EXP crockett Victory Panzer beelee
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@crockett36 So a player who knew the rules would assume those Ge air transports are for moving tanks 5 spaces?
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@crockett36 A US army group is 4 units. An infantry, artillery or tank and a ...?
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You can do it before combat roll but not after. Almost done going through it.
Post again before you pull the Trigger in combat and I'll dbl check.
I'm not seeing where the UK Air came from for Volgograd
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@beelee Egypt. Repositioned them to MOscow, but the fig can't reach.
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That's one use. Can get Rommel to N Africa. The Air Trprts are pretty sweet when you get used to them and fairly cheap.
USA Army Groups are TGs and Tanks only. So 5 Tanks and a Patton
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@crockett36 I see all these unit limits and know I should be using them, but am not confident enough. the higgins boats and marines for example. Or elites or paras.
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It's ok Brother. It's a complex mod even if you a Global veteran. takes 2-3 games to get comfortable with it.
I'll give a final input in about 10 minutes for you with some suggestions
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I'm assuming you can only do total war purchases one.
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You can buy as many as you can afford and place. Each buy of a Unit group has to place in same TTy. So you can by 8 Air Trprts and put them all in the same spot or break them up in groups of 4
Have to upgrade to Hvy to place the Infantry as there are 11 and can only place 10
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For USA buy, I'd suggest no Marines and 3 less Inf. That gives you 12 bucks. # Armored Inf or 2 and a Arty. Stick em in Spain. The Marine off the e Coast can pair up with the Arty.
I'd put you Air Trprts in DC or LA and make sure you have enough or as many dudes as you can to load and Trprt next turn.
Remember Nippon can Trprt with DDs so best keep a lookout to the W Coast.
I would still hit Turkey even though the Marines only hit at 1. Carolines for sure. I forgot to blowup the NB last turn lol
The Japanese commander is going to commit seppuku lol
Back with more in a bit
Edit
Oh yea I'd take 4 of the extra bucks and move the Spain fctry undrg. That way you don't have to worry about that Bmbr and if you think you might lose it, you can blow it up.Obviously that a last resort.
Edit 2
You probably want to move the Egypt Fctry Undrg too. Unless you gonna have a Ftr there.Anyway, I have some chores I need to tend to before dark. Still hot and humid here. Supposed to break on Tuesday and be in the 70s rest of the week. Yay
Edit 3
Oh yea idk how effective the LCVs gonna be for USA. You could hit S and N Italy from Spain with them so maybe 1 would be ok but I think you get more bang for your buck with Armored Inf and ArtyEdit 4
Yea I would definitly keep the UK Para build. It's the best way to hit Norway -
just informed me i can't build a heavy so i will build 3 higgins boats.
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 106 PUs; Americans buy 1 Repair_BB, 1 Repair_Carrier, 3 USA_LCVs, 1 UndrgroundFctry, 5 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States COMMENT: noncom a destroyer to 112 2 mech_infantrys moved from Spain to 92 Sea Zone 3 infantry moved from Spain to 92 Sea Zone 1 Heavy_Transport, 3 infantry and 2 mech_infantrys moved from 92 Sea Zone to 99 Sea Zone 2 mech_infantrys moved from 99 Sea Zone to Turkey 3 infantry moved from 99 Sea Zone to Turkey 1 bomber moved from Spain to Turkey 1 bomber moved from Urals to Turkey 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Spain to Southern France 1 infantry moved from Spain to Southern France 1 bomber moved from Spain to Turkey 3 usa_fighters moved from Gibraltar to Southern France 4 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Eastern United States to Alaska 5 infantry moved from Marshall Islands to 32 Sea Zone 1 Escort, 1 Heavy_BB, 1 Heavy_Transport, 8 NavyFighters, 1 aaGun, 8 carriers, 1 cruiser, 6 destroyers, 5 infantry, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport, 3 submarines and 7 usa_fighters moved from 32 Sea Zone to 33 Sea Zone 8 NavyFighters, 5 infantry and 7 usa_fighters moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 marines moved from Queensland to 54 Sea Zone 1 Heavy_Transport, 2 artilleries and 2 marines moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 marines moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Eastern United States to Alaska 1 submarine moved from 43 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 transport moved from 30 Sea Zone to 48 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from Normandy Bordeaux to Southern France 1 destroyer moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 ArmoredInfantry moved from United Kingdom to Scotland 5 bombers moved from Eastern United States to Scotland 1 transport moved from 30 Sea Zone to 54 Sea Zone
Combat Hit Differential Summary :
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@crockett36 said in EXP crockett Victory Panzer beelee:
just informed me i can't build a heavy so i will build 3 higgins boats.
