                          @beelee I would have moved all the units out of the boxes, but when I did that in local, all the units went to the attacker side.

                          B 1 Reply Last reply Reply Quote 1
                          • B
                            beelee @crockett36 last edited by

                            @crockett36

                            Oh ? What triplea pre you running ? I think one of the new ones did that but they've since fixed it.

                            Anyway, I'm gonna fire up dicebot at the other site now.

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                            • B
                              beelee @crockett36 last edited by

                              @crockett36

                              Here is adjusted save after Roswell.

                              triplea_4020_18rusAfterRostovNCM.tsvg

                              You are good to go for NCM

                              B 1 Reply Last reply Reply Quote 0
                              • B
                                beelee @beelee last edited by

                                @crockett36

                                oops ! I meant Rostov 😊

                                I pinged you at our dicebot thread at the other site if you want to see how it played out

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                                • C
                                  crockett36 last edited by

                                  TripleA Turn Summary: Russians round 18

                                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                  Game History

                                  Round: 18
                                  
                                      Purchase Units - Russians
                                          Russians buy 1 elite, 3 guard_infantrys, 2 infantry and 1 russian_para; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; 
                                  
                                      Combat Move - Russians
                                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          2 armour moved from Urals to Archangel
                                          1 armour moved from Urals to Archangel
                                          1 infantry moved from Novosibirsk to Samara
                                          EDIT: 1 infantry moved from Dzavhan to Timguska
                                          1 1stTankArmy, 1 3rdCorps, 3 armour, 1 fighter and 1 russian_para moved from Volgograd to Rostov
                                          1 fighter moved from Russia to Rostov
                                          5 armour moved from Russia to Bryansk
                                          1 Tank_General3 moved from Russia to Bryansk
                                          1 artillery moved from Russia to Smolensk
                                          3 guard_infantrys moved from Russia to Smolensk
                                          2 infantry moved from Russia to Tambov
                                          1 infantry moved from Russia to Smolensk
                                          2 infantry moved from Russia to Tambov
                                          1 infantry moved from Russia to Tambov
                                          5 infantry moved from Russia to Vologda
                                          1 elite moved from Russia to Samara
                                          1 infantry moved from Russia to Samara
                                  
