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    EXP crockett Victory Panzer beelee

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    • B Online
      beelee @crockett36
      last edited by

      @crockett36 ok Two Tanks will have to go to Moscow or UKR. You can move on ANZC turn

      C 1 Reply Last reply Reply Quote 1
      • C Offline
        crockett36 @beelee
        last edited by

        @beelee
        super. thanks.

        B 1 Reply Last reply Reply Quote 1
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0
          last edited by

          @crockett36

          Game History

          Round: 2
          
              Purchase Units - Italians
                  Italians buy 1 Italian_LCV, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; 
          
              Combat Move - Italians
                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                  1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                  1 bomber moved from Southern Italy to Algeria
          
              Combat - Italians
                  Italians creates battle in territory 97 Sea Zone
                  Battle in Algeria
                      Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                      French defend with 2 infantry
                          Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/4 hits, 1,50 expected hits
                          French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Italians lost in Algeria
                          2 infantry owned by the French lost in Algeria
                      Italians win, taking 97 Sea Zone from British, taking Algeria from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                      Casualties for French: 2 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Italians
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
                  1 bomber moved from Algeria to Southern Italy
                  EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                  EDIT: 1 infantry moved from Northern Italy to Southern Italy
                  EDIT: 1 armour moved from Albania to Romania
                  EDIT: 1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania
                  EDIT: 1 artillery moved from Bulgaria to Romania
                  EDIT: 1 Rail moved from Southern Italy to Albania
                  EDIT: 1 Rail and 1 infantry moved from Albania to Romania
                  1 infantry moved from Albania to Greece
          
              Place Units - Italians
                  1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                  2 infantry placed in Northern Italy
          
              Turn Complete - Italians
                  Italians collect 13 PUs; end with 13 PUs
                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
          

          Combat Hit Differential Summary :

          French regular : 0,33
          Italians regular : 0,50
          

          triplea_4020_2italia.tsvg

          1 Reply Last reply Reply Quote 0
          • B Online
            beelee @crockett36
            last edited by beelee

            @crockett36

            Hi crockett

            I've updated the Game Notes for the next update. Here is a list of All the Units that can place the First Plase Phase. Unless I forgot something lol

            Screenshot from 2024-12-08 20-21-37.png

            Also, just to make sure you have the latest, these are the revised rules from The Captain.
            https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

            And here are some clarifications
            https://www.axisandallies.org/forums/assets/uploads/files/1634040084883-rules-clarification-axis-amp-allies-global-1940-house-rules-expansion-1.pdf

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              TripleA Turn Summary: French round 2

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 2
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs; 
              
                  Combat Move - ANZAC
                      1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                      1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                      1 submarine moved from 62 Sea Zone to 55 Sea Zone
                      1 infantry moved from New Guinea to Dutch New Guinea
                      1 transport moved from 42 Sea Zone to 45 Sea Zone
                      1 infantry moved from Dutch New Guinea to 45 Sea Zone
                      1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
              
                  Combat - ANZAC
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      1 infantry moved from 44 Sea Zone to Celebes
                            ANZAC take Celebes from Dutch
                      1 fighter moved from Malaya to India
                      1 infantry moved from Malaya to Shan State
              
                  Place Units - ANZAC
                      1 carrier and 1 submarine placed in 62 Sea Zone
              
                  Turn Complete - ANZAC
                      ANZAC collect 17 PUs; end with 19 PUs
                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs
                      Turning on Edit Mode
                      EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
                      EDIT: Adding units owned by ANZAC to Sumatra: 2 fighters
                      EDIT: Turning off Edit Mode
              
                  Combat Move - French
                      1 infantry moved from Trans-Jordan to Egypt
                      1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                      1 fighter moved from United Kingdom to French West Africa
                      1 infantry moved from French Central Africa to French Equatorial Africa
                      1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                      1 cruiser moved from 92 Sea Zone to 94 Sea Zone
              
                  Combat - French
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - French
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0 @crockett36
                last edited by Panzerstahl-Helm 0

                @crockett36 said in EXP crockett Victory Panzer beelee:

                The bombers should be in Novgorod. I don't exactly understand anything else you said. I'll keep reading, but I need to be able to bomb the crap out of Germany or their navy!

                I moved your 2 bombers to Novgorod.

