EXP crockett Victory Panzer beelee
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@crockett36 forgot about conscription. took 3 out of Moscow. I'd love to form a tank army and arm my mines.
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Edit
Missed your above post. I'll reply below this one.Hi crockett
Looks like things went pretty smooth for you. I will clarify how boxes work though.
You have to move the units out of the box into combat via edit.
1st Corps moves to the box
Then the box units move to Finland
Turn off Edit and complete the attack. Normally you will want to turn Edit off before attacking, although in some battles, especially larger ones, you will want to fight those in edit.
But that's not the case hereSo now you're all dialed in and ready for battle.
If the Corps/Army remained intact and in this case it did, move back to box in NCM.
Remember, if the Corps/Army takes any hits and has to disband, you MUST take the Commander as casualty first, otherwise it will continue to give it's bonus rolls.
After combat, if needed, you can edit the Commanding unit back in by switching with one of the surviving units.Remember, Corps and Armies can reform in NCM if there are sufficient reinforcements to replace casualties.
NOTE
When using Edit "Perform Move or Other Actions" you hit "Actions" to perform the move. You can perform multiple moves while in this state without having to click on "Perform Move or Other Actions" every move.I went excessive detail because I'm going to use this to update the triplea thread on the other site
Let us know if you have any questions.
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So in order to form a Tank Army, you must have 5 Tanks and the TG all present in the same TTy. You only have 3 Tanks in Moscow.
You could change your buy and remove 4 INF from your Purchase and place 2 more Tanks in Moscow that way. You'd then have 5 INF and an extra two bucks.
I'd recommend removing 3 more INF and using 1 leftover PU to buy 3 Guard INF. You could then end up with 2 new INF in Novgorod, 2 Tanks and 3 Grds in Moscow and an extra PU giving you 53 PUs total.
That way you can form 1st Tank in Moscow.
For your LMs, where did you want to Arm them at ? You have multiple options.
They can stay where there at and Arm.
They can move 1 space on their own and Arm.
They can move by Rail, 1 LM per Rail Unit and Arm.
The Engineer can move up to 3 LMs 2 spaces and Arm. These can be armed in TTys that you have just taken that turn, otherwise you must control the TTy they are armed in from the beginning of your turn.Once they are Armed, they can't be moved.
When Arming them, you remove them with Edit and then add the desired LM from "Changer". Most of the high use areas have Border specific LMs.
If you can't find the one you want, use a Changer generic color ( there is a recommended color scheme in Game Notes ) one and specify in Comments which border it is defending.
Edit
Also LMs don't block blitz. -
Uggh Manchuko Army took a beating lol. crockett may adjust his turn. See above post.
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 2 air_transports, 2 armour, 1 artillery, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter moved from Chahar to Kansu 2 fighters and 2 tactical_bombers moved from Kweichow to Kansu 1 infantry moved from Suiyuyan to Kansu 2 artilleries and 4 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 armour moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 2 bombers moved from Kwangsi to Sikang 1 armour and 1 mech_infantry moved from Kweichow to Sikang 3 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang Combat - Japanese Battle in Sikang Japanese attack with 1 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 6/10 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Sikang 1 fighter owned by the Chinese and 4 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 4 infantry Battle in Tsinghai Japanese attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/13 hits, 5.17 expected hits Chinese roll dice for 8 infantry in Tsinghai, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Japanese lost in Tsinghai 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 5/10 hits, 4.67 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Tsinghai 3 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Casualties for Chinese: 8 infantry Battle in Kansu Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Kansu, round 2 : 2/13 hits, 4.83 expected hits Chinese roll dice for 8 infantry in Kansu, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Japanese lost in Kansu 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 3 : 4/9 hits, 4.17 expected hits Chinese roll dice for 6 infantry in Kansu, round 3 : 5/6 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kansu 4 infantry owned by the Chinese lost in Kansu 2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated Chinese win with 2 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 2 artilleries, 1 fighter and 6 infantry Casualties for Chinese: 6 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 infantry moved from Hopei to Suiyuyan 2 infantry moved from Hopei to Shensi 2 fighters and 1 tactical_bomber moved from Kansu to Chahar 1 tactical_bomber moved from Kansu to Kweichow 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 2 bombers moved from Sikang to Kwangsi 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan EDIT: 2 Japan_Engineers and 1 factory_minor moved from Shantung to Kweichow 1 infantry moved from