                                      Combat - Russians
                                          Russians creates battle in territory 113 Sea Zone
                                          Battle in Tambov
                                              Russians attack with 5 infantry
                                              Germans defend with 1 infantry
                                                  Russians roll dice for 5 infantry in Tambov, round 2 : 1/5 hits, 0.83 expected hits
                                                  Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Russians lost in Tambov
                                                  1 infantry owned by the Germans lost in Tambov
                                              Russians win, taking Tambov from Germans with 4 infantry remaining. Battle score for attacker is 0
                                              Casualties for Russians: 1 infantry
                                              Casualties for Germans: 1 infantry
                                          Battle in Archangel
                                              Russians attack with 3 armour
                                              Germans defend with 1 infantry
                                                  Russians roll dice for 3 armour in Archangel, round 2 : 3/3 hits, 1.50 expected hits
                                                  Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Germans lost in Archangel
                                              Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is 3
                                              Casualties for Germans: 1 infantry
                                          Battle in Smolensk
                                              Russians attack with 1 artillery, 3 guard_infantrys and 1 infantry
                                              Germans defend with 1 artillery and 1 mech_infantry
                                                  Russians roll dice for 1 artillery, 3 guard_infantrys and 1 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
                                                  Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                                                  1 infantry owned by the Russians lost in Smolensk
                                                  1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                                              Russians win, taking Smolensk from Germans with 1 artillery and 3 guard_infantrys remaining. Battle score for attacker is 5
                                              Casualties for Russians: 1 infantry
                                              Casualties for Germans: 1 artillery and 1 mech_infantry
                                          Battle in Samara
                                              Russians attack with 1 elite and 2 infantry
                                              Germans defend with 1 waffen_infantry
                                                  Russians roll dice for 1 elite and 2 infantry in Samara, round 2 : 1/4 hits, 0.67 expected hits
                                                  Germans roll dice for 1 waffen_infantry in Samara, round 2 : 1/1 hits, 0.67 expected hits
                                                  1 infantry owned by the Russians lost in Samara
                                                  1 waffen_infantry owned by the Germans lost in Samara
                                              Russians win, taking Samara from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
                                              Casualties for Russians: 1 infantry
                                              Casualties for Germans: 1 waffen_infantry
                                          Battle in Vologda
                                              Russians attack with 5 infantry
                                              Germans defend with 1 infantry
                                                  Russians roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 0.83 expected hits
                                                  Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Russians lost in Vologda
                                                  1 infantry owned by the Germans lost in Vologda
                                              Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 0
                                              Casualties for Russians: 1 infantry
                                              Casualties for Germans: 1 infantry
                                          Battle in Bryansk
                                              Russians attack with 1 Tank_General3 and 5 armour
                                              Germans defend with 1 armour, 1 artillery and 2 infantry
                                                  Russians roll dice for 1 Tank_General3 and 5 armour in Bryansk, round 2 : 4/10 hits, 5.00 expected hits
                                                  Germans roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.50 expected hits
                                                  3 armour owned by the Russians lost in Bryansk
                                                  1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                                              Russians win, taking Bryansk from Germans with 1 Tank_General3 and 2 armour remaining. Battle score for attacker is 0
                                              Casualties for Russians: 3 armour
                                              Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                                          Battle in Rostov
                                              Russians attack with 1 1stTankArmy, 1 3rdCorps, 3 armour, 2 fighters and 1 russian_para
                                              Germans defend with 1 1stPanzerArmy, 1 1stWaffenArmy, 6 G_air_transports, 2 LuftwaffeAces, 1 aaGun, 2 fighters and 1 tactical_bomber
                                                  Germans roll AA dice in Rostov : 1/2 hits, 0.33 expected hits
                                                  1 fighter owned by the Russians lost in Rostov
                                                  Russians roll dice for 1 1stTankArmy, 1 3rdCorps, 3 armour, 1 fighter and 1 russian_para in Rostov, round 2 : 1/5 hits, 2.17 expected hits
                                                  Germans roll dice for 1 1stPanzerArmy, 1 1stWaffenArmy, 6 G_air_transports, 2 LuftwaffeAces, 1 aaGun, 2 fighters and 1 tactical_bomber in Rostov, round 2 : 6/7 hits, 4.50 expected hits
                                                  1 russian_para owned by the Russians, 3 armour owned by the Russians, 1 3rdCorps owned by the Russians and 1 1stTankArmy owned by the Russians lost in Rostov
                                                  1 1stWaffenArmy owned by the Germans lost in Rostov
                                                  Russians roll dice for 1 fighter in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                                                  Germans roll dice for 1 1stPanzerArmy, 6 G_air_transports, 2 LuftwaffeAces, 1 aaGun, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 4/7 hits, 4.50 expected hits
                                                  1 fighter owned by the Russians lost in Rostov
                                                  1 1stPanzerArmy owned by the Germans lost in Rostov
                                              Germans win with 6 G_air_transports, 2 LuftwaffeAces, 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37
                                              Casualties for Russians: 1 1stTankArmy, 1 3rdCorps, 3 armour, 2 fighters and 1 russian_para
                                              Casualties for Germans: 1 1stPanzerArmy and 1 1stWaffenArmy
                                  
                                      Non Combat Move - Russians
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by Germans from Rostov: 1 aaGun
                                          EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General3 and 5 armour
                                          EDIT: Removing units owned by Germans from 1st Waffen: 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                                          EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General3 and 5 armour
                                          EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar, 2 armour and 1 infantry
                                          EDIT: Adding units owned by Russians to 3rd Corps: 1 3rdCorps
                                          EDIT: Adding units owned by Russians to 1st Tank: 1 1stTankArmy
                                          EDIT: Removing units owned by Russians from Bryansk: 1 Tank_General3
                                          EDIT: Adding units owned by Russians to Bryansk: 1 Tank_General
                                          EDIT: Adding units owned by Russians to 2nd Corps: 1 2ndCorps
                                          EDIT: Adding units owned by Russians to 1st Corps: 1 1stCorps
                                          EDIT: Adding units owned by Germans to 1st Waffen: 1 1stWaffenArmy
                                          EDIT: Adding units owned by Germans to 1st Panzer: 1 1stPanzerArmy
                                          EDIT: Turning off Edit Mode
                                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                  
                                      Place Units - Russians
                                          1 elite, 3 guard_infantrys, 2 infantry and 1 russian_para placed in Russia
                                  