                @crockett36

                Game History

                Round: 3
                
                    Research Technology - Germans
                
                    Purchase Units - Germans
                        triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                        triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                        triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                        Germans buy 1 G_air_transport, 3 GermanUBoats, 1 German_Engineer, 1 German_LCV, 2 Waffen_Obersts, 1 destroyer, 1 elite, 1 german_para, 5 infantry, 5 mine_unarmeds and 2 waffen_infantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Germans
                        Units in Germany being upgraded or consumed: 2 infantry and 2 waffen_infantrys
                        2 Waffen_Obersts and 2 waffen_infantrys placed in Germany
                
                    Combat Move - Germans
                        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                        1 carrier moved from 93 Sea Zone to 95 Sea Zone
                        1 GermanUBoat moved from 93 Sea Zone to 94 Sea Zone
                        1 GermanUBoat moved from 91 Sea Zone to 92 Sea Zone
                        1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                        1 Me_109T and 1 fighter moved from 93 Sea Zone to 94 Sea Zone
                        1 fighter moved from Southern Italy to 95 Sea Zone
                        1 tactical_bomber moved from Western Germany to 95 Sea Zone
                        1 tactical_bomber moved from Western Germany to 94 Sea Zone
                        1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
                        1 artillery and 3 infantry moved from 87 Sea Zone to French West Africa
                
                    Combat - Germans
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Battle in 92 Sea Zone
                            Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
                            French defend with 1 destroyer
                                Germans roll dice for 1 GermanUBoat in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                1 destroyer owned by the French lost in 92 Sea Zone
                            Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                            Casualties for French: 1 destroyer
                        Battle in 95 Sea Zone
                            Germans attack with 1 carrier, 1 fighter and 1 tactical_bomber
                            French defend with 1 destroyer
                                Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                                French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                1 destroyer owned by the French lost in 95 Sea Zone
                            Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                            Casualties for French: 1 destroyer
                        Battle in French West Africa
                            Germans attack with 1 artillery and 3 infantry
                            French defend with 1 fighter
                                Germans roll dice for 1 battleship and 1 cruiser in French West Africa, round 2 : 2/2 hits, 1,17 expected hits
                                French roll dice for 1 fighter in French West Africa, round 2 : 1/1 hits, 0,67 expected hits
                                1 infantry owned by the Germans lost in French West Africa
                                1 fighter owned by the French lost in French West Africa
                            Germans win, taking French West Africa from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                            Casualties for Germans: 1 infantry
                            Casualties for French: 1 fighter
                        Battle in 94 Sea Zone
                            Germans attack with 1 GermanUBoat, 1 Me_109T, 1 fighter and 1 tactical_bomber
                            French defend with 1 cruiser
                                Germans roll dice for 1 GermanUBoat in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                Germans roll dice for 1 Me_109T, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                                French roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                                1 cruiser owned by the French lost in 94 Sea Zone
                            Germans win with 1 GermanUBoat, 1 Me_109T, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                            Casualties for French: 1 cruiser
                
                    Non Combat Move - Germans
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary
                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                        Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                        1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 87 Sea Zone
                        1 Me_109T and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
                        1 fighter moved from 94 Sea Zone to Southern Italy
                        1 fighter moved from 95 Sea Zone to Western Germany
                        1 tactical_bomber moved from 95 Sea Zone to Western Germany
                        1 armour moved from Greece to Romania
                        1 tactical_bomber moved from Romania to Poland
                        1 elite moved from Germany to Poland
                        2 german_paras moved from Germany to Romania
                        EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
                        EDIT: 1 1stWaffenArmy moved from 1st Waffen to Slovakia Hungary
                        EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
                        EDIT: 1 infantry moved from Slovakia Hungary to Germany
                        1 1stPanzerArmy moved from Germany to Slovakia Hungary
                        1 artillery and 1 infantry moved from Germany to Poland
                        1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
                        1 G_Rail moved from Germany to Greece
                        1 G_Rail and 1 infantry moved from Greece to Slovakia Hungary
                        1 G_Rail moved from Germany to Greece
                        1 G_Rail and 1 infantry moved from Greece to Germany
                        2 bombers moved from Norway to Western Germany
                        1 fighter moved from Norway to Western Germany
                        1 tactical_bomber moved from Norway to Western Germany
                        1 infantry moved from Greece to Bulgaria
                        1 GermanUBoat moved from 123 Sea Zone to 119 Sea Zone
                        3 GermanUBoats moved from 112 Sea Zone to 91 Sea Zone
                        EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Slovakia Hungary to Army Group Centre
                        EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Slovakia Hungary
                