Kweichow to Yunnan 1 elite moved from Kwangsi to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 armour moved from Kiangsu to Hunan 3 armour moved from Shantung to Hunan 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 2 J_Rails moved from Kiangsu to Korea 2 J_Rails, 1 aaGun and 1 infantry moved from Korea to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 elite and 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from 36 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun and 3 infantry moved from 6 Sea Zone to Korea EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: 1 japanese_para moved from Japan to Kiangsu Place Units - Japanese 1 Escort and 1 Japan_destroyer placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 2 air_transports, 1 artillery, 1 elite and 3 infantry placed in Japan 3 Fortifications placed in Caroline Islands Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 37 PUs; end with 37 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 5.67 Japanese regular : -0.67
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@beelee I want to arm the lms in Moscow. The rest will wait. Thanks.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans EDIT: Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds EDIT: Adding units owned by Russians to Russia: 2 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds EDIT: Adding units owned by Russians to Russia: 2 mine_armeds EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Ok which border did you want to defend ? Bryansk, Smolensk and Tambov are border specific. The others you need to use the recommended color and document in Comments.
Probably Smolensk or Bryansk I assume. Also, you have to use "Changer" LMs when you Arm them.
They are towards the bottom of the window.
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@beelee both bryansk
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Sorry guys, I will do my turn here today.
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The suspense is just killing me
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans EDIT: Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds EDIT: Adding units owned by Russians to Russia: 2 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds EDIT: Adding units owned by Russians to Russia: 2 mine_armeds EDIT: Turning off Edit Mode Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 submarines, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 121 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Eastern United States to 121 Sea Zone Combat - Americans Battle in 121 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 GermanUBoat Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 121 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 bomber moved from 121 Sea Zone to United Kingdom 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 Heavy_BB, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 4 usa_fighters moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone 3 artilleries, 1 bomber and 2 usa_fighters placed in Eastern United States Americans undo move 2. 3 artilleries and 1 bomber placed in Eastern United States 2 usa_fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 2 Fortifications, 1 UK_LCV, 2 destroyers, 6 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 2 infantry moved from Union of South Africa to 71 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Nigeria 1 uk_armour moved from Belgian Congo to Nigeria 1 mech_infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Nigeria 1 bomber moved from Egypt to Nigeria EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British Battle in Nigeria British attack with 1 bomber, 2 infantry, 1 mech_infantry and 2 uk_armours Germans defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 2 uk_armours in Nigeria, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Nigeria 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Nigeria British win, taking Nigeria from Germans with 1 bomber, 1 mech_infantry and 2 uk_armours remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Iraq Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 bomber moved from Nigeria to Egypt 4 uk_fighters and 2 uk_tactical_bombers moved from Ethiopia to Egypt 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 infantry moved from Burma to India 1 Rail and 1 uk_armour moved from Union of South Africa to Egypt 1 Rail moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 37 Sea Zone to 40 Sea Zone Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 UK_LCV and 2 uk_paras placed in United Kingdom 3 uk_armours placed in Egypt 2 Fortifications placed in Sumatra 6 infantry placed in India 2 destroyers placed in 106 Sea Zone Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 British collect 48 PUs (8 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Germans regular : 1,17 British regular : -0,17
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My PC crashed yesterday while doing my turn It went to the BIOS screen every time I tried to reboot it. Fortunately the problem is solved now, that was scary!
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@Panzerstahl-Helm-0 @crockett36 @VictoryFirst
Update to the map. It'll work with our game.
Update on 1-5-25
Update to Version 2.292
Change Log UHD Boxes:
Version 2.292
1/5/25
Adjust DOW Notifications.
Add “Waffen PG” to TimeTable.
Add “FrenchUK” to TimeTable.
Fix Timguska and Yenisey Map Borders.The big one is the Timguska and Yenisey Borders.