                                      Turn Complete - Russians
                                          Russians collect 21 PUs; end with 21 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Germans AA : 0.67
                                  Germans regular : 4.17
                                  Russians regular : 0.83
                                  

                                  Savegame

                                  B 1 Reply Last reply Reply Quote 0
                                  • B
                                    beelee @crockett36 last edited by beelee

                                    @crockett36

                                    @Panzerstahl-Helm-0
                                    Hi Panzer

                                    I noticed last night you bought 6 PnzrGrndrs and already had one in N Italy. So you will need to adjust your buy. I guess a Para or Arty be easiest.

                                    Those and the ss Inf hardest to keep track of. I tried making a notification when one is at max but it didn't work. Maybe I'll revisit it and see if I can get it to fire before purchase.

                                    Anyway, I'm gonna bust out JPN now but it won't affect anything. Rostov casualty selection could, if you wanted to do something different there before allies go again though.

                                    Probably not a super biggie either way 🙂

                                    Game History

                                    Round: 18
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 1 Escort, 2 Fortifications, 2 Japan_destroyers, 2 armour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                    
                                        Combat Move - Japanese
                                            Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                            Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            1 Japanese_LCV and 1 infantry moved from Siberia to Amur
                                            1 Japan_destroyer moved from 2 Sea Zone to 3 Sea Zone
                                            1 infantry moved from Soviet Far East to 3 Sea Zone
                                            1 Japan_destroyer and 1 infantry moved from 3 Sea Zone to 8 Sea Zone
                                            1 infantry moved from 8 Sea Zone to Aleutian Islands
                                            EDIT: 1 Japanese_LCV moved from Soviet Far East to Amur
                                            EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Amur
                                            1 Banzai moved from Japan to Amur
                                            1 infantry moved from Japan to 6 Sea Zone
                                            1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 17 Sea Zone
                                                  Japanese take 17 Sea Zone from Americans
                                            1 infantry moved from 17 Sea Zone to Iwo Jima
                                            1 Japan_destroyer moved from 6 Sea Zone to 18 Sea Zone
                                            1 carrier moved from 6 Sea Zone to 35 Sea Zone
                                                  Japanese take 35 Sea Zone from Americans
                                            1 infantry moved from Yunnan to Burma
                                                  Japanese take Burma from British
                                            1 armour and 1 infantry moved from Malaya to Shan State
                                            1 tactical_bomber moved from Malaya to Shan State
                                            1 tactical_bomber moved from Malaya to Shan State
                                            1 bomber moved from French Indo China to Tsinghai
                                            1 fighter moved from Kweichow to Tsinghai
                                            1 armour moved from Kweichow to Tsinghai
                                            1 infantry moved from Shensi to Tsinghai
                                            2 fighters and 1 tactical_bomber moved from Kweichow to Kansu
                                            2 infantry moved from Suiyuyan to Kansu
                                    