                    Place Units - Germans
                        1 G_air_transport, 1 German_Engineer, 1 German_LCV, 1 elite, 1 german_para and 5 mine_unarmeds placed in Germany
                        1 GermanUBoat and 1 destroyer placed in 112 Sea Zone
                        2 GermanUBoats placed in 93 Sea Zone
                        2 infantry placed in Germany
                        3 infantry placed in Western Germany
                
                    Turn Complete - Germans
                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                        Total Cost from Convoy Blockades: 1
                            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
                        Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
                        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                

                Combat Hit Differential Summary :

                French regular : -0,83
                Germans regular : 1,33
                

                triplea_4020_3Ger_edit 2nd SS+russian tanks to Moscow.tsvg

                EDIT: I placed the 2nd Waffen-SS symbol to Poland and moved 2 tanks from Novgorod to Moscoa in exchange for the 2 bombers

                B 1 Reply Last reply Reply Quote 2
                • B Online
                  beelee
                  last edited by beelee

                  @crockett36

                  Hi crockett

                  As Panzer stated above, he moved your Bmbrs but that means that two of the tanks in novgorod have to go to the other Fctrys

                  Edit
                  @Panzerstahl-Helm-0 2nd Waffen is ? Poland ?
                  🙂

                  1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @Panzerstahl-Helm 0
                    last edited by

                    @panzerstahl-helm-0

                    Sweet 🙂

                    Just got the Panzerjaeger done lol Bolshies next

                    Screenshot from 2024-12-15 09-00-45.png
                    Screenshot from 2024-12-15 09-18-01.png

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36
                      last edited by

                      TripleA Manual Gamesave Post: Russians round 3

                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 3
                      
                          Purchase Units - Russians
                              Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                              Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                              Trigger TankGeneral: buyTank_General added to productionRussians
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Russians buy 1 Tank_General, 1 elite, 8 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              1 armour moved from Karelia to Novgorod
                              3 infantry moved from Novgorod to Karelia
                              1 infantry moved from Novgorod to Karelia
                              1 infantry moved from Novgorod to Karelia
                              1 mech_infantry moved from Karelia to Novgorod
                              1 tactical_bomber moved from Novgorod to Karelia
                              2 fighters moved from Novgorod to Karelia
                              1 artillery and 9 infantry moved from Baltic States to Novgorod
                              1 Soviet_Commisar moved from Belarus to Karelia
                              1 artillery moved from Novgorod to Karelia
                              1 armour moved from Novgorod to Karelia
                      
                          Combat - Russians
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                      
                          Non Combat Move - Russians
                              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                              1 aaGun moved from Baltic States to Novgorod
                              1 aaGun moved from Baltic States to Novgorod
                              1 infantry moved from Belarus to Novgorod
                              1 Soviet_Commisar moved from Belarus to Novgorod
                              2 aaGuns moved from Belarus to Novgorod
                              1 artillery moved from Belarus to Novgorod
                              1 armour moved from Ukraine to Smolensk
                              1 russian_para moved from Russia to Novgorod
                              2 armour moved from Russia to Smolensk
                              1 armour moved from Novgorod to Smolensk
                              1 Russian_Engineer moved from Russia to Smolensk
                              1 elite and 5 infantry moved from Bryansk to Smolensk
                              1 submarine moved from 125 Sea Zone to 123 Sea Zone
                              1 Soviet_Commisar moved from Novosibirsk to Timguska
                              1 armour moved from Urals to Yenisey
                              7 infantry moved from Amur to Buryatia
                              5 infantry moved from Amur to Buryatia
                              1 aaGun moved from Amur to Buryatia
                      
                          Place Units - Russians
                              3 infantry placed in Novgorod
                              1 Tank_General, 1 elite, 5 infantry and 2 mine_unarmeds placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 37 PUs; end with 37 PUs
                              Turning on Edit Mode
                              EDIT: Removing units owned by Russians from Smolensk: 1 Russian_Engineer
                              EDIT: Removing units owned by Russians from Novgorod: 1 armour
                              EDIT: Adding units owned by Russians to Russia: 1 Russian_EngineerAttack
                              EDIT: Adding units owned by Russians to Smolensk: 1 armour
                              EDIT: Turning off Edit Mode
                      

                      Combat Hit Differential Summary :

                      Savegame

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 I was trying to form armies in Kar, Nov and a tank army in Smo. Did I succeed? I tried to imitate the German ones. The tank general wanted to go to Smo, but couldn't. The mines wanted to go to the front, but couldn't. The engineer, I assumed needed to be near the mines? There you go.

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @crockett36
                          last edited by beelee

                          @crockett36

                          Hi crockett

                          A few things. It looks as if you used edit to DOW JPN. The Soviet/JPN NAP works a little different in EXP.

