EXP crockett Victory Panzer beelee
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Next turn I will destroy the factory in London

Heh heh gonna dust all the facilities everywhere lol
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Nice looks as if the saves are all working correctly
You're gonna have so much fun playing this mod ! hee hee@Panzerstahl-Helm-0
oh yea, reminder to swap the NB's in Gib and London.Edit
@VictoryFirst
@Black_Elk made the Naval Base
Looks pretty cool

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Lol wanted to upvote your post but I already did

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you may only upvote one time a day lol
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Guten Abend,
busy end of the year.
I adjusted the UK harbours in London and Gibraltar accordingly.1st Panzer Army has been created!

Game History
Round: 2 Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 harbour EDIT: Removing units owned by British from Gibraltar: 1 harbour EDIT: Turning off Edit Mode Germans buy 4 GermanUBoats, 1 Me_109T, 1 Panzer_General, 1 Repair_BB, 1 Waffen_Arty, 1 artillery, 1 carrier, 1 elite, 2 german_paras, 5 infantry and 6 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Units in Germany being upgraded or consumed: 1 artillery and 6 infantry 1 Waffen_Arty and 6 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 123 Sea Zone 2 bombers moved from Western Germany to 123 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 5 infantry moved from Bulgaria to Greece 1 armour moved from Romania to Greece 1 tactical_bomber moved from Western Germany to Greece 1 tactical_bomber moved from Southern Italy to Greece Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Gibraltar Battle in 123 Sea Zone Germans attack with 1 GermanUBoat and 2 bombers British defend with 1 battleship Germans win, taking Gibraltar from British with 1 GermanUBoat and 2 bombers remaining. Battle score for attacker is 15 Casualties for British: 1 battleship Battle in Greece Germans attack with 1 armour, 5 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans win, taking Greece from Neutral_Allies with 1 armour, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone 1 tactical_bomber moved from Greece to Western Germany 1 fighter moved from Tobruk to Southern Italy 1 tactical_bomber moved from Greece to Romania 2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 5 armour moved from France to Germany 1 Waffen_Arty moved from France to Germany 1 armour and 2 mech_infantrys moved from Southern France to Western Germany 1 fighter moved from Western Germany to 93 Sea Zone 2 bombers moved from 123 Sea Zone to Norway 3 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway Place Units - Germans 1 GermanUBoat and 1 carrier placed in 93 Sea Zone 1 Me_109T placed in 93 Sea Zone 3 GermanUBoats placed in 112 Sea Zone 1 Panzer_General, 1 elite, 2 german_paras and 3 infantry placed in Germany 2 infantry placed in France 1 artillery placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
Testing Forum poster
Test summary from TripleA, engine version: 2.7.14900, time: 5:38:15 AM
Savegame -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Russian_Engineer, 4 armour, 2 bombers, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 3 armour placed in Novgorod 2 bombers placed in Russia 1 armour placed in Ukraine Russians undo move 1. 3 armour placed in Novgorod 1 Russian_Engineer, 1 elite and 1 russian_para placed in Russia Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 5 infantry moved from Novgorod to Karelia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod 1 aaGun and 8 infantry moved from Buryatia to Amur 8 infantry moved from Sakha to Amur 2 fighters and 1 tactical_bomber moved from Kazakhstan to Novgorod 3 armour moved from Novgorod to Karelia 1 mech_infantry moved from Belarus to Karelia 1 armour moved from Belarus to Karelia 1 artillery and 9 infantry moved from Eastern Poland to Baltic States 1 aaGun moved from Belarus to Baltic States 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 1 aaGun moved from Belarus to Baltic States 1 artillery and 7 infantry moved from Belarus to Novgorod 1 armour and 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 armour moved from Bryansk to Belarus 1 elite moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Bryansk 1 Russian_Engineer moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Novgorod 2 bombers moved from Russia to Novgorod 1 russian_para moved from Russia to Novgorod 1 Soviet_Commisar moved from Russia to Novosibirsk 1 Soviet_Commisar moved from Russia to Belarus 1 Soviet_Commisar moved from Bryansk to Belarus 1 Russian_Engineer moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Bryansk to Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@crockett36 I will start to read the rule book today. I am a delivery guy for ups so very busy. I had no combats so if i have made any horrible mistakes...have mercy.
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No worries Brother. Learning is part of the fun

The Game Notes are quite detailed too. There are a few minor changes I need to make still but they help explain how triplea does it.There under the Help button now.
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heh heh so the first Plase phase is for special units only. This is Player Enforced. Russia will rarely use it. Basically, just when they upgrade a Factory or move it underground.
The Reich uses it the most, due to their large number of special units.
Anyway, I will move your 3 tanks to Novgorod and one to Ukraine.
The other's I'll place in Moscow, although the Bombers technically could be placed at the other Factories. All the other units have to be produced in Moscow.Let us know if that works or if you would've placed differently.
Don't worry, a few turns and it'll all start to feel natural. A couple games and you won't even think about it