Can't build a Heavy of what ? Oh you already have a Heavy Ind in DC. I just meant as an example if you bought 11 Total War Inf you'd need one to place.
I actually don't think they're that good a buy. You only save 3 bucks.
Am looking at it now
Edit
Ok looks good. Is the Undrg for Spain ? If so, you bought a Major instead of a Minor. They cost the same so no biggie.You should place them in 1st place though as they take up a placement.
So place as you would in Spain at end turn and stick the Undrg in Chicago. Then Edit Chicago back to Major and Spain to Undrg Minor.
Edit 2
@crockett36 remember when you attack Carolines to ignore the Fortifications.
Don't take them as hits.You will have to kill them off still after the JPN AA and Infantry have died a hopefully glorious death for their Emperor
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@beelee Is there a reason I should ignore the fortification?
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 106 PUs; Americans buy 1 Repair_BB, 1 Repair_Carrier, 3 USA_LCVs, 1 UndrgroundFctry, 5 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States COMMENT: noncom a destroyer to 112 2 mech_infantrys moved from Spain to 92 Sea Zone 3 infantry moved from Spain to 92 Sea Zone 1 Heavy_Transport, 3 infantry and 2 mech_infantrys moved from 92 Sea Zone to 99 Sea Zone 2 mech_infantrys moved from 99 Sea Zone to Turkey 3 infantry moved from 99 Sea Zone to Turkey 1 bomber moved from Spain to Turkey 1 bomber moved from Urals to Turkey 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Spain to Southern France 1 infantry moved from Spain to Southern France 1 bomber moved from Spain to Turkey 3 usa_fighters moved from Gibraltar to Southern France 4 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Eastern United States to Alaska 5 infantry moved from Marshall Islands to 32 Sea Zone 1 Escort, 1 Heavy_BB, 1 Heavy_Transport, 8 NavyFighters, 1 aaGun, 8 carriers, 1 cruiser, 6 destroyers, 5 infantry, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport, 3 submarines and 7 usa_fighters moved from 32 Sea Zone to 33 Sea Zone 8 NavyFighters, 5 infantry and 7 usa_fighters moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 marines moved from Queensland to 54 Sea Zone 1 Heavy_Transport, 2 artilleries and 2 marines moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 marines moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Eastern United States to Alaska 1 submarine moved from 43 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 transport moved from 30 Sea Zone to 48 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from Normandy Bordeaux to Southern France 1 destroyer moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 ArmoredInfantry moved from United Kingdom to Scotland 5 bombers moved from Eastern United States to Scotland 1 transport moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Battle in Alaska Changer loiter and taunt; Americans attack with 3 bombers Changer defend; Japanese defend with 1 elite Americans roll dice for 3 bombers in Alaska, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 elite in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Alaska 1 elite owned by the Japanese lost in Alaska Americans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 elite Battle in Turkey Americans attack with 3 bombers, 3 infantry and 2 mech_infantrys Germans defend with 1 WaffenPnzrGrndr, 1 Waffen_Hvy_Tank, 1 armour and 1 mech_infantry Americans roll dice for 3 bombers, 3 infantry and 2 mech_infantrys in Turkey, round 2 : 3/8 hits, 2.83 expected hits Units damaged: 1 Waffen_Hvy_Tank owned by the Germans Germans roll dice for 1 WaffenPnzrGrndr, 1 Waffen_Hvy_Tank, 1 armour and 1 mech_infantry in Turkey, round 2 : 1/5 hits, 3.17 expected hits 1 infantry owned by the Americans lost in Turkey 1 Waffen_Hvy_Tank owned by the Germans transformed into 1 Waffen_HvyTnk_Dmgd owned by the Germans in Turkey 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Turkey Americans roll dice for 3 bombers, 2 infantry and 2 mech_infantrys in Turkey, round 3 : 4/7 hits, 2.67 expected hits Germans roll dice for 1 WaffenPnzrGrndr and 1 Waffen_HvyTnk_Dmgd in Turkey, round 3 : 2/3 hits, 2.33 expected hits 2 bombers owned by the Americans lost in Turkey 1 Waffen_HvyTnk_Dmgd owned by the Germans and 1 WaffenPnzrGrndr owned by the Germans lost in Turkey Americans win, taking Turkey from Germans with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Americans: 2 bombers and 1 infantry Casualties for Germans: 1 WaffenPnzrGrndr, 1 Waffen_HvyTnk_Dmgd, 1 Waffen_Hvy_Tank, 1 armour and 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 mech_infantry and 3 usa_fighters Germans defend with 1 SubPen, 1 harbour and 1 infantry Americans roll dice for 1 Heavy_BB in Normandy Bordeaux, round 2 : 2/2 hits, 1.