                                        Combat - Japanese
                                            Battle in Aleutian Islands
                                                Changer loiter and taunt; Japanese attack with 1 infantry
                                                Changer defend; Americans defend with 1 aaGun
                                                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.17 expected hits
                                                    Americans roll dice for 1 aaGun in Aleutian Islands, round 2 : 0/0 hits, 0.00 expected hits
                                                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.17 expected hits
                                                    Americans roll dice for 1 aaGun in Aleutian Islands, round 3 : 0/0 hits, 0.00 expected hits
                                                    1 aaGun owned by the Americans lost in Aleutian Islands
                                                Japanese win, taking Aleutian Islands from Americans with 1 infantry remaining. Battle score for attacker is 5
                                                Casualties for Americans: 1 aaGun
                                            Battle in Iwo Jima
                                            Battle in Shan State
                                                Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
                                                British defend with 1 artillery
                                                    Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/4 hits, 1.83 expected hits
                                                    British roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in Shan State
                                                    1 artillery owned by the British lost in Shan State
                                                Japanese win, taking Iwo Jima from Americans, taking Shan State from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 1
                                                Casualties for Japanese: 1 infantry
                                                Casualties for British: 1 artillery
                                            Battle in Tsinghai
                                                Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                                                Chinese defend with 2 infantry
                                                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits
                                                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                                                    1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Tsinghai
                                                    2 infantry owned by the Chinese lost in Tsinghai
                                                Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -6
                                                Casualties for Japanese: 1 fighter and 1 infantry
                                                Casualties for Chinese: 2 infantry
                                            Battle in Kansu
                                                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                                                Chinese defend with 2 infantry
                                                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.00 expected hits
                                                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                                                    2 infantry owned by the Chinese lost in Kansu
                                                Japanese win, taking Kansu from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                                Casualties for Chinese: 2 infantry
                                            Battle in Amur
                                                Japanese attack with 1 Banzai, 3 Japanese_LCVs, 1 elite and 2 infantry
                                                Americans defend with 1 aaGun and 2 infantry
                                                    Japanese roll dice for 1 Banzai, 3 Japanese_LCVs, 1 elite and 2 infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits
                                                    Russians roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                                                    1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Amur
                                                    Japanese roll dice for 1 Banzai, 3 Japanese_LCVs, 1 elite and 2 infantry in Amur, round 3 : 1/4 hits, 1.33 expected hits
                                                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Americans lost in Amur
                                                Japanese win, taking Amur from Russians with 1 Banzai, 3 Japanese_LCVs, 1 elite and 2 infantry remaining. Battle score for attacker is 11
                                                Casualties for Americans: 1 aaGun and 2 infantry
                                    
                                        Non Combat Move - Japanese
                                            Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Amur
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Jehol
                                            2 fighters and 1 tactical_bomber moved from Kansu to Kweichow
                                            1 bomber moved from Tsinghai to Kweichow
                                            1 tactical_bomber moved from Shan State to Kweichow
                                            1 tactical_bomber moved from Shan State to Malaya
                                            2 air_transports moved from Malaya to Japan
                                            2 armour moved from French Indo China to Yunnan
                                            2 infantry moved from Kweichow to Yunnan
                                            1 infantry moved from Kweichow to Shensi
                                            1 aaGun moved from Kweichow to Yunnan
                                            1 infantry moved from Kiangsi to Kwangtung
                                            1 J_Rail moved from Kiangsu to Shantung
                                            1 J_Rail and 1 infantry moved from Shantung to Sikang
                                            1 infantry moved from Jehol to Manchuria
                                            1 J_Rail moved from Kiangsu to Jehol
                                            2 fighters moved from 6 Sea Zone to Japan
                                            2 air_transports and 2 infantry moved from Japan to Philippines
                                    
                                        Place Units - Japanese
                                            2 Fortifications placed in Philippines
                                            1 Escort and 2 Japan_destroyers placed in 6 Sea Zone
                                            1 armour and 1 infantry placed in Kweichow
                                            1 armour placed in Kweichow
                                            3 infantry placed in Shantung
                                            3 infantry placed in Kiangsu
                                            1 elite and 3 infantry placed in Japan
                                    
                                        Turn Complete - Japanese
                                            Total Cost from Convoy Blockades: 5
                                                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                                                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
                                                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
                                            Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
                                            Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 47 PUs
                                            Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
                                            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
                                            Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 54 PUs
                                            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 55 PUs
                                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 63 PUs
                                            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese regular : 0.67
                                    Americans regular : 0.00
                                    Japanese regular : 2.33
                                    Russians regular : -1.00
                                    British regular : 0.67
                                    

                                    EXP Multi Game 1 J 18.tsvg

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