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Game History
Round: 4 Purchase Units - Italians Italians buy 2 Italian_LCVs, 1 air_transport, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Tobruk to Alexandria 2 armour moved from Bessarabia to Belarus Italians take Belarus from Russians 1 bomber moved from Romania to Alexandria EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Caucasus EDIT: Italians undo move 3. 1 bomber moved from Romania to Caucasus Combat - Italians Battle in Alexandria Italians attack with 1 artillery and 2 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for ANZAC: 1 infantry Battle in Caucasus Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 Italian_LCV owned by the Italians lost in Caucasus 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Caucasus to Southern Italy 1 destroyer and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Morocco to Algeria 1 air_transport and 1 infantry moved from Northern Italy to Tobruk EDIT: 1 Italian_LCV and 1 artillery moved from Southern Italy to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Bessarabia to Western Ukraine Place Units - Italians 1 air_transport placed in Northern Italy 2 Italian_LCVs and 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Russians regular : 0,33 British regular : 1,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort and 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 54 Sea Zone to Sumatra 1 submarine moved from 60 Sea Zone to 58 Sea Zone 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 1 cruiser moved from 57 Sea Zone to 39 Sea Zone 1 submarine moved from 45 Sea Zone to 57 Sea Zone 1 fighter moved from Northern Territory to Sumatra 1 transport moved from 55 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to Northern Territory 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Burma to India Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Place Units - ANZAC 1 Escort and 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger FrenchUK: buyFrenchUK added to productionBritish Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 German_LCV, 2 WaffenPnzrGrndrs, 2 armour, 1 elite, 13 infantry and 3 transports; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss 2 WaffenPnzrGrndrs placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Bryansk from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 armour moved from Army Group Centre to Western Ukraine EDIT: 1 armour moved from Western Ukraine to Bryansk EDIT: 1 armour moved from Bryansk to Belarus EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Romania to Rostov EDIT: 1 german_para moved from Romania to Rostov 1 tactical_bomber moved from 96 Sea Zone to Rostov 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Southern France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 infantry and 1 tactical_bomber moved from Poland to Baltic States 1 elite moved from Poland to Baltic States Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/8 hits, 3,83 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Rostov Germans attack with 1 German_LCV, 1 artillery, 1 german_para, 1 infantry and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 1 German_LCV, 1 artillery, 1 german_para, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1,00 expected hits 1 armour owned by the Russians lost in Rostov Germans roll dice for 1 German_LCV, 1 artillery, 1 german_para, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 German_LCV owned by the Germans lost in Rostov 1 armour owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 german_para, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 armour Casualties for Germans: 1 German_LCV Battle in Baltic States Germans attack with 1 elite, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 elite, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 elite, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 elite and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Southern France Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Baltic States to Belarus 1 German_Engineer, 2 Waffen_Obersts, 3 aaGuns, 3 artilleries, 1 elite, 13 infantry, 3 mine_unarmeds and 2 waffen_infantrys moved from Eastern Poland to Belarus 2 WaffenPnzrGrndrs moved from Germany to Eastern Poland 1 elite moved from Germany to Poland 1 german_para moved from Germany to Romania 1 ArmyGroupCentre moved from Western Ukraine to Belarus EDIT: 1 armour moved from Belarus to Army Group Centre 3 fighters moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Southern France 1 tactical_bomber moved from Normandy Bordeaux to Norway 1 tactical_bomber moved from Holland Belgium to Western Germany 3 infantry moved from Normandy Bordeaux to Southern France 1 Me_109T and 1 carrier moved from 96 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 2 G_Rails moved from Germany to Denmark 2 G_Rails and 2 infantry moved from Denmark to Southern France 1 german_para moved from Germany to Northern Italy 1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Western Germany to Norway 1 tactical_bomber moved from Rostov to Caucasus Place Units - Germans 1 German_LCV, 2 armour, 1 elite and 1 infantry placed in Germany 3 transports placed in 93 Sea Zone 3 infantry placed in France 4 infantry placed in Western Germany 2 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 mine_unarmeds EDIT: Adding units owned by Germans to Eastern Poland: 2 mine_unarmeds EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Germans RemoveConvoySZ93Invert: has removed 1 Escort owned by Germans in 93 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger Germans RemoveConvoySZ93Invert: Germans has 1 Escort_Convoy placed in 93 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4 Germans collect 51 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0,83 Germans regular : 0,33 British regular : -0,50