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 mech_infantry and 3 usa_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 2 infantry and 4 usa_fighters Germans defend with 1 harbour and 2 infantry Americans roll dice for 2 infantry and 4 usa_fighters in Southern France, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 2 infantry and 4 usa_fighters in Southern France, round 3 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 infantry and 4 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Turning on Edit Mode EDIT: Battle in Caroline Islands EDIT: Changer loiter and taunt; Americans attack with 8 NavyFighters, 2 artilleries, 5 infantry, 2 marines and 7 usa_fighters EDIT: Changer defend; Japanese defend with 10 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 10 infantry EDIT: 2/6 hits, 1.00 expected hits EDIT: 2 NavyFighters owned by the Americans lost in Caroline Islands EDIT: 3/4 hits, 2.83 expected hits EDIT: 8/22 hits, 9.00 expected hits EDIT: 4/10 hits, 5.00 expected hits EDIT: 4 infantry owned by the Americans lost in Caroline Islands EDIT: 10 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands EDIT: 9/18 hits, 8.33 expected hits EDIT: 0/0 hits, 0.00 expected hits EDIT: 10 Fortifications owned by the Japanese lost in Caroline Islands EDIT: Americans takes Caroline Islands from Japanese EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 26 EDIT: Recording Battle Statistics Non Combat Move - Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in British Columbia Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States 6 NavyFighters moved from Caroline Islands to 33 Sea Zone 7 usa_fighters moved from Caroline Islands to 33 Sea Zone 3 infantry, 1 marineA1 and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 marineA1 moved from 91 Sea Zone to Spain 1 bomber moved from Turkey to Saudi Arabia 3 usa_fighters moved from Normandy Bordeaux to 110 Sea Zone 1 Heavy_Transport and 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 usa_fighter moved from Southern France to Gibraltar 1 usa_fighter moved from Southern France to Spain 2 usa_fighters moved from Southern France to 110 Sea Zone 4 bombers moved from Queensland to India 2 bombers moved from Alaska to Western United States 1 Rail and 1 infantry moved from Eastern United States to British Columbia 1 Rail and 1 infantry moved from Eastern United States to British Columbia 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Place Units - Americans Units in Central United States being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Central United States 2 artilleries and 2 infantry placed in Western United States 3 artilleries placed in Spain 1 carrier and 1 destroyer placed in 10 Sea Zone 3 USA_LCVs placed in Eastern United States 2 infantry placed in Eastern United States Americans undo move 5. Americans undo move 3. 1 artillery placed in Spain 2 usa_fighters placed in Spain 2 artilleries placed in Eastern United States 2 usa_fighters placed in 10 Sea Zone 3 USA_LCVs placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 85 PUs Trigger Americans Loses Alaska: Americans met a national objective for an additional -3 PUs; end with 82 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 85 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 82 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 83 PUs Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 84 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 2 EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 0, carrier = 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 UndrgroundFctry EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Removing units owned by Americans from Spain: 1 factory_minor EDIT: Adding units owned by Americans to Spain: 1 UndergroundMinr EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 usa_fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 3 USA_LCVs EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Eastern United States: 1 elite EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : 0.33 Germans regular : -3.83 EDIT: : -0.17
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@crockett36 I didn't realize higgins boats could only be placed in capitol.