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Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 2 armour, 1 elite, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour, 1 artillery and 6 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 7 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 9 fighters, 6 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 9 fighters, 6 infantry and 5 tactical_bombers in Yunnan, round 2 : 13/24 hits, 11.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 9 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Changing ownership of Kweichow from Chinese to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 mech_infantry moved from Anhwe to Suiyuyan 2 artilleries and 5 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 artillery and 3 infantry moved from Hunan to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to Chahar 2 bombers moved from Yunnan to Kwangsi 3 fighters and 3 tactical_bombers moved from Yunnan to Hunan 3 fighters moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Hunan 2 J_Rails moved from Kiangsu to Jehol 2 J_Rails, 1 artillery and 1 infantry moved from Jehol to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 4 infantry moved from Jehol to Chahar 1 aaGun and 1 infantry moved from Jehol to Anhwe EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea Place Units - Japanese 1 harbour placed in Kwangsi 1 factory_minor placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 transport placed in 6 Sea Zone 1 Japanese_LCV and 1 elite placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.83I forgot to take kweichow lol Hence the edit

Edit
Uggh Forgot to move the Trprts
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Americans Americans buy 3 Fortifications, 1 Heavy_BB, 3 destroyers and 1 submarine; Remaining resources: 4 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to Eastern United States 2 usa_fighters moved from Wake Island to Western United States 2 transports moved from 8 Sea Zone to 10 Sea Zone 2 usa_fighters moved from Philippines to Guam Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 Heavy_BB and 1 destroyer placed in 101 Sea Zone 3 Fortifications placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter and 12 infantry moved from Shensi to Kansu 1 Rail moved from Kansu to Szechwan 1 Rail and 1 infantry moved from Szechwan to Kansu Place Units - Chinese 6 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 4 Fortifications, 1 factory_minor, 5 infantry, 1 uk_armour and 3 uk_fighters; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 1 infantry moved from Persia to Iraq 1 mech_infantry and 1 uk_armour moved from Egypt to Iraq 1 bomber moved from Malta to Iraq 2 uk_fighters and 1 uk_tactical_bomber moved from India to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians Combat - British Battle in Iraq British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 3/10 hits, 4,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 Rail and 1 uk_armour moved from Union of South Africa to Egypt 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 Rail moved from Union of South Africa to French West Africa 1 Rail and 1 infantry moved from French West Africa to Anglo Egyptian Sudan 1 destroyer moved from 83 Sea Zone to 82 Sea Zone 1 destroyer and 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Persia 2 aaGuns, 1 artillery and 6 infantry moved from Burma to India 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 factory_minor placed in Egypt 3 Fortifications placed in Sumatra 1 Fortification placed in Borneo 5 infantry placed in India 1 uk_armour placed in Union of South Africa 3 uk_fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,6,3 British collect 50 PUs (4 lost to blockades); end with 53 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Neutral_Axis regular : 0,00 British regular : -1,00 -
La bella Italia is up

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The bombers should be in Novgorod. I don't exactly understand anything else you said. I'll keep reading, but I need to be able to bomb the crap out of Germany or their navy!
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@crockett36 ok Two Tanks will have to go to Moscow or UKR. You can move on ANZC turn
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@beelee
super. thanks. -
Game History
Round: 2 Purchase Units - Italians Italians buy 1 Italian_LCV, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Algeria Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Algeria Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/4 hits, 1,50 expected hits French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Algeria 2 infantry owned by the French lost in Algeria Italians win, taking 97 Sea Zone from British, taking Algeria from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 bomber moved from Algeria to Southern Italy EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece EDIT: 1 infantry moved from Northern Italy to Southern Italy EDIT: 1 armour moved from Albania to Romania EDIT: 1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania EDIT: 1 artillery moved from Bulgaria to Romania EDIT: 1 Rail moved from Southern Italy to Albania EDIT: 1 Rail and 1 infantry moved from Albania to Romania 1 infantry moved from Albania to Greece Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
French regular : 0,33 Italians regular : 0,50 -
Hi crockett
I've updated the Game Notes for the next update. Here is a list of All the Units that can place the First Plase Phase. Unless I forgot something lol

Also, just to make sure you have the latest, these are the revised rules from The Captain.
https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/viewAnd here are some clarifications
https://www.axisandallies.org/forums/assets/uploads/files/1634040084883-rules-clarification-axis-amp-allies-global-1940-house-rules-expansion-1.pdf -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Malaya to India 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 fighters EDIT: Adding units owned by ANZAC to Sumatra: 2 fighters EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 fighter moved from United Kingdom to French West Africa 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 cruiser moved from 92 Sea Zone to 94 Sea Zone Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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