                          The first two rounds are same as OOB. Begining Early 1941/Rd3, there is a IPC fee you must pay and your opponent then receives that amount and can either place units in non combat Territories that turn or put them in the bank.

                          Screenshot from 2024-12-18 06-28-30.png

                          Screenshot from 2024-12-18 06-29-17.png

                          Usually, we just add the dudes or the money on the Players turn but in some cases you might want to do it sooner ( adding units to non combat zones ).
                          For example, if Italy attacked first or JPN attacked Russia first.

                          Anyway, Politics come after Purchase, so you need to save enough dough to be able to DOW. In this case, it'd be 8 bucks.

                          What I'll do is, rescind the DOW, since you didn't attack any JPN TTys and there is no advantage for you to do so.

                          If you really wanted to though 🙂 You'd have to remove 8 dollars worth of buys and then JPN gets it added to it's Treasury or can place up to that amount of units on the board.

                          I'll brb with how to form your Armies/Corps.

                          Edit
                          Armies and Corps are a little complex and as is usually true with most new things, there is a bit of a learning curve. You will pick it up quick though 🙂

                          The Soviets have godless Commisars leading their Corps. Generally, what you want is to have them activate the most powerful unit in the Corps. Usually a Tank.

                          We'll do Karelia first. You have a Commisar, Tank, Arty and Inf for your ideal Corps makeup of the available units.
                          The best way, is after NCM but before you end it, turn on Edit, go to Perform Move or Other Actions and then move them to the appropriate box.

                          Then move the corresponding Token back to the appropriate TTy.
                          However, since G and Russia aren't at war yet, triplea won't let you do that.

                          So, since it's just a Corps and not a Army Group, it's better to finish NCM and just edit them in and out.

                          Also, to activate the Army/Corps, you will need to edit in the correct Commisar. Commisar3 is what activates the Tank and is the most common.

                          When you go to use them in combat, you move them with edit to the desired TTy and move the token back.
                          NOTE you must move all Defenders to said TTy first or the Attackers edited units won't do anything.
                          But you don't need to worry about that just yet 🙂

                          Tank Army next
                          Edit 2
                          The Tank General has to be present to form a Tank Army and the five Tanks also have to be present. So, you can't form a Tank Army in Smolensk just yet.

                          Also, All of the required units must be present at turn start to move as a Army.
                          You can't move the TG into Smolensk in CM and then activate it and keep moving.

                          Basically, they will form at the end of your turn. Although Waffen Armies can be an exception.

                          What I'm gonna do, is move one of the Smolensk Tanks back to Novgorod, so they can form 2nd Corps with a Tank.
                          You can always restructure it next turn by moving it to join the other Tanks and the TG in order to form 1st Tank.

                          Landmines can only be armed the turn they are bought in the TTy they're in. They can't move after that.
                          The Engineer and the LMs all have to be present at the start of the turn for the Engnr to be able to transport them that turn. Otherwise, they can only move 1 space.
                          They can use Rail movement though, but only one LM per Rail.

                          To Arm the LMs, you have to edit them out and edit the correct "Changer Player" ones in. If there is not a specific LM for the TTy/Border you want, use the suggested colored one and make a note in Comments.

                          I will post an updated R3 and go ahead with Nippon. If you would want to do something different, just let us know. 🙂

                          @crockett36
                          Here is adjusted save. Let us know if that works for you.
                          EXP Game 1 Multi Russia3 Adjusted.tsvg

                          B C 2 Replies Last reply Reply Quote 2
                          • B Online
                            beelee @beelee
                            last edited by

                            @VictoryFirst

                            Hallo

                            Game History

                            Round: 3
                            
                                Purchase Units - Japanese
                                    Japanese buy 1 Fortification, 5 armour, 1 elite, 4 infantry, 1 japanese_para and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                            
                                Combat Move - Japanese
                                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                    1 infantry moved from Hopei to Shensi
                                          Japanese take Shensi from Chinese
                                    3 infantry moved from Yunnan to Szechwan
                                    3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
                                    2 bombers moved from Kwangsi to Szechwan
                                    3 fighters moved from Kwangsi to Szechwan
                            
