EXP crockett Victory Panzer beelee
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no they place 2nd. German Oberst place 1st because they consume a ss Inf
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elites can move 2 right?
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no they roll twice.
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Guard Inf move 2
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@beelee I love the many German ground units that can defend at a 4 or higher.
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@crockett36 Almost as much as I love how many German units can move 2 spaces.
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yea I think mobility is key for most Armies. The Armored Inf are way badass
Surprised he hasn't made a mobile Artillery. Maybe it just overpowers the Tanks but he could limit there number 
But, while playing Germany, I always get seduced by the fancy guys and never have enough bullet stoppers.
Same thing with any Navy I control
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TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 17 Purchase Units - Russians Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Place Units - RussiansCombat Hit Differential Summary :
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@crockett36 I don't know how to convert those air ll.
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You have to use edit at start of Combat Move. The AirLL tokens themselves will auto disappear.
I will look in a bit.
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TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 17 Purchase Units - Russians Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Place Units - Russians 1 AirLL placed in Caucasus 1 AirLL placed in Russia 1 AirLL placed in Urals Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Russia Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Urals Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Nenetsia: 1 bomber EDIT: Adding units owned by Russians to Vologda: 1 fighter EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter EDIT: Turning off Edit Mode 1 russian_para moved from Russia to Archangel EDIT: 1 bomber moved from Urals to 127 Sea Zone EDIT: 1 uk_fighter moved from Russia to 127 Sea Zone EDIT: 1 uk_fighter moved from Caucasus to 100 Sea Zone 2 armour moved from Caucasus to Tambov 1 artillery moved from Kansu to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Dzavhan to Tsagaan Olom 1 bomber moved from Nenetsia to Archangel 1 fighter moved from Vologda to Archangel 1 fighter moved from Kazakhstan to Bryansk 1 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 3 guard_infantrys moved from Russia to Archangel 2 armour moved from Urals to Smolensk 1 infantry moved from Russia to SmolenskCombat Hit Differential Summary :
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Trout,
Can you give me feedback? I understand Beelee's suggestion for a tank general. I thought I might also add a commissar. But numbers might come in handy.
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Just looking now. Yea I was wrong originally about the LL Air Bmbrs. Only UK gets USA Air LL

Edit
Bmbrs. USA can send Bmbrs to UK including Heavies. SSR can only receive Ftrs and TacsEdit 2
So you'll need to adjust your buy. I would suggest 3 less Inf and get 3 Guards for 10 bucks.Will do the at thingy in case @Trout missed it.
Edit 3
Looking at this some more. So you can send a Tank instead of the Bmbr to Arch from Moscow. Hits at one less. Could send two Tanks if you really want, but unless G rolls good you should be ok.The issue(s) I see for you are in Rostov and Turkey. The Allies should be able to hit Turkey, albeit possibly at high cost, leaving Spain at risk. But you can't let the Wehrmacht get loose in the ME.
Rail UK blockers and buy fast movers for Egypt and India.
JPN still under a lot of pressure but if the reich breaks out, Allies gonna be in big trouble.
Remember, this your first game of a complex mod of a complex game. While winning is the objective, learning the game and how triplea implements it, should be the primary goal.
It takes everyone 2-3 games to understand it and we still are all learning.
Not saying it's over, but you need to shut the reich down in Southern Caucasus at all costs imo

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@beelee paras need para boost to attack?
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@crockett36 How far can rail go? And into allied tty?
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@crockett36 And I just realized that I'm not getting the lendlease bonus because of the US Bomber.
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@crockett36 The lend lease tokens didn't disappear.
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@crockett36 paratroopers can go 3?
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 17 Purchase Units - Russians Russians buy 2 AirLLs, 1 Tank_General, 1 artillery, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; Place Units - Russians 1 AirLL placed in Caucasus 1 AirLL placed in Russia Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Russia Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 elite moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 armour moved from Caucasus to Volgograd EDIT: 2 fighters moved from Samara to Smolensk 1 infantry moved from Russia to Smolensk EDIT: 1 uk_fighter moved from Caucasus to 100 Sea Zone EDIT: 1 uk_fighter moved from Russia to 100 Sea Zone 1 infantry moved from Russia to Bryansk 1 guard_infantry moved from Russia to Tambov 1 guard_infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 guard_infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Bryansk Russians attack with 1 elite and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 elite and 2 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 elite and 2 infantry in Bryansk, round 3 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 guard_infantry and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 guard_infantry and 2 infantry in Tambov, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 guard_infantry and 1 infantry in Tambov, round 3 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 guard_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 guard_infantry owned by the Russians lost in Tambov 1 mech_infantry owned by the Germans lost in Tambov Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 guard_infantry and 2 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters, 2 guard_infantrys and 2 infantry Germans defend with 1 elite and 1 mech_infantry Russians roll dice for 2 fighters, 2 guard_infantrys and 2 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 elite and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 1 elite owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 2 guard_infantrys and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 elite and 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 uk_fighters could not land in 100 Sea Zone and were removed 1 infantry moved from Timguska to Novosibirsk 1 artillery moved from Kansu to Tsinghai 2 fighters moved from Smolensk to Russia 1 3rdCorps moved from Russia to Volgograd 1 1stTankArmy moved from Russia to Volgograd 1 russian_para moved from Russia to Volgograd EDIT: 1 fighter moved from Russia to Volgograd 1 armour moved from Russia to Volgograd Place Units - Russians 1 Tank_General, 1 artillery, 1 elite and 3 guard_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.17 -
@crockett36 If Tambov had gone well, ironically in the non com I would have moved everything in Moscow except the tanks to tambov. The machines hate me.
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