                                Combat - Japanese
                                    Battle in Szechwan
                                        Japanese attack with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers
                                        Chinese defend with 1 infantry
                                            Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 6.83 expected hits
                                            Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the Chinese lost in Szechwan
                                        Japanese win, taking Szechwan from Chinese with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                                        Casualties for Chinese: 1 infantry
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                            
                                Non Combat Move - Japanese
                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                                    1 infantry moved from Suiyuyan to Shensi
                                    1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
                                    3 artilleries and 8 infantry moved from Kweichow to Shensi
                                    1 armour moved from Yunnan to Shensi
                                    4 infantry moved from Chahar to Hopei
                                    2 fighters and 2 tactical_bombers moved from Chahar to Kweichow
                                    1 fighter moved from Hunan to Chahar
                                    2 bombers moved from Szechwan to Kwangsi
                                    1 artillery moved from Yunnan to Kwangsi
                                    3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
                                    2 fighters moved from Szechwan to Kwangsi
                                    1 aaGun and 1 infantry moved from Anhwe to Kweichow
                                    2 armour and 1 mech_infantry moved from Shantung to Kweichow
                                    1 fighter moved from Szechwan to Kwangsi
                                    1 J_Rail moved from Kiangsu to Korea
                                    1 J_Rail and 1 elite moved from Korea to Yunnan
                                    1 J_Rail moved from Kiangsu to Korea
                                    1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi
                                    1 infantry moved from Yunnan to Kwangsi
                                    1 artillery and 1 elite moved from Japan to 6 Sea Zone
                                    1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                                    1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi
                                    2 transports moved from 19 Sea Zone to 6 Sea Zone
                                    2 Japan_Engineers and 2 infantry moved from Japan to 6 Sea Zone
                                    2 Japan_Engineers, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                                    2 Japan_Engineers and 2 infantry moved from 19 Sea Zone to Shantung
                                    EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea
                                    1 infantry moved from Manchuria to Jehol
                                    1 infantry moved from Korea to Manchuria
                                    1 Japan_destroyer moved from 33 Sea Zone to 36 Sea Zone
                            
                                Place Units - Japanese
                                    1 Fortification placed in Caroline Islands
                                    3 armour placed in Shantung
                                    2 armour and 1 infantry placed in Kiangsu
                                    1 elite, 3 infantry and 1 japanese_para placed in Japan
                                    1 transport placed in 6 Sea Zone
                            
                                Turn Complete - Japanese
                                    Japanese collect 35 PUs; end with 35 PUs
                                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
                                    Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
                            

                            Combat Hit Differential Summary :

                            Chinese regular : -0.33
                            Japanese regular : -0.83
                            

                            EXP Game 1 Multi J 3.tsvg

                            Nippon has sent a delegation to America. They don't want war. Just Texaco oil and old Buicks. 🙂

                            Uncle Sam is up

                            1 Reply Last reply Reply Quote 1
                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee Thanks for the help. I didn't actually declare war. The software auto declared for me. So thank you for undoing that.

                              B 2 Replies Last reply Reply Quote 1
                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36

                                oh ? I tried to find it in History and couldn't find it. I noticed edit turned on and then turned off and then they were at war.

                                Well, we will keep an eye on it. I've never noticed it before but sometimes there are unintended changes with the prereleases 🙂

                                C 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @crockett36
                                  last edited by

                                  @crockett36

                                  Just noticed you edited in the "Engineer Attack" unit. He won't be able to transport anybody, so you need to change him back to just "Engineer".

                                  The "Attack" is just for offensive battle. They both work correctly on defense.

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                                  • C Offline
                                    crockett36 @beelee
                                    last edited by

                                    @beelee Yeah, I didn't do that and I don't know what that means. The software must have done that.

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                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee I did turn on edit for something and then did nothing with it. just trying to fill in the history.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee @crockett36
                                        last edited by

                                        @crockett36

                                        yea, so if you go back to your posted turn, you can see at the bottom that the Engineer got swapped out for a EngineerAttack.
                                        I assumed you just wanted to move it to Russia and forgot.
                                        Screenshot from 2024-12-21 04-19-28.png

                                        Anyway, you will need to change it to Engineer or it won't be able to transport the Landmines.

                                        The Attack Engnr is for offensive combat only, otherwise, you want the Engineer only.

                                        Here's how triplea does it:
                                        Screenshot from 2024-12-21 04-26-04.png

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          The software did that, just saying.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            That's fine. We'll have to keep an eye on it as I haven't seen that before.

                                            At any rate, you will want to change the Engnr so it can move the LMs.

                                            Edit
                                            Looking through it again and there are two Elites in Moscow. Can only have one per territory.

                                            Since you didn't use any Rail movement last turn, you can move one of the Elites to any TTy you control before your next turn.

                                            1 Reply Last reply Reply